worldspawn/libs/texturelib.h

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2020-11-17 11:16:16 +00:00
/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_TEXTURELIB_H )
#define INCLUDED_TEXTURELIB_H
#include "generic/vector.h"
typedef Vector3 Colour3;
typedef unsigned int GLuint;
class LoadImageCallback;
// describes a GL texture
struct qtexture_t
{
qtexture_t( const LoadImageCallback& load, const char* name ) : load( load ), name( name ){
}
const LoadImageCallback& load;
const char* name;
std::size_t width, height;
GLuint texture_number; // gl bind number
Colour3 color; // for flat shade mode
int surfaceFlags, contentFlags, value;
};
#endif