136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "error.h"
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#include "globaldefs.h"
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#include "debugging/debugging.h"
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#include "igl.h"
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#include "gtkutil/messagebox.h"
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#include "console.h"
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#include "preferences.h"
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#if GDEF_OS_WINDOWS
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#define UNICODE
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#include <windows.h>
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#else
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#include <errno.h>
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#include <unistd.h>
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#endif
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/*
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=================
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Error
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For abnormal program terminations
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=================
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*/
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/*!
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\todo
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FIXME the prompt wether to do prefs dialog, may not even be possible
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if the crash happens before the game is loaded
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*/
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void Error(const char *error, ...)
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{
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va_list argptr;
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char text[4096];
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va_start(argptr, error);
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vsprintf(text, error, argptr);
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va_end(argptr);
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strcat(text, "\n");
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#if GDEF_OS_WINDOWS
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if ( GetLastError() != 0 ) {
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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0,
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GetLastError(),
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MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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0
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);
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strcat( text, "GetLastError: " );
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/*
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Gtk will only crunch 0<=char<=127
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this is a bit hackish, but I didn't find useful functions in win32 API for this
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http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
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*/
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TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
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do
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{
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scan = next;
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text[strlen( text ) + 1] = '\0';
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if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) {
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text[strlen( text )] = char(scan[0]);
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}
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else{
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text[strlen( text )] = '?';
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}
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next = CharNext( scan );
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} while ( next != scan );
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strcat( text, "\n" );
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LocalFree( lpMsgBuf );
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}
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#else
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if (errno != 0) {
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strcat(text, "errno: ");
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strcat(text, strerror(errno));
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strcat(text, "\n");
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}
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#endif
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#if 0
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// we need to have a current context to call glError()
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if ( g_glwindow_globals.d_glBase != 0 ) {
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// glGetError .. can record several errors, clears after calling
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//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
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// NOTE: forget that, most boards don't seem to follow the OpenGL standard
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GLenum iGLError = glGetError();
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if ( iGLError != GL_NO_ERROR ) {
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// use our own gluErrorString
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strcat( text, "gluErrorString: " );
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strcat( text, (char*)gluErrorString( iGLError ) );
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strcat( text, "\n" );
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}
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}
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#endif
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strcat(text, "An unrecoverable error has occured.\n");
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ERROR_MESSAGE(text);
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_exit(1);
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}
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