102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "debugging/debugging.h"
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#include "iscenegraph.h"
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#include "irender.h"
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#include "iselection.h"
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#include "ientity.h"
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#include "iundo.h"
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#include "ieclass.h"
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#include "igl.h"
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#include "ireference.h"
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#include "ifilter.h"
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#include "preferencesystem.h"
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#include "qerplugin.h"
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#include "namespace.h"
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#include "modelskin.h"
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#include "typesystem.h"
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#include "entity.h"
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#include "skincache.h"
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#include "modulesystem/singletonmodule.h"
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class EntityDependencies :
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public GlobalRadiantModuleRef,
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public GlobalOpenGLModuleRef,
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public GlobalUndoModuleRef,
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public GlobalSceneGraphModuleRef,
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public GlobalShaderCacheModuleRef,
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public GlobalSelectionModuleRef,
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public GlobalReferenceModuleRef,
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public GlobalFilterModuleRef,
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public GlobalPreferenceSystemModuleRef,
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public GlobalNamespaceModuleRef,
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public GlobalModelSkinCacheModuleRef {
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};
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class EntityQ3API : public TypeSystemRef {
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EntityCreator *m_entityq3;
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public:
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typedef EntityCreator Type;
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STRING_CONSTANT(Name, "quake3");
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EntityQ3API()
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{
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Entity_Construct();
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m_entityq3 = &GetEntityCreator();
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GlobalReferenceCache().setEntityCreator(*m_entityq3);
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}
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~EntityQ3API()
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{
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Entity_Destroy();
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}
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EntityCreator *getTable()
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{
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return m_entityq3;
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}
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};
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typedef SingletonModule<EntityQ3API, EntityDependencies> EntityQ3Module;
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EntityQ3Module g_EntityQ3Module;
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extern "C" void
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#ifdef _WIN32
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__declspec(dllexport)
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#else
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__attribute__((visibility("default")))
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#endif
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Radiant_RegisterModules(ModuleServer &server)
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{
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initialiseModule(server);
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g_EntityQ3Module.selfRegister();
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Doom3ModelSkinCacheModule_selfRegister(server);
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}
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