worldspawn/tools/vmap/light_shadows.c

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2020-11-17 11:16:16 +00:00
/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define LIGHT_SHADOWS_C
#include "light.h"
#include "inout.h"
/* -------------------------------------------------------------------------------
ydnar: this code deals with shadow volume bsps
------------------------------------------------------------------------------- */
typedef struct shadowNode_s
{
vec4_t plane;
int children[ 2 ];
}
shadowNode_t;
int numShadowNodes;
shadowNode_t *shadowNodes;
/*
AddShadow()
adds a shadow, returning the index into the shadow list
*/
/*
MakeShadowFromPoints()
creates a shadow volume from 4 points (the first being the light origin)
*/
/*
SetupShadows()
sets up the shadow volumes for all lights in the world
*/
void SetupShadows( void ){
int i, j, s;
light_t *light;
dleaf_t *leaf;
dsurface_t *ds;
surfaceInfo_t *info;
shaderInfo_t *si;
byte *tested;
/* early out for weird cases where there are no lights */
if ( lights == NULL ) {
return;
}
/* note it */
Sys_FPrintf( SYS_VRB, "--- SetupShadows ---\n" );
/* allocate a surface test list */
tested = safe_malloc( numDrawSurfaces / 8 + 1 );
/* walk the list of lights */
for ( light = lights; light != NULL; light = light->next )
{
/* do some early out testing */
if ( light->cluster < 0 ) {
continue;
}
/* clear surfacetest list */
memset( tested, 0, numDrawSurfaces / 8 + 1 );
/* walk the bsp leaves */
for ( i = 0, leaf = dleafs; i < numleafs; i++, leaf++ )
{
/* in pvs? */
if ( ClusterVisible( light->cluster, leaf->cluster ) == qfalse ) {
continue;
}
/* walk the surface list for this leaf */
for ( j = 0; j < leaf->numLeafSurfaces; j++ )
{
/* don't filter a surface more than once */
s = dleafsurfaces[ leaf->firstLeafSurface + j ];
if ( tested[ s >> 3 ] & ( 1 << ( s & 7 ) ) ) {
continue;
}
tested[ s >> 3 ] |= ( 1 << ( s & 7 ) );
/* get surface and info */
ds = &drawSurfaces[ s ];
info = &surfaceInfos[ s ];
si = info->si;
/* don't create shadow volumes from translucent surfaces */
if ( si->contents & CONTENTS_TRANSLUCENT ) {
continue;
}
}
}
}
}