972 lines
22 KiB
C++
972 lines
22 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_SCENELIB_H )
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#define INCLUDED_SCENELIB_H
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#include "globaldefs.h"
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#include "iscenegraph.h"
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#include "iselection.h"
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#include "warnings.h"
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#include <cstddef>
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#include <string.h>
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#include "math/aabb.h"
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#include "transformlib.h"
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#include "generic/callback.h"
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#include "generic/reference.h"
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#include "container/stack.h"
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#include "typesystem.h"
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class Selector;
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class SelectionTest;
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class VolumeTest;
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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template<typename Element> class BasicVector4;
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typedef BasicVector4<float> Vector4;
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class Matrix4;
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typedef Vector4 Quaternion;
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class AABB;
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class ComponentSelectionTestable
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{
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public:
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STRING_CONSTANT( Name, "ComponentSelectionTestable" );
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virtual bool isSelectedComponents() const = 0;
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virtual void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ) = 0;
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virtual void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ) = 0;
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};
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class ComponentEditable
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{
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public:
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STRING_CONSTANT( Name, "ComponentEditable" );
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virtual const AABB& getSelectedComponentsBounds() const = 0;
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};
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class ComponentSnappable
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{
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public:
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STRING_CONSTANT( Name, "ComponentSnappable" );
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virtual void snapComponents( float snap ) = 0;
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};
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class Bounded
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{
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public:
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STRING_CONSTANT( Name, "Bounded" );
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virtual const AABB& localAABB() const = 0;
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};
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class BrushDoom3
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{
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public:
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STRING_CONSTANT( Name, "BrushDoom3" );
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virtual void setDoom3GroupOrigin( const Vector3& origin ) = 0;
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};
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typedef TypeCastTable<NODETYPEID_MAX> NodeTypeCastTable;
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template<typename Type>
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class NodeType : public StaticTypeSystemInitialiser
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{
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TypeId m_typeId;
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public:
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typedef typename Type::Name Name;
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NodeType() : m_typeId( NODETYPEID_NONE ){
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StaticTypeSystemInitialiser::instance().addInitialiser( InitialiseCaller( *this ) );
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}
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void initialise(){
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m_typeId = GlobalSceneGraph().getNodeTypeId( Name() );
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}
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typedef MemberCaller<NodeType<Type>, void(), &NodeType<Type>::initialise> InitialiseCaller;
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TypeId getTypeId(){
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#if GDEF_DEBUG
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ASSERT_MESSAGE( m_typeId != NODETYPEID_NONE, "node-type " << makeQuoted( Name() ) << " used before being initialised" );
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#endif
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return m_typeId;
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}
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};
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template<typename Type>
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class StaticNodeType
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{
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public:
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enum unnamed0 { SIZE = NODETYPEID_MAX };
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static TypeId getTypeId(){
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return Static< NodeType<Type> >::instance().getTypeId();
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}
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};
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template<typename Type, typename Base>
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class NodeStaticCast :
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public CastInstaller<
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StaticNodeType<Base>,
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StaticCast<Type, Base>
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>
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{
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};
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template<typename Type, typename Contained>
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class NodeContainedCast :
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public CastInstaller<
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StaticNodeType<Contained>,
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ContainedCast<Type, Contained>
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>
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{
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};
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template<typename Type>
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class NodeIdentityCast :
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public CastInstaller<
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StaticNodeType<Type>,
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IdentityCast<Type>
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>
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{
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};
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namespace scene
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{
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class Node
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{
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public:
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enum unnamed0 { eVisible = 0 };
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enum unnamed1 { eHidden = 1 << 0 };
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enum unnamed2 { eFiltered = 1 << 1 };
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enum unnamed3 { eExcluded = 1 << 2 };
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class Symbiot
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{
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public:
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virtual void release() = 0;
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virtual ~Symbiot(){
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}
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};
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private:
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unsigned int m_state;
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std::size_t m_refcount;
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Symbiot* m_symbiot;
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void* m_node;
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NodeTypeCastTable& m_casts;
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public:
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bool m_isRoot;
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bool isRoot(){
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return m_isRoot;
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}
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bool isHidden(){
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return (m_state == eHidden) ? 1 : 0;
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}
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Node( Symbiot* symbiot, void* node, NodeTypeCastTable& casts ) :
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m_state( eVisible ),
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m_refcount( 0 ),
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m_symbiot( symbiot ),
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m_node( node ),
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m_casts( casts ),
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m_isRoot( false ){
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}
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~Node(){
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}
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void IncRef(){
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ASSERT_MESSAGE( m_refcount < ( 1 << 24 ), "Node::decref: uninitialised refcount" );
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++m_refcount;
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}
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void DecRef(){
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ASSERT_MESSAGE( m_refcount < ( 1 << 24 ), "Node::decref: uninitialised refcount" );
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if ( --m_refcount == 0 ) {
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m_symbiot->release();
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}
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}
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std::size_t getReferenceCount() const {
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return m_refcount;
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}
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void* cast( TypeId typeId ) const {
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return m_casts.cast( typeId, m_node );
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}
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void enable( unsigned int state ){
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m_state |= state;
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}
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void disable( unsigned int state ){
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m_state &= ~state;
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}
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bool visible(){
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return m_state == eVisible;
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}
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bool excluded(){
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return ( m_state & eExcluded ) != 0;
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}
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bool operator<( const scene::Node& other ){
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return this < &other;
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}
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bool operator==( const scene::Node& other ){
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return this == &other;
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}
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bool operator!=( const scene::Node& other ){
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return this != &other;
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}
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};
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class NullNode : public Node::Symbiot
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{
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NodeTypeCastTable m_casts;
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Node m_node;
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public:
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NullNode() : m_node( this, 0, m_casts ){
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}
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void release(){
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delete this;
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}
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scene::Node& node(){
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return m_node;
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}
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};
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}
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template<typename Type>
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class NodeTypeCast
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{
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public:
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static Type* cast( scene::Node& node ){
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return static_cast<Type*>( node.cast( StaticNodeType<Type>::getTypeId() ) );
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}
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static const Type* cast( const scene::Node& node ){
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return static_cast<const Type*>( node.cast( StaticNodeType<Type>::getTypeId() ) );
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}
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};
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inline scene::Instantiable* Node_getInstantiable( scene::Node& node ){
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return NodeTypeCast<scene::Instantiable>::cast( node );
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}
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inline scene::Traversable* Node_getTraversable( scene::Node& node ){
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return NodeTypeCast<scene::Traversable>::cast( node );
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}
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inline void Node_traverseSubgraph( scene::Node& node, const scene::Traversable::Walker& walker ){
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if ( walker.pre( node ) ) {
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scene::Traversable* traversable = Node_getTraversable( node );
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if ( traversable != 0 ) {
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traversable->traverse( walker );
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}
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}
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walker.post( node );
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}
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inline TransformNode* Node_getTransformNode( scene::Node& node ){
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return NodeTypeCast<TransformNode>::cast( node );
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}
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inline scene::Node& NewNullNode(){
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return ( new scene::NullNode )->node();
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}
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inline void Path_deleteTop( const scene::Path& path ){
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Node_getTraversable( path.parent() )->erase( path.top() );
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}
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class delete_all : public scene::Traversable::Walker
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{
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scene::Node& m_parent;
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public:
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delete_all( scene::Node& parent ) : m_parent( parent ){
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}
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bool pre( scene::Node& node ) const {
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return false;
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}
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void post( scene::Node& node ) const {
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Node_getTraversable( m_parent )->erase( node );
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}
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};
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inline void DeleteSubgraph( scene::Node& subgraph ){
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Node_getTraversable( subgraph )->traverse( delete_all( subgraph ) );
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}
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class EntityUndefined
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{
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public:
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STRING_CONSTANT( Name, "Entity" );
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};
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inline bool Node_isEntity( scene::Node& node ){
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return NodeTypeCast<EntityUndefined>::cast( node ) != 0;
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}
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template<typename Functor>
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class EntityWalker : public scene::Graph::Walker
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{
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const Functor& functor;
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public:
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EntityWalker( const Functor& functor ) : functor( functor ){
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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if ( Node_isEntity( path.top() ) ) {
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functor( instance );
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return false;
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}
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return true;
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}
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};
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template<typename Functor>
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inline const Functor& Scene_forEachEntity( const Functor& functor ){
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GlobalSceneGraph().traverse( EntityWalker<Functor>( functor ) );
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return functor;
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}
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class BrushUndefined
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{
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public:
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STRING_CONSTANT( Name, "Brush" );
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};
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inline bool Node_isBrush( scene::Node& node ){
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return NodeTypeCast<BrushUndefined>::cast( node ) != 0;
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}
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class PatchUndefined
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{
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public:
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STRING_CONSTANT( Name, "Patch" );
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};
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inline bool Node_isPatch( scene::Node& node ){
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return NodeTypeCast<PatchUndefined>::cast( node ) != 0;
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}
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inline bool Node_isPrimitive( scene::Node& node ){
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#if 1
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return Node_isBrush( node ) || Node_isPatch( node );
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#else
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return !node.isRoot();
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#endif
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}
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inline bool Node_isHidden( scene::Node& node ){
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return node.isHidden();
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}
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class ParentBrushes : public scene::Traversable::Walker
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{
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scene::Node& m_parent;
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public:
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ParentBrushes( scene::Node& parent )
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: m_parent( parent ){
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}
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bool pre( scene::Node& node ) const {
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return false;
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}
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void post( scene::Node& node ) const {
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if ( Node_isPrimitive( node ) ) {
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Node_getTraversable( m_parent )->insert( node );
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}
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}
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};
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inline void parentBrushes( scene::Node& subgraph, scene::Node& parent ){
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Node_getTraversable( subgraph )->traverse( ParentBrushes( parent ) );
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}
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class HasBrushes : public scene::Traversable::Walker
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{
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bool& m_hasBrushes;
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public:
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HasBrushes( bool& hasBrushes )
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: m_hasBrushes( hasBrushes ){
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m_hasBrushes = true;
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}
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bool pre( scene::Node& node ) const {
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if ( !Node_isPrimitive( node ) ) {
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m_hasBrushes = false;
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}
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return false;
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}
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};
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inline bool node_is_group( scene::Node& node ){
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scene::Traversable* traversable = Node_getTraversable( node );
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if ( traversable != 0 ) {
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bool hasBrushes = false;
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traversable->traverse( HasBrushes( hasBrushes ) );
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return hasBrushes;
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}
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return false;
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}
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typedef TypeCastTable<INSTANCETYPEID_MAX> InstanceTypeCastTable;
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template<typename Type>
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class InstanceType : public StaticTypeSystemInitialiser
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{
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TypeId m_typeId;
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public:
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typedef typename Type::Name Name;
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InstanceType() : m_typeId( INSTANCETYPEID_NONE ){
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StaticTypeSystemInitialiser::instance().addInitialiser( InitialiseCaller( *this ) );
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}
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void initialise(){
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m_typeId = GlobalSceneGraph().getInstanceTypeId( Name() );
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}
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typedef MemberCaller<InstanceType<Type>, void(), &InstanceType<Type>::initialise> InitialiseCaller;
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TypeId getTypeId(){
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#if GDEF_DEBUG
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ASSERT_MESSAGE( m_typeId != INSTANCETYPEID_NONE, "instance-type " << makeQuoted( Name() ) << " used before being initialised" );
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#endif
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return m_typeId;
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}
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};
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template<typename Type>
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class StaticInstanceType
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{
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public:
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enum unnamed0 { SIZE = INSTANCETYPEID_MAX };
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static TypeId getTypeId(){
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return Static< InstanceType<Type> >::instance().getTypeId();
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}
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};
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template<typename Type, typename Base>
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class InstanceStaticCast :
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public CastInstaller<
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StaticInstanceType<Base>,
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StaticCast<Type, Base>
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>
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{
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};
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template<typename Type, typename Contained>
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class InstanceContainedCast :
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public CastInstaller<
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StaticInstanceType<Contained>,
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ContainedCast<Type, Contained>
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>
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{
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};
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template<typename Type>
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class InstanceIdentityCast :
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public CastInstaller<
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StaticInstanceType<Type>,
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IdentityCast<Type>
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>
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{
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};
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|
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inline Selectable* Instance_getSelectable( scene::Instance& instance );
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inline const Selectable* Instance_getSelectable( const scene::Instance& instance );
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inline Bounded* Instance_getBounded( scene::Instance& instance );
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inline const Bounded* Instance_getBounded( const scene::Instance& instance );
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namespace scene
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{
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class Instance
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{
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class AABBAccumulateWalker : public scene::Graph::Walker
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{
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AABB& m_aabb;
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mutable std::size_t m_depth;
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public:
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AABBAccumulateWalker( AABB& aabb ) : m_aabb( aabb ), m_depth( 0 ){
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}
|
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
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if ( m_depth == 1 ) {
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aabb_extend_by_aabb_safe( m_aabb, instance.worldAABB() );
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}
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return ++m_depth != 2;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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--m_depth;
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}
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|
};
|
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|
|
|
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class TransformChangedWalker : public scene::Graph::Walker
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|
{
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|
public:
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
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instance.transformChangedLocal();
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return true;
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}
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|
};
|
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|
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class ParentSelectedChangedWalker : public scene::Graph::Walker
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|
{
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|
public:
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
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instance.parentSelectedChanged();
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return true;
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|
}
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|
};
|
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|
|
class ChildSelectedWalker : public scene::Graph::Walker
|
|
{
|
|
bool& m_childSelected;
|
|
mutable std::size_t m_depth;
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|
public:
|
|
ChildSelectedWalker( bool& childSelected ) : m_childSelected( childSelected ), m_depth( 0 ){
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m_childSelected = false;
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
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if ( m_depth == 1 && !m_childSelected ) {
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m_childSelected = instance.isSelected() || instance.childSelected();
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}
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return ++m_depth != 2;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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--m_depth;
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}
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|
};
|
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|
|
Path m_path;
|
|
Instance* m_parent;
|
|
void* m_instance;
|
|
InstanceTypeCastTable& m_casts;
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|
|
|
mutable Matrix4 m_local2world;
|
|
mutable AABB m_bounds;
|
|
mutable AABB m_childBounds;
|
|
mutable bool m_transformChanged;
|
|
mutable bool m_transformMutex;
|
|
mutable bool m_boundsChanged;
|
|
mutable bool m_boundsMutex;
|
|
mutable bool m_childBoundsChanged;
|
|
mutable bool m_childBoundsMutex;
|
|
mutable bool m_isSelected;
|
|
mutable bool m_isSelectedChanged;
|
|
mutable bool m_childSelected;
|
|
mutable bool m_childSelectedChanged;
|
|
mutable bool m_parentSelected;
|
|
mutable bool m_parentSelectedChanged;
|
|
Callback<void()> m_childSelectedChangedCallback;
|
|
Callback<void()> m_transformChangedCallback;
|
|
|
|
|
|
void evaluateTransform() const {
|
|
if ( m_transformChanged ) {
|
|
ASSERT_MESSAGE( !m_transformMutex, "re-entering transform evaluation" );
|
|
m_transformMutex = true;
|
|
|
|
m_local2world = ( m_parent != 0 ) ? m_parent->localToWorld() : g_matrix4_identity;
|
|
TransformNode* transformNode = Node_getTransformNode( m_path.top() );
|
|
if ( transformNode != 0 ) {
|
|
matrix4_multiply_by_matrix4( m_local2world, transformNode->localToParent() );
|
|
}
|
|
|
|
m_transformMutex = false;
|
|
m_transformChanged = false;
|
|
}
|
|
}
|
|
void evaluateChildBounds() const {
|
|
if ( m_childBoundsChanged ) {
|
|
ASSERT_MESSAGE( !m_childBoundsMutex, "re-entering bounds evaluation" );
|
|
m_childBoundsMutex = true;
|
|
|
|
m_childBounds = AABB();
|
|
|
|
GlobalSceneGraph().traverse_subgraph( AABBAccumulateWalker( m_childBounds ), m_path );
|
|
|
|
m_childBoundsMutex = false;
|
|
m_childBoundsChanged = false;
|
|
}
|
|
}
|
|
void evaluateBounds() const {
|
|
if ( m_boundsChanged ) {
|
|
ASSERT_MESSAGE( !m_boundsMutex, "re-entering bounds evaluation" );
|
|
m_boundsMutex = true;
|
|
|
|
m_bounds = childBounds();
|
|
|
|
const Bounded* bounded = Instance_getBounded( *this );
|
|
if ( bounded != 0 ) {
|
|
aabb_extend_by_aabb_safe(
|
|
m_bounds,
|
|
aabb_for_oriented_aabb_safe( bounded->localAABB(), localToWorld() )
|
|
);
|
|
}
|
|
|
|
m_boundsMutex = false;
|
|
m_boundsChanged = false;
|
|
}
|
|
}
|
|
|
|
Instance( const scene::Instance& other );
|
|
Instance& operator=( const scene::Instance& other );
|
|
public:
|
|
|
|
Instance( const scene::Path& path, Instance* parent, void* instance, InstanceTypeCastTable& casts ) :
|
|
m_path( path ),
|
|
m_parent( parent ),
|
|
m_instance( instance ),
|
|
m_casts( casts ),
|
|
m_local2world( g_matrix4_identity ),
|
|
m_transformChanged( true ),
|
|
m_transformMutex( false ),
|
|
m_boundsChanged( true ),
|
|
m_boundsMutex( false ),
|
|
m_childBoundsChanged( true ),
|
|
m_childBoundsMutex( false ),
|
|
m_isSelectedChanged( true ),
|
|
m_childSelectedChanged( true ),
|
|
m_parentSelectedChanged( true ){
|
|
ASSERT_MESSAGE( ( parent == 0 ) == ( path.size() == 1 ), "instance has invalid parent" );
|
|
}
|
|
virtual ~Instance(){
|
|
}
|
|
|
|
const scene::Path& path() const {
|
|
return m_path;
|
|
}
|
|
|
|
void* cast( TypeId typeId ) const {
|
|
return m_casts.cast( typeId, m_instance );
|
|
}
|
|
|
|
const Matrix4& localToWorld() const {
|
|
evaluateTransform();
|
|
return m_local2world;
|
|
}
|
|
void transformChangedLocal(){
|
|
ASSERT_NOTNULL( m_parent );
|
|
m_transformChanged = true;
|
|
m_boundsChanged = true;
|
|
m_childBoundsChanged = true;
|
|
m_transformChangedCallback();
|
|
}
|
|
void transformChanged(){
|
|
GlobalSceneGraph().traverse_subgraph( TransformChangedWalker(), m_path );
|
|
boundsChanged();
|
|
}
|
|
void setTransformChangedCallback( const Callback<void()>& callback ){
|
|
m_transformChangedCallback = callback;
|
|
}
|
|
|
|
|
|
const AABB& worldAABB() const {
|
|
evaluateBounds();
|
|
return m_bounds;
|
|
}
|
|
const AABB& childBounds() const {
|
|
evaluateChildBounds();
|
|
return m_childBounds;
|
|
}
|
|
void boundsChanged(){
|
|
m_boundsChanged = true;
|
|
m_childBoundsChanged = true;
|
|
if ( m_parent != 0 ) {
|
|
m_parent->boundsChanged();
|
|
}
|
|
GlobalSceneGraph().boundsChanged();
|
|
}
|
|
|
|
void childSelectedChanged(){
|
|
m_childSelectedChanged = true;
|
|
m_childSelectedChangedCallback();
|
|
if ( m_parent != 0 ) {
|
|
m_parent->childSelectedChanged();
|
|
}
|
|
}
|
|
bool childSelected() const {
|
|
if ( m_childSelectedChanged ) {
|
|
m_childSelectedChanged = false;
|
|
GlobalSceneGraph().traverse_subgraph( ChildSelectedWalker( m_childSelected ), m_path );
|
|
}
|
|
return m_childSelected;
|
|
}
|
|
|
|
void setChildSelectedChangedCallback( const Callback<void()>& callback ){
|
|
m_childSelectedChangedCallback = callback;
|
|
}
|
|
void selectedChanged(){
|
|
m_isSelectedChanged = true;
|
|
if ( m_parent != 0 ) {
|
|
m_parent->childSelectedChanged();
|
|
}
|
|
GlobalSceneGraph().traverse_subgraph( ParentSelectedChangedWalker(), m_path );
|
|
}
|
|
bool isSelected() const {
|
|
if ( m_isSelectedChanged ) {
|
|
m_isSelectedChanged = false;
|
|
const Selectable* selectable = Instance_getSelectable( *this );
|
|
m_isSelected = selectable != 0 && selectable->isSelected();
|
|
}
|
|
return m_isSelected;
|
|
}
|
|
|
|
void parentSelectedChanged(){
|
|
m_parentSelectedChanged = true;
|
|
}
|
|
bool parentSelected() const {
|
|
if ( m_parentSelectedChanged ) {
|
|
m_parentSelectedChanged = false;
|
|
m_parentSelected = m_parent != 0 && ( m_parent->isSelected() || m_parent->parentSelected() );
|
|
}
|
|
return m_parentSelected;
|
|
}
|
|
};
|
|
}
|
|
|
|
template<typename Type>
|
|
class InstanceTypeCast
|
|
{
|
|
public:
|
|
static Type* cast( scene::Instance& instance ){
|
|
return static_cast<Type*>( instance.cast( StaticInstanceType<Type>::getTypeId() ) );
|
|
}
|
|
static const Type* cast( const scene::Instance& instance ){
|
|
return static_cast<const Type*>( instance.cast( StaticInstanceType<Type>::getTypeId() ) );
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
class InstanceWalker : public scene::Graph::Walker
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
InstanceWalker( const Functor& functor ) : m_functor( functor ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
m_functor( instance );
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
class ChildInstanceWalker : public scene::Graph::Walker
|
|
{
|
|
const Functor& m_functor;
|
|
mutable std::size_t m_depth;
|
|
public:
|
|
ChildInstanceWalker( const Functor& functor ) : m_functor( functor ), m_depth( 0 ){
|
|
}
|
|
bool pre( const scene::Path& path, scene::Instance& instance ) const {
|
|
if ( m_depth == 1 ) {
|
|
m_functor( instance );
|
|
}
|
|
return ++m_depth != 2;
|
|
}
|
|
void post( const scene::Path& path, scene::Instance& instance ) const {
|
|
--m_depth;
|
|
}
|
|
};
|
|
|
|
template<typename Type, typename Functor>
|
|
class InstanceApply : public Functor
|
|
{
|
|
public:
|
|
InstanceApply( const Functor& functor ) : Functor( functor ){
|
|
}
|
|
void operator()( scene::Instance& instance ) const {
|
|
Type* result = InstanceTypeCast<Type>::cast( instance );
|
|
if ( result != 0 ) {
|
|
Functor::operator()( *result );
|
|
}
|
|
}
|
|
};
|
|
|
|
inline Selectable* Instance_getSelectable( scene::Instance& instance ){
|
|
return InstanceTypeCast<Selectable>::cast( instance );
|
|
}
|
|
inline const Selectable* Instance_getSelectable( const scene::Instance& instance ){
|
|
return InstanceTypeCast<Selectable>::cast( instance );
|
|
}
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachChildSelectable( const Functor& functor, const scene::Path& path ){
|
|
GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Selectable, Functor> >( functor ), path );
|
|
}
|
|
|
|
class SelectableSetSelected
|
|
{
|
|
bool m_selected;
|
|
public:
|
|
SelectableSetSelected( bool selected ) : m_selected( selected ){
|
|
}
|
|
void operator()( Selectable& selectable ) const {
|
|
selectable.setSelected( m_selected );
|
|
}
|
|
};
|
|
|
|
inline Bounded* Instance_getBounded( scene::Instance& instance ){
|
|
return InstanceTypeCast<Bounded>::cast( instance );
|
|
}
|
|
inline const Bounded* Instance_getBounded( const scene::Instance& instance ){
|
|
return InstanceTypeCast<Bounded>::cast( instance );
|
|
}
|
|
|
|
inline Transformable* Instance_getTransformable( scene::Instance& instance ){
|
|
return InstanceTypeCast<Transformable>::cast( instance );
|
|
}
|
|
inline const Transformable* Instance_getTransformable( const scene::Instance& instance ){
|
|
return InstanceTypeCast<Transformable>::cast( instance );
|
|
}
|
|
|
|
|
|
inline ComponentSelectionTestable* Instance_getComponentSelectionTestable( scene::Instance& instance ){
|
|
return InstanceTypeCast<ComponentSelectionTestable>::cast( instance );
|
|
}
|
|
|
|
inline ComponentEditable* Instance_getComponentEditable( scene::Instance& instance ){
|
|
return InstanceTypeCast<ComponentEditable>::cast( instance );
|
|
}
|
|
|
|
inline ComponentSnappable* Instance_getComponentSnappable( scene::Instance& instance ){
|
|
return InstanceTypeCast<ComponentSnappable>::cast( instance );
|
|
}
|
|
|
|
|
|
inline void Instance_setSelected( scene::Instance& instance, bool selected ){
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
selectable->setSelected( selected );
|
|
}
|
|
}
|
|
|
|
inline bool Instance_isSelected( scene::Instance& instance ){
|
|
Selectable* selectable = Instance_getSelectable( instance );
|
|
if ( selectable != 0 ) {
|
|
return selectable->isSelected();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
inline scene::Instance& findInstance( const scene::Path& path ){
|
|
scene::Instance* instance = GlobalSceneGraph().find( path );
|
|
ASSERT_MESSAGE( instance != 0, "findInstance: path not found in scene-graph" );
|
|
return *instance;
|
|
}
|
|
|
|
inline void selectPath( const scene::Path& path, bool selected ){
|
|
Instance_setSelected( findInstance( path ), selected );
|
|
}
|
|
|
|
class SelectChildren : public scene::Traversable::Walker
|
|
{
|
|
mutable scene::Path m_path;
|
|
public:
|
|
SelectChildren( const scene::Path& root )
|
|
: m_path( root ){
|
|
}
|
|
bool pre( scene::Node& node ) const {
|
|
m_path.push( makeReference( node ) );
|
|
selectPath( m_path, true );
|
|
return false;
|
|
}
|
|
void post( scene::Node& node ) const {
|
|
m_path.pop();
|
|
}
|
|
};
|
|
|
|
inline void Entity_setSelected( scene::Instance& entity, bool selected ){
|
|
scene::Node& node = entity.path().top();
|
|
if ( node_is_group( node ) ) {
|
|
Node_getTraversable( node )->traverse( SelectChildren( entity.path() ) );
|
|
}
|
|
else
|
|
{
|
|
Instance_setSelected( entity, selected );
|
|
}
|
|
}
|
|
|
|
inline bool Entity_isSelected( scene::Instance& entity ){
|
|
if ( node_is_group( entity.path().top() ) ) {
|
|
return entity.childSelected();
|
|
}
|
|
return Instance_isSelected( entity );
|
|
}
|
|
|
|
|
|
|
|
class InstanceCounter
|
|
{
|
|
public:
|
|
unsigned int m_count;
|
|
InstanceCounter() : m_count( 0 ){
|
|
}
|
|
};
|
|
|
|
|
|
class Counter
|
|
{
|
|
public:
|
|
virtual void increment() = 0;
|
|
virtual void decrement() = 0;
|
|
};
|
|
|
|
#include "generic/callback.h"
|
|
|
|
class SimpleCounter : public Counter
|
|
{
|
|
Callback<void()> m_countChanged;
|
|
std::size_t m_count;
|
|
public:
|
|
void setCountChangedCallback( const Callback<void()>& countChanged ){
|
|
m_countChanged = countChanged;
|
|
}
|
|
void increment(){
|
|
++m_count;
|
|
m_countChanged();
|
|
}
|
|
void decrement(){
|
|
--m_count;
|
|
m_countChanged();
|
|
}
|
|
std::size_t get() const {
|
|
return m_count;
|
|
}
|
|
};
|
|
|
|
|
|
template<typename Contained>
|
|
class ConstReference;
|
|
typedef ConstReference<scene::Path> PathConstReference;
|
|
|
|
#include "generic/referencecounted.h"
|
|
typedef SmartReference<scene::Node, IncRefDecRefCounter<scene::Node> > NodeSmartReference;
|
|
|
|
|
|
#endif
|