vmap/plugins/shaders/Makefile
Marco Cawthorne f753e6f3ba Building fixes from the Win32 branch. (#19)
To make sure the repo is back in-sync

Co-authored-by: Marco Hladik <marco@icculus.org>
Reviewed-on: https://git.vera-visions.com:3000/tech/worldspawn/pulls/19
2022-05-13 09:34:58 -07:00

27 lines
637 B
Makefile

# WorldSpawn Makefile
GLIB_CFLAGS=$(shell pkg-config --cflags gtk+-2.0) -DGTK_TARGET=2
GLIB_LDFLAGS=$(shell pkg-config --libs gtk+-2.0)
PLUGIN_CFLAGS=$(CFLAGS) $(GLIB_CFLAGS) -I../../include -I../../libs -fPIC -fvisibility=hidden
PLUGIN_LDFLAGS=$(LDFLAGS) $(GLIB_LDFLAGS) -shared
LIB_EXT=so
DO_CXX=$(CXX) $(PLUGIN_CFLAGS) -o $@ -c $<
.cpp.o:
$(DO_CXX)
WS_OBJS = \
shaders.o plugin.o
# binary target
../../build/plugins/libshaders.$(LIB_EXT): $(WS_OBJS)
$(CXX) -o $@ $(WS_OBJS) $(PLUGIN_LDFLAGS)
# object files
shaders.o: shaders.cpp shaders.h
plugin.o: plugin.cpp
clean:
-rm -f *.o ../../build/plugins/libshaders.$(LIB_EXT)