116 lines
2.3 KiB
C
116 lines
2.3 KiB
C
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/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qbsp.h"
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/*
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Lightmap allocation has to be done after all flood filling and
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visible surface determination.
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*/
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int numSortShaders;
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mapDrawSurface_t **surfsOnShader;
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int allocatedSurfsOnShader;
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int allocated[ LIGHTMAP_WIDTH ];
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int numLightmaps = 1;
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int c_exactLightmap = 0;
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int c_planarPatch = 0;
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int c_nonplanarLightmap = 0;
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void PrepareNewLightmap( void ) {
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memset( allocated, 0, sizeof( allocated ) );
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numLightmaps++;
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}
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/*
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===============
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AllocLMBlock
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returns a texture number and the position inside it
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===============
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*/
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qboolean AllocLMBlock( int w, int h, int *x, int *y ){
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int i, j;
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int best, best2;
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best = LIGHTMAP_HEIGHT;
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for ( i = 0 ; i <= LIGHTMAP_WIDTH - w ; i++ ) {
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best2 = 0;
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for ( j = 0 ; j < w ; j++ ) {
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if ( allocated[i + j] >= best ) {
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break;
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}
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if ( allocated[i + j] > best2 ) {
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best2 = allocated[i + j];
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}
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}
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if ( j == w ) { // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if ( best + h > LIGHTMAP_HEIGHT ) {
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return qfalse;
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}
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for ( i = 0 ; i < w ; i++ ) {
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allocated[*x + i] = best + h;
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}
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return qtrue;
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}
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/*
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===================
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AllocateLightmapForPatch
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===================
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*/
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//#define LIGHTMAP_PATCHSHIFT
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/*
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===================
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AllocateLightmapForSurface
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===================
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*/
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//#define LIGHTMAP_BLOCK 16
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/*
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===================
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AllocateLightmaps
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===================
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*/
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