worldspawn/include/iglrender.h
2020-11-17 12:16:16 +01:00

128 lines
3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_IGLRENDER_H )
#define INCLUDED_IGLRENDER_H
#include "igl.h"
#include "generic/vector.h"
class AABB;
class Matrix4;
class GLProgram
{
public:
virtual void enable() = 0;
virtual void disable() = 0;
virtual void setParameters( const Vector3& viewer, const Matrix4& localToWorld, const Vector3& origin, const Vector3& colour, const Matrix4& world2light ) = 0;
};
class OpenGLFogState
{
public:
OpenGLFogState() : mode( GL_EXP ), density( 0 ), start( 0 ), end( 0 ), index( 0 ), colour( 1, 1, 1, 1 ){
}
GLenum mode;
GLfloat density;
GLfloat start;
GLfloat end;
GLint index;
Vector4 colour;
};
//! A collection of opengl state information.
class OpenGLState
{
public:
enum ESort
{
eSortFirst = 0,
eSortOpaque = 1,
eSortMultiFirst = 2,
eSortMultiLast = 1023,
eSortOverbrighten = 1024,
eSortFullbright = 1025,
eSortHighlight = 1026,
eSortTranslucent = 1027,
eSortOverlayFirst = 1028,
eSortOverlayLast = 2047,
eSortControlFirst = 2048,
eSortControlLast = 3071,
eSortGUI0 = 3072,
eSortGUI1 = 3073,
eSortLast = 4096,
};
unsigned int m_state;
std::size_t m_sort;
GLint m_texture;
GLint m_texture1;
GLint m_texture2;
GLint m_texture3;
GLint m_texture4;
GLint m_texture5;
GLint m_texture6;
GLint m_texture7;
Vector4 m_colour;
GLenum m_blend_src, m_blend_dst;
GLenum m_depthfunc;
GLenum m_alphafunc;
GLfloat m_alpharef;
GLfloat m_linewidth;
GLfloat m_pointsize;
GLint m_linestipple_factor;
GLint m_polygonoffset;
GLushort m_linestipple_pattern;
OpenGLFogState m_fog;
GLProgram* m_program;
OpenGLState() : m_program( 0 ){
}
};
class OpenGLStateLibrary
{
public:
INTEGER_CONSTANT( Version, 1 );
STRING_CONSTANT( Name, "openglshaderlibrary" );
virtual void getDefaultState( OpenGLState& state ) const = 0;
virtual void insert( const char* name, const OpenGLState& state ) = 0;
virtual void erase( const char* name ) = 0;
};
#include "modulesystem.h"
template<typename Type>
class GlobalModule;
typedef GlobalModule<OpenGLStateLibrary> GlobalOpenGLStateLibraryModule;
template<typename Type>
class GlobalModuleRef;
typedef GlobalModuleRef<OpenGLStateLibrary> GlobalOpenGLStateLibraryModuleRef;
inline OpenGLStateLibrary& GlobalOpenGLStateLibrary(){
return GlobalOpenGLStateLibraryModule::getTable();
}
#endif