cod-uo-sdk/UOTools/deffiles/spotterweapon.gdf

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2004-09-30 00:00:00 +00:00
#name "spotterweapon"
#dll "configstringconvert"
#target_dir "weapons/sp/" // target location 1 (single-player)
#target_dir "weapons/mp/" // target location 2 (multi-player)
#file_ext "*"
#version 1
// This tells the configstring converter what the file type identifier should be
enum { "WEAPONFILE" } configstringFileType
// This uses the config string convert's multi-target folder
// mechanism to make the weapon either a single-player weaons
// or a multi-player weapon.
// The first character is used to specify which target folder to go in
enum { "1: Single-Player", "2: Multi-Player" } targetFolder
string "none" projectileTrail
string "spotter" weaponType
string "spotter" weaponClass
string displayName
string AIOverlayDescription
string modeName
string gunModel
string handModel
string idleAnim
string emptyIdleAnim
string rechamberAnim
string meleeAnim
string reloadAnim
string reloadEmptyAnim
string reloadStartAnim
string reloadEndAnim
string raiseAnim
string dropAnim
string altRaiseAnim
string altDropAnim
string adsFireAnim
string adsLastShotAnim
string adsRechamberAnim
string adsDeployedAnim
string adsDeployAnim
string adsBreakdownAnim
enum { "binocular","primary", "none", "pistol", "grenade", "smokegrenade", "satchel" } weaponSlot
enum { "artillery", "mortar", "tank", "none" } projExplosionType
float 1 0 5 moveSpeedScale
int 30 0 5000 damage
int 25 0 1000 meleeDamage
int 0 0 1 adsFire
int 100 0 100 minDamagePercent
float 0.1 0 10.0 fireDelay
float 0.25 0.05 10.0 meleeDelay
float 2.0 0.0 10.0 reloadTime
float 2.0 0.0 10.0 reloadEmptyTime
float 0 0.0 10.0 reloadAddTime
float 0 0.0 10.0 reloadStartTime
float 0 0.0 10.0 reloadStartAddTime
float 0 0.0 10.0 reloadEndTime
float 0.1 0.0 10.0 fireTime
float 0.1 0.0 10.0 rechamberTime
float 0 0.0 10.0 rechamberBoltTime
float 0.7 0.0 10.0 meleeTime
float 0.5 0.0 10.0 dropTime
float 0.5 0.0 10.0 raiseTime
float 0.5 0.0 10.0 altDropTime
float 0.5 0.0 10.0 altRaiseTime
float 0.3 0 10 adsTransInTime
float 0.6 0 10 adsTransOutTime
float 1 1 10 adsSensitivity
float 65 10 160 adsZoomFov
float 0.5 0 1 adsZoomInFrac
float 0.1 0 1 adsZoomOutFrac
string adsOverlayShader
enum { "none", "crosshair", "FG42", "Springfield", "Gewehr43" } adsOverlayReticle
int 240 1 1024 adsOverlayWidth
int 240 1 1024 adsOverlayHeight
float 1.0 0 10 adsBobFactor
float 0 0 100 adsViewBobMult
float 4 0 90 hipSpreadStandMin
float 3 0 90 hipSpreadDuckedMin
float 2 0 90 hipSpreadProneMin
float 10 0 90 hipSpreadMax
float 1.5 0 50 hipSpreadDecayRate
float 0.25 0 1 hipSpreadFireAdd
float 0 0 10 hipSpreadTurnAdd
float 0 0 10 hipSpreadMoveAdd
float 1.375 0 10 hipSpreadDuckedDecay
float 1.6 0 10 hipSpreadProneDecay
float 0 0 1 hipReticleSidePos
float 0 0 10 adsSpread
int 25 0 150 adsIdleAmount
int 80 0 150 hipIdleAmount
float 0.5 0 1 idleCrouchFactor
float 0.15 0 1 idleProneFactor
int 30 0 80 gunMaxPitch
int 30 0 80 gunMaxYaw
float 0 -30 30 adsAimPitch
float 1 0 1 adsCrosshairInFrac
float 0.2 0 1 adsCrosshairOutFrac
float 0.6 0 5 adsReloadTransTime
float 0.1 0 5 adsTransBlendTime
float 30 0 180 swayMaxAngle
float 6 1 50 swayLerpSpeed
float 0.1 -2 2 swayPitchScale
float 0.1 -2 2 swayYawScale
float 0.1 -2 2 swayHorizScale
float 0.1 -2 2 swayVertScale
float 5 0 20 swayShellShockScale
float 30 0 180 adsSwayMaxAngle
float 6 1 50 adsSwayLerpSpeed
float 0.1 -2 2 adsSwayPitchScale
float 0.1 -2 2 adsSwayYawScale
float 0.1 -2 2 adsSwayHorizScale
float 0.1 -2 2 adsSwayVertScale
// info for filling in the gitem_t for the weapon
string radiantName
string worldModel
string pickupModel
string hudIcon
string modeIcon
string ammoIcon
string ammoName
int 100 0 999 maxAmmo
int 0 0 1000 startAmmo
string clipName
int 10 0 999 clipSize
int 1 1 1 clipOnly
int 1 0 1 doNotDrop
int 0 0 999 dropAmmoMin
int 0 0 999 dropAmmoMax
// client-side info
string viewFlashEffect
string worldFlashEffect
string pickupSound
string ammoPickupSound
string projectileSound
string fireSound
string lastShotSound
string loopFireSound
string stopFireSound
string rechamberSound
string reloadSound
string reloadEmptySound
string reloadStartSound
string reloadEndSound
string altSwitchSound
string raiseSound
string putawaySound
string noteTrackSoundA
string noteTrackSoundB
string noteTrackSoundC
string noteTrackSoundD
string reticleCenter
string reticleSide
int 32 1 480 reticleCenterSize
int 16 1 480 reticleSideSize
int 0 0 480 reticleMinOfs
// additional weapons info
int 10 0 10000 projectileCount
int 600 0 10000 projectileSpeed
int 300 0 10000 projectileRadius
int 500 0 10000 projectileDelay
int 300 0 10000 projectileSpacingMin
int 1000 0 10000 projectileSpacingMax
int 300 0 10000 explosionRadius
int 10 0 10000 explosionInnerDamage
int 10 0 10000 explosionOuterDamage
string projExplosionEffect
string projExplosionSound
string altWeapon
int 1 0 1 twoHanded
int 1 0 1 aimDownSight
float 0 0 90 adsViewErrorMin
float 0 0 90 adsViewErrorMax
int 1 0 1 wideListIcon
string killIcon
int 1 0 1 wideKillIcon
int 0 0 1 noPartialReload
int 0 0 1 segmentedReload
int 0 0 999 reloadAmmoAdd
int 0 0 999 reloadStartAdd
// AI ranges
float 800 1 12000 aiEffectiveRange
float 1600 1 16000 aiMissRange
// settings for view model position movement
float -14 -300 300 sprintMoveF
float -10 -300 300 sprintMoveR
float -14 -300 300 sprintMoveU
float 0 -300 300 sprintRotP
float 0 -300 300 sprintRotY
float 0 -300 300 sprintRotR
float 0 -300 300 standMoveF
float 1 -300 300 standMoveR
float -1.5 -300 300 standMoveU
float 0 -300 300 standRotP
float 0 -300 300 standRotY
float 0 -300 300 standRotR
float -2 -300 300 duckedOfsF
float 2 -300 300 duckedOfsR
float -0.2 -300 300 duckedOfsU
float 0 -300 300 duckedMoveF
float 1 -300 300 duckedMoveR
float -1.5 -300 300 duckedMoveU
float 0 -300 300 duckedRotP
float 0 -300 300 duckedRotY
float 0 -300 300 duckedRotR
float -6 -300 300 proneOfsF
float 3.5 -300 300 proneOfsR
float 0.8 -300 300 proneOfsU
float 0 -300 300 proneMoveF
float 1 -300 300 proneMoveR
float -1.5 -300 300 proneMoveU
float 0 -300 300 proneRotP
float 0 -300 300 proneRotY
float 0 -300 300 proneRotR
float 4 0 300 posMoveRate
float 10 0 300 posProneMoveRate
float 110 0 3000 sprintMoveMinSpeed
float 110 0 3000 standMoveMinSpeed
float 60 0 3000 duckedMoveMinSpeed
float 0 0 3000 proneMoveMinSpeed
float 5 0 300 posRotRate
float 10 0 300 posProneRotRate
float 110 0 1000 sprintRotMinSpeed
float 110 0 1000 standRotMinSpeed
float 60 0 1000 duckedRotMinSpeed
float 0 0 1000 proneRotMinSpeed
vcontainer
{
scrollbox(targetFolder)
[
exec
{
width(300)
}
]
hcontainer
{
edit(displayName)
edit(modeName)
}
hcontainer
{
edit(AIOverlayDescription)
}
hcontainer
{
floatedit(aiEffectiveRange, 1, 4000)
floatedit(aiMissRange, 120, 8000)
}
hcontainer
{
floatedit(moveSpeedScale, 0.1, 1)
}
hcontainer
{
spinedit(damage, 1, 10)
spinedit(meleeDamage, 1, 10)
}
hcontainer
{
scrollbox(weaponSlot)
}
checkbox(doNotDrop)
checkbox(twoHanded)
checkbox(aimDownSight)
checkbox(adsFire)
floatedit(adsViewErrorMin, 0.1, 1)
floatedit(adsViewErrorMax, 0.1, 1)
checkbox(wideListIcon)
hcontainer
{
spinedit(explosionInnerDamage, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(explosionOuterDamage, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(explosionRadius, 10, 50)
}
spinedit(projectileSpeed, 10, 100)
hcontainer
{
spinedit(projectileCount, 1, 10)
spinedit(projectileRadius, 10, 50)
}
hcontainer
{
spinedit(projectileDelay, 10, 50)
spinedit(projectileSpacingMin, 10, 50)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(projectileSpacingMax, 10, 50)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
scrollbox(projExplosionType)
fileedit(projExplosionEffect)
[
exec
{
reldir("game/uo/")
width(400)
}
]
}
edit(projExplosionSound)
fileedit(killIcon)
[
exec
{
reldir("game/uo/")
}
]
checkbox(wideKillIcon)
hcontainer
{
checkbox(noPartialReload)
checkbox(segmentedReload)
}
hcontainer
{
spinedit(reloadAmmoAdd, 1, 10)
spinedit(reloadStartAdd, 1, 10)
}
hcontainer
{
floatedit(reloadTime, 0.05, 0.2)
floatedit(reloadEmptyTime, 0.05, 0.2)
}
hcontainer
{
floatedit(reloadAddTime, 0.05, 0.2)
floatedit(reloadStartAddTime, 0.05, 0.2)
}
hcontainer
{
floatedit(reloadStartTime, 0.05, 0.2)
floatedit(reloadEndTime, 0.05, 0.2)
}
hcontainer
{
floatedit(fireDelay, 0.05, 0.2)
floatedit(meleeDelay, 0.05, 0.2)
}
hcontainer
{
floatedit(fireTime, 0.05, 0.2)
floatedit(meleeTime, 0.05, 0.2)
}
hcontainer
{
floatedit(rechamberTime, 0.05, 0.2)
floatedit(rechamberBoltTime, 0.05, 0.2)
}
hcontainer
{
floatedit(dropTime, 0.05, 0.2)
floatedit(raiseTime, 0.05, 0.2)
}
hcontainer
{
floatedit(altDropTime, 0.05, 0.2)
floatedit(altRaiseTime, 0.05, 0.2)
}
hcontainer
{
floatedit(idleCrouchFactor, 0.01, 0.1)
floatedit(idleProneFactor, 0.01, 0.1)
}
hcontainer
{
spinedit(gunMaxPitch, 1, 10)
spinedit(gunMaxYaw, 1, 10)
}
// seperator
hcontainer
{
}
hcontainer
{
spinedit(adsIdleAmount, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(hipIdleAmount, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsSpread, 0.1, 1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsBobFactor, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsViewBobMult, 0.1, 1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsZoomFov, 1, 5)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsZoomInFrac, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsZoomOutFrac, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsAimPitch, 0.1, 1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsCrosshairInFrac, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsCrosshairOutFrac, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsReloadTransTime, 0.01, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsTransBlendTime, 0.01, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
edit(adsOverlayShader)
[
exec
{
width(670) // optional custom width
labelwidth(170) // optional custom width
}
]
scrollbox(adsOverlayReticle)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
hcontainer
{
spinedit(adsOverlayWidth, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(adsOverlayHeight, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(adsTransInTime, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsTransOutTime, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayMaxAngle, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayMaxAngle, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayLerpSpeed, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayLerpSpeed, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayPitchScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayPitchScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayYawScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayYawScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayHorizScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayHorizScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
hcontainer
{
floatedit(swayVertScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
floatedit(adsSwayVertScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
floatedit(swayShellShockScale, 0.05, 0.1)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
// seperator
hcontainer
{
}
edit(altWeapon)
// seperator
hcontainer
{
}
// info for filling in the gitem_t for the weapon
edit(radiantName)
fileedit(hudIcon)
[
exec
{
reldir("game/uo/")
}
]
fileedit(modeIcon)
[
exec
{
reldir("game/uo/")
}
]
fileedit(ammoIcon)
[
exec
{
reldir("game/uo/")
}
]
hcontainer
{
edit(ammoName)
spinedit(maxAmmo, 10, 20)
[
exec
{
width(190) // optional custom width
labelwidth(100) // optional custom width
}
]
spinedit(startAmmo, 1, 10)
[
exec
{
width(190) // optional custom width
labelwidth(100) // optional custom width
}
]
}
hcontainer
{
edit(clipName)
spinedit(clipSize, 1, 10)
[
exec
{
width(190) // optional custom width
labelwidth(100) // optional custom width
}
]
}
hcontainer
{
spinedit(dropAmmoMin, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
spinedit(dropAmmoMax, 1, 10)
[
exec
{
width(270) // optional custom width
labelwidth(170) // optional custom width
}
]
}
fileedit(reticleCenter)
[
exec
{
reldir("game/uo/")
}
]
fileedit(reticleSide)
[
exec
{
reldir("game/uo/")
}
]
hcontainer
{
spinedit(reticleCenterSize, 1, 2)
spinedit(reticleSideSize, 1, 2)
spinedit(reticleMinOfs, 1, 2)
}
// seperator
hcontainer
{
}
fileedit(viewFlashEffect)
[
exec
{
reldir("game/uo/")
}
]
fileedit(worldFlashEffect)
[
exec
{
reldir("game/uo/")
}
]
edit(pickupSound)
edit(ammoPickupSound)
edit(projectileSound)
edit(fireSound)
edit(lastShotSound)
edit(loopFireSound)
edit(stopFireSound)
edit(rechamberSound)
edit(reloadSound)
edit(reloadEmptySound)
edit(reloadStartSound)
edit(reloadEndSound)
edit(altSwitchSound)
edit(raiseSound)
edit(putawaySound)
edit(noteTrackSoundA)
edit(noteTrackSoundB)
edit(noteTrackSoundC)
edit(noteTrackSoundD)
// seperator
hcontainer
{
}
hcontainer
{
floatedit(sprintMoveF, 0.1, 1)
floatedit(sprintMoveR, 0.1, 1)
floatedit(sprintMoveU, 0.1, 1)
}
hcontainer
{
floatedit(sprintRotP, 0.1, 1)
floatedit(sprintRotY, 0.1, 1)
floatedit(sprintRotR, 0.1, 1)
}
hcontainer
{
floatedit(standMoveF, 0.1, 1)
floatedit(standMoveR, 0.1, 1)
floatedit(standMoveU, 0.1, 1)
}
hcontainer
{
floatedit(standRotP, 0.1, 1)
floatedit(standRotY, 0.1, 1)
floatedit(standRotR, 0.1, 1)
}
hcontainer
{
floatedit(duckedOfsF, 0.1, 1)
floatedit(duckedOfsR, 0.1, 1)
floatedit(duckedOfsU, 0.1, 1)
}
hcontainer
{
floatedit(duckedMoveF, 0.1, 1)
floatedit(duckedMoveR, 0.1, 1)
floatedit(duckedMoveU, 0.1, 1)
}
hcontainer
{
floatedit(duckedRotP, 0.1, 1)
floatedit(duckedRotY, 0.1, 1)
floatedit(duckedRotR, 0.1, 1)
}
hcontainer
{
floatedit(proneOfsF, 0.1, 1)
floatedit(proneOfsR, 0.1, 1)
floatedit(proneOfsU, 0.1, 1)
}
hcontainer
{
floatedit(proneMoveF, 0.1, 1)
floatedit(proneMoveR, 0.1, 1)
floatedit(proneMoveU, 0.1, 1)
}
hcontainer
{
floatedit(proneRotP, 0.1, 1)
floatedit(proneRotY, 0.1, 1)
floatedit(proneRotR, 0.1, 1)
}
hcontainer
{
floatedit(posMoveRate, 0.1, 1)
floatedit(posProneMoveRate, 0.1, 1)
}
hcontainer
{
floatedit(sprintMoveMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(standMoveMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(duckedMoveMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(proneMoveMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
}
hcontainer
{
floatedit(posRotRate, 0.1, 1)
floatedit(posProneRotRate, 0.1, 1)
}
hcontainer
{
floatedit(sprintRotMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(standRotMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(duckedRotMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
floatedit(proneRotMinSpeed, 1, 10)
[
exec
{
width(210)
labelwidth(150)
}
]
}
// seperator
hcontainer
{
}
fileedit(worldModel)
[
exec
{
reldir("game/uo/")
}
]
fileedit(pickupModel)
[
exec
{
reldir("game/uo/")
}
]
fileedit(gunModel)
[
exec
{
reldir("game/uo/xmodel/")
width(500)
}
]
fileedit(handModel)
[
exec
{
reldir("game/uo/xmodel/")
width(500)
}
]
fileedit(idleAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(emptyIdleAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(rechamberAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(meleeAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(reloadAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(reloadEmptyAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(reloadStartAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(reloadEndAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(raiseAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(dropAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(altRaiseAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(altDropAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsFireAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsLastShotAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsRechamberAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsDeployedAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsDeployAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
fileedit(adsBreakdownAnim)
[
exec
{
reldir("game/uo/xanim/")
width(500)
}
]
}