126 lines
3 KiB
C++
126 lines
3 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_MODEL_H )
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#define INCLUDED_MODEL_H
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#include "entitylib.h"
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#include "traverselib.h"
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#include "generic/callback.h"
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#include "stream/stringstream.h"
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#include "os/path.h"
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#include "moduleobserver.h"
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class EModel : public ModuleObserver {
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ResourceReference m_resource;
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scene::Traversable &m_traverse;
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scene::Node *m_node;
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Callback<void()> m_modelChanged;
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public:
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EModel(scene::Traversable &traversable, const Callback<void()> &modelChanged)
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: m_resource(""), m_traverse(traversable), m_node(0), m_modelChanged(modelChanged)
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{
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m_resource.attach(*this);
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}
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~EModel()
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{
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m_resource.detach(*this);
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}
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void realise()
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{
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m_resource.get()->load();
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m_node = m_resource.get()->getNode();
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if (m_node != 0) {
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m_traverse.insert(*m_node);
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}
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}
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void unrealise()
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{
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if (m_node != 0) {
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m_traverse.erase(*m_node);
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}
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}
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void modelChanged(const char *value)
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{
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StringOutputStream cleaned(string_length(value));
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cleaned << PathCleaned(value);
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m_resource.detach(*this);
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m_resource.setName(cleaned.c_str());
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m_resource.attach(*this);
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m_modelChanged();
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}
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typedef MemberCaller<EModel, void(const char *), &EModel::modelChanged> ModelChangedCaller;
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const char *getName() const
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{
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return m_resource.getName();
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}
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scene::Node *getNode() const
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{
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return m_node;
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}
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};
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class SingletonModel {
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TraversableNode m_traverse;
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EModel m_model;
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public:
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SingletonModel()
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: m_model(m_traverse, Callback<void()>())
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{
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}
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void attach(scene::Traversable::Observer *observer)
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{
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m_traverse.attach(observer);
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}
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void detach(scene::Traversable::Observer *observer)
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{
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m_traverse.detach(observer);
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}
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scene::Traversable &getTraversable()
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{
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return m_traverse;
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}
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void modelChanged(const char *value)
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{
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m_model.modelChanged(value);
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}
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typedef MemberCaller<SingletonModel, void(const char *), &SingletonModel::modelChanged> ModelChangedCaller;
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scene::Node *getNode() const
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{
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return m_model.getNode();
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}
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};
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#endif
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