worldspawn/include/selectable.h
2020-11-17 12:16:16 +01:00

272 lines
7 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_SELECTABLE_H )
#define INCLUDED_SELECTABLE_H
#include <cstddef>
#include "generic/vector.h"
#include "scenelib.h"
#include "generic/callback.h"
class SelectionIntersection
{
float m_depth;
float m_distance;
public:
SelectionIntersection() : m_depth( 1 ), m_distance( 2 ){
}
SelectionIntersection( float depth, float distance ) : m_depth( depth ), m_distance( distance ){
}
bool operator<( const SelectionIntersection& other ) const {
if ( m_distance != other.m_distance ) {
return m_distance < other.m_distance;
}
if ( m_depth != other.m_depth ) {
return m_depth < other.m_depth;
}
return false;
}
bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon ) const {
return float_equal_epsilon( m_distance, other.m_distance, distanceEpsilon )
&& float_equal_epsilon( m_depth, other.m_depth, depthEpsilon );
}
float depth() const {
return m_depth;
}
bool valid() const {
return depth() < 1;
}
};
// returns true if self is closer than other
inline bool SelectionIntersection_closer( const SelectionIntersection& self, const SelectionIntersection& other ){
return self < other;
}
// assigns other to best if other is closer than best
inline void assign_if_closer( SelectionIntersection& best, const SelectionIntersection& other ){
if ( SelectionIntersection_closer( other, best ) ) {
best = other;
}
}
class VertexPointer
{
typedef const unsigned char* byte_pointer;
public:
typedef float elem_type;
typedef const elem_type* pointer;
typedef const elem_type& reference;
class iterator
{
public:
iterator() {}
iterator( byte_pointer vertices, std::size_t stride )
: m_iter( vertices ), m_stride( stride ) {}
bool operator==( const iterator& other ) const {
return m_iter == other.m_iter;
}
bool operator!=( const iterator& other ) const {
return !operator==( other );
}
iterator operator+( std::size_t i ){
return iterator( m_iter + i * m_stride, m_stride );
}
iterator operator+=( std::size_t i ){
m_iter += i * m_stride;
return *this;
}
iterator& operator++(){
m_iter += m_stride;
return *this;
}
iterator operator++( int ){
iterator tmp = *this;
m_iter += m_stride;
return tmp;
}
reference operator*() const {
return *reinterpret_cast<pointer>( m_iter );
}
private:
byte_pointer m_iter;
std::size_t m_stride;
};
VertexPointer( pointer vertices, std::size_t stride )
: m_vertices( reinterpret_cast<byte_pointer>( vertices ) ), m_stride( stride ) {}
iterator begin() const {
return iterator( m_vertices, m_stride );
}
reference operator[]( std::size_t i ) const {
return *reinterpret_cast<pointer>( m_vertices + m_stride * i );
}
private:
byte_pointer m_vertices;
std::size_t m_stride;
};
class IndexPointer
{
public:
typedef unsigned int index_type;
typedef const index_type* pointer;
class iterator
{
public:
iterator( pointer iter ) : m_iter( iter ) {}
bool operator==( const iterator& other ) const {
return m_iter == other.m_iter;
}
bool operator!=( const iterator& other ) const {
return !operator==( other );
}
iterator operator+( std::size_t i ){
return m_iter + i;
}
iterator operator+=( std::size_t i ){
return m_iter += i;
}
iterator operator++(){
return ++m_iter;
}
iterator operator++( int ){
return m_iter++;
}
const index_type& operator*() const {
return *m_iter;
}
private:
void increment(){
++m_iter;
}
pointer m_iter;
};
IndexPointer( pointer indices, std::size_t count )
: m_indices( indices ), m_finish( indices + count ) {}
iterator begin() const {
return m_indices;
}
iterator end() const {
return m_finish;
}
private:
pointer m_indices;
pointer m_finish;
};
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
class Matrix4;
class VolumeTest;
class SelectionTest
{
public:
virtual void BeginMesh( const Matrix4& localToWorld, bool twoSided = false ) = 0;
virtual const VolumeTest& getVolume() const = 0;
virtual const Vector3& getNear() const = 0;
virtual const Vector3& getFar() const = 0;
virtual void TestPoint( const Vector3& point, SelectionIntersection& best ) = 0;
virtual void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
virtual void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
virtual void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
virtual void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
virtual void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
virtual void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
virtual void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
};
class Selectable;
class Selector
{
public:
virtual void pushSelectable( Selectable& selectable ) = 0;
virtual void popSelectable() = 0;
virtual void addIntersection( const SelectionIntersection& intersection ) = 0;
};
inline void Selector_add( Selector& selector, Selectable& selectable ){
selector.pushSelectable( selectable );
selector.addIntersection( SelectionIntersection( 0, 0 ) );
selector.popSelectable();
}
inline void Selector_add( Selector& selector, Selectable& selectable, const SelectionIntersection& intersection ){
selector.pushSelectable( selectable );
selector.addIntersection( intersection );
selector.popSelectable();
}
class VolumeTest;
class SelectionTestable
{
public:
STRING_CONSTANT( Name, "SelectionTestable" );
virtual void testSelect( Selector& selector, SelectionTest& test ) = 0;
};
inline SelectionTestable* Instance_getSelectionTestable( scene::Instance& instance ){
return InstanceTypeCast<SelectionTestable>::cast( instance );
}
class Plane3;
typedef Callback<void(const Plane3&)> PlaneCallback;
class SelectedPlanes
{
public:
virtual bool contains( const Plane3& plane ) const = 0;
};
class PlaneSelectable
{
public:
STRING_CONSTANT( Name, "PlaneSelectable" );
virtual void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) = 0;
virtual void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ) = 0;
};
#endif