worldspawn/tools/vmap/bspfile_rbsp.c

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2020-11-17 11:16:16 +00:00
/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define BSPFILE_RBSP_C
/* dependencies */
#include "vmap.h"
/* -------------------------------------------------------------------------------
this file handles translating the bsp file format used by quake 3, rtcw, and ef
into the abstracted bsp file used by q3map2.
------------------------------------------------------------------------------- */
/* constants */
#define LUMP_ENTITIES 0
#define LUMP_SHADERS 1
#define LUMP_PLANES 2
#define LUMP_NODES 3
#define LUMP_LEAFS 4
#define LUMP_LEAFSURFACES 5
#define LUMP_LEAFBRUSHES 6
#define LUMP_MODELS 7
#define LUMP_BRUSHES 8
#define LUMP_BRUSHSIDES 9
#define LUMP_DRAWVERTS 10
#define LUMP_DRAWINDEXES 11
#define LUMP_FOGS 12
#define LUMP_SURFACES 13
#define LUMP_LIGHTMAPS 14
#define LUMP_LIGHTGRID 15
#define LUMP_VISIBILITY 16
#define LUMP_LIGHTARRAY 17
#define HEADER_LUMPS 18
/* types */
typedef struct
{
char ident[ 4 ];
int version;
bspLump_t lumps[ HEADER_LUMPS ];
}
rbspHeader_t;
/* light grid */
#define MAX_MAP_GRID 0xffff
#define MAX_MAP_GRIDARRAY 0x100000
#define LG_EPSILON 4
static void CopyLightGridLumps( rbspHeader_t *header ){
int i;
unsigned short *inArray;
bspGridPoint_t *in, *out;
/* get count */
numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTARRAY, sizeof( *inArray ) );
/* allocate buffer */
bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
/* copy */
inArray = GetLump( (bspHeader_t*) header, LUMP_LIGHTARRAY );
in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
out = bspGridPoints;
for ( i = 0; i < numBSPGridPoints; i++ )
{
memcpy( out, &in[ *inArray ], sizeof( *in ) );
inArray++;
out++;
}
}
static void AddLightGridLumps( FILE *file, rbspHeader_t *header ){
int i, j, k, c, d;
int numGridPoints, maxGridPoints;
bspGridPoint_t *gridPoints, *in, *out;
int numGridArray;
unsigned short *gridArray;
qboolean bad;
/* allocate temporary buffers */
maxGridPoints = ( numBSPGridPoints < MAX_MAP_GRID ) ? numBSPGridPoints : MAX_MAP_GRID;
gridPoints = safe_malloc( maxGridPoints * sizeof( *gridPoints ) );
gridArray = safe_malloc( numBSPGridPoints * sizeof( *gridArray ) );
/* zero out */
numGridPoints = 0;
numGridArray = numBSPGridPoints;
/* for each bsp grid point, find an approximate twin */
Sys_Printf( "Storing lightgrid: %d points\n", numBSPGridPoints );
for ( i = 0; i < numGridArray; i++ )
{
/* get points */
in = &bspGridPoints[ i ];
/* walk existing list */
for ( j = 0; j < numGridPoints; j++ )
{
/* get point */
out = &gridPoints[ j ];
/* compare styles */
if ( memcmp( in->styles, out->styles, MAX_LIGHTMAPS ) ) {
continue;
}
/* compare direction */
d = abs( in->latLong[ 0 ] - out->latLong[ 0 ] );
if ( d < ( 255 - LG_EPSILON ) && d > LG_EPSILON ) {
continue;
}
d = abs( in->latLong[ 1 ] - out->latLong[ 1 ] );
if ( d < 255 - LG_EPSILON && d > LG_EPSILON ) {
continue;
}
/* compare light */
bad = qfalse;
for ( k = 0; ( k < MAX_LIGHTMAPS && bad == qfalse ); k++ )
{
for ( c = 0; c < 3; c++ )
{
if ( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ] ) > LG_EPSILON ||
abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ] ) > LG_EPSILON ) {
bad = qtrue;
break;
}
}
}
/* failure */
if ( bad ) {
continue;
}
/* this sample is ok */
break;
}
/* set sample index */
gridArray[ i ] = (unsigned short) j;
/* if no sample found, add a new one */
if ( j >= numGridPoints && numGridPoints < maxGridPoints ) {
out = &gridPoints[ numGridPoints++ ];
memcpy( out, in, sizeof( *in ) );
}
}
/* swap array */
for ( i = 0; i < numGridArray; i++ )
gridArray[ i ] = LittleShort( gridArray[ i ] );
/* write lumps */
AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, ( numGridPoints * sizeof( *gridPoints ) ) );
AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, ( numGridArray * sizeof( *gridArray ) ) );
/* free buffers */
free( gridPoints );
free( gridArray );
}
/* drawsurfaces */
typedef struct rbspDrawSurface_s
{
int shaderNum;
int fogNum;
int surfaceType;
int firstVert;
int numVerts;
int firstIndex;
int numIndexes;
byte lightmapStyles[MAX_LIGHTMAPS];
byte vertexStyles[MAX_LIGHTMAPS];
int lightmapNum[MAX_LIGHTMAPS];
int lightmap_offs[2][MAX_LIGHTMAPS];
int lightmapWidth, lightmapHeight;
vec3_t lightmapOrigin;
vec3_t lightmapVecs[ 3 ];
int patchWidth;
int patchHeight;
}
rbspDrawSurface_t;
static void CopyDrawSurfacesLump( rbspHeader_t *header ){
int i, y, j;
rbspDrawSurface_t *in;
bspDrawSurface_t *out;
/* get count */
numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( *in ) );
SetDrawSurfaces( numBSPDrawSurfaces );
/* copy */
in = GetLump( (bspHeader_t*) header, LUMP_SURFACES );
out = bspDrawSurfaces;
for ( i = 0; i < numBSPDrawSurfaces; i++ )
{
out->shaderNum = in->shaderNum;
out->fogNum = in->fogNum;
out->surfaceType = in->surfaceType;
out->firstVert = in->firstVert;
out->numVerts = in->numVerts;
out->firstIndex = in->firstIndex;
out->numIndexes = in->numIndexes;
for ( y = 0; y < MAX_LIGHTMAPS; y++) {
out->lightmapStyles[ y ] = in->lightmapStyles[y];
out->vertexStyles[ y ] = in->vertexStyles[y];
out->lightmapNum[ y ] = in->lightmapNum[y];
out->lightmapX[ y ] = in->lightmap_offs[0][y];
out->lightmapY[ y ] = in->lightmap_offs[1][y];
}
out->lightmapWidth = in->lightmapWidth;
out->lightmapHeight = in->lightmapHeight;
VectorCopy( in->lightmapOrigin, out->lightmapOrigin );
VectorCopy( in->lightmapVecs[ 0 ], out->lightmapVecs[ 0 ] );
VectorCopy( in->lightmapVecs[ 1 ], out->lightmapVecs[ 1 ] );
VectorCopy( in->lightmapVecs[ 2 ], out->lightmapVecs[ 2 ] );
out->patchWidth = in->patchWidth;
out->patchHeight = in->patchHeight;
in++;
out++;
}
}
static void AddDrawSurfacesLump( FILE *file, rbspHeader_t *header ){
int i, y, size;
bspDrawSurface_t *in;
rbspDrawSurface_t *buffer, *out;
/* allocate output buffer */
size = numBSPDrawSurfaces * sizeof( *buffer );
buffer = safe_malloc( size );
memset( buffer, 0, size );
/* convert */
in = bspDrawSurfaces;
out = buffer;
for ( i = 0; i < numBSPDrawSurfaces; i++ )
{
out->shaderNum = in->shaderNum;
out->fogNum = in->fogNum;
out->surfaceType = in->surfaceType;
out->firstVert = in->firstVert;
out->numVerts = in->numVerts;
out->firstIndex = in->firstIndex;
out->numIndexes = in->numIndexes;
for ( y = 0; y < MAX_LIGHTMAPS; y++) {
out->lightmapNum[y] = in->lightmapNum[ y ];
out->lightmap_offs[0][y] = in->lightmapX[ y ];
out->lightmap_offs[1][y] = in->lightmapY[ y ];
out->lightmapStyles[y] = in->lightmapStyles[ y ];
out->vertexStyles[y] = in->vertexStyles[ y ];
}
out->lightmapWidth = in->lightmapWidth;
out->lightmapHeight = in->lightmapHeight;
VectorCopy( in->lightmapOrigin, out->lightmapOrigin );
VectorCopy( in->lightmapVecs[ 0 ], out->lightmapVecs[ 0 ] );
VectorCopy( in->lightmapVecs[ 1 ], out->lightmapVecs[ 1 ] );
VectorCopy( in->lightmapVecs[ 2 ], out->lightmapVecs[ 2 ] );
out->patchWidth = in->patchWidth;
out->patchHeight = in->patchHeight;
in++;
out++;
}
/* write lump */
AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size );
/* free buffer */
free( buffer );
}
/* drawverts */
typedef struct
{
vec3_t xyz;
float st[ 2 ];
float lightmap[ MAX_LIGHTMAPS ][ 2 ];
vec3_t normal;
byte color[ MAX_LIGHTMAPS ][ 4 ];
}
rbspDrawVert_t;
static void CopyDrawVertsLump( rbspHeader_t *header ){
int i, y;
rbspDrawVert_t *in;
bspDrawVert_t *out;
/* get count */
numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( *in ) );
SetDrawVerts( numBSPDrawVerts );
/* copy */
in = GetLump( (bspHeader_t*) header, LUMP_DRAWVERTS );
out = bspDrawVerts;
for ( i = 0; i < numBSPDrawVerts; i++ )
{
VectorCopy( in->xyz, out->xyz );
out->st[ 0 ] = in->st[ 0 ];
out->st[ 1 ] = in->st[ 1 ];
VectorCopy( in->normal, out->normal );
for (y = 0; y < MAX_LIGHTMAPS; y++) {
out->color[ y ][ 0 ] = in->color[ y ][ 0 ];
out->color[ y ][ 1 ] = in->color[ y ][ 1 ];
out->color[ y ][ 2 ] = in->color[ y ][ 2 ];
out->color[ y ][ 3 ] = in->color[ y ][ 3 ];
out->lightmap[ y ][ 0 ] = in->lightmap[ y ][ 0 ];
out->lightmap[ y ][ 1 ] = in->lightmap[ y ][ 1 ];
}
in++;
out++;
}
}
static void AddDrawVertsLump( FILE *file, rbspHeader_t *header ){
int i, y, size;
bspDrawVert_t *in;
rbspDrawVert_t *buffer, *out;
/* allocate output buffer */
size = numBSPDrawVerts * sizeof( *buffer );
buffer = safe_malloc( size );
memset( buffer, 0, size );
/* convert */
in = bspDrawVerts;
out = buffer;
for ( i = 0; i < numBSPDrawVerts; i++ )
{
VectorCopy( in->xyz, out->xyz );
out->st[ 0 ] = in->st[ 0 ];
out->st[ 1 ] = in->st[ 1 ];
VectorCopy( in->normal, out->normal );
for (y = 0; y < MAX_LIGHTMAPS; y++) {
out->color[ y ][ 0 ] = in->color[ y ][ 0 ];
out->color[ y ][ 1 ] = in->color[ y ][ 1 ];
out->color[ y ][ 2 ] = in->color[ y ][ 2 ];
out->color[ y ][ 3 ] = in->color[ y ][ 3 ];
out->lightmap[ y ][ 0 ] = in->lightmap[ y ][ 0 ];
out->lightmap[ y ][ 1 ] = in->lightmap[ y ][ 1 ];
}
in++;
out++;
}
/* write lump */
AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size );
/* free buffer */
free( buffer );
}
/*
LoadRBSPFile()
loads a raven bsp file into memory
*/
void LoadRBSPFile( const char *filename ){
rbspHeader_t *header;
/* load the file header */
int flength = LoadFile( filename, (void**) &header );
/* swap the header (except the first 4 bytes) */
SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
/* make sure it matches the format we're trying to load */
if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) {
Error( "%s is not a %s file", filename, game->bspIdent );
}
if ( force == qfalse && header->version != game->bspVersion ) {
Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
}
/* load/convert lumps */
numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
numBSPPlanes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_PLANES, (void **) &bspPlanes, sizeof( bspPlane_t ), &allocatedBSPPlanes );
numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
numBSPBrushSides = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHSIDES, (void **) &bspBrushSides, sizeof( bspBrushSide_t ), &allocatedBSPBrushSides );
CopyDrawVertsLump( header );
CopyDrawSurfacesLump( header );
numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );
numBSPDrawIndexes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_DRAWINDEXES, (void **) &bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ), &allocatedBSPDrawIndexes );
numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 );
numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 );
bspLightBytes = safe_malloc( numBSPLightBytes );
CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData );
CopyLightGridLumps( header );
BSPX_Setup(header, flength, header->lumps, HEADER_LUMPS);
/* free the file buffer */
free( header );
}
/*
WriteRBSPFile()
writes a raven bsp file (modified by Vera Visions to support patchDefWS)
*/
void WriteRBSPFile( const char *filename ){
rbspHeader_t outheader, *header;
FILE *file;
time_t t;
char marker[ 1024 ];
int size;
/* set header */
header = &outheader;
memset( header, 0, sizeof( *header ) );
//% Swapfile();
/* set up header */
*( (int*) (bspHeader_t*) header->ident ) = *( (int*) game->bspIdent );
header->version = LittleLong( game->bspVersion );
/* write initial header */
file = SafeOpenWrite( filename );
SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
/* add lumps */
AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes * sizeof( bspBrush_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) );
AddDrawVertsLump( file, header );
AddDrawSurfacesLump( file, header );
AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes );
AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes );
AddLightGridLumps( file, header );
AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );
AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );
BSPX_WriteLumps( file, header->lumps, HEADER_LUMPS);
/* emit bsp size */
size = ftell( file );
Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / ( 1024 * 1024 ), size );
/* write the completed header */
fseek( file, 0, SEEK_SET );
SafeWrite( file, header, sizeof( *header ) );
/* close the file */
fclose( file );
}