221 lines
5.2 KiB
C++
221 lines
5.2 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// by Hydra - hydra@hydras-world.com
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#include "sprite.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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typedef unsigned char byte;
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#include "ifilesystem.h"
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#include "imagelib.h"
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/*
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============================================================================
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IDSP IMAGE (.spr files)
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Some code copied straight from the Q1 source, also used the HalfLife SDK as
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a reference.
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============================================================================
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*/
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typedef enum {ST_SYNC = 0, ST_RAND } synctype_t;
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typedef enum { SPR_SINGLE = 0, SPR_GROUP } spriteframetype_t;
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typedef struct dspriteheader_s {
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int ident;
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int version;
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} dspriteheader_t;
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// Quake1
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typedef struct {
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int type;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float beamlength;
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synctype_t synctype;
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} dspritev1_t;
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// Halflife
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typedef struct {
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int type;
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int texFormat;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float beamlength;
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synctype_t synctype;
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} dspritev2_t;
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typedef struct {
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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typedef struct {
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short type;
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} dspriteframetype_t;
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/*
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typedef struct {
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byte rgb[256][3];
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} dpalette_t;
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*/
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const int IDSPRITEHEADER = ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' );
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// little-endian "IDSP"
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/*
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=============
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LoadIDSP
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=============
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*/
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Image* LoadIDSPBuff( byte *buffer ){
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byte *buf_p;
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int columns, rows;
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byte *pixbuf;
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int row, column;
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byte *palette;
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unsigned char red, green, blue, alphabyte;
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dspriteheader_t *header;
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dspritev1_t *pinv1;
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dspritev2_t *pinv2;
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dspriteframetype_t *pframetype;
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int version;
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int numframes;
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dspriteframe_t *spriteframe;
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header = (dspriteheader_t *)buffer;
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if ( header->ident != IDSPRITEHEADER ) {
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globalErrorStream() << "WARNING: IDSP file has wrong header\n";
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return 0;
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}
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version = header->version;
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if ( version != 1 && version != 2 ) {
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globalErrorStream() << "WARNING: IDSP file has wrong version number "
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"(" << version << " should be 1 or 2)\n";
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return 0;
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}
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// initialise variables depending on the sprite version.
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switch ( version )
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{
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case 1:
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pinv1 = (dspritev1_t *)( header + 1 );
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numframes = pinv1->numframes;
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columns = pinv1->width;
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rows = pinv1->height;
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pframetype = (dspriteframetype_t *)( pinv1 + 1 );
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break;
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case 2:
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pinv2 = (dspritev2_t *)( header + 1 );
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numframes = pinv2->numframes;
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columns = pinv2->width;
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rows = pinv2->height;
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pframetype = (dspriteframetype_t *)( pinv2 + 1 );
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break;
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default:
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globalErrorStream() << "WARNING: IDSP file has unsupported version\n";
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return 0;
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}
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if ( numframes > 1 ) {
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globalErrorStream() << "WARNING: IDSP file has multiple frames, only the first frame will be used.\n";
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}
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// palette = buffer+mipdatasize+2;
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// buf_p = buffer+lpMip->offsets[0];
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RGBAImage* image = new RGBAImage( columns, rows );
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#ifdef DEBUG
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frametype = spriteframetype_t( pframetype->type );
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if ( frametype == SPR_SINGLE ) {
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globalOutputStream() << "Single Frame\n";
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}
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else if ( frametype == SPR_GROUP ) {
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globalOutputStream() << "Group of Frames\n";
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}
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else
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{
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globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf!
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}
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#endif
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palette = (byte *)( pframetype + 1 );
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spriteframe = (dspriteframe_t *)( palette + ( 256 * 3 ) + 4 ); // what are those 4 extra bytes ? what's missing ?
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buf_p = (byte *)( spriteframe + 1 );
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for ( row = 0; row < rows; row++ )
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{
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pixbuf = image->getRGBAPixels() + row * columns * 4;
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for ( column = 0; column < columns; column++ )
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{
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int palIndex;
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palIndex = *buf_p++;
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red = *( palette + ( palIndex * 3 ) );
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green = *( palette + ( palIndex * 3 ) + 1 );
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blue = *( palette + ( palIndex * 3 ) + 2 );
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// HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
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// So show them that way in the editor.
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if ( blue == 0xff && red == 0x00 && green == 0x00 ) {
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alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
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blue = 0x00; // don't set the resulting pixel to blue
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}
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else
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{
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alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
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}
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*pixbuf++ = red;
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*pixbuf++ = green;
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*pixbuf++ = blue;
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*pixbuf++ = alphabyte;
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}
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}
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return image;
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}
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Image* LoadIDSP( ArchiveFile& file ){
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ScopedArchiveBuffer buffer( file );
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return LoadIDSPBuff( buffer.buffer );
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}
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