cod-uo-sdk/UOTools/source_data/turretsettings.gdt
2004-09-30 00:00:00 +00:00

1137 lines
28 KiB
Text

{
"mg_sg43_stand_trenches" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "10"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "60"
"rightArc" "60"
"topArc" "30"
"bottomArc" "45"
"grabarc" "0"
"accuracy" "0.1"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USESG43"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_elefant_short_range" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "15"
"rightArc" "15"
"topArc" "5"
"bottomArc" "5"
"grabarc" "0"
"accuracy" "5e-005"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "20"
"vertTurnSpeed" "20"
"convergenceTime" "2.6"
"maxRange" "2000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\vehicle\\muzzleflash_elefant_mg.efx"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_elefant_mg.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" ""
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_b17_rear" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "projectile"
"stance" "duck"
"ammoType" "umg"
"projExplosionType" "b17"
"projImpactExplode" "1"
"projectileSpeed" "20000"
"explosionRadius" "300"
"explosionInnerDamage" "150"
"explosionOuterDamage" "150"
"script" "mg42/stand"
"damage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "75"
"rightArc" "75"
"topArc" "28"
"bottomArc" "45"
"grabarc" "0"
"accuracy" "0.1"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "200000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "0"
"fireSound" ""
"loopFireSound" "weap_50cal_loop"
"stopFireSound" "weap_50cal_cooldown_clean"
"viewFlashEffect" ""
"worldFlashEffect" ""
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_b17_side" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "projectile"
"stance" "stand"
"ammoType" "umg"
"projExplosionType" "b17"
"projImpactExplode" "1"
"projectileSpeed" "20000"
"explosionRadius" "300"
"explosionInnerDamage" "150"
"explosionOuterDamage" "150"
"script" "mg42/stand"
"damage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "30"
"rightArc" "30"
"topArc" "24"
"bottomArc" "25"
"grabarc" "0"
"accuracy" "0.075"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "200000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "0"
"fireSound" ""
"loopFireSound" "weap_50cal_loop"
"stopFireSound" "weap_50cal_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_b17waist_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "24"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"b17_dorsal_ai" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "umg"
"projExplosionType" "b17"
"projImpactExplode" "0"
"projectileSpeed" "20000"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "75"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "180"
"rightArc" "180"
"topArc" "180"
"bottomArc" "15"
"grabarc" "0"
"accuracy" "0.075"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "120"
"vertTurnSpeed" "120"
"convergenceTime" "0"
"maxRange" "15997"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "0"
"fireSound" ""
"loopFireSound" "weap_50cal_loop"
"stopFireSound" "weap_50cal_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" ""
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_b17_dorsal" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "projectile"
"stance" "stand"
"ammoType" "umg"
"projExplosionType" "b17"
"projImpactExplode" "1"
"projectileSpeed" "20000"
"explosionRadius" "300"
"explosionInnerDamage" "150"
"explosionOuterDamage" "150"
"script" ""
"damage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "180"
"rightArc" "180"
"topArc" "180"
"bottomArc" "15"
"grabarc" "0"
"accuracy" "0.075"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "120"
"vertTurnSpeed" "120"
"convergenceTime" "1.5"
"maxRange" "200000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "0"
"fireSound" ""
"loopFireSound" "weap_50cal_loop"
"stopFireSound" "weap_50cal_cooldown"
"viewFlashEffect" ""
"worldFlashEffect" ""
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"stuka_guns" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "10"
"rightArc" "10"
"topArc" "10"
"bottomArc" "10"
"grabarc" "0"
"accuracy" "0.8"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "15000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\vehicle\\muzzleflash_stuka_mg.efx"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_stuka_mg.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" ""
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg34_bipod_prone" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "20"
"vertTurnSpeed" "100"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg34_loop"
"stopFireSound" "weap_mg34_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USEMG34"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg34_bipod_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg34_loop"
"stopFireSound" "weap_mg34_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USEMG34"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg42_bipod_prone" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "20"
"vertTurnSpeed" "100"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg42_bipod_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg42_bipod_unmanned" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.2"
"fireTime" "0.05"
"animHorRotateInc" "0"
"horTurnSpeed" "300"
"vertTurnSpeed" "300"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg42_bipod_duck" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "duck"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "30"
"bottomArc" "30"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg50cal_tripod_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.11"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" "weap_50cal_box_fire"
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "w_us_mac_50cal_turret_idle"
"fireAnim" "w_us_mac_50cal_turret_fire"
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg30cal_bipod_prone" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "65"
"rightArc" "65"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_30cal_loop"
"stopFireSound" "weap_30cal_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE30CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg30cal_bipod_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "65"
"rightArc" "65"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_30cal_loop"
"stopFireSound" "weap_30cal_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE30CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_sg43_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "60"
"rightArc" "60"
"topArc" "30"
"bottomArc" "45"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USESG43"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg_sg43_prone" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "60"
"rightArc" "60"
"topArc" "30"
"bottomArc" "45"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USESG43"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"dp28_bipod_prone" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_dp28_loop"
"stopFireSound" "weap_dp28_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "1"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USEDP28"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"dp28_bipod_stand" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.38"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_dp28_loop"
"stopFireSound" "weap_dp28_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "1"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USEDP28"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"dp28_bipod_trenches" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "10"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "60"
"rightArc" "60"
"topArc" "30"
"bottomArc" "45"
"grabarc" "0"
"accuracy" "0.1"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "5000"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_dp28_loop"
"stopFireSound" "weap_dp28_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "1"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USEDP28"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
}