worldspawn/radiant/textureentry.h
2020-11-17 12:16:16 +01:00

95 lines
2.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_TEXTUREENTRY_H )
#define INCLUDED_TEXTUREENTRY_H
#include "gtkutil/idledraw.h"
#include "generic/static.h"
#include "signal/isignal.h"
#include "shaderlib.h"
#include "texwindow.h"
template<typename StringList>
class EntryCompletion {
ui::ListStore m_store;
IdleDraw m_idleUpdate;
public:
EntryCompletion() : m_store(ui::null), m_idleUpdate(UpdateCaller(*this))
{
}
void connect(ui::Entry entry);
void append(const char *string);
using AppendCaller = MemberCaller<EntryCompletion, void(const char *), &EntryCompletion::append>;
void fill();
void clear();
void update();
using UpdateCaller = MemberCaller<EntryCompletion, void(), &EntryCompletion::update>;
};
class TextureNameList {
public:
void forEach(const ShaderNameCallback &callback) const
{
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
if (shader_equal_prefix(shader->getName(), "textures/")) {
callback(shader->getName() + 9);
}
}
}
void connect(const SignalHandler &update) const
{
TextureBrowser_addActiveShadersChangedCallback(update);
}
};
typedef Static<EntryCompletion<TextureNameList> > GlobalTextureEntryCompletion;
class ShaderList {
public:
void forEach(const ShaderNameCallback &callback) const
{
GlobalShaderSystem().foreachShaderName(callback);
}
void connect(const SignalHandler &update) const
{
TextureBrowser_addShadersRealiseCallback(update);
}
};
typedef Static<EntryCompletion<ShaderList> > GlobalShaderEntryCompletion;
#endif