131 lines
3.3 KiB
C
131 lines
3.3 KiB
C
|
/* -------------------------------------------------------------------------------
|
||
|
|
||
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
||
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
|
||
|
----------------------------------------------------------------------------------
|
||
|
|
||
|
This code has been altered significantly from its original form, to support
|
||
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
||
|
|
||
|
------------------------------------------------------------------------------- */
|
||
|
|
||
|
|
||
|
|
||
|
/* marker */
|
||
|
#define SURFACE_FUR_C
|
||
|
|
||
|
|
||
|
|
||
|
/* dependencies */
|
||
|
#include "vmap.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/* -------------------------------------------------------------------------------
|
||
|
|
||
|
ydnar: fur module
|
||
|
|
||
|
------------------------------------------------------------------------------- */
|
||
|
|
||
|
/*
|
||
|
Fur()
|
||
|
runs the fur processing algorithm on a map drawsurface
|
||
|
*/
|
||
|
|
||
|
void Fur( mapDrawSurface_t *ds ){
|
||
|
int i, j, k, numLayers;
|
||
|
float offset, fade, a;
|
||
|
mapDrawSurface_t *fur;
|
||
|
bspDrawVert_t *dv;
|
||
|
|
||
|
|
||
|
/* dummy check */
|
||
|
if ( ds == NULL || ds->fur || ds->shaderInfo->furNumLayers < 1 ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* get basic info */
|
||
|
numLayers = ds->shaderInfo->furNumLayers;
|
||
|
offset = ds->shaderInfo->furOffset;
|
||
|
fade = ds->shaderInfo->furFade * 255.0f;
|
||
|
|
||
|
/* debug code */
|
||
|
//% Sys_FPrintf( SYS_VRB, "Fur(): layers: %d offset: %f fade: %f %s\n",
|
||
|
//% numLayers, offset, fade, ds->shaderInfo->shader );
|
||
|
|
||
|
/* initial offset */
|
||
|
for ( j = 0; j < ds->numVerts; j++ )
|
||
|
{
|
||
|
/* get surface vert */
|
||
|
dv = &ds->verts[ j ];
|
||
|
|
||
|
/* offset is scaled by original vertex alpha */
|
||
|
a = (float) dv->color[ 0 ][ 3 ] / 255.0;
|
||
|
|
||
|
/* offset it */
|
||
|
VectorMA( dv->xyz, ( offset * a ), dv->normal, dv->xyz );
|
||
|
}
|
||
|
|
||
|
/* wash, rinse, repeat */
|
||
|
for ( i = 1; i < numLayers; i++ )
|
||
|
{
|
||
|
/* clone the surface */
|
||
|
fur = CloneSurface( ds, ds->shaderInfo );
|
||
|
if ( fur == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* set it to fur */
|
||
|
fur->fur = qtrue;
|
||
|
|
||
|
/* walk the verts */
|
||
|
for ( j = 0; j < fur->numVerts; j++ )
|
||
|
{
|
||
|
/* get surface vert */
|
||
|
dv = &ds->verts[ j ];
|
||
|
|
||
|
/* offset is scaled by original vertex alpha */
|
||
|
a = (float) dv->color[ 0 ][ 3 ] / 255.0;
|
||
|
|
||
|
/* get fur vert */
|
||
|
dv = &fur->verts[ j ];
|
||
|
|
||
|
/* offset it */
|
||
|
VectorMA( dv->xyz, ( offset * a * i ), dv->normal, dv->xyz );
|
||
|
|
||
|
/* fade alpha */
|
||
|
for ( k = 0; k < MAX_LIGHTMAPS; k++ )
|
||
|
{
|
||
|
a = (float) dv->color[ k ][ 3 ] - fade;
|
||
|
if ( a > 255.0f ) {
|
||
|
dv->color[ k ][ 3 ] = 255;
|
||
|
}
|
||
|
else if ( a < 0 ) {
|
||
|
dv->color[ k ][ 3 ] = 0;
|
||
|
}
|
||
|
else{
|
||
|
dv->color[ k ][ 3 ] = a;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|