188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_RENDERER_H )
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#define INCLUDED_RENDERER_H
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#include "irender.h"
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#include "renderable.h"
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#include "iselection.h"
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#include "cullable.h"
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#include "scenelib.h"
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#include "math/frustum.h"
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#include <vector>
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inline Cullable *Instance_getCullable(scene::Instance &instance)
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{
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return InstanceTypeCast<Cullable>::cast(instance);
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}
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inline Renderable *Instance_getRenderable(scene::Instance &instance)
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{
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return InstanceTypeCast<Renderable>::cast(instance);
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}
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inline VolumeIntersectionValue
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Cullable_testVisible(scene::Instance &instance, const VolumeTest &volume, VolumeIntersectionValue parentVisible)
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{
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if (parentVisible == c_volumePartial) {
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Cullable *cullable = Instance_getCullable(instance);
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if (cullable != 0) {
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return cullable->intersectVolume(volume, instance.localToWorld());
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}
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}
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return parentVisible;
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}
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template<typename _Walker>
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class CullingWalker {
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const VolumeTest &m_volume;
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const _Walker &m_walker;
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public:
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CullingWalker(const VolumeTest &volume, const _Walker &walker)
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: m_volume(volume), m_walker(walker)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
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{
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VolumeIntersectionValue visible = Cullable_testVisible(instance, m_volume, parentVisible);
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if (visible != c_volumeOutside) {
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return m_walker.pre(path, instance);
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}
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
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{
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return m_walker.post(path, instance);
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}
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};
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template<typename Walker_>
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class ForEachVisible : public scene::Graph::Walker {
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const VolumeTest &m_volume;
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const Walker_ &m_walker;
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mutable std::vector<VolumeIntersectionValue> m_state;
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public:
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ForEachVisible(const VolumeTest &volume, const Walker_ &walker)
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: m_volume(volume), m_walker(walker)
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{
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m_state.push_back(c_volumePartial);
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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VolumeIntersectionValue visible = (path.top().get().visible()) ? m_state.back() : c_volumeOutside;
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if (visible == c_volumePartial) {
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visible = m_volume.TestAABB(instance.worldAABB());
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}
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m_state.push_back(visible);
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if (visible == c_volumeOutside) {
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return false;
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} else {
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return m_walker.pre(path, instance, m_state.back());
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}
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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if (m_state.back() != c_volumeOutside) {
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m_walker.post(path, instance, m_state.back());
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}
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m_state.pop_back();
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}
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};
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template<typename Functor>
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inline void Scene_forEachVisible(scene::Graph &graph, const VolumeTest &volume, const Functor &functor)
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{
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graph.traverse(ForEachVisible<CullingWalker<Functor> >(volume, CullingWalker<Functor>(volume, functor)));
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}
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class RenderHighlighted {
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Renderer &m_renderer;
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const VolumeTest &m_volume;
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public:
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RenderHighlighted(Renderer &renderer, const VolumeTest &volume)
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: m_renderer(renderer), m_volume(volume)
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{
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}
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void render(const Renderable &renderable) const
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{
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switch (m_renderer.getStyle()) {
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case Renderer::eFullMaterials:
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renderable.renderSolid(m_renderer, m_volume);
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break;
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case Renderer::eWireframeOnly:
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renderable.renderWireframe(m_renderer, m_volume);
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break;
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}
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}
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typedef ConstMemberCaller<RenderHighlighted, void(const Renderable &), &RenderHighlighted::render> RenderCaller;
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bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
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{
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m_renderer.PushState();
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if (Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside) {
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Renderable *renderable = Instance_getRenderable(instance);
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if (renderable) {
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renderable->viewChanged();
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}
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Selectable *selectable = Instance_getSelectable(instance);
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if (selectable != 0 && selectable->isSelected()) {
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if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
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m_renderer.Highlight(Renderer::eFace);
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} else if (renderable) {
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renderable->renderComponents(m_renderer, m_volume);
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}
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m_renderer.Highlight(Renderer::ePrimitive);
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}
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if (renderable) {
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render(*renderable);
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}
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}
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
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{
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m_renderer.PopState();
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}
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};
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inline void Scene_Render(Renderer &renderer, const VolumeTest &volume)
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{
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GlobalSceneGraph().traverse(ForEachVisible<RenderHighlighted>(volume, RenderHighlighted(renderer, volume)));
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GlobalShaderCache().forEachRenderable(RenderHighlighted::RenderCaller(RenderHighlighted(renderer, volume)));
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}
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#endif
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