The editor we use at Vera Visions to create BSP levels.
It was forked from NetRaidiant and was a result of necessity originally.
We wanted to move away from a proprietary toolchain that assumed a different texture coordinate system and had technical issues the developer would not ever get back to us about, so we had to take matters into our own hands.
- All texture coordinates use the Valve 220 format for compatibility with WorldCraft exported .map files
- Integration with our material system (goodbye .shader files)
- Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine.
- Support for VVM/IQM model format in the BSP compiler
- Support for High-Dynamic-Range lightmaps in the BSP compiler
- Support for Cubemap aware surfaces in the BSP compiler
- Lots of bug fixes, like the 'ghost-ent' bug, which places dummy ents at the center of your map which somehow had flown other peoples radar for 20+ years