cod-uo-sdk/UOTools/map_source/mp_foy.gmm

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2004-09-30 00:00:00 +00:00
<?xml version="1.0" encoding="ISO-8859-1"?>
<MAP v="1">
<NAME>mp_foy</NAME>
<DOTMAPNAME>mp_foy.map</DOTMAPNAME>
<MULTIPLAYER>true</MULTIPLAYER>
<ENTITY v="1">
<KV>"classname" "worldspawn"</KV>
<KV>"spawnflags" "1"</KV>
<KV>"sunlight" "1.0"</KV>
<KV>"sundirection" "-60 220 0"</KV>
<KV>"sundiffusecolor" ".63 .71 .87"</KV>
<KV>"suncolor" ".72 .74 .76"</KV>
<KV>"northyaw" "100"</KV>
<KV>"diffusefraction" "0.4"</KV>
<KV>"_color" "1 1 1"</KV>
<KV>"ambient" "0.1"</KV>
<KV>"minlight" ".2"</KV>
<KV>"minlightcolor" "1 1 1"</KV>
</ENTITY>
<LAYERFILE>Layer1.gml</LAYERFILE>
<LAYERFILE>new construction.gml</LAYERFILE>
<LAYERFILE>allied base.gml</LAYERFILE>
<LAYERFILE>ctf.gml</LAYERFILE>
<LAYERFILE>ctf_debug.gml</LAYERFILE>
<LAYERFILE>tdm.gml</LAYERFILE>
<LAYERFILE>DM.gml</LAYERFILE>
<LAYERFILE>TTDM.gml</LAYERFILE>
<LAYERFILE>script_explodes.gml</LAYERFILE>
<LAYERFILE>falling trees.gml</LAYERFILE>
<LAYERFILE>dom.gml</LAYERFILE>
<LAYERFILE>multiple game modes.gml</LAYERFILE>
<LAYERFILE>hq.gml</LAYERFILE>
<LAYERFILE>re.gml</LAYERFILE>
<LAYERFILE>sd.gml</LAYERFILE>
<LAYERFILE>bel.gml</LAYERFILE>
<LAYERFILE>bas.gml</LAYERFILE>
<LAYERFILE>old row houses.gml</LAYERFILE>
<LAYERFILE>roads.gml</LAYERFILE>
<LAYERFILE>blends1.gml</LAYERFILE>
<LAYERFILE>blends2.gml</LAYERFILE>
<LAYERFILE>decals.gml</LAYERFILE>
<LAYERFILE>ba_lights.gml</LAYERFILE>
<LAYERFILE>old lights.gml</LAYERFILE>
<LAYERFILE>skybox.gml</LAYERFILE>
</MAP>