362 lines
12 KiB
C++
362 lines
12 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "glfont.h"
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#include "globaldefs.h"
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#include "igl.h"
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// generic string printing with call lists
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class GLFontCallList : public GLFont {
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GLuint m_displayList;
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int m_pixelHeight;
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int m_pixelAscent;
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int m_pixelDescent;
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public:
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GLFontCallList(GLuint displayList, int asc, int desc, int pixelHeight) : m_displayList(displayList),
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m_pixelHeight(pixelHeight),
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m_pixelAscent(asc), m_pixelDescent(desc)
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{
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}
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virtual ~GLFontCallList()
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{
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glDeleteLists(m_displayList, 256);
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}
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void printString(const char *s)
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{
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GlobalOpenGL().m_glListBase(m_displayList);
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GlobalOpenGL().m_glCallLists(GLsizei(strlen(s)), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte *>( s ));
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}
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virtual int getPixelAscent() const
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{
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return m_pixelAscent;
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}
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virtual int getPixelDescent() const
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{
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return m_pixelDescent;
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}
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virtual int getPixelHeight() const
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{
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return m_pixelHeight;
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}
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};
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#if GDEF_OS_WINDOWS
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#include <windows.h>
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#endif
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#include "debugging/debugging.h"
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// LordHavoc: this is code for direct Xlib bitmap character fetching, as an
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// alternative to requiring gtkglarea, it was created due to a lack of this
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// package on SuSE 9.x but this package is now commonly shipping in Linux
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// distributions so this code may be unnecessary, feel free however to enable
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// it when building packages for distros that do not ship with that package,
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// or if you just prefer less dependencies...
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#if 0
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#include <X11/Xlib.h>
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#include <gdk/gdkx.h>
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#include <GL/glx.h>
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GLFont *glfont_create( const char* font_string ){
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GLuint font_list_base;
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XFontStruct *fontInfo;
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Display *dpy = GDK_DISPLAY();
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unsigned int i, first, last, firstrow, lastrow;
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int maxchars;
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int firstbitmap;
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fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-8-*-*-*-*-*-*-*" );
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if ( fontInfo == NULL ) {
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// try to load other fonts
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fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-*-*-*-*-*-*-*-*" );
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// any font will do !
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if ( fontInfo == NULL ) {
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fontInfo = XLoadQueryFont( dpy, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*" );
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}
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if ( fontInfo == NULL ) {
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ERROR_MESSAGE( "couldn't create font" );
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}
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}
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first = (int)fontInfo->min_char_or_byte2;
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last = (int)fontInfo->max_char_or_byte2;
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firstrow = (int)fontInfo->min_byte1;
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lastrow = (int)fontInfo->max_byte1;
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/*
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* How many chars in the charset
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*/
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maxchars = 256 * lastrow + last;
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font_list_base = glGenLists( maxchars + 1 );
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if ( font_list_base == 0 ) {
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ERROR_MESSAGE( "couldn't create font" );
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}
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/*
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* Get offset to first char in the charset
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*/
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firstbitmap = 256 * firstrow + first;
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/*
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* for each row of chars, call glXUseXFont to build the bitmaps.
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*/
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for ( i = firstrow; i <= lastrow; i++ )
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{
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glXUseXFont( fontInfo->fid, firstbitmap, last - first + 1, font_list_base + firstbitmap );
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firstbitmap += 256;
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}
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/* *height = fontInfo->ascent + fontInfo->descent;
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* width = fontInfo->max_bounds.width; */
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return new GLFontCallList( font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent );
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}
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#elif 0
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#include <gtk/gtkglwidget.h>
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GLFont *glfont_create( const char* font_string ){
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GLuint font_list_base = glGenLists( 256 );
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gint font_height = 0, font_ascent = 0, font_descent = 0;
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PangoFontDescription* font_desc = pango_font_description_from_string( font_string );
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PangoFont* font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
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if ( font == 0 ) {
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pango_font_description_free( font_desc );
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font_desc = pango_font_description_from_string( "fixed 8" );
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font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
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}
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if ( font == 0 ) {
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pango_font_description_free( font_desc );
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font_desc = pango_font_description_from_string( "courier new 8" );
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font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
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}
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if ( font != 0 ) {
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PangoFontMetrics* font_metrics = pango_font_get_metrics( font, 0 );
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font_ascent = pango_font_metrics_get_ascent( font_metrics );
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font_descent = pango_font_metrics_get_descent( font_metrics );
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font_height = font_ascent + font_descent;
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font_ascent = PANGO_PIXELS( font_ascent );
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font_descent = PANGO_PIXELS( font_descent );
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font_height = PANGO_PIXELS( font_height );
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pango_font_metrics_unref( font_metrics );
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}
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pango_font_description_free( font_desc );
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// fix for pango/gtkglext metrix bug
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if ( font_height > 256 ) {
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font_height = 16;
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}
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return new GLFontCallList( font_list_base, font_ascent, font_descent, font_height );
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}
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#else
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// new font code ripped from ZeroRadiant
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#include <pango/pangoft2.h>
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#include <pango/pango-features.h>
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#include <pango/pango-utils.h>
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class GLFontInternal : public GLFont {
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const char *font_string;
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int font_height;
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int font_ascent;
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int font_descent;
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int y_offset_bitmap_render_pango_units;
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PangoContext *ft2_context;
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PangoFontMap *fontmap;
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public:
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GLFontInternal(const char *_font_string) : font_string(_font_string)
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{
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PangoFontDescription *font_desc;
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PangoLayout *layout;
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PangoRectangle log_rect;
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int font_ascent_pango_units;
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int font_descent_pango_units;
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#if !PANGO_VERSION_CHECK(1, 22, 0)
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ft2_context = pango_ft2_get_context( 72, 72 );
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#else
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fontmap = pango_ft2_font_map_new();
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pango_ft2_font_map_set_resolution(PANGO_FT2_FONT_MAP(fontmap), 72, 72);
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ft2_context = pango_font_map_create_context(fontmap);
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#endif
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font_desc = pango_font_description_from_string( "Liberation Mono 12" );
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//pango_font_description_set_size(font_desc, 10 * PANGO_SCALE);
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pango_context_set_font_description(ft2_context, font_desc);
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pango_font_description_free(font_desc);
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// TODO fallback to fixed 8, courier new 8
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layout = pango_layout_new(ft2_context);
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#ifdef FONT_SIZE_WORKAROUND
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pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
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pango_layout_set_text( layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1 ); // -1 null-terminated string.
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#endif
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#if !PANGO_VERSION_CHECK(1, 22, 0)
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PangoLayoutIter *iter;
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iter = pango_layout_get_iter( layout );
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font_ascent_pango_units = pango_layout_iter_get_baseline( iter );
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pango_layout_iter_free( iter );
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#else
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font_ascent_pango_units = pango_layout_get_baseline(layout);
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#endif
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pango_layout_get_extents(layout, NULL, &log_rect);
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g_object_unref(G_OBJECT(layout));
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font_descent_pango_units = log_rect.height - font_ascent_pango_units;
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font_ascent = PANGO_PIXELS_CEIL(font_ascent_pango_units);
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font_descent = PANGO_PIXELS_CEIL(font_descent_pango_units);
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font_height = font_ascent + font_descent;
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y_offset_bitmap_render_pango_units = (font_ascent * PANGO_SCALE) - font_ascent_pango_units;
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}
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virtual ~GLFontInternal()
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{
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g_object_unref(G_OBJECT(ft2_context));
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g_object_unref(G_OBJECT(fontmap));
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}
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// Renders the input text at the current location with the current color.
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// The X position of the current location is used to place the left edge of the text image,
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// where the text image bounds are defined as the logical extents of the line of text.
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// The Y position of the current location is used to place the bottom of the text image.
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// You should offset the Y position by the amount returned by gtk_glwidget_font_descent()
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// if you want to place the baseline of the text image at the current Y position.
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// Note: A problem with this function is that if the lower left corner of the text falls
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// just a hair outside of the viewport (meaning the current raster position is invalid),
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// then no text will be rendered. The solution to this is a very hacky one. You can search
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// Google for "glDrawPixels clipping".
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virtual void printString(const char *s)
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{
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// The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
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PangoLayout *layout;
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PangoRectangle log_rect;
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FT_Bitmap bitmap;
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unsigned char *begin_bitmap_buffer;
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GLfloat color[4];
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GLint previous_unpack_alignment;
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GLboolean previous_blend_enabled;
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GLint previous_blend_func_src;
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GLint previous_blend_func_dst;
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GLfloat previous_red_bias;
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GLfloat previous_green_bias;
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GLfloat previous_blue_bias;
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GLfloat previous_alpha_scale;
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layout = pango_layout_new(ft2_context);
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pango_layout_set_width(layout, -1); // -1 no wrapping. All text on one line.
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pango_layout_set_text(layout, s, -1); // -1 null-terminated string.
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pango_layout_get_extents(layout, NULL, &log_rect);
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if (log_rect.width > 0 && log_rect.height > 0) {
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bitmap.rows = font_ascent + font_descent;
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bitmap.width = PANGO_PIXELS_CEIL(log_rect.width);
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bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
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begin_bitmap_buffer = (unsigned char *) g_malloc(bitmap.rows * bitmap.width);
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memset(begin_bitmap_buffer, 0, bitmap.rows * bitmap.width);
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bitmap.buffer = begin_bitmap_buffer + (bitmap.rows - 1) * bitmap.width; // See pitch above.
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bitmap.num_grays = 0xff;
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bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
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pango_ft2_render_layout_subpixel(&bitmap, layout, -log_rect.x,
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y_offset_bitmap_render_pango_units);
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GlobalOpenGL().m_glGetFloatv(GL_CURRENT_COLOR, color);
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// Save state. I didn't see any OpenGL push/pop operations for these.
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// Question: Is saving/restoring this state necessary? Being safe.
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GlobalOpenGL().m_glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
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previous_blend_enabled = GlobalOpenGL().m_glIsEnabled(GL_BLEND);
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GlobalOpenGL().m_glGetIntegerv(GL_BLEND_SRC, &previous_blend_func_src);
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GlobalOpenGL().m_glGetIntegerv(GL_BLEND_DST, &previous_blend_func_dst);
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GlobalOpenGL().m_glGetFloatv(GL_RED_BIAS, &previous_red_bias);
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GlobalOpenGL().m_glGetFloatv(GL_GREEN_BIAS, &previous_green_bias);
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GlobalOpenGL().m_glGetFloatv(GL_BLUE_BIAS, &previous_blue_bias);
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GlobalOpenGL().m_glGetFloatv(GL_ALPHA_SCALE, &previous_alpha_scale);
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GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GlobalOpenGL().m_glEnable(GL_BLEND);
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GlobalOpenGL().m_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, color[0]);
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GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, color[1]);
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GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, color[2]);
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GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, color[3]);
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GlobalOpenGL().m_glDrawPixels(bitmap.width, bitmap.rows,
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GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer);
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g_free(begin_bitmap_buffer);
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// Restore state in reverse order of how we set it.
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GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, previous_alpha_scale);
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GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, previous_blue_bias);
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GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, previous_green_bias);
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GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, previous_red_bias);
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GlobalOpenGL().m_glBlendFunc(previous_blend_func_src, previous_blend_func_dst);
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if (!previous_blend_enabled) {
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GlobalOpenGL().m_glDisable(GL_BLEND);
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}
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GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
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}
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g_object_unref(G_OBJECT(layout));
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}
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virtual int getPixelAscent() const
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{
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return font_ascent;
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}
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virtual int getPixelDescent() const
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{
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return font_descent;
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}
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virtual int getPixelHeight() const
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{
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return font_height;
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}
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};
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GLFont *glfont_create(const char *font_string)
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{
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return new GLFontInternal(font_string);
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}
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#endif
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