306 lines
7.9 KiB
C++
306 lines
7.9 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_ECLASSLIB_H )
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#define INCLUDED_ECLASSLIB_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <list>
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#include <map>
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#include <vector>
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#include "ieclass.h"
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#include "irender.h"
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#include "math/vector.h"
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#include "string/string.h"
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typedef Vector3 Colour3;
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class ListAttributeType
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{
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using ListItem = std::pair<CopiedString, CopiedString>;
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using ListItems = std::vector<ListItem>;
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ListItems m_items;
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public:
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typedef ListItems::const_iterator const_iterator;
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const_iterator begin() const {
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return m_items.begin();
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}
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const_iterator end() const {
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return m_items.end();
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}
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const ListItem& operator[]( std::size_t i ) const {
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return m_items[i];
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}
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const_iterator findValue( const char* value ) const {
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for ( ListItems::const_iterator i = m_items.begin(); i != m_items.end(); ++i )
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{
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if ( string_equal( value, ( *i ).second.c_str() ) ) {
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return i;
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}
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}
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return m_items.end();
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}
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void push_back( const char* name, const char* value ){
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m_items.push_back( ListItems::value_type( name, value ) );
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}
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};
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class EntityClassAttribute
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{
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public:
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CopiedString m_type;
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CopiedString m_name;
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CopiedString m_value;
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CopiedString m_description;
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EntityClassAttribute(){
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}
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EntityClassAttribute( const char* type, const char* name, const char* value = "", const char* description = "" ) : m_type( type ), m_name( name ), m_value( value ), m_description( description ){
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}
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};
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typedef std::pair<CopiedString, EntityClassAttribute> EntityClassAttributePair;
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typedef std::list<EntityClassAttributePair> EntityClassAttributes;
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typedef std::list<CopiedString> StringList;
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inline const char* EntityClassAttributePair_getName( const EntityClassAttributePair& attributePair ){
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if ( !string_empty( attributePair.second.m_name.c_str() ) ) {
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return attributePair.second.m_name.c_str();
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}
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return attributePair.first.c_str();
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}
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inline const char* EntityClassAttributePair_getDescription( const EntityClassAttributePair& attributePair ){
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if ( !string_empty( attributePair.second.m_description.c_str() ) ) {
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return attributePair.second.m_description.c_str();
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}
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return EntityClassAttributePair_getName( attributePair );
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}
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class EntityClass
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{
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public:
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CopiedString m_name;
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StringList m_parent;
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bool fixedsize;
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bool unknown; // wasn't found in source
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Vector3 mins;
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Vector3 maxs;
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Colour3 color;
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Shader* m_state_fill;
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Shader* m_state_wire;
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Shader* m_state_blend;
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CopiedString m_comments;
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char flagnames[MAX_FLAGS][32];
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CopiedString m_modelpath;
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CopiedString m_skin;
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void ( *free )( EntityClass* );
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EntityClassAttributes m_attributes;
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bool inheritanceResolved;
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bool sizeSpecified;
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bool colorSpecified;
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const char* name() const {
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return m_name.c_str();
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}
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const char* comments() const {
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return m_comments.c_str();
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}
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const char* modelpath() const {
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return m_modelpath.c_str();
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}
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const char* skin() const {
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return m_skin.c_str();
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}
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};
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inline const char* EntityClass_valueForKey( const EntityClass& entityClass, const char* key ){
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for ( EntityClassAttributes::const_iterator i = entityClass.m_attributes.begin(); i != entityClass.m_attributes.end(); ++i )
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{
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if ( string_equal( key, ( *i ).first.c_str() ) ) {
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return ( *i ).second.m_value.c_str();
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}
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}
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return "";
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}
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inline EntityClassAttributePair& EntityClass_insertAttribute( EntityClass& entityClass, const char* key, const EntityClassAttribute& attribute = EntityClassAttribute() ){
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entityClass.m_attributes.push_back( EntityClassAttributePair( key, attribute ) );
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return entityClass.m_attributes.back();
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}
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inline void buffer_write_colour_fill( char buffer[128], const Colour3& colour ){
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sprintf( buffer, "(%g %g %g)", colour[0], colour[1], colour[2] );
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}
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inline void buffer_write_colour_wire( char buffer[128], const Colour3& colour ){
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sprintf( buffer, "<%g %g %g>", colour[0], colour[1], colour[2] );
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}
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inline void buffer_write_colour_blend( char buffer[128], const Colour3& colour ){
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sprintf( buffer, "[%g %g %g]", colour[0], colour[1], colour[2] );
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}
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inline Shader* colour_capture_state_fill( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_fill( buffer, colour );
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return GlobalShaderCache().capture( buffer );
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}
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inline void colour_release_state_fill( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_fill( buffer, colour );
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GlobalShaderCache().release( buffer );
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}
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inline Shader* colour_capture_state_wire( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_wire( buffer, colour );
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return GlobalShaderCache().capture( buffer );
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}
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inline void colour_release_state_wire( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_wire( buffer, colour );
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GlobalShaderCache().release( buffer );
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}
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inline Shader* colour_capture_state_blend( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_blend( buffer, colour );
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return GlobalShaderCache().capture( buffer );
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}
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inline void colour_release_state_blend( const Colour3& colour ){
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char buffer[128];
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buffer_write_colour_blend( buffer, colour );
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GlobalShaderCache().release( buffer );
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}
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inline void eclass_capture_state( EntityClass* eclass ){
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eclass->m_state_fill = colour_capture_state_fill( eclass->color );
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eclass->m_state_wire = colour_capture_state_wire( eclass->color );
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eclass->m_state_blend = colour_capture_state_blend( eclass->color );
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}
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inline void eclass_release_state( EntityClass* eclass ){
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colour_release_state_fill( eclass->color );
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colour_release_state_wire( eclass->color );
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colour_release_state_blend( eclass->color );
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}
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// eclass constructor
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inline EntityClass* Eclass_Alloc(){
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EntityClass* e = new EntityClass;
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e->fixedsize = false;
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e->unknown = false;
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memset( e->flagnames, 0, MAX_FLAGS * 32 );
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e->maxs = Vector3( -1,-1,-1 );
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e->mins = Vector3( 1, 1, 1 );
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e->free = 0;
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e->inheritanceResolved = true;
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e->sizeSpecified = false;
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e->colorSpecified = false;
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return e;
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}
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// eclass destructor
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inline void Eclass_Free( EntityClass* e ){
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eclass_release_state( e );
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delete e;
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}
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inline bool classname_equal( const char* classname, const char* other ){
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return string_equal( classname, other );
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}
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inline EntityClass* EClass_Create( const char* name, const Vector3& colour, const char* comments ){
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EntityClass *e = Eclass_Alloc();
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e->free = &Eclass_Free;
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e->m_name = name;
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e->color = colour;
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eclass_capture_state( e );
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if ( comments ) {
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e->m_comments = comments;
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}
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return e;
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}
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inline EntityClass* EClass_Create_FixedSize( const char* name, const Vector3& colour, const Vector3& mins, const Vector3& maxs, const char* comments ){
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EntityClass *e = Eclass_Alloc();
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e->free = &Eclass_Free;
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e->m_name = name;
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e->color = colour;
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eclass_capture_state( e );
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e->fixedsize = true;
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e->mins = mins;
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e->maxs = maxs;
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if ( comments ) {
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e->m_comments = comments;
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}
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return e;
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}
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const Vector3 smallbox[2] = {
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Vector3( -8,-8,-8 ),
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Vector3( 8, 8, 8 ),
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};
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inline EntityClass *EntityClass_Create_Default( const char *name, bool has_brushes ){
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// create a new class for it
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if ( has_brushes ) {
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return EClass_Create( name, Vector3( 0.0f, 0.5f, 0.0f ), "Not found in source." );
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}
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else
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{
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return EClass_Create_FixedSize( name, Vector3( 0.0f, 0.5f, 0.0f ), smallbox[0], smallbox[1], "Not found in source." );
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}
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}
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#endif
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