worldspawn/radiant/map.h
2020-11-17 12:16:16 +01:00

191 lines
3.8 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_MAP_H )
#define INCLUDED_MAP_H
#include "iscenegraph.h"
#include "generic/callback.h"
#include "signal/signalfwd.h"
#include "string/stringfwd.h"
class Map;
extern Map g_map;
class MapFormat;
void Map_addValidCallback(Map &map, const SignalHandler &handler);
bool Map_Valid(const Map &map);
class DeferredDraw {
Callback<void()> m_draw;
bool m_defer;
bool m_deferred;
public:
DeferredDraw(const Callback<void()> &draw) : m_draw(draw), m_defer(false), m_deferred(false)
{
}
void defer()
{
m_defer = true;
}
void draw()
{
if (m_defer) {
m_deferred = true;
} else {
m_draw();
}
}
void flush()
{
if (m_defer && m_deferred) {
m_draw();
}
m_deferred = false;
m_defer = false;
}
};
inline void DeferredDraw_onMapValidChanged(DeferredDraw &self)
{
if (Map_Valid(g_map)) {
self.flush();
} else {
self.defer();
}
}
typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
const char *Map_Name(const Map &map);
const MapFormat &Map_getFormat(const Map &map);
bool Map_Unnamed(const Map &map);
namespace scene {
class Node;
class Graph;
}
scene::Node *Map_GetWorldspawn(const Map &map);
scene::Node *Map_FindWorldspawn(Map &map);
scene::Node &Map_FindOrInsertWorldspawn(Map &map);
template<typename Element>
class BasicVector3;
typedef BasicVector3<float> Vector3;
extern Vector3 region_mins, region_maxs;
extern bool region_active;
// used to be #defines, multiple engine support suggests we should go towards dynamic
extern float g_MaxWorldCoord;
extern float g_MinWorldCoord;
void Map_LoadFile(const char *filename);
bool Map_SaveFile(const char *filename);
void Map_New();
void Map_Free();
void Map_RegionOff();
bool Map_SaveRegion(const char *filename);
class TextInputStream;
class TextOutputStream;
void Map_ImportSelected(TextInputStream &in, const MapFormat &format);
void Map_ExportSelected(TextOutputStream &out, const MapFormat &format);
bool Map_Modified(const Map &map);
void Map_SetModified(Map &map, bool modified);
bool Map_Save();
bool Map_SaveAs();
scene::Node &Node_Clone(scene::Node &node);
void DoMapInfo();
void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent);
std::size_t Scene_countSelectedBrushes(scene::Graph &graph);
void Scene_parentSelected();
void OnUndoSizeChanged();
void NewMap();
void OpenMap();
void ImportMap();
void SaveMapAs();
void SaveMap();
void ExportMap();
void SaveRegion();
void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker);
void SelectBrush(int entitynum, int brushnum);
extern CopiedString g_strLastMap;
extern bool g_bLoadLastMap;
void Map_Construct();
void Map_Destroy();
void Map_gatherNamespaced(scene::Node &root);
void Map_mergeClonedNames();
const char *getMapsPath();
#endif