16 lines
859 B
Text
16 lines
859 B
Text
DESCRIPTION OF PROBLEM:
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=======================
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The info_null in the map for the decal is not 100% below the center of the
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decal itself, because to be totally below it would have to lie on half-units.
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So, the info_null lies almost directly below the center of the decal. In
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this particular case, all kinds of bad things happen to the decal. For one,
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during compiling we get warnings like this:
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Bad texture matrix! (B) (50.512253, -49.515625) != (50.484375, -49.515625)
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Bad texture matrix! (C) (48.723190, -49.522587) != (48.695312, -49.515625)
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Bad texture matrix! (B) (48.723186, -49.522587) != (48.695312, -49.515625)
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If you look at where the decal (it's just a blue translucent tile texture)
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meets the far wall, it's clearly not aligned correctly. The tile on the decal
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and the tile on the wall should align perfectly, and it's quite a bit off.
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