68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_TEXWINDOW_H )
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#define INCLUDED_TEXWINDOW_H
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#include <uilib/uilib.h>
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#include "property.h"
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#include "math/vector.h"
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#include "generic/callback.h"
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#include "signal/signalfwd.h"
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#include "xml/xmltextags.h"
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class TextureBrowser;
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TextureBrowser &GlobalTextureBrowser();
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ui::Widget TextureBrowser_constructWindow(ui::Window toplevel);
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void TextureBrowser_destroyWindow();
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void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *name);
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void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser);
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const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrower);
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void TextureBrowser_Construct();
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void TextureBrowser_Destroy();
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extern ui::Widget g_page_textures;
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void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer);
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typedef FreeCaller<void(
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const Callback<void(const char *)> &), TextureBrowser_exportTitle> TextureBrowserExportTitleCaller;
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const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser);
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void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour);
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void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler);
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void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler);
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void TextureBrowser_RefreshShaders();
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#endif
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