332 lines
6.6 KiB
C++
332 lines
6.6 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_MAINFRAME_H )
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#define INCLUDED_MAINFRAME_H
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#include <uilib/uilib.h>
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#include "gtkutil/window.h"
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#include "gtkutil/idledraw.h"
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#include "gtkutil/widget.h"
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#include "string/string.h"
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#include "qerplugin.h"
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class IPlugIn;
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class IToolbarButton;
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class XYWnd;
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class CamWnd;
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class ZWnd;
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const int c_command_status = 0;
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const int c_position_status = 1;
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const int c_brushcount_status = 2;
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const int c_texture_status = 3;
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const int c_grid_status = 4;
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const int c_count_status = 5;
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class MainFrame {
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public:
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enum EViewStyle {
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eRegular = 0,
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eFloating = 1,
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eSplit = 2,
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eRegularLeft = 3,
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};
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MainFrame();
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~MainFrame();
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ui::Window m_window{ui::null};
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CopiedString m_command_status;
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CopiedString m_position_status;
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CopiedString m_brushcount_status;
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CopiedString m_texture_status;
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CopiedString m_grid_status;
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private:
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void Create();
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void SaveWindowInfo();
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void Shutdown();
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ui::Widget m_vSplit{ui::null};
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ui::Widget m_hSplit{ui::null};
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ui::Widget m_vSplit2{ui::null};
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XYWnd *m_pXYWnd;
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XYWnd *m_pYZWnd;
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XYWnd *m_pXZWnd;
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CamWnd *m_pCamWnd;
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ZWnd *m_pZWnd;
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XYWnd *m_pActiveXY;
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bool m_bSleeping;
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void *m_pStatusLabel[c_count_status];
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WindowPositionTracker m_position_tracker;
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IdleDraw m_idleRedrawStatusText;
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public:
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bool IsSleeping()
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{
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return m_bSleeping;
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}
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void OnSleep();
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void SetStatusText(CopiedString &status_text, const char *pText);
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void UpdateStatusText();
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void RedrawStatusText();
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typedef MemberCaller<MainFrame, void(), &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
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void SetGridStatus();
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typedef MemberCaller<MainFrame, void(), &MainFrame::SetGridStatus> SetGridStatusCaller;
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void SetActiveXY(XYWnd *p);
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XYWnd *ActiveXY()
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{
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return m_pActiveXY;
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};
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XYWnd *GetXYWnd()
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{
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return m_pXYWnd;
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}
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XYWnd *GetXZWnd()
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{
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return m_pXZWnd;
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}
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XYWnd *GetYZWnd()
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{
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return m_pYZWnd;
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}
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ZWnd *GetZWnd()
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{
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return m_pZWnd;
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}
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CamWnd *GetCamWnd()
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{
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return m_pCamWnd;
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}
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void ReleaseContexts();
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void CreateContexts();
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};
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extern MainFrame *g_pParentWnd;
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ui::Window MainFrame_getWindow();
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enum EMouseButtonMode {
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ETwoButton = 0,
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EThreeButton = 1,
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};
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struct glwindow_globals_t {
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int m_nMouseType;
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glwindow_globals_t() :
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m_nMouseType(EThreeButton)
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{
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}
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};
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void GLWindow_Construct();
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void GLWindow_Destroy();
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extern glwindow_globals_t g_glwindow_globals;
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template<typename Value>
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class LatchedValue;
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extern LatchedValue<bool> g_Layout_enableOpenStepUX;
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void deleteSelection();
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void Sys_Status(const char *status);
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void ScreenUpdates_Disable(const char *message, const char *title);
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void ScreenUpdates_Enable();
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bool ScreenUpdates_Enabled();
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void ScreenUpdates_process();
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class ScopeDisableScreenUpdates {
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public:
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ScopeDisableScreenUpdates(const char *message, const char *title)
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{
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ScreenUpdates_Disable(message, title);
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}
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~ScopeDisableScreenUpdates()
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{
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ScreenUpdates_Enable();
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}
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};
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void EnginePath_Realise();
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void EnginePath_Unrealise();
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class ModuleObserver;
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void Radiant_attachEnginePathObserver(ModuleObserver &observer);
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void Radiant_detachEnginePathObserver(ModuleObserver &observer);
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void Radiant_attachGameToolsPathObserver(ModuleObserver &observer);
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void Radiant_detachGameToolsPathObserver(ModuleObserver &observer);
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extern CopiedString g_strEnginePath;
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void EnginePath_verify();
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const char *EnginePath_get();
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const char *QERApp_GetGamePath();
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extern bool g_disableEnginePath;
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extern bool g_disableHomePath;
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const int g_pakPathCount = 5;
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extern CopiedString g_strPakPath[g_pakPathCount];
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const char *PakPath_get(int num);
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extern CopiedString g_strAppPath;
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const char *AppPath_get();
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extern CopiedString g_strSettingsPath;
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const char *SettingsPath_get();
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const char *LocalRcPath_get(void);
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const char *const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
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const char *const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath
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extern CopiedString g_strGameToolsPath;
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const char *GameToolsPath_get();
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void Radiant_Initialise();
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void Radiant_Shutdown();
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void SaveMapAs();
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void XY_UpdateAllWindows();
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void UpdateAllWindows();
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void ClipperChangeNotify();
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void DefaultMode();
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const char *basegame_get();
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const char *gamename_get();
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void gamename_set(const char *gamename);
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void Radiant_attachGameNameObserver(ModuleObserver &observer);
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void Radiant_detachGameNameObserver(ModuleObserver &observer);
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const char *gamemode_get();
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void gamemode_set(const char *gamemode);
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void Radiant_attachGameModeObserver(ModuleObserver &observer);
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void Radiant_detachGameModeObserver(ModuleObserver &observer);
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void VFS_Refresh();
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void VFS_Restart();
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void VFS_Construct();
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void VFS_Destroy();
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void HomePaths_Construct();
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void HomePaths_Destroy();
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void Radiant_attachHomePathsObserver(ModuleObserver &observer);
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void Radiant_detachHomePathsObserver(ModuleObserver &observer);
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void MainFrame_Construct();
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void MainFrame_Destroy();
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extern float ( *GridStatus_getGridSize )();
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extern int ( *GridStatus_getRotateIncrement )();
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extern int ( *GridStatus_getFarClipDistance )();
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extern bool ( *GridStatus_getTextureLockEnabled )();
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void GridStatus_onTextureLockEnabledChanged();
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SignalHandlerId XYWindowDestroyed_connect(const SignalHandler &handler);
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void XYWindowDestroyed_disconnect(SignalHandlerId id);
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MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler &handler);
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void XYWindowMouseDown_disconnect(MouseEventHandlerId id);
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extern ui::Widget g_page_entity;
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#endif
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