worldspawn/plugins/entity/rotation.h
2020-11-17 12:16:16 +01:00

192 lines
5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_ROTATION_H )
#define INCLUDED_ROTATION_H
#include "ientity.h"
#include "stream/stringstream.h"
#include "math/quaternion.h"
#include "generic/callback.h"
#include "stringio.h"
#include "angle.h"
typedef float Float9[9];
inline void default_rotation(Float9 rotation)
{
rotation[0] = 1;
rotation[1] = 0;
rotation[2] = 0;
rotation[3] = 0;
rotation[4] = 1;
rotation[5] = 0;
rotation[6] = 0;
rotation[7] = 0;
rotation[8] = 1;
}
inline void write_rotation(const Float9 rotation, Entity *entity, const char *key = "rotation")
{
if (rotation[0] == 1
&& rotation[1] == 0
&& rotation[2] == 0
&& rotation[3] == 0
&& rotation[4] == 1
&& rotation[5] == 0
&& rotation[6] == 0
&& rotation[7] == 0
&& rotation[8] == 1) {
entity->setKeyValue(key, "");
} else {
StringOutputStream value(256);
value << rotation[0] << ' '
<< rotation[1] << ' '
<< rotation[2] << ' '
<< rotation[3] << ' '
<< rotation[4] << ' '
<< rotation[5] << ' '
<< rotation[6] << ' '
<< rotation[7] << ' '
<< rotation[8];
entity->setKeyValue(key, value.c_str());
}
}
inline void read_rotation(Float9 rotation, const char *value)
{
if (!string_parse_vector(value, rotation, rotation + 9)) {
default_rotation(rotation);
}
}
inline Matrix4 rotation_toMatrix(const Float9 rotation)
{
return Matrix4(
rotation[0],
rotation[1],
rotation[2],
0,
rotation[3],
rotation[4],
rotation[5],
0,
rotation[6],
rotation[7],
rotation[8],
0,
0,
0,
0,
1
);
}
inline void rotation_fromMatrix(Float9 rotation, const Matrix4 &matrix)
{
rotation[0] = matrix.xx();
rotation[1] = matrix.xy();
rotation[2] = matrix.xz();
rotation[3] = matrix.yx();
rotation[4] = matrix.yy();
rotation[5] = matrix.yz();
rotation[6] = matrix.zx();
rotation[7] = matrix.zy();
rotation[8] = matrix.zz();
}
inline void rotation_assign(Float9 rotation, const Float9 other)
{
rotation[0] = other[0];
rotation[1] = other[1];
rotation[2] = other[2];
rotation[3] = other[3];
rotation[4] = other[4];
rotation[5] = other[5];
rotation[6] = other[6];
rotation[7] = other[7];
rotation[8] = other[8];
}
inline void rotation_rotate(Float9 rotation, const Quaternion &rotate)
{
rotation_fromMatrix(rotation,
matrix4_multiplied_by_matrix4(
rotation_toMatrix(rotation),
matrix4_rotation_for_quaternion_quantised(rotate)
)
);
}
inline void read_angle(Float9 rotation, const char *value)
{
float angle;
if (!string_parse_float(value, angle)) {
default_rotation(rotation);
} else {
rotation_fromMatrix(rotation, matrix4_rotation_for_z_degrees(angle));
}
}
class RotationKey {
Callback<void()> m_rotationChanged;
public:
Float9 m_rotation;
RotationKey(const Callback<void()> &rotationChanged)
: m_rotationChanged(rotationChanged)
{
default_rotation(m_rotation);
}
void angleChanged(const char *value)
{
read_angle(m_rotation, value);
m_rotationChanged();
}
typedef MemberCaller<RotationKey, void(const char *), &RotationKey::angleChanged> AngleChangedCaller;
void rotationChanged(const char *value)
{
read_rotation(m_rotation, value);
m_rotationChanged();
}
typedef MemberCaller<RotationKey, void(const char *), &RotationKey::rotationChanged> RotationChangedCaller;
void write(Entity *entity) const
{
Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
if (euler[0] == 0 && euler[1] == 0) {
entity->setKeyValue("rotation", "");
write_angle(euler[2], entity);
} else {
entity->setKeyValue("angle", "");
write_rotation(m_rotation, entity);
}
}
};
#endif