vmap/radiant/mainframe.cpp

3691 lines
113 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Main Window for Q3Radiant
//
// Leonardo Zide (leo@lokigames.com)
//
#include "mainframe.h"
#include "globaldefs.h"
#include <gtk/gtk.h>
#include "ifilesystem.h"
#include "iundo.h"
#include "editable.h"
#include "ientity.h"
#include "ishaders.h"
#include "igl.h"
#include "moduleobserver.h"
#include <ctime>
#include <gdk/gdkkeysyms.h>
#include "cmdlib.h"
#include "stream/stringstream.h"
#include "signal/isignal.h"
#include "os/path.h"
#include "os/file.h"
#include "eclasslib.h"
#include "moduleobservers.h"
#include "gtkutil/clipboard.h"
#include "gtkutil/frame.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/image.h"
#include "gtkutil/menu.h"
#include "gtkutil/paned.h"
#include "autosave.h"
#include "build.h"
#include "brushmanip.h"
#include "brushmodule.h"
#include "camwindow.h"
#include "csg.h"
#include "commands.h"
#include "entity.h"
#include "entityinspector.h"
#include "entitylist.h"
#include "filters.h"
#include "findtexturedialog.h"
#include "grid.h"
#include "groupdialog.h"
#include "gtkdlgs.h"
#include "gtkmisc.h"
#include "help.h"
#include "map.h"
#include "mru.h"
#include "multimon.h"
#include "patchdialog.h"
#include "patchmanip.h"
#include "plugin.h"
#include "pluginmanager.h"
#include "pluginmenu.h"
#include "plugintoolbar.h"
#include "preferences.h"
#include "qe3.h"
#include "qgl.h"
#include "select.h"
#include "server.h"
#include "surfacedialog.h"
#include "textures.h"
#include "texwindow.h"
#include "url.h"
#include "xywindow.h"
#include "windowobservers.h"
#include "renderstate.h"
#include "feedback.h"
#include "referencecache.h"
#include "texwindow.h"
struct layout_globals_t {
WindowPosition m_position;
int nXYHeight;
int nXYWidth;
int nCamWidth;
int nCamHeight;
int nState;
layout_globals_t() :
m_position(-1, -1, 640, 480),
nXYHeight(300),
nXYWidth(300),
nCamWidth(200),
nCamHeight(200)
{
}
};
layout_globals_t g_layout_globals;
glwindow_globals_t g_glwindow_globals;
// VFS
bool g_vfsInitialized = false;
void VFS_Init()
{
if (g_vfsInitialized) { return; }
QE_InitVFS();
GlobalFileSystem().initialise();
g_vfsInitialized = true;
}
void VFS_Shutdown()
{
if (!g_vfsInitialized) { return; }
GlobalFileSystem().shutdown();
g_vfsInitialized = false;
}
void VFS_Refresh()
{
if (!g_vfsInitialized) { return; }
GlobalFileSystem().clear();
QE_InitVFS();
GlobalFileSystem().refresh();
g_vfsInitialized = true;
// also refresh models
RefreshReferences();
// also refresh texture browser
TextureBrowser_RefreshShaders();
}
void VFS_Restart()
{
VFS_Shutdown();
VFS_Init();
}
class VFSModuleObserver : public ModuleObserver {
public:
void realise()
{
VFS_Init();
}
void unrealise()
{
VFS_Shutdown();
}
};
VFSModuleObserver g_VFSModuleObserver;
void VFS_Construct()
{
Radiant_attachHomePathsObserver(g_VFSModuleObserver);
}
void VFS_Destroy()
{
Radiant_detachHomePathsObserver(g_VFSModuleObserver);
}
// Home Paths
#if GDEF_OS_WINDOWS
#include <shlobj.h>
#include <objbase.h>
const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
#define qREFKNOWNFOLDERID GUID
#define qKF_FLAG_CREATE 0x8000
#define qKF_FLAG_NO_ALIAS 0x1000
typedef HRESULT ( WINAPI qSHGetKnownFolderPath_t )( qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath );
static qSHGetKnownFolderPath_t *qSHGetKnownFolderPath;
#endif
void HomePaths_Realise()
{
do {
const char *prefix = g_pGameDescription->getKeyValue("prefix");
if (!string_empty(prefix)) {
StringOutputStream path(256);
#if GDEF_OS_MACOS
path.clear();
path << DirectoryCleaned( g_get_home_dir() ) << "Library/Application Support" << ( prefix + 1 ) << "/";
if ( file_is_directory( path.c_str() ) ) {
g_qeglobals.m_userEnginePath = path.c_str();
break;
}
path.clear();
path << DirectoryCleaned( g_get_home_dir() ) << prefix << "/";
#endif
#if GDEF_OS_WINDOWS
TCHAR mydocsdir[MAX_PATH + 1];
wchar_t *mydocsdirw;
HMODULE shfolder = LoadLibrary( "shfolder.dll" );
if ( shfolder ) {
qSHGetKnownFolderPath = (qSHGetKnownFolderPath_t *) GetProcAddress( shfolder, "SHGetKnownFolderPath" );
}
else{
qSHGetKnownFolderPath = NULL;
}
CoInitializeEx( NULL, COINIT_APARTMENTTHREADED );
if ( qSHGetKnownFolderPath && qSHGetKnownFolderPath( qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &mydocsdirw ) == S_OK ) {
memset( mydocsdir, 0, sizeof( mydocsdir ) );
wcstombs( mydocsdir, mydocsdirw, sizeof( mydocsdir ) - 1 );
CoTaskMemFree( mydocsdirw );
path.clear();
path << DirectoryCleaned( mydocsdir ) << ( prefix + 1 ) << "/";
if ( file_is_directory( path.c_str() ) ) {
g_qeglobals.m_userEnginePath = path.c_str();
CoUninitialize();
FreeLibrary( shfolder );
break;
}
}
CoUninitialize();
if ( shfolder ) {
FreeLibrary( shfolder );
}
if ( SHGetFolderPath( NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir ) ) {
path.clear();
path << DirectoryCleaned( mydocsdir ) << "My Games/" << ( prefix + 1 ) << "/";
// win32: only add it if it already exists
if ( file_is_directory( path.c_str() ) ) {
g_qeglobals.m_userEnginePath = path.c_str();
break;
}
}
#endif
#if GDEF_OS_POSIX
path.clear();
path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
g_qeglobals.m_userEnginePath = path.c_str();
break;
#endif
}
g_qeglobals.m_userEnginePath = EnginePath_get();
} while (0);
Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
{
StringOutputStream path(256);
path << g_qeglobals.m_userEnginePath.c_str() << gamename_get() << '/';
g_qeglobals.m_userGamePath = path.c_str();
}
ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()), "HomePaths_Realise: user-game-path is empty");
Q_mkdir(g_qeglobals.m_userGamePath.c_str());
}
ModuleObservers g_homePathObservers;
void Radiant_attachHomePathsObserver(ModuleObserver &observer)
{
g_homePathObservers.attach(observer);
}
void Radiant_detachHomePathsObserver(ModuleObserver &observer)
{
g_homePathObservers.detach(observer);
}
class HomePathsModuleObserver : public ModuleObserver {
std::size_t m_unrealised;
public:
HomePathsModuleObserver() : m_unrealised(1)
{
}
void realise()
{
if (--m_unrealised == 0) {
HomePaths_Realise();
g_homePathObservers.realise();
}
}
void unrealise()
{
if (++m_unrealised == 1) {
g_homePathObservers.unrealise();
}
}
};
HomePathsModuleObserver g_HomePathsModuleObserver;
void HomePaths_Construct()
{
Radiant_attachEnginePathObserver(g_HomePathsModuleObserver);
}
void HomePaths_Destroy()
{
Radiant_detachEnginePathObserver(g_HomePathsModuleObserver);
}
// Engine Path
CopiedString g_strEnginePath;
ModuleObservers g_enginePathObservers;
std::size_t g_enginepath_unrealised = 1;
void Radiant_attachEnginePathObserver(ModuleObserver &observer)
{
g_enginePathObservers.attach(observer);
}
void Radiant_detachEnginePathObserver(ModuleObserver &observer)
{
g_enginePathObservers.detach(observer);
}
void EnginePath_Realise()
{
if (--g_enginepath_unrealised == 0) {
g_enginePathObservers.realise();
}
}
const char *EnginePath_get()
{
ASSERT_MESSAGE(g_enginepath_unrealised == 0, "EnginePath_get: engine path not realised");
return g_strEnginePath.c_str();
}
void EnginePath_Unrealise()
{
if (++g_enginepath_unrealised == 1) {
g_enginePathObservers.unrealise();
}
}
void setEnginePath(const char *path)
{
StringOutputStream buffer(256);
buffer << DirectoryCleaned(path);
if (!path_equal(buffer.c_str(), g_strEnginePath.c_str())) {
#if 0
while ( !ConfirmModified( "Paths Changed" ) )
{
if ( Map_Unnamed( g_map ) ) {
Map_SaveAs();
}
else
{
Map_Save();
}
}
Map_RegionOff();
#endif
ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Engine Path");
EnginePath_Unrealise();
g_strEnginePath = buffer.c_str();
EnginePath_Realise();
}
}
// Pak Path
CopiedString g_strPakPath[g_pakPathCount] = {"", "", "", "", ""};
ModuleObservers g_pakPathObservers[g_pakPathCount];
std::size_t g_pakpath_unrealised[g_pakPathCount] = {1, 1, 1, 1, 1};
void Radiant_attachPakPathObserver(int num, ModuleObserver &observer)
{
g_pakPathObservers[num].attach(observer);
}
void Radiant_detachPakPathObserver(int num, ModuleObserver &observer)
{
g_pakPathObservers[num].detach(observer);
}
void PakPath_Realise(int num)
{
if (--g_pakpath_unrealised[num] == 0) {
g_pakPathObservers[num].realise();
}
}
const char *PakPath_get(int num)
{
std::string message = "PakPath_get: pak path " + std::to_string(num) + " not realised";
ASSERT_MESSAGE(g_pakpath_unrealised[num] == 0, message.c_str());
return g_strPakPath[num].c_str();
}
void PakPath_Unrealise(int num)
{
if (++g_pakpath_unrealised[num] == 1) {
g_pakPathObservers[num].unrealise();
}
}
void setPakPath(int num, const char *path)
{
if (!g_strcmp0(path, "")) {
g_strPakPath[num] = "";
return;
}
StringOutputStream buffer(256);
buffer << DirectoryCleaned(path);
if (!path_equal(buffer.c_str(), g_strPakPath[num].c_str())) {
std::string message = "Changing Pak Path " + std::to_string(num);
ScopeDisableScreenUpdates disableScreenUpdates("Processing...", message.c_str());
PakPath_Unrealise(num);
g_strPakPath[num] = buffer.c_str();
PakPath_Realise(num);
}
}
// App Path
CopiedString g_strAppPath; ///< holds the full path of the executable
const char *AppPath_get()
{
return g_strAppPath.c_str();
}
/// the path to the local rc-dir
const char *LocalRcPath_get(void)
{
static CopiedString rc_path;
if (rc_path.empty()) {
StringOutputStream stream(256);
stream << GlobalRadiant().getSettingsPath() << g_pGameDescription->mGameFile.c_str() << "/";
rc_path = stream.c_str();
}
return rc_path.c_str();
}
/// directory for temp files
/// NOTE: on *nix this is were we check for .pid
CopiedString g_strSettingsPath;
const char *SettingsPath_get()
{
return g_strSettingsPath.c_str();
}
/*!
points to the game tools directory, for instance
C:/Program Files/Quake III Arena/GtkRadiant
(or other games)
this is one of the main variables that are configured by the game selection on startup
[GameToolsPath]/plugins
[GameToolsPath]/modules
and also q3map, bspc
*/
CopiedString g_strGameToolsPath; ///< this is set by g_GamesDialog
const char *GameToolsPath_get()
{
return g_strGameToolsPath.c_str();
}
struct EnginePath {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setEnginePath(value);
}
};
struct PakPath0 {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setPakPath(0, value);
}
};
struct PakPath1 {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setPakPath(1, value);
}
};
struct PakPath2 {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setPakPath(2, value);
}
};
struct PakPath3 {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setPakPath(3, value);
}
};
struct PakPath4 {
static void Export(const CopiedString &self, const Callback<void(const char *)> &returnz)
{
returnz(self.c_str());
}
static void Import(CopiedString &self, const char *value)
{
setPakPath(4, value);
}
};
bool g_disableEnginePath = false;
bool g_disableHomePath = false;
void Paths_constructPreferences(PreferencesPage &page)
{
page.appendPathEntry("Engine Path", true, make_property<EnginePath>(g_strEnginePath));
page.appendCheckBox(
"", "Do not use Engine Path",
g_disableEnginePath
);
page.appendCheckBox(
"", "Do not use Home Path",
g_disableHomePath
);
for (int i = 0; i < g_pakPathCount; i++) {
std::string label = "Pak Path " + std::to_string(i);
switch (i) {
case 0:
page.appendPathEntry(label.c_str(), true, make_property<PakPath0>(g_strPakPath[i]));
break;
case 1:
page.appendPathEntry(label.c_str(), true, make_property<PakPath1>(g_strPakPath[i]));
break;
case 2:
page.appendPathEntry(label.c_str(), true, make_property<PakPath2>(g_strPakPath[i]));
break;
case 3:
page.appendPathEntry(label.c_str(), true, make_property<PakPath3>(g_strPakPath[i]));
break;
case 4:
page.appendPathEntry(label.c_str(), true, make_property<PakPath4>(g_strPakPath[i]));
break;
}
}
}
void Paths_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Paths", "Path Settings"));
Paths_constructPreferences(page);
}
void Paths_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(Paths_constructPage));
}
class PathsDialog : public Dialog {
public:
ui::Window BuildDialog()
{
auto frame = create_dialog_frame("Path settings", ui::Shadow::ETCHED_IN);
auto vbox2 = create_dialog_vbox(0, 4);
frame.add(vbox2);
{
PreferencesPage preferencesPage(*this, vbox2);
Paths_constructPreferences(preferencesPage);
}
return ui::Window(create_simple_modal_dialog_window("Engine Path Not Found", m_modal, frame));
}
};
PathsDialog g_PathsDialog;
void EnginePath_verify()
{
if (!file_exists(g_strEnginePath.c_str())) {
g_PathsDialog.Create();
g_PathsDialog.DoModal();
g_PathsDialog.Destroy();
}
}
namespace {
CopiedString g_gamename;
CopiedString g_gamemode;
ModuleObservers g_gameNameObservers;
ModuleObservers g_gameModeObservers;
}
void Radiant_attachGameNameObserver(ModuleObserver &observer)
{
g_gameNameObservers.attach(observer);
}
void Radiant_detachGameNameObserver(ModuleObserver &observer)
{
g_gameNameObservers.detach(observer);
}
const char *basegame_get()
{
return g_pGameDescription->getRequiredKeyValue("basegame");
}
const char *gamename_get()
{
const char *gamename = g_gamename.c_str();
if (string_empty(gamename)) {
return basegame_get();
}
return gamename;
}
void gamename_set(const char *gamename)
{
if (!string_equal(gamename, g_gamename.c_str())) {
g_gameNameObservers.unrealise();
g_gamename = gamename;
g_gameNameObservers.realise();
}
}
void Radiant_attachGameModeObserver(ModuleObserver &observer)
{
g_gameModeObservers.attach(observer);
}
void Radiant_detachGameModeObserver(ModuleObserver &observer)
{
g_gameModeObservers.detach(observer);
}
const char *gamemode_get()
{
return g_gamemode.c_str();
}
void gamemode_set(const char *gamemode)
{
if (!string_equal(gamemode, g_gamemode.c_str())) {
g_gameModeObservers.unrealise();
g_gamemode = gamemode;
g_gameModeObservers.realise();
}
}
#include "os/dir.h"
const char *const c_library_extension =
#if defined( CMAKE_SHARED_MODULE_SUFFIX )
CMAKE_SHARED_MODULE_SUFFIX
#elif GDEF_OS_WINDOWS
"dll"
#elif GDEF_OS_MACOS
"dylib"
#elif GDEF_OS_LINUX || GDEF_OS_BSD
"so"
#endif
;
void Radiant_loadModules(const char *path)
{
Directory_forEach(path, matchFileExtension(c_library_extension, [&](const char *name) {
char fullname[1024];
ASSERT_MESSAGE(strlen(path) + strlen(name) < 1024, "");
strcpy(fullname, path);
strcat(fullname, name);
globalOutputStream() << "Found '" << fullname << "'\n";
GlobalModuleServer_loadModule(fullname);
}));
}
void Radiant_loadModulesFromRoot(const char *directory)
{
{
StringOutputStream path(256);
path << directory << g_pluginsDir;
Radiant_loadModules(path.c_str());
}
if (!string_equal(g_pluginsDir, g_modulesDir)) {
StringOutputStream path(256);
path << directory << g_modulesDir;
Radiant_loadModules(path.c_str());
}
}
//! Make COLOR_BRUSHES override worldspawn eclass colour.
void SetWorldspawnColour(const Vector3 &colour)
{
EntityClass *worldspawn = GlobalEntityClassManager().findOrInsert("worldspawn", true);
eclass_release_state(worldspawn);
worldspawn->color = colour;
eclass_capture_state(worldspawn);
}
class WorldspawnColourEntityClassObserver : public ModuleObserver {
std::size_t m_unrealised;
public:
WorldspawnColourEntityClassObserver() : m_unrealised(1)
{
}
void realise()
{
if (--m_unrealised == 0) {
SetWorldspawnColour(g_xywindow_globals.color_brushes);
}
}
void unrealise()
{
if (++m_unrealised == 1) {
}
}
};
WorldspawnColourEntityClassObserver g_WorldspawnColourEntityClassObserver;
ModuleObservers g_gameToolsPathObservers;
void Radiant_attachGameToolsPathObserver(ModuleObserver &observer)
{
g_gameToolsPathObservers.attach(observer);
}
void Radiant_detachGameToolsPathObserver(ModuleObserver &observer)
{
g_gameToolsPathObservers.detach(observer);
}
void Radiant_Initialise()
{
GlobalModuleServer_Initialise();
Radiant_loadModulesFromRoot(AppPath_get());
Preferences_Load();
bool success = Radiant_Construct(GlobalModuleServer_get());
ASSERT_MESSAGE(success, "module system failed to initialise - see radiant.log for error messages");
g_gameToolsPathObservers.realise();
g_gameModeObservers.realise();
g_gameNameObservers.realise();
}
void Radiant_Shutdown()
{
g_gameNameObservers.unrealise();
g_gameModeObservers.unrealise();
g_gameToolsPathObservers.unrealise();
if (!g_preferences_globals.disable_ini) {
globalOutputStream() << "Start writing prefs\n";
Preferences_Save();
globalOutputStream() << "Done prefs\n";
}
Radiant_Destroy();
GlobalModuleServer_Shutdown();
}
void Exit()
{
if (ConfirmModified("Exit WorldSpawn")) {
gtk_main_quit();
}
}
void Undo()
{
GlobalUndoSystem().undo();
SceneChangeNotify();
}
void Redo()
{
GlobalUndoSystem().redo();
SceneChangeNotify();
}
void deleteSelection()
{
UndoableCommand undo("deleteSelected");
Select_Delete();
}
void Map_ExportSelected(TextOutputStream &ostream)
{
Map_ExportSelected(ostream, Map_getFormat(g_map));
}
void Map_ImportSelected(TextInputStream &istream)
{
Map_ImportSelected(istream, Map_getFormat(g_map));
}
void Selection_Copy()
{
clipboard_copy(Map_ExportSelected);
}
void Selection_Paste()
{
clipboard_paste(Map_ImportSelected);
}
void Copy()
{
if (SelectedFaces_empty()) {
Selection_Copy();
} else {
SelectedFaces_copyTexture();
}
}
enum ENudgeDirection {
eNudgeUp = 1,
eNudgeDown = 3,
eNudgeLeft = 0,
eNudgeRight = 2,
};
void NudgeSelection(ENudgeDirection direction, float fAmount, VIEWTYPE viewtype);
void Paste()
{
if (SelectedFaces_empty()) {
UndoableCommand undo("paste");
GlobalSelectionSystem().setSelectedAll(false);
Selection_Paste();
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
} else {
SelectedFaces_pasteTexture();
}
}
void PasteToCamera()
{
CamWnd &camwnd = *g_pParentWnd->GetCamWnd();
GlobalSelectionSystem().setSelectedAll(false);
UndoableCommand undo("pasteToCamera");
Selection_Paste();
// Work out the delta
Vector3 mid;
Select_GetMid(mid);
Vector3 delta = vector3_subtracted(vector3_snapped(Camera_getOrigin(camwnd), GetSnapGridSize()), mid);
// Move to camera
GlobalSelectionSystem().translateSelected(delta);
}
void ColorScheme_WorldSpawn()
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.15f, 0.15f, 0.15f));
g_camwindow_globals.color_cameraback = Vector3(0.15f, 0.15f, 0.15f);
g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
CamWnd_Update(*g_pParentWnd->GetCamWnd());
g_xywindow_globals.color_gridback = Vector3(0.0f, 0.0f, 0.0f);
g_xywindow_globals.color_gridminor = Vector3(0.2f, 0.2f, 0.2f);
g_xywindow_globals.color_gridmajor = Vector3(0.45f, 0.45f, 0.45f);
g_xywindow_globals.color_gridblock = Vector3(0.39f, 0.18f, 0.0f);
g_xywindow_globals.color_gridtext = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_brushes = Vector3(0.55f, 0.55f, 0.55f);
SetWorldspawnColour(g_xywindow_globals.color_brushes);
g_xywindow_globals.color_viewname = Vector3(0.7f, 0.7f, 0.0f);
XY_UpdateAllWindows();
}
void ColorScheme_Original()
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
CamWnd_Update(*g_pParentWnd->GetCamWnd());
g_xywindow_globals.color_gridback = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_gridminor = Vector3(0.75f, 0.75f, 0.75f);
g_xywindow_globals.color_gridmajor = Vector3(0.5f, 0.5f, 0.5f);
g_xywindow_globals.color_gridminor_alt = Vector3(0.5f, 0.0f, 0.0f);
g_xywindow_globals.color_gridmajor_alt = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
SetWorldspawnColour(g_xywindow_globals.color_brushes);
g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
XY_UpdateAllWindows();
}
void ColorScheme_QER()
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
CamWnd_Update(*g_pParentWnd->GetCamWnd());
g_xywindow_globals.color_gridback = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_gridminor = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_gridmajor = Vector3(0.5f, 0.5f, 0.5f);
g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
SetWorldspawnColour(g_xywindow_globals.color_brushes);
g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
XY_UpdateAllWindows();
}
void ColorScheme_Black()
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
CamWnd_Update(*g_pParentWnd->GetCamWnd());
g_xywindow_globals.color_gridback = Vector3(0.0f, 0.0f, 0.0f);
g_xywindow_globals.color_gridminor = Vector3(0.2f, 0.2f, 0.2f);
g_xywindow_globals.color_gridmajor = Vector3(0.3f, 0.5f, 0.5f);
g_xywindow_globals.color_gridblock = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_gridtext = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_brushes = Vector3(1.0f, 1.0f, 1.0f);
SetWorldspawnColour(g_xywindow_globals.color_brushes);
g_xywindow_globals.color_viewname = Vector3(0.7f, 0.7f, 0.0f);
XY_UpdateAllWindows();
}
/* ydnar: to emulate maya/max/lightwave color schemes */
void ColorScheme_Ydnar()
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), Vector3(0.25f, 0.25f, 0.25f));
g_camwindow_globals.color_cameraback = Vector3(0.25f, 0.25f, 0.25f);
g_camwindow_globals.color_selbrushes3d = Vector3(1.0f, 0.0f, 0.0f);
CamWnd_Update(*g_pParentWnd->GetCamWnd());
g_xywindow_globals.color_gridback = Vector3(0.77f, 0.77f, 0.77f);
g_xywindow_globals.color_gridminor = Vector3(0.83f, 0.83f, 0.83f);
g_xywindow_globals.color_gridmajor = Vector3(0.89f, 0.89f, 0.89f);
g_xywindow_globals.color_gridblock = Vector3(1.0f, 1.0f, 1.0f);
g_xywindow_globals.color_gridtext = Vector3(0.0f, 0.0f, 0.0f);
g_xywindow_globals.color_selbrushes = Vector3(1.0f, 0.0f, 0.0f);
g_xywindow_globals.color_clipper = Vector3(0.0f, 0.0f, 1.0f);
g_xywindow_globals.color_brushes = Vector3(0.0f, 0.0f, 0.0f);
SetWorldspawnColour(g_xywindow_globals.color_brushes);
g_xywindow_globals.color_viewname = Vector3(0.5f, 0.0f, 0.75f);
XY_UpdateAllWindows();
}
typedef Callback<void(Vector3 &)> GetColourCallback;
typedef Callback<void(const Vector3 &)> SetColourCallback;
class ChooseColour {
GetColourCallback m_get;
SetColourCallback m_set;
public:
ChooseColour(const GetColourCallback &get, const SetColourCallback &set)
: m_get(get), m_set(set)
{
}
void operator()()
{
Vector3 colour;
m_get(colour);
color_dialog(MainFrame_getWindow(), colour);
m_set(colour);
}
};
void Colour_get(const Vector3 &colour, Vector3 &other)
{
other = colour;
}
typedef ConstReferenceCaller<Vector3, void(Vector3 &), Colour_get> ColourGetCaller;
void Colour_set(Vector3 &colour, const Vector3 &other)
{
colour = other;
SceneChangeNotify();
}
typedef ReferenceCaller<Vector3, void(const Vector3 &), Colour_set> ColourSetCaller;
void BrushColour_set(const Vector3 &other)
{
g_xywindow_globals.color_brushes = other;
SetWorldspawnColour(g_xywindow_globals.color_brushes);
SceneChangeNotify();
}
typedef FreeCaller<void(const Vector3 &), BrushColour_set> BrushColourSetCaller;
void ClipperColour_set(const Vector3 &other)
{
g_xywindow_globals.color_clipper = other;
Brush_clipperColourChanged();
SceneChangeNotify();
}
typedef FreeCaller<void(const Vector3 &), ClipperColour_set> ClipperColourSetCaller;
void TextureBrowserColour_get(Vector3 &other)
{
other = TextureBrowser_getBackgroundColour(GlobalTextureBrowser());
}
typedef FreeCaller<void(Vector3 &), TextureBrowserColour_get> TextureBrowserColourGetCaller;
void TextureBrowserColour_set(const Vector3 &other)
{
TextureBrowser_setBackgroundColour(GlobalTextureBrowser(), other);
}
typedef FreeCaller<void(const Vector3 &), TextureBrowserColour_set> TextureBrowserColourSetCaller;
class ColoursMenu {
public:
ChooseColour m_textureback;
ChooseColour m_xyback;
ChooseColour m_gridmajor;
ChooseColour m_gridminor;
ChooseColour m_gridmajor_alt;
ChooseColour m_gridminor_alt;
ChooseColour m_gridtext;
ChooseColour m_gridblock;
ChooseColour m_cameraback;
ChooseColour m_brush;
ChooseColour m_selectedbrush;
ChooseColour m_selectedbrush3d;
ChooseColour m_clipper;
ChooseColour m_viewname;
ColoursMenu() :
m_textureback(TextureBrowserColourGetCaller(), TextureBrowserColourSetCaller()),
m_xyback(ColourGetCaller(g_xywindow_globals.color_gridback),
ColourSetCaller(g_xywindow_globals.color_gridback)),
m_gridmajor(ColourGetCaller(g_xywindow_globals.color_gridmajor),
ColourSetCaller(g_xywindow_globals.color_gridmajor)),
m_gridminor(ColourGetCaller(g_xywindow_globals.color_gridminor),
ColourSetCaller(g_xywindow_globals.color_gridminor)),
m_gridmajor_alt(ColourGetCaller(g_xywindow_globals.color_gridmajor_alt),
ColourSetCaller(g_xywindow_globals.color_gridmajor_alt)),
m_gridminor_alt(ColourGetCaller(g_xywindow_globals.color_gridminor_alt),
ColourSetCaller(g_xywindow_globals.color_gridminor_alt)),
m_gridtext(ColourGetCaller(g_xywindow_globals.color_gridtext),
ColourSetCaller(g_xywindow_globals.color_gridtext)),
m_gridblock(ColourGetCaller(g_xywindow_globals.color_gridblock),
ColourSetCaller(g_xywindow_globals.color_gridblock)),
m_cameraback(ColourGetCaller(g_camwindow_globals.color_cameraback),
ColourSetCaller(g_camwindow_globals.color_cameraback)),
m_brush(ColourGetCaller(g_xywindow_globals.color_brushes), BrushColourSetCaller()),
m_selectedbrush(ColourGetCaller(g_xywindow_globals.color_selbrushes),
ColourSetCaller(g_xywindow_globals.color_selbrushes)),
m_selectedbrush3d(ColourGetCaller(g_camwindow_globals.color_selbrushes3d),
ColourSetCaller(g_camwindow_globals.color_selbrushes3d)),
m_clipper(ColourGetCaller(g_xywindow_globals.color_clipper), ClipperColourSetCaller()),
m_viewname(ColourGetCaller(g_xywindow_globals.color_viewname),
ColourSetCaller(g_xywindow_globals.color_viewname))
{
}
};
ColoursMenu g_ColoursMenu;
ui::MenuItem create_colours_menu()
{
auto colours_menu_item = new_sub_menu_item_with_mnemonic("Colors");
auto menu_in_menu = ui::Menu::from(gtk_menu_item_get_submenu(colours_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
auto menu_3 = create_sub_menu_with_mnemonic(menu_in_menu, "Themes");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_3);
}*/
create_menu_item_with_mnemonic(menu_3, "Default", "ColorSchemeWS");
create_menu_item_with_mnemonic(menu_3, "QE4 Original", "ColorSchemeOriginal");
create_menu_item_with_mnemonic(menu_3, "Q3Radiant Original", "ColorSchemeQER");
create_menu_item_with_mnemonic(menu_3, "Black and Green", "ColorSchemeBlackAndGreen");
create_menu_item_with_mnemonic(menu_3, "Maya/Max/Lightwave Emulation", "ColorSchemeYdnar");
menu_separator(menu_in_menu);
create_menu_item_with_mnemonic(menu_in_menu, "_Texture Background...", "ChooseTextureBackgroundColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Background...", "ChooseGridBackgroundColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Major...", "ChooseGridMajorColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Minor...", "ChooseGridMinorColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Major Small...", "ChooseSmallGridMajorColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Minor Small...", "ChooseSmallGridMinorColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Text...", "ChooseGridTextColor");
create_menu_item_with_mnemonic(menu_in_menu, "Grid Block...", "ChooseGridBlockColor");
create_menu_item_with_mnemonic(menu_in_menu, "Default Brush...", "ChooseBrushColor");
create_menu_item_with_mnemonic(menu_in_menu, "Camera Background...", "ChooseCameraBackgroundColor");
create_menu_item_with_mnemonic(menu_in_menu, "Selected Brush...", "ChooseSelectedBrushColor");
create_menu_item_with_mnemonic(menu_in_menu, "Selected Brush (Camera)...", "ChooseCameraSelectedBrushColor");
create_menu_item_with_mnemonic(menu_in_menu, "Clipper...", "ChooseClipperColor");
create_menu_item_with_mnemonic(menu_in_menu, "Active View name...", "ChooseOrthoViewNameColor");
return colours_menu_item;
}
void Restart()
{
PluginsMenu_clear();
PluginToolbar_clear();
Radiant_Shutdown();
Radiant_Initialise();
PluginsMenu_populate();
PluginToolbar_populate();
}
void thunk_OnSleep()
{
g_pParentWnd->OnSleep();
}
void OpenHelpURL()
{
OpenURL("https://www.vera-visions.com/developer/");
}
void OpenBugReportURL()
{
OpenURL("https://www.vera-visions.com/developer/");
}
ui::Widget g_page_entity{ui::null};
void EntityInspector_ToggleShow()
{
GroupDialog_showPage(g_page_entity);
}
void SetClipMode(bool enable);
void ModeChangeNotify();
typedef void ( *ToolMode )();
ToolMode g_currentToolMode = 0;
bool g_currentToolModeSupportsComponentEditing = false;
ToolMode g_defaultToolMode = 0;
void SelectionSystem_DefaultMode()
{
GlobalSelectionSystem().SetMode(SelectionSystem::ePrimitive);
GlobalSelectionSystem().SetComponentMode(SelectionSystem::eDefault);
ModeChangeNotify();
}
bool EdgeMode()
{
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eEdge;
}
bool VertexMode()
{
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex;
}
bool FaceMode()
{
return GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace;
}
template<bool( *BoolFunction )()>
class BoolFunctionExport {
public:
static void apply(const Callback<void(bool)> &importCallback)
{
importCallback(BoolFunction());
}
};
typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
EdgeModeApplyCaller g_edgeMode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_edgeMode_button_callback(g_edgeMode_button_caller);
ToggleItem g_edgeMode_button(g_edgeMode_button_callback);
typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
VertexModeApplyCaller g_vertexMode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_vertexMode_button_callback(g_vertexMode_button_caller);
ToggleItem g_vertexMode_button(g_vertexMode_button_callback);
typedef FreeCaller<void(const Callback<void(bool)> &), &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
FaceModeApplyCaller g_faceMode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_faceMode_button_callback(g_faceMode_button_caller);
ToggleItem g_faceMode_button(g_faceMode_button_callback);
void ComponentModeChanged()
{
g_edgeMode_button.update();
g_vertexMode_button.update();
g_faceMode_button.update();
}
void ComponentMode_SelectionChanged(const Selectable &selectable)
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
&& GlobalSelectionSystem().countSelected() == 0) {
SelectionSystem_DefaultMode();
ComponentModeChanged();
}
}
void SelectEdgeMode()
{
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if (EdgeMode()) {
SelectionSystem_DefaultMode();
} else if (GlobalSelectionSystem().countSelected() != 0) {
if (!g_currentToolModeSupportsComponentEditing) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
GlobalSelectionSystem().SetComponentMode(SelectionSystem::eEdge);
}
ComponentModeChanged();
ModeChangeNotify();
}
void SelectVertexMode()
{
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if (VertexMode()) {
SelectionSystem_DefaultMode();
} else if (GlobalSelectionSystem().countSelected() != 0) {
if (!g_currentToolModeSupportsComponentEditing) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
GlobalSelectionSystem().SetComponentMode(SelectionSystem::eVertex);
}
ComponentModeChanged();
ModeChangeNotify();
}
void SelectFaceMode()
{
#if 0
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
GlobalSelectionSystem().Select( false );
}
#endif
if (FaceMode()) {
SelectionSystem_DefaultMode();
} else if (GlobalSelectionSystem().countSelected() != 0) {
if (!g_currentToolModeSupportsComponentEditing) {
g_defaultToolMode();
}
GlobalSelectionSystem().SetMode(SelectionSystem::eComponent);
GlobalSelectionSystem().SetComponentMode(SelectionSystem::eFace);
}
ComponentModeChanged();
ModeChangeNotify();
}
class CloneSelected : public scene::Graph::Walker {
bool doMakeUnique;
NodeSmartReference worldspawn;
public:
CloneSelected(bool d) : doMakeUnique(d), worldspawn(Map_FindOrInsertWorldspawn(g_map))
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.size() == 1) {
return true;
}
// ignore worldspawn, but keep checking children
NodeSmartReference me(path.top().get());
if (me == worldspawn) {
return true;
}
if (!path.top().get().isRoot()) {
Selectable *selectable = Instance_getSelectable(instance);
if (selectable != 0
&& selectable->isSelected()) {
return false;
}
}
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (path.size() == 1) {
return;
}
// ignore worldspawn, but keep checking children
NodeSmartReference me(path.top().get());
if (me == worldspawn) {
return;
}
if (!path.top().get().isRoot()) {
Selectable *selectable = Instance_getSelectable(instance);
if (selectable != 0
&& selectable->isSelected()) {
NodeSmartReference clone(Node_Clone(path.top()));
if (doMakeUnique) {
Map_gatherNamespaced(clone);
}
Node_getTraversable(path.parent().get())->insert(clone);
}
}
}
};
void Scene_Clone_Selected(scene::Graph &graph, bool doMakeUnique)
{
graph.traverse(CloneSelected(doMakeUnique));
Map_mergeClonedNames();
}
struct AxisBase {
Vector3 x;
Vector3 y;
Vector3 z;
AxisBase(const Vector3 &x_, const Vector3 &y_, const Vector3 &z_)
: x(x_), y(y_), z(z_)
{
}
};
AxisBase AxisBase_forViewType(VIEWTYPE viewtype)
{
switch (viewtype) {
case XY:
return AxisBase(g_vector3_axis_x, g_vector3_axis_y, g_vector3_axis_z);
case XZ:
return AxisBase(g_vector3_axis_x, g_vector3_axis_z, g_vector3_axis_y);
case YZ:
return AxisBase(g_vector3_axis_y, g_vector3_axis_z, g_vector3_axis_x);
}
ERROR_MESSAGE("invalid viewtype");
return AxisBase(Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0, 0, 0));
}
Vector3 AxisBase_axisForDirection(const AxisBase &axes, ENudgeDirection direction)
{
switch (direction) {
case eNudgeLeft:
return vector3_negated(axes.x);
case eNudgeUp:
return axes.y;
case eNudgeRight:
return axes.x;
case eNudgeDown:
return vector3_negated(axes.y);
}
ERROR_MESSAGE("invalid direction");
return Vector3(0, 0, 0);
}
void NudgeSelection(ENudgeDirection direction, float fAmount, VIEWTYPE viewtype)
{
AxisBase axes(AxisBase_forViewType(viewtype));
Vector3 view_direction(vector3_negated(axes.z));
Vector3 nudge(vector3_scaled(AxisBase_axisForDirection(axes, direction), fAmount));
GlobalSelectionSystem().NudgeManipulator(nudge, view_direction);
}
void Selection_Clone()
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
UndoableCommand undo("cloneSelected");
Scene_Clone_Selected(GlobalSceneGraph(), false);
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
}
void Selection_Clone_MakeUnique()
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
UndoableCommand undo("cloneSelectedMakeUnique");
Scene_Clone_Selected(GlobalSceneGraph(), true);
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
}
void ScaleMode();
// called when the escape key is used (either on the main window or on an inspector)
void Selection_Deselect()
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
if (GlobalSelectionSystem().countSelectedComponents() != 0) {
GlobalSelectionSystem().setSelectedAllComponents(false);
} else {
SelectionSystem_DefaultMode();
ComponentModeChanged();
}
} else {
if (GlobalSelectionSystem().countSelectedComponents() != 0) {
GlobalSelectionSystem().setSelectedAllComponents(false);
} else {
GlobalSelectionSystem().setSelectedAll(false);
}
}
if (GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eCreate)
if (GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eEntSpawn)
if (GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::ePatchSpawn)
ScaleMode();
}
void Selection_NudgeUp()
{
UndoableCommand undo("nudgeSelectedUp");
NudgeSelection(eNudgeUp, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
void Selection_NudgeDown()
{
UndoableCommand undo("nudgeSelectedDown");
NudgeSelection(eNudgeDown, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
void Selection_NudgeLeft()
{
UndoableCommand undo("nudgeSelectedLeft");
NudgeSelection(eNudgeLeft, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
void Selection_NudgeRight()
{
UndoableCommand undo("nudgeSelectedRight");
NudgeSelection(eNudgeRight, GetGridSize(), GlobalXYWnd_getCurrentViewType());
}
void TranslateToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate);
}
void RotateToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate);
}
void ScaleToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale);
}
void DragToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag);
}
void ClipperToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip);
}
void CreateToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eCreate);
}
void CreateEToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eEntSpawn);
}
void CreatePToolExport(const Callback<void(bool)> &importCallback)
{
importCallback(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::ePatchSpawn);
}
FreeCaller<void(const Callback<void(bool)> &), TranslateToolExport> g_translatemode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_translatemode_button_callback(g_translatemode_button_caller);
ToggleItem g_translatemode_button(g_translatemode_button_callback);
FreeCaller<void(const Callback<void(bool)> &), RotateToolExport> g_rotatemode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_rotatemode_button_callback(g_rotatemode_button_caller);
ToggleItem g_rotatemode_button(g_rotatemode_button_callback);
FreeCaller<void(const Callback<void(bool)> &), ScaleToolExport> g_scalemode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_scalemode_button_callback(g_scalemode_button_caller);
ToggleItem g_scalemode_button(g_scalemode_button_callback);
FreeCaller<void(const Callback<void(bool)> &), DragToolExport> g_dragmode_button_caller;
Callback<void(const Callback<void(bool)> &)> g_dragmode_button_callback(g_dragmode_button_caller);
ToggleItem g_dragmode_button(g_dragmode_button_callback);
FreeCaller<void(const Callback<void(bool)> &), ClipperToolExport> g_clipper_button_caller;
Callback<void(const Callback<void(bool)> &)> g_clipper_button_callback(g_clipper_button_caller);
ToggleItem g_clipper_button(g_clipper_button_callback);
FreeCaller<void(const Callback<void(bool)> &), CreateToolExport> g_create_button_caller;
Callback<void(const Callback<void(bool)> &)> g_create_button_callback(g_create_button_caller);
ToggleItem g_create_button(g_create_button_callback);
FreeCaller<void(const Callback<void(bool)> &), CreateEToolExport> g_createE_button_caller;
Callback<void(const Callback<void(bool)> &)> g_createE_button_callback(g_createE_button_caller);
ToggleItem g_createE_button(g_createE_button_callback);
FreeCaller<void(const Callback<void(bool)> &), CreatePToolExport> g_createP_button_caller;
Callback<void(const Callback<void(bool)> &)> g_createP_button_callback(g_createP_button_caller);
ToggleItem g_createP_button(g_createP_button_callback);
void ToolChanged()
{
g_translatemode_button.update();
g_rotatemode_button.update();
g_scalemode_button.update();
g_dragmode_button.update();
g_clipper_button.update();
g_create_button.update();
g_createE_button.update();
g_createP_button.update();
}
const char *const c_ResizeMode_status = "Drag Tool: move and resize objects";
void DragMode()
{
if (g_currentToolMode == DragMode && g_defaultToolMode != DragMode) {
g_defaultToolMode();
} else {
g_currentToolMode = DragMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_ResizeMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eDrag);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_CreateMode_status = "Create Tool: draw brush models";
void CreateMode()
{
Selection_Deselect();
if (g_currentToolMode == CreateMode && g_defaultToolMode != CreateMode) {
g_defaultToolMode();
} else {
g_currentToolMode = CreateMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_CreateMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eCreate);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_CreateEMode_status = "Create Entity Tool: spawn point entities";
void CreateEMode()
{
Selection_Deselect();
if (g_currentToolMode == CreateEMode && g_defaultToolMode != CreateEMode) {
g_defaultToolMode();
} else {
g_currentToolMode = CreateEMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_CreateEMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eEntSpawn);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_CreatePMode_status = "Create Patch Tool: spawn patches";
void CreatePMode()
{
Selection_Deselect();
if (g_currentToolMode == CreatePMode && g_defaultToolMode != CreatePMode) {
g_defaultToolMode();
} else {
g_currentToolMode = CreatePMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_CreatePMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::ePatchSpawn);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_TranslateMode_status = "Translate Tool: translate objects and components";
void TranslateMode()
{
if (g_currentToolMode == TranslateMode && g_defaultToolMode != TranslateMode) {
g_defaultToolMode();
} else {
g_currentToolMode = TranslateMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_TranslateMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eTranslate);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_RotateMode_status = "Rotate Tool: rotate objects and components";
void RotateMode()
{
if (g_currentToolMode == RotateMode && g_defaultToolMode != RotateMode) {
g_defaultToolMode();
} else {
g_currentToolMode = RotateMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_RotateMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eRotate);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_ScaleMode_status = "Scale Tool: scale objects and components";
void ScaleMode()
{
if (g_currentToolMode == ScaleMode && g_defaultToolMode != ScaleMode) {
g_defaultToolMode();
} else {
g_currentToolMode = ScaleMode;
g_currentToolModeSupportsComponentEditing = true;
OnClipMode(false);
Sys_Status(c_ScaleMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eScale);
ToolChanged();
ModeChangeNotify();
}
}
const char *const c_ClipperMode_status = "Clipper Tool: apply clip planes to objects";
void ClipperMode()
{
if (g_currentToolMode == ClipperMode && g_defaultToolMode != ClipperMode) {
g_defaultToolMode();
} else {
g_currentToolMode = ClipperMode;
g_currentToolModeSupportsComponentEditing = false;
SelectionSystem_DefaultMode();
OnClipMode(true);
Sys_Status(c_ClipperMode_status);
GlobalSelectionSystem().SetManipulatorMode(SelectionSystem::eClip);
ToolChanged();
ModeChangeNotify();
}
}
void Texdef_Rotate(float angle)
{
StringOutputStream command;
command << "brushRotateTexture -angle " << angle;
UndoableCommand undo(command.c_str());
Select_RotateTexture(angle);
}
void Texdef_RotateClockwise()
{
Texdef_Rotate(static_cast<float>( fabs(g_si_globals.rotate)));
}
void Texdef_RotateAntiClockwise()
{
Texdef_Rotate(static_cast<float>( -fabs(g_si_globals.rotate)));
}
void Texdef_Scale(float x, float y)
{
StringOutputStream command;
command << "brushScaleTexture -x " << x << " -y " << y;
UndoableCommand undo(command.c_str());
Select_ScaleTexture(x, y);
}
void Texdef_ScaleUp()
{
Texdef_Scale(0, g_si_globals.scale[1]);
}
void Texdef_ScaleDown()
{
Texdef_Scale(0, -g_si_globals.scale[1]);
}
void Texdef_ScaleLeft()
{
Texdef_Scale(-g_si_globals.scale[0], 0);
}
void Texdef_ScaleRight()
{
Texdef_Scale(g_si_globals.scale[0], 0);
}
void Texdef_Shift(float x, float y)
{
StringOutputStream command;
command << "brushShiftTexture -x " << x << " -y " << y;
UndoableCommand undo(command.c_str());
Select_ShiftTexture(x, y);
}
void Texdef_ShiftLeft()
{
Texdef_Shift(-g_si_globals.shift[0], 0);
}
void Texdef_ShiftRight()
{
Texdef_Shift(g_si_globals.shift[0], 0);
}
void Texdef_ShiftUp()
{
Texdef_Shift(0, g_si_globals.shift[1]);
}
void Texdef_ShiftDown()
{
Texdef_Shift(0, -g_si_globals.shift[1]);
}
class SnappableSnapToGridSelected : public scene::Graph::Walker {
float m_snap;
public:
SnappableSnapToGridSelected(float snap)
: m_snap(snap)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Snappable *snappable = Node_getSnappable(path.top());
if (snappable != 0
&& Instance_getSelectable(instance)->isSelected()) {
snappable->snapto(m_snap);
}
}
return true;
}
};
void Scene_SnapToGrid_Selected(scene::Graph &graph, float snap)
{
graph.traverse(SnappableSnapToGridSelected(snap));
}
class ComponentSnappableSnapToGridSelected : public scene::Graph::Walker {
float m_snap;
public:
ComponentSnappableSnapToGridSelected(float snap)
: m_snap(snap)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
ComponentSnappable *componentSnappable = Instance_getComponentSnappable(instance);
if (componentSnappable != 0
&& Instance_getSelectable(instance)->isSelected()) {
componentSnappable->snapComponents(m_snap);
}
}
return true;
}
};
void Scene_SnapToGrid_Component_Selected(scene::Graph &graph, float snap)
{
graph.traverse(ComponentSnappableSnapToGridSelected(snap));
}
void Selection_SnapToGrid()
{
StringOutputStream command;
command << "snapSelected -grid " << GetGridSize();
UndoableCommand undo(command.c_str());
if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
Scene_SnapToGrid_Component_Selected(GlobalSceneGraph(), GetGridSize());
} else {
Scene_SnapToGrid_Selected(GlobalSceneGraph(), GetGridSize());
}
}
static gint qe_every_second(gpointer data)
{
GdkModifierType mask;
gdk_window_get_pointer(0, 0, 0, &mask);
if ((mask & (GDK_BUTTON1_MASK | GDK_BUTTON2_MASK | GDK_BUTTON3_MASK)) == 0) {
QE_CheckAutoSave();
}
return TRUE;
}
guint s_qe_every_second_id = 0;
void EverySecondTimer_enable()
{
if (s_qe_every_second_id == 0) {
s_qe_every_second_id = g_timeout_add(1000, qe_every_second, 0);
}
}
void EverySecondTimer_disable()
{
if (s_qe_every_second_id != 0) {
g_source_remove(s_qe_every_second_id);
s_qe_every_second_id = 0;
}
}
gint window_realize_remove_decoration(ui::Widget widget, gpointer data)
{
gdk_window_set_decorations(gtk_widget_get_window(widget),
(GdkWMDecoration) (GDK_DECOR_ALL | GDK_DECOR_MENU | GDK_DECOR_MINIMIZE |
GDK_DECOR_MAXIMIZE));
return FALSE;
}
class WaitDialog {
public:
ui::Window m_window{ui::null};
ui::Label m_label{ui::null};
};
WaitDialog create_wait_dialog(const char *title, const char *text)
{
WaitDialog dialog;
dialog.m_window = MainFrame_getWindow().create_floating_window(title);
gtk_window_set_resizable(dialog.m_window, FALSE);
gtk_container_set_border_width(GTK_CONTAINER(dialog.m_window), 0);
gtk_window_set_position(dialog.m_window, GTK_WIN_POS_CENTER_ON_PARENT);
dialog.m_window.connect("realize", G_CALLBACK(window_realize_remove_decoration), 0);
{
dialog.m_label = ui::Label(text);
gtk_misc_set_alignment(GTK_MISC(dialog.m_label), 0.0, 0.5);
gtk_label_set_justify(dialog.m_label, GTK_JUSTIFY_LEFT);
dialog.m_label.show();
dialog.m_label.dimensions(200, -1);
dialog.m_window.add(dialog.m_label);
}
return dialog;
}
namespace {
clock_t g_lastRedrawTime = 0;
const clock_t c_redrawInterval = clock_t(CLOCKS_PER_SEC / 10);
bool redrawRequired()
{
clock_t currentTime = std::clock();
if (currentTime - g_lastRedrawTime >= c_redrawInterval) {
g_lastRedrawTime = currentTime;
return true;
}
return false;
}
}
bool MainFrame_isActiveApp()
{
//globalOutputStream() << "listing\n";
GList *list = gtk_window_list_toplevels();
for (GList *i = list; i != 0; i = g_list_next(i)) {
//globalOutputStream() << "toplevel.. ";
if (gtk_window_is_active(ui::Window::from(i->data))) {
//globalOutputStream() << "is active\n";
return true;
}
//globalOutputStream() << "not active\n";
}
return false;
}
typedef std::list<CopiedString> StringStack;
StringStack g_wait_stack;
WaitDialog g_wait;
bool ScreenUpdates_Enabled()
{
return g_wait_stack.empty();
}
void ScreenUpdates_process()
{
if (redrawRequired() && g_wait.m_window.visible()) {
ui::process();
}
}
void ScreenUpdates_Disable(const char *message, const char *title)
{
if (g_wait_stack.empty()) {
EverySecondTimer_disable();
ui::process();
bool isActiveApp = MainFrame_isActiveApp();
g_wait = create_wait_dialog(title, message);
gtk_grab_add(g_wait.m_window);
if (isActiveApp) {
g_wait.m_window.show();
ScreenUpdates_process();
}
} else if (g_wait.m_window.visible()) {
g_wait.m_label.text(message);
ScreenUpdates_process();
}
g_wait_stack.push_back(message);
}
void ScreenUpdates_Enable()
{
ASSERT_MESSAGE(!ScreenUpdates_Enabled(), "screen updates already enabled");
g_wait_stack.pop_back();
if (g_wait_stack.empty()) {
EverySecondTimer_enable();
//gtk_widget_set_sensitive(MainFrame_getWindow(), TRUE);
gtk_grab_remove(g_wait.m_window);
destroy_floating_window(g_wait.m_window);
g_wait.m_window = ui::Window{ui::null};
//gtk_window_present(MainFrame_getWindow());
} else if (g_wait.m_window.visible()) {
g_wait.m_label.text(g_wait_stack.back().c_str());
ScreenUpdates_process();
}
}
void GlobalCamera_UpdateWindow()
{
if (g_pParentWnd != 0) {
CamWnd_Update(*g_pParentWnd->GetCamWnd());
}
}
void XY_UpdateWindow(MainFrame &mainframe)
{
if (mainframe.GetXYWnd() != 0) {
XYWnd_Update(*mainframe.GetXYWnd());
}
}
void XZ_UpdateWindow(MainFrame &mainframe)
{
if (mainframe.GetXZWnd() != 0) {
XYWnd_Update(*mainframe.GetXZWnd());
}
}
void YZ_UpdateWindow(MainFrame &mainframe)
{
if (mainframe.GetYZWnd() != 0) {
XYWnd_Update(*mainframe.GetYZWnd());
}
}
void XY_UpdateAllWindows(MainFrame &mainframe)
{
XY_UpdateWindow(mainframe);
XZ_UpdateWindow(mainframe);
YZ_UpdateWindow(mainframe);
}
void XY_UpdateAllWindows()
{
if (g_pParentWnd != 0) {
XY_UpdateAllWindows(*g_pParentWnd);
}
}
void XYZ_SetOrigin(const Vector3 &origin)
{
g_pParentWnd->GetXYWnd()->SetOrigin(origin);
g_pParentWnd->GetXZWnd()->SetOrigin(origin);
g_pParentWnd->GetYZWnd()->SetOrigin(origin);
}
void UpdateAllWindows()
{
GlobalCamera_UpdateWindow();
XY_UpdateAllWindows();
}
void ModeChangeNotify()
{
SceneChangeNotify();
}
void ClipperChangeNotify()
{
GlobalCamera_UpdateWindow();
XY_UpdateAllWindows();
}
LatchedValue<bool> g_Layout_enablePluginToolbar(true, "Plugin Toolbar");
ui::MenuItem create_file_menu()
{
// File menu
auto file_menu_item = new_sub_menu_item_with_mnemonic("_File");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(file_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_menu_item_with_mnemonic(menu, "_New Map", "NewMap");
menu_separator(menu);
#if 0
//++timo temporary experimental stuff for sleep mode..
create_menu_item_with_mnemonic( menu, "_Sleep", "Sleep" );
menu_separator( menu );
// end experimental
#endif
create_menu_item_with_mnemonic(menu, "_Open...", "OpenMap");
create_menu_item_with_mnemonic(menu, "_Import...", "ImportMap");
create_menu_item_with_mnemonic(menu, "_Save", "SaveMap");
create_menu_item_with_mnemonic(menu, "Save _as...", "SaveMapAs");
create_menu_item_with_mnemonic(menu, "_Export selected...", "ExportSelected");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Save re_gion...", "SaveRegion");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "_Refresh assets", "RefreshReferences");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Pro_ject settings...", "ProjectSettings");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "_Pointfile...", "TogglePointfile");
menu_separator(menu);
MRU_constructMenu(menu);
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "E_xit", "Exit");
return file_menu_item;
}
ui::MenuItem create_edit_menu()
{
// Edit menu
auto edit_menu_item = new_sub_menu_item_with_mnemonic("_Edit");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(edit_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_menu_item_with_mnemonic(menu, "_Undo", "Undo");
create_menu_item_with_mnemonic(menu, "_Redo", "Redo");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "_Copy", "Copy");
create_menu_item_with_mnemonic(menu, "_Paste", "Paste");
create_menu_item_with_mnemonic(menu, "P_aste To Camera", "PasteToCamera");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "_Duplicate", "CloneSelection");
create_menu_item_with_mnemonic(menu, "Duplicate, make uni_que", "CloneSelectionAndMakeUnique");
create_menu_item_with_mnemonic(menu, "D_elete", "DeleteSelection");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Pa_rent", "ParentSelection");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "C_lear Selection", "UnSelectSelection");
create_menu_item_with_mnemonic(menu, "_Invert Selection", "InvertSelection");
create_menu_item_with_mnemonic(menu, "Select i_nside", "SelectInside");
create_menu_item_with_mnemonic(menu, "Select _touching", "SelectTouching");
create_check_menu_item_with_mnemonic(menu, "Auto-Expand Selection", "ToggleExpansion");
auto convert_menu = create_sub_menu_with_mnemonic(menu, "E_xpand Selection");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(convert_menu);
}*/
create_menu_item_with_mnemonic(convert_menu, "To Whole _Entities", "ExpandSelectionToEntities");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Pre_ferences...", "Preferences");
return edit_menu_item;
}
void fill_view_xy_top_menu(ui::Menu menu)
{
create_check_menu_item_with_mnemonic(menu, "XY (Top) View", "ToggleView");
}
void fill_view_yz_side_menu(ui::Menu menu)
{
create_check_menu_item_with_mnemonic(menu, "YZ (Side) View", "ToggleSideView");
}
void fill_view_xz_front_menu(ui::Menu menu)
{
create_check_menu_item_with_mnemonic(menu, "XZ (Front) View", "ToggleFrontView");
}
ui::Widget g_toggle_z_item{ui::null};
ui::Widget g_toggle_entity_item{ui::null};
ui::Widget g_toggle_entitylist_item{ui::null};
ui::MenuItem create_view_menu()
{
// View menu
auto view_menu_item = new_sub_menu_item_with_mnemonic("Vie_w");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(view_menu_item));
/*fill_view_camera_menu(menu);
fill_view_xy_top_menu(menu);
fill_view_yz_side_menu(menu);
fill_view_xz_front_menu(menu);*/
create_menu_item_with_mnemonic(menu, "Map Info", "MapInfo");
create_menu_item_with_mnemonic(menu, "Texture Browser", "ToggleTextures");
create_menu_item_with_mnemonic(menu, "Entity Inspector", "ToggleEntityInspector");
create_menu_item_with_mnemonic(menu, "_Surface Inspector", "SurfaceInspector");
create_menu_item_with_mnemonic(menu, "Entity List", "EntityList");
menu_separator(menu);
menu.add(create_colours_menu());
{
auto camera_menu = create_sub_menu_with_mnemonic(menu, "Camera");
create_menu_item_with_mnemonic(camera_menu, "_Center", "CenterView");
create_menu_item_with_mnemonic(camera_menu, "_Up Floor", "UpFloor");
create_menu_item_with_mnemonic(camera_menu, "_Down Floor", "DownFloor");
menu_separator(camera_menu);
create_menu_item_with_mnemonic(camera_menu, "Far Clip Plane In", "CubicClipZoomIn");
create_menu_item_with_mnemonic(camera_menu, "Far Clip Plane Out", "CubicClipZoomOut");
menu_separator(camera_menu);
create_menu_item_with_mnemonic(camera_menu, "Next leak spot", "NextLeakSpot");
create_menu_item_with_mnemonic(camera_menu, "Previous leak spot", "PrevLeakSpot");
menu_separator(camera_menu);
create_menu_item_with_mnemonic(camera_menu, "Look Through Selected", "LookThroughSelected");
create_menu_item_with_mnemonic(camera_menu, "Look Through Camera", "LookThroughCamera");
menu_separator(camera_menu);
create_menu_item_with_mnemonic(camera_menu, "Move to [0,0,0]", "GoToZero");
}
{
auto orthographic_menu = create_sub_menu_with_mnemonic(menu, "Orthographic");
create_menu_item_with_mnemonic(orthographic_menu, "_Next (XY, YZ, XY)", "NextView");
create_menu_item_with_mnemonic(orthographic_menu, "XY (Top)", "ViewTop");
create_menu_item_with_mnemonic(orthographic_menu, "YZ", "ViewSide");
create_menu_item_with_mnemonic(orthographic_menu, "XZ", "ViewFront");
menu_separator(orthographic_menu);
create_menu_item_with_mnemonic(orthographic_menu, "_XY 100%", "Zoom100");
create_menu_item_with_mnemonic(orthographic_menu, "XY Zoom _In", "ZoomIn");
create_menu_item_with_mnemonic(orthographic_menu, "XY Zoom _Out", "ZoomOut");
}
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Show");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_check_menu_item_with_mnemonic(menu_in_menu, "Show _Angles", "ShowAngles");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show _Names", "ShowNames");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Blocks", "ShowBlocks");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show C_oordinates", "ShowCoordinates");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Window Outline", "ShowWindowOutline");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Axes", "ShowAxes");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Workzone", "ShowWorkzone");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Lighting", "ShowLighting");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Alpha", "ShowAlpha");
create_check_menu_item_with_mnemonic(menu_in_menu, "Show Stats", "ShowStats");
}
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Filter");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
Filters_constructMenu(menu_in_menu);
}
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Hide/Show");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Hide Selected", "HideSelected");
create_menu_item_with_mnemonic(menu_in_menu, "Hide Unselected", "HideUnselected");
create_menu_item_with_mnemonic(menu_in_menu, "Show Hidden", "ShowHidden");
}
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Region");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "_Off", "RegionOff");
create_menu_item_with_mnemonic(menu_in_menu, "_Set XY", "RegionSetXY");
create_menu_item_with_mnemonic(menu_in_menu, "Set _Brush", "RegionSetBrush");
create_menu_item_with_mnemonic(menu_in_menu, "Set Se_lected Brushes", "RegionSetSelection");
}
command_connect_accelerator("CenterXYView");
return view_menu_item;
}
ui::MenuItem create_selection_menu()
{
// Selection menu
auto selection_menu_item = new_sub_menu_item_with_mnemonic("M_odify");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(selection_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Components");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_check_menu_item_with_mnemonic(menu_in_menu, "_Edges", "DragEdges");
create_check_menu_item_with_mnemonic(menu_in_menu, "_Vertices", "DragVertices");
create_check_menu_item_with_mnemonic(menu_in_menu, "_Faces", "DragFaces");
}
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Nudge");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Nudge Left", "SelectNudgeLeft");
create_menu_item_with_mnemonic(menu_in_menu, "Nudge Right", "SelectNudgeRight");
create_menu_item_with_mnemonic(menu_in_menu, "Nudge Up", "SelectNudgeUp");
create_menu_item_with_mnemonic(menu_in_menu, "Nudge Down", "SelectNudgeDown");
}
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Rotate");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Rotate X", "RotateSelectionX");
create_menu_item_with_mnemonic(menu_in_menu, "Rotate Y", "RotateSelectionY");
create_menu_item_with_mnemonic(menu_in_menu, "Rotate Z", "RotateSelectionZ");
}
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Flip");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Flip _X", "MirrorSelectionX");
create_menu_item_with_mnemonic(menu_in_menu, "Flip _Y", "MirrorSelectionY");
create_menu_item_with_mnemonic(menu_in_menu, "Flip _Z", "MirrorSelectionZ");
}
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Arbitrary rotation...", "ArbitraryRotation");
create_menu_item_with_mnemonic(menu, "Arbitrary scale...", "ArbitraryScale");
create_menu_item_with_mnemonic(menu, "Find brush...", "FindBrush");
return selection_menu_item;
}
ui::MenuItem create_bsp_menu()
{
// BSP menu
auto bsp_menu_item = new_sub_menu_item_with_mnemonic("_Build");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(bsp_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
create_menu_item_with_mnemonic(menu, "Customize...", "BuildMenuCustomize");
menu_separator(menu);
Build_constructMenu(menu);
g_bsp_menu = menu;
return bsp_menu_item;
}
ui::MenuItem create_grid_menu()
{
// Grid menu
auto grid_menu_item = new_sub_menu_item_with_mnemonic("_Grid");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(grid_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
Grid_constructMenu(menu);
return grid_menu_item;
}
ui::MenuItem create_entity_menu()
{
// Brush menu
auto entity_menu_item = new_sub_menu_item_with_mnemonic("E_ntity");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(entity_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
Entity_constructMenu(menu);
return entity_menu_item;
}
ui::MenuItem create_brush_menu()
{
// Brush menu
auto brush_menu_item = new_sub_menu_item_with_mnemonic("B_rush");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(brush_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
Brush_constructMenu(menu);
return brush_menu_item;
}
ui::MenuItem create_patch_menu()
{
// Curve menu
auto patch_menu_item = new_sub_menu_item_with_mnemonic("_Curve");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(patch_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
Patch_constructMenu(menu);
return patch_menu_item;
}
ui::MenuItem create_help_menu()
{
// Help menu
auto help_menu_item = new_sub_menu_item_with_mnemonic("_Help");
auto menu = ui::Menu::from(gtk_menu_item_get_submenu(help_menu_item));
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu);
}*/
// this creates all the per-game drop downs for the game pack helps
// it will take care of hooking the Sys_OpenURL calls etc.
create_game_help_menu(menu);
create_menu_item_with_mnemonic(menu, "Shortcuts list", makeCallbackF(DoCommandListDlg));
create_menu_item_with_mnemonic(menu, "_About", makeCallbackF(DoAbout));
return help_menu_item;
}
ui::MenuBar create_main_menu()
{
auto menu_bar = ui::MenuBar::from(gtk_menu_bar_new());
menu_bar.show();
menu_bar.add(create_file_menu());
menu_bar.add(create_edit_menu());
menu_bar.add(create_view_menu());
menu_bar.add(create_selection_menu());
menu_bar.add(create_bsp_menu());
menu_bar.add(create_grid_menu());
menu_bar.add(create_entity_menu());
menu_bar.add(create_brush_menu());
menu_bar.add(create_patch_menu());
menu_bar.add(create_plugins_menu());
menu_bar.add(create_help_menu());
return menu_bar;
}
void PatchInspector_registerShortcuts()
{
command_connect_accelerator("PatchInspector");
}
void Patch_registerShortcuts()
{
command_connect_accelerator("InvertCurveTextureX");
command_connect_accelerator("InvertCurveTextureY");
command_connect_accelerator("PatchInsertInsertColumn");
command_connect_accelerator("PatchInsertInsertRow");
command_connect_accelerator("PatchDeleteLastColumn");
command_connect_accelerator("PatchDeleteLastRow");
command_connect_accelerator("NaturalizePatch");
//command_connect_accelerator("CapCurrentCurve");
}
void Manipulators_registerShortcuts()
{
toggle_add_accelerator("MouseCreate");
toggle_add_accelerator("MouseCreateE");
toggle_add_accelerator("MouseCreateP");
toggle_add_accelerator("MouseRotate");
toggle_add_accelerator("MouseTranslate");
toggle_add_accelerator("MouseSelect");
toggle_add_accelerator("MouseDrag");
toggle_add_accelerator("ToggleClipper");
}
void TexdefNudge_registerShortcuts()
{
command_connect_accelerator("TexRotateClock");
command_connect_accelerator("TexRotateCounter");
command_connect_accelerator("TexScaleUp");
command_connect_accelerator("TexScaleDown");
command_connect_accelerator("TexScaleLeft");
command_connect_accelerator("TexScaleRight");
command_connect_accelerator("TexShiftUp");
command_connect_accelerator("TexShiftDown");
command_connect_accelerator("TexShiftLeft");
command_connect_accelerator("TexShiftRight");
}
void SelectNudge_registerShortcuts()
{
command_connect_accelerator("MoveSelectionDOWN");
command_connect_accelerator("MoveSelectionUP");
//command_connect_accelerator("SelectNudgeLeft");
//command_connect_accelerator("SelectNudgeRight");
//command_connect_accelerator("SelectNudgeUp");
//command_connect_accelerator("SelectNudgeDown");
}
void SnapToGrid_registerShortcuts()
{
command_connect_accelerator("SnapToGrid");
}
void SelectByType_registerShortcuts()
{
command_connect_accelerator("SelectAllOfType");
}
void SurfaceInspector_registerShortcuts()
{
command_connect_accelerator("FitTexture");
}
void register_shortcuts()
{
PatchInspector_registerShortcuts();
Patch_registerShortcuts();
Grid_registerShortcuts();
XYWnd_registerShortcuts();
CamWnd_registerShortcuts();
Manipulators_registerShortcuts();
SurfaceInspector_registerShortcuts();
TexdefNudge_registerShortcuts();
SelectNudge_registerShortcuts();
SnapToGrid_registerShortcuts();
SelectByType_registerShortcuts();
}
void File_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "New map", "file_new.xpm", "NewMap");
toolbar_append_button(toolbar, "Open an existing map (CTRL + O)", "file_open.xpm", "OpenMap");
toolbar_append_button(toolbar, "Save the active map (CTRL + S)", "file_save.xpm", "SaveMap");
}
void UndoRedo_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_toggle_button(toolbar, "Select Vertices (V)", "side_vertices.xpm", "DragVertices");
toolbar_append_toggle_button(toolbar, "Select Edges (E)", "side_edges.xpm", "DragEdges");
toolbar_append_toggle_button(toolbar, "Select Faces (F)", "side_faces.xpm", "DragFaces");
toolbar_append_button(toolbar, "Undo (CTRL + Z)", "undo.xpm", "Undo");
toolbar_append_button(toolbar, "Redo (CTRL + Y)", "redo.xpm", "Redo");
}
void Rotate_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "x-axis Rotate", "brush_rotatex.xpm", "RotateSelectionX");
toolbar_append_button(toolbar, "y-axis Rotate", "brush_rotatey.xpm", "RotateSelectionZ");
toolbar_append_button(toolbar, "z-axis Rotate", "brush_rotatez.xpm", "RotateSelectionY");
}
void Flip_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "x-axis Flip", "brush_flipx.xpm", "MirrorSelectionX");
toolbar_append_button(toolbar, "y-axis Flip", "brush_flipy.xpm", "MirrorSelectionY");
toolbar_append_button(toolbar, "z-axis Flip", "brush_flipz.xpm", "MirrorSelectionZ");
}
void Select_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "Select touching", "selection_selecttouching.xpm", "SelectTouching");
toolbar_append_button(toolbar, "Select inside", "selection_selectinside.xpm", "SelectInside");
}
void CSG_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "CSG Subtract (SHIFT + U)", "selection_csgsubtract.xpm", "CSGSubtract");
toolbar_append_button(toolbar, "CSG Merge (CTRL + U)", "selection_csgmerge.xpm", "CSGMerge");
toolbar_append_button(toolbar, "Make Hollow", "selection_makehollow.xpm", "CSGMakeHollow");
toolbar_append_button(toolbar, "Make Room", "selection_makeroom.xpm", "CSGMakeRoom");
}
void ComponentModes_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_toggle_button(toolbar, "Select Vertices (V)", "modify_vertices.xpm", "DragVertices");
toolbar_append_toggle_button(toolbar, "Select Edges (E)", "modify_edges.xpm", "DragEdges");
toolbar_append_toggle_button(toolbar, "Select Faces (F)", "modify_faces.xpm", "DragFaces");
}
void Clipper_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_toggle_button(toolbar, "Clipper (X)", "view_clipper.xpm", "ToggleClipper");
}
void XYWnd_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_button(toolbar, "Change views", "view_change.xpm", "NextView");
}
void Manipulators_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_toggle_button(toolbar, "Select", "select_mousescale.xpm", "MouseSelect");
toolbar_append_toggle_button(toolbar, "Translate", "select_mousetranslate.xpm", "MouseTranslate");
toolbar_append_toggle_button(toolbar, "Rotate", "select_mouserotate.xpm", "MouseRotate");
toolbar_append_toggle_button(toolbar, "Resize", "select_mouseresize.xpm", "MouseDrag");
toolbar_append_toggle_button(toolbar, "Create", "select_mousecreate.xpm", "MouseCreate");
Clipper_constructToolbar(toolbar);
}
void PluginToolbar_AddToMain(ui::Toolbar toolbar);
ui::Toolbar create_main_toolbar()
{
auto toolbar = ui::Toolbar::from(gtk_toolbar_new());
gtk_orientable_set_orientation(GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_HORIZONTAL);
gtk_toolbar_set_style(toolbar, GTK_TOOLBAR_ICONS);
toolbar.show();
auto space = [&]() {
auto btn = ui::ToolItem::from(gtk_separator_tool_item_new());
btn.show();
toolbar.add(btn);
};
File_constructToolbar(toolbar);
space();
UndoRedo_constructToolbar(toolbar);
space();
Rotate_constructToolbar(toolbar);
space();
Flip_constructToolbar(toolbar);
space();
Select_constructToolbar(toolbar);
space();
CSG_constructToolbar(toolbar);
space();
XYWnd_constructToolbar(toolbar);
space();
CamWnd_constructToolbar(toolbar);
space();
Patch_constructToolbar(toolbar);
space();
toolbar_append_toggle_button(toolbar, "Texture Lock (SHIFT +T)", "texture_lock.xpm", "TogTexLock");
space();
toolbar_append_button(toolbar, "Refresh Assets", "refresh_models.xpm",
"RefreshReferences");
PluginToolbar_AddToMain(toolbar);
return toolbar;
}
ui::Widget create_main_statusbar(ui::Widget pStatusLabel[c_count_status])
{
auto table = ui::Table(1, c_count_status, FALSE);
table.show();
{
auto label = ui::Label("Label");
gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
gtk_misc_set_padding(GTK_MISC(label), 4, 2);
label.show();
table.attach(label, {0, 1, 0, 1});
pStatusLabel[c_command_status] = ui::Widget(label);
}
for (unsigned int i = 1; (int) i < c_count_status; ++i) {
auto frame = ui::Frame();
frame.show();
table.attach(frame, {i, i + 1, 0, 1});
gtk_frame_set_shadow_type(frame, GTK_SHADOW_IN);
auto label = ui::Label("Label");
gtk_label_set_ellipsize(label, PANGO_ELLIPSIZE_END);
gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
gtk_misc_set_padding(GTK_MISC(label), 4, 2);
label.show();
frame.add(label);
pStatusLabel[i] = ui::Widget(label);
}
return ui::Widget(table);
}
ui::Toolbar create_main_sidebar()
{
auto toolbar = ui::Toolbar::from(gtk_toolbar_new());
gtk_orientable_set_orientation(GTK_ORIENTABLE(toolbar), GTK_ORIENTATION_VERTICAL);
gtk_toolbar_set_style(toolbar, GTK_TOOLBAR_ICONS);
toolbar.show();
auto space = [&]() {
auto btn = ui::ToolItem::from(gtk_separator_tool_item_new());
btn.show();
toolbar.add(btn);
};
toolbar_append_toggle_button(toolbar, "Select", "side_select.png", "MouseSelect");
toolbar_append_toggle_button(toolbar, "Translate", "side_move.png", "MouseTranslate");
toolbar_append_toggle_button(toolbar, "Rotate", "side_rotate.png", "MouseRotate");
toolbar_append_toggle_button(toolbar, "Resize", "side_scale.png", "MouseDrag");
toolbar_append_toggle_button(toolbar, "Clipper", "side_cut.png", "ToggleClipper");
space();
toolbar_append_toggle_button(toolbar, "Create", "side_brush.png", "MouseCreate");
toolbar_append_toggle_button(toolbar, "Create Entity", "side_entities.png", "MouseCreateE");
toolbar_append_toggle_button(toolbar, "Create Patch", "side_patch.png", "MouseCreateP");
space();
toolbar_append_button(toolbar, "Texture Browser", "side_tex.png", "ToggleTextures");
toolbar_append_button(toolbar, "Entity Inspector", "side_entspec.png", "ToggleEntityInspector");
toolbar_append_button(toolbar, "Surface Inspector", "side_surfspec.png", "SurfaceInspector");
toolbar_append_button(toolbar, "Patch Inspector", "side_patchspec.png", "PatchInspector");
return toolbar;
}
#if 0
WidgetFocusPrinter g_mainframeWidgetFocusPrinter( "mainframe" );
class WindowFocusPrinter
{
const char* m_name;
static gboolean frame_event( ui::Widget widget, GdkEvent* event, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " frame_event\n";
return FALSE;
}
static gboolean keys_changed( ui::Widget widget, WindowFocusPrinter* self ){
globalOutputStream() << self->m_name << " keys_changed\n";
return FALSE;
}
static gboolean notify( ui::Window window, gpointer dummy, WindowFocusPrinter* self ){
if ( gtk_window_is_active( window ) ) {
globalOutputStream() << self->m_name << " takes toplevel focus\n";
}
else
{
globalOutputStream() << self->m_name << " loses toplevel focus\n";
}
return FALSE;
}
public:
WindowFocusPrinter( const char* name ) : m_name( name ){
}
void connect( ui::Window toplevel_window ){
toplevel_window.connect( "notify::has_toplevel_focus", G_CALLBACK( notify ), this );
toplevel_window.connect( "notify::is_active", G_CALLBACK( notify ), this );
toplevel_window.connect( "keys_changed", G_CALLBACK( keys_changed ), this );
toplevel_window.connect( "frame_event", G_CALLBACK( frame_event ), this );
}
};
WindowFocusPrinter g_mainframeFocusPrinter( "mainframe" );
#endif
class MainWindowActive {
static gboolean notify(ui::Window window, gpointer dummy, MainWindowActive *self)
{
if (g_wait.m_window && gtk_window_is_active(window) && !g_wait.m_window.visible()) {
g_wait.m_window.show();
}
return FALSE;
}
public:
void connect(ui::Window toplevel_window)
{
toplevel_window.connect("notify::is-active", G_CALLBACK(notify), this);
}
};
MainWindowActive g_MainWindowActive;
SignalHandlerId XYWindowDestroyed_connect(const SignalHandler &handler)
{
return g_pParentWnd->GetXYWnd()->onDestroyed.connectFirst(handler);
}
void XYWindowDestroyed_disconnect(SignalHandlerId id)
{
g_pParentWnd->GetXYWnd()->onDestroyed.disconnect(id);
}
MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler &handler)
{
return g_pParentWnd->GetXYWnd()->onMouseDown.connectFirst(handler);
}
void XYWindowMouseDown_disconnect(MouseEventHandlerId id)
{
g_pParentWnd->GetXYWnd()->onMouseDown.disconnect(id);
}
// =============================================================================
// MainFrame class
MainFrame *g_pParentWnd = 0;
ui::Window MainFrame_getWindow()
{
return g_pParentWnd ? g_pParentWnd->m_window : ui::Window{ui::null};
}
std::vector<ui::Widget> g_floating_windows;
MainFrame::MainFrame() : m_idleRedrawStatusText(RedrawStatusTextCaller(*this))
{
m_pXYWnd = 0;
m_pCamWnd = 0;
m_pZWnd = 0;
m_pYZWnd = 0;
m_pXZWnd = 0;
m_pActiveXY = 0;
for (auto &n : m_pStatusLabel) {
n = NULL;
}
m_bSleeping = false;
Create();
}
MainFrame::~MainFrame()
{
SaveWindowInfo();
m_window.hide();
Shutdown();
for (std::vector<ui::Widget>::iterator i = g_floating_windows.begin(); i != g_floating_windows.end(); ++i) {
i->destroy();
}
m_window.destroy();
}
void MainFrame::SetActiveXY(XYWnd *p)
{
if (m_pActiveXY) {
m_pActiveXY->SetActive(false);
}
m_pActiveXY = p;
if (m_pActiveXY) {
m_pActiveXY->SetActive(true);
}
}
void MainFrame::ReleaseContexts()
{
#if 0
if ( m_pXYWnd ) {
m_pXYWnd->DestroyContext();
}
if ( m_pYZWnd ) {
m_pYZWnd->DestroyContext();
}
if ( m_pXZWnd ) {
m_pXZWnd->DestroyContext();
}
if ( m_pCamWnd ) {
m_pCamWnd->DestroyContext();
}
if ( m_pTexWnd ) {
m_pTexWnd->DestroyContext();
}
if ( m_pZWnd ) {
m_pZWnd->DestroyContext();
}
#endif
}
void MainFrame::CreateContexts()
{
#if 0
if ( m_pCamWnd ) {
m_pCamWnd->CreateContext();
}
if ( m_pXYWnd ) {
m_pXYWnd->CreateContext();
}
if ( m_pYZWnd ) {
m_pYZWnd->CreateContext();
}
if ( m_pXZWnd ) {
m_pXZWnd->CreateContext();
}
if ( m_pTexWnd ) {
m_pTexWnd->CreateContext();
}
if ( m_pZWnd ) {
m_pZWnd->CreateContext();
}
#endif
}
#if GDEF_DEBUG
//#define DBG_SLEEP
#endif
void MainFrame::OnSleep()
{
#if 0
m_bSleeping ^= 1;
if ( m_bSleeping ) {
// useful when trying to debug crashes in the sleep code
globalOutputStream() << "Going into sleep mode..\n";
globalOutputStream() << "Dispatching sleep msg...";
DispatchRadiantMsg( RADIANT_SLEEP );
globalOutputStream() << "Done.\n";
gtk_window_iconify( m_window );
GlobalSelectionSystem().setSelectedAll( false );
GlobalShaderCache().unrealise();
Shaders_Free();
GlobalOpenGL_debugAssertNoErrors();
ScreenUpdates_Disable();
// release contexts
globalOutputStream() << "Releasing contexts...";
ReleaseContexts();
globalOutputStream() << "Done.\n";
}
else
{
globalOutputStream() << "Waking up\n";
gtk_window_deiconify( m_window );
// create contexts
globalOutputStream() << "Creating contexts...";
CreateContexts();
globalOutputStream() << "Done.\n";
globalOutputStream() << "Making current on camera...";
m_pCamWnd->MakeCurrent();
globalOutputStream() << "Done.\n";
globalOutputStream() << "Reloading shaders...";
Shaders_Load();
GlobalShaderCache().realise();
globalOutputStream() << "Done.\n";
ScreenUpdates_Enable();
globalOutputStream() << "Dispatching wake msg...";
DispatchRadiantMsg( RADIANT_WAKEUP );
globalOutputStream() << "Done\n";
}
#endif
}
ui::Window create_splash()
{
auto window = ui::Window(ui::window_type::TOP);
gtk_window_set_decorated(window, false);
gtk_window_set_resizable(window, false);
gtk_window_set_modal(window, true);
gtk_window_set_default_size(window, -1, -1);
gtk_window_set_position(window, GTK_WIN_POS_CENTER);
gtk_container_set_border_width(window, 0);
auto image = new_local_image("splash.xpm");
image.show();
window.add(image);
window.dimensions(-1, -1);
window.show();
return window;
}
static ui::Window splash_screen{ui::null};
void show_splash()
{
splash_screen = create_splash();
ui::process();
}
void hide_splash()
{
splash_screen.destroy();
}
WindowPositionTracker g_posCamWnd;
WindowPositionTracker g_posXYWnd;
WindowPositionTracker g_posXZWnd;
WindowPositionTracker g_posYZWnd;
static gint mainframe_delete(ui::Widget widget, GdkEvent *event, gpointer data)
{
if (ConfirmModified("Exit WorldSpawn")) {
gtk_main_quit();
}
return TRUE;
}
void MainFrame::Create()
{
ui::Window window = ui::Window(ui::window_type::TOP);
GlobalWindowObservers_connectTopLevel(window);
gtk_window_set_transient_for(splash_screen, window);
#if !GDEF_OS_WINDOWS
{
GdkPixbuf *pixbuf = pixbuf_new_from_file_with_mask("bitmaps/icon.xpm");
if (pixbuf != 0) {
gtk_window_set_icon(window, pixbuf);
g_object_unref(pixbuf);
}
}
#endif
gtk_widget_add_events(window, GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK);
window.connect("delete_event", G_CALLBACK(mainframe_delete), this);
m_position_tracker.connect(window);
#if 0
g_mainframeWidgetFocusPrinter.connect( window );
g_mainframeFocusPrinter.connect( window );
#endif
g_MainWindowActive.connect(window);
GetPlugInMgr().Init(window);
auto vbox = ui::VBox(FALSE, 0);
auto hbox = ui::HBox(FALSE, 0);
window.add(vbox);
window.add(hbox);
vbox.show();
hbox.show();
global_accel_connect_window(window);
register_shortcuts();
auto main_menu = create_main_menu();
vbox.pack_start(main_menu, FALSE, FALSE, 0);
auto main_toolbar = create_main_toolbar();
vbox.pack_start(main_toolbar, FALSE, FALSE, 0);
/*if (!g_Layout_enablePluginToolbar.m_value) {
plugin_toolbar.hide();
}*/
ui::Widget main_statusbar = create_main_statusbar(reinterpret_cast<ui::Widget *>(m_pStatusLabel));
vbox.pack_end(main_statusbar, FALSE, TRUE, 2);
GroupDialog_constructWindow(window);
g_page_entity = GroupDialog_addPage("Entities", EntityInspector_constructWindow(GroupDialog_getWindow()),
RawStringExportCaller("Entities"));
m_window = window;
window.show();
m_pCamWnd = NewCamWnd();
GlobalCamera_setCamWnd(*m_pCamWnd);
CamWnd_setParent(*m_pCamWnd, window);
ui::Widget camera = CamWnd_getWidget(*m_pCamWnd);
m_pYZWnd = new XYWnd();
m_pYZWnd->SetViewType(YZ);
ui::Widget yz = m_pYZWnd->GetWidget();
m_pXYWnd = new XYWnd();
m_pXYWnd->SetViewType(XY);
ui::Widget xy = m_pXYWnd->GetWidget();
m_pXZWnd = new XYWnd();
m_pXZWnd->SetViewType(XZ);
ui::Widget xz = m_pXZWnd->GetWidget();
auto split = create_split_views(camera, yz, xy, xz);
vbox.pack_start(hbox, TRUE, TRUE, 0);
auto main_sidebar = create_main_sidebar();
hbox.pack_start(main_sidebar, FALSE, FALSE, 2);
hbox.pack_start(split, TRUE, TRUE, 0);
{
auto frame = create_framed_widget(TextureBrowser_constructWindow(window));
g_page_textures = GroupDialog_addPage("Textures", frame, TextureBrowserExportTitleCaller());
}
#if GDEF_OS_WINDOWS
if ( g_multimon_globals.m_bStartOnPrimMon ) {
PositionWindowOnPrimaryScreen( g_layout_globals.m_position );
window_set_position( window, g_layout_globals.m_position );
}
#endif
#if 0
if (g_layout_globals.nState & GDK_WINDOW_STATE_MAXIMIZED) {
WindowPosition default_position(-1, -1, 640, 480);
window_set_position(window, default_position);
gtk_window_maximize(window);
} else {
window_set_position(window, g_layout_globals.m_position);
gtk_window_resize(window, g_layout_globals.m_position.w, g_layout_globals.m_position.h);
}
#else
WindowPosition default_position(-1, -1, 640, 480);
window_set_position(window, default_position);
#endif
EntityList_constructWindow(window);
PreferencesDialog_constructWindow(window);
FindTextureDialog_constructWindow(window);
SurfaceInspector_constructWindow(window);
PatchInspector_constructWindow(window);
SetActiveXY(m_pXYWnd);
AddGridChangeCallback(SetGridStatusCaller(*this));
AddGridChangeCallback(ReferenceCaller<MainFrame, void(), XY_UpdateAllWindows>(*this));
g_defaultToolMode = ScaleMode;
g_defaultToolMode();
SetStatusText(m_command_status, c_TranslateMode_status);
EverySecondTimer_enable();
}
void MainFrame::SaveWindowInfo()
{
/*if (!FloatingGroupDialog()) {
g_layout_globals.nXYHeight = gtk_paned_get_position(GTK_PANED(m_vSplit));
if (CurrentStyle() != eRegular) {
g_layout_globals.nCamWidth = gtk_paned_get_position(GTK_PANED(m_hSplit));
} else {
g_layout_globals.nXYWidth = gtk_paned_get_position(GTK_PANED(m_hSplit));
}
g_layout_globals.nCamHeight = gtk_paned_get_position(GTK_PANED(m_vSplit2));
}*/
g_layout_globals.m_position = m_position_tracker.getPosition();
g_layout_globals.nState = gdk_window_get_state(gtk_widget_get_window(m_window));
}
void MainFrame::Shutdown()
{
EverySecondTimer_disable();
EntityList_destroyWindow();
delete m_pXYWnd;
m_pXYWnd = 0;
delete m_pYZWnd;
m_pYZWnd = 0;
delete m_pXZWnd;
m_pXZWnd = 0;
TextureBrowser_destroyWindow();
DeleteCamWnd(m_pCamWnd);
m_pCamWnd = 0;
PreferencesDialog_destroyWindow();
SurfaceInspector_destroyWindow();
FindTextureDialog_destroyWindow();
PatchInspector_destroyWindow();
g_DbgDlg.destroyWindow();
// destroying group-dialog last because it may contain texture-browser
GroupDialog_destroyWindow();
}
void MainFrame::RedrawStatusText()
{
ui::Label::from(m_pStatusLabel[c_command_status]).text(m_command_status.c_str());
ui::Label::from(m_pStatusLabel[c_position_status]).text(m_position_status.c_str());
ui::Label::from(m_pStatusLabel[c_brushcount_status]).text(m_brushcount_status.c_str());
ui::Label::from(m_pStatusLabel[c_texture_status]).text(m_texture_status.c_str());
ui::Label::from(m_pStatusLabel[c_grid_status]).text(m_grid_status.c_str());
}
void MainFrame::UpdateStatusText()
{
m_idleRedrawStatusText.queueDraw();
}
void MainFrame::SetStatusText(CopiedString &status_text, const char *pText)
{
status_text = pText;
UpdateStatusText();
}
void Sys_Status(const char *status)
{
if (g_pParentWnd != 0) {
g_pParentWnd->SetStatusText(g_pParentWnd->m_command_status, status);
}
}
int getRotateIncrement()
{
return static_cast<int>( g_si_globals.rotate );
}
int getFarClipDistance()
{
return g_camwindow_globals.m_nCubicScale;
}
float ( *GridStatus_getGridSize )() = GetGridSize;
int ( *GridStatus_getRotateIncrement )() = getRotateIncrement;
int ( *GridStatus_getFarClipDistance )() = getFarClipDistance;
bool ( *GridStatus_getTextureLockEnabled )();
void MainFrame::SetGridStatus()
{
StringOutputStream status(64);
const char *lock = (GridStatus_getTextureLockEnabled()) ? "ON" : "OFF";
status << (GetSnapGridSize() > 0 ? "G:" : "g:") << GridStatus_getGridSize()
<< " R:" << GridStatus_getRotateIncrement()
<< " C:" << GridStatus_getFarClipDistance()
<< " L:" << lock;
SetStatusText(m_grid_status, status.c_str());
}
void GridStatus_onTextureLockEnabledChanged()
{
if (g_pParentWnd != 0) {
g_pParentWnd->SetGridStatus();
}
}
void GlobalGL_sharedContextCreated()
{
GLFont *g_font = NULL;
// report OpenGL information
globalOutputStream() << "GL_VENDOR: " << reinterpret_cast<const char *>( glGetString(GL_VENDOR)) << "\n";
globalOutputStream() << "GL_RENDERER: " << reinterpret_cast<const char *>( glGetString(GL_RENDERER)) << "\n";
globalOutputStream() << "GL_VERSION: " << reinterpret_cast<const char *>( glGetString(GL_VERSION)) << "\n";
const auto extensions = reinterpret_cast<const char *>( glGetString(GL_EXTENSIONS));
globalOutputStream() << "GL_EXTENSIONS: " << (extensions ? extensions : "") << "\n";
QGL_sharedContextCreated(GlobalOpenGL());
ShaderCache_extensionsInitialised();
GlobalShaderCache().realise();
Textures_Realise();
g_font = glfont_create("Misc Fixed 12");
GlobalOpenGL().m_font = g_font;
}
void GlobalGL_sharedContextDestroyed()
{
Textures_Unrealise();
GlobalShaderCache().unrealise();
QGL_sharedContextDestroyed(GlobalOpenGL());
}
void Layout_constructPreferences(PreferencesPage &page)
{
page.appendCheckBox(
"", "Plugin Toolbar",
make_property(g_Layout_enablePluginToolbar)
);
}
void Layout_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Layout", "Layout Preferences"));
Layout_constructPreferences(page);
}
void Layout_registerPreferencesPage()
{
PreferencesDialog_addInterfacePage(makeCallbackF(Layout_constructPage));
}
/* eukara: this makes things more sane */
bool g_expansion_enabled = true;
Callback<void()> g_expansion_status_changed;
ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_expansion_caller(
g_expansion_enabled);
ToggleItem g_expansion_item(g_expansion_caller);
void Texdef_ToggleExpansion()
{
g_expansion_enabled = !g_expansion_enabled;
g_expansion_item.update();
g_expansion_status_changed();
}
#include "preferencesystem.h"
#include "stringio.h"
void MainFrame_Construct()
{
/*GlobalCommands_insert("Sleep", makeCallbackF(thunk_OnSleep),
Accelerator('P', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));*/
GlobalCommands_insert("NewMap", makeCallbackF(NewMap));
GlobalCommands_insert("OpenMap", makeCallbackF(OpenMap), Accelerator('O', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("ImportMap", makeCallbackF(ImportMap));
GlobalCommands_insert("SaveMap", makeCallbackF(SaveMap), Accelerator('S', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("SaveMapAs", makeCallbackF(SaveMapAs));
GlobalCommands_insert("ExportSelected", makeCallbackF(ExportMap));
GlobalCommands_insert("SaveRegion", makeCallbackF(SaveRegion));
GlobalCommands_insert("RefreshReferences", makeCallbackF(VFS_Refresh));
GlobalCommands_insert("ProjectSettings", makeCallbackF(DoProjectSettings));
GlobalCommands_insert("Exit", makeCallbackF(Exit));
GlobalCommands_insert("Undo", makeCallbackF(Undo), Accelerator('Z', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Redo", makeCallbackF(Redo), Accelerator('Y', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Copy", makeCallbackF(Copy), Accelerator('C', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Paste", makeCallbackF(Paste), Accelerator('V', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("PasteToCamera", makeCallbackF(PasteToCamera),
Accelerator('V', (GdkModifierType) GDK_MOD1_MASK));
GlobalCommands_insert("CloneSelection", makeCallbackF(Selection_Clone), Accelerator(GDK_KEY_space));
GlobalCommands_insert("CloneSelectionAndMakeUnique", makeCallbackF(Selection_Clone_MakeUnique),
Accelerator(GDK_KEY_space, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("DeleteSelection", makeCallbackF(deleteSelection), Accelerator(GDK_KEY_BackSpace));
GlobalCommands_insert("ParentSelection", makeCallbackF(Scene_parentSelected));
GlobalCommands_insert("UnSelectSelection", makeCallbackF(Selection_Deselect), Accelerator(GDK_KEY_Escape));
GlobalCommands_insert("InvertSelection", makeCallbackF(Select_Invert), Accelerator('I'));
GlobalCommands_insert("SelectInside", makeCallbackF(Select_Inside));
GlobalCommands_insert("SelectTouching", makeCallbackF(Select_Touching));
GlobalCommands_insert("ExpandSelectionToEntities", makeCallbackF(Scene_ExpandSelectionToEntities),
Accelerator('E', (GdkModifierType) (GDK_MOD1_MASK | GDK_CONTROL_MASK)));
GlobalCommands_insert("Preferences", makeCallbackF(PreferencesDialog_showDialog));
GlobalCommands_insert("ToggleEntityInspector", makeCallbackF(EntityInspector_ToggleShow), Accelerator('N'));
GlobalCommands_insert("EntityList", makeCallbackF(EntityList_toggleShown), Accelerator('L'));
GlobalCommands_insert("ShowHidden", makeCallbackF(Select_ShowAllHidden),
Accelerator('H', (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("HideSelected", makeCallbackF(HideSelected), Accelerator('H'));
GlobalCommands_insert("HideUnselected", makeCallbackF(HideUnselected));
GlobalToggles_insert("DragVertices", makeCallbackF(SelectVertexMode),
ToggleItem::AddCallbackCaller(g_vertexMode_button), Accelerator('V'));
GlobalToggles_insert("DragEdges", makeCallbackF(SelectEdgeMode), ToggleItem::AddCallbackCaller(g_edgeMode_button),
Accelerator('E'));
GlobalToggles_insert("DragFaces", makeCallbackF(SelectFaceMode), ToggleItem::AddCallbackCaller(g_faceMode_button),
Accelerator('F'));
GlobalCommands_insert("MirrorSelectionX", makeCallbackF(Selection_Flipx));
GlobalCommands_insert("RotateSelectionX", makeCallbackF(Selection_Rotatex));
GlobalCommands_insert("MirrorSelectionY", makeCallbackF(Selection_Flipy));
GlobalCommands_insert("RotateSelectionY", makeCallbackF(Selection_Rotatey));
GlobalCommands_insert("MirrorSelectionZ", makeCallbackF(Selection_Flipz));
GlobalCommands_insert("RotateSelectionZ", makeCallbackF(Selection_Rotatez));
GlobalCommands_insert("ArbitraryRotation", makeCallbackF(DoRotateDlg));
GlobalCommands_insert("ArbitraryScale", makeCallbackF(DoScaleDlg));
GlobalCommands_insert("BuildMenuCustomize", makeCallbackF(DoBuildMenu));
GlobalCommands_insert("FindBrush", makeCallbackF(DoFind));
GlobalCommands_insert("MapInfo", makeCallbackF(DoMapInfo), Accelerator('M'));
GlobalToggles_insert("ToggleExpansion", makeCallbackF(Texdef_ToggleExpansion),
ToggleItem::AddCallbackCaller(g_expansion_item));
GlobalToggles_insert("ToggleClipper", makeCallbackF(ClipperMode), ToggleItem::AddCallbackCaller(g_clipper_button),
Accelerator('X'));
GlobalToggles_insert("MouseTranslate", makeCallbackF(TranslateMode),
ToggleItem::AddCallbackCaller(g_translatemode_button), Accelerator('W'));
GlobalToggles_insert("MouseRotate", makeCallbackF(RotateMode), ToggleItem::AddCallbackCaller(g_rotatemode_button),
Accelerator('R'));
GlobalToggles_insert("MouseSelect", makeCallbackF(ScaleMode), ToggleItem::AddCallbackCaller(g_scalemode_button));
GlobalToggles_insert("MouseDrag", makeCallbackF(DragMode), ToggleItem::AddCallbackCaller(g_dragmode_button),
Accelerator('Q'));
GlobalToggles_insert("MouseCreate", makeCallbackF(CreateMode), ToggleItem::AddCallbackCaller(g_create_button));
GlobalToggles_insert("MouseCreateE", makeCallbackF(CreateEMode), ToggleItem::AddCallbackCaller(g_createE_button));
GlobalToggles_insert("MouseCreateP", makeCallbackF(CreatePMode), ToggleItem::AddCallbackCaller(g_createP_button));
GlobalCommands_insert("ColorSchemeWS", makeCallbackF(ColorScheme_WorldSpawn));
GlobalCommands_insert("ColorSchemeOriginal", makeCallbackF(ColorScheme_Original));
GlobalCommands_insert("ColorSchemeQER", makeCallbackF(ColorScheme_QER));
GlobalCommands_insert("ColorSchemeBlackAndGreen", makeCallbackF(ColorScheme_Black));
GlobalCommands_insert("ColorSchemeYdnar", makeCallbackF(ColorScheme_Ydnar));
GlobalCommands_insert("ChooseTextureBackgroundColor", makeCallback(g_ColoursMenu.m_textureback));
GlobalCommands_insert("ChooseGridBackgroundColor", makeCallback(g_ColoursMenu.m_xyback));
GlobalCommands_insert("ChooseGridMajorColor", makeCallback(g_ColoursMenu.m_gridmajor));
GlobalCommands_insert("ChooseGridMinorColor", makeCallback(g_ColoursMenu.m_gridminor));
GlobalCommands_insert("ChooseSmallGridMajorColor", makeCallback(g_ColoursMenu.m_gridmajor_alt));
GlobalCommands_insert("ChooseSmallGridMinorColor", makeCallback(g_ColoursMenu.m_gridminor_alt));
GlobalCommands_insert("ChooseGridTextColor", makeCallback(g_ColoursMenu.m_gridtext));
GlobalCommands_insert("ChooseGridBlockColor", makeCallback(g_ColoursMenu.m_gridblock));
GlobalCommands_insert("ChooseBrushColor", makeCallback(g_ColoursMenu.m_brush));
GlobalCommands_insert("ChooseCameraBackgroundColor", makeCallback(g_ColoursMenu.m_cameraback));
GlobalCommands_insert("ChooseSelectedBrushColor", makeCallback(g_ColoursMenu.m_selectedbrush));
GlobalCommands_insert("ChooseCameraSelectedBrushColor", makeCallback(g_ColoursMenu.m_selectedbrush3d));
GlobalCommands_insert("ChooseClipperColor", makeCallback(g_ColoursMenu.m_clipper));
GlobalCommands_insert("ChooseOrthoViewNameColor", makeCallback(g_ColoursMenu.m_viewname));
GlobalCommands_insert("CSGSubtract", makeCallbackF(CSG_Subtract),
Accelerator('U', (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("CSGMerge", makeCallbackF(CSG_Merge), Accelerator('U', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("CSGMakeHollow", makeCallbackF(CSG_MakeHollow));
GlobalCommands_insert("CSGMakeRoom", makeCallbackF(CSG_MakeRoom));
Grid_registerCommands();
GlobalCommands_insert("SnapToGrid", makeCallbackF(Selection_SnapToGrid),
Accelerator('G', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("SelectAllOfType", makeCallbackF(Select_AllOfType),
Accelerator('A', (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexRotateClock", makeCallbackF(Texdef_RotateClockwise),
Accelerator(GDK_KEY_Next, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexRotateCounter", makeCallbackF(Texdef_RotateAntiClockwise),
Accelerator(GDK_KEY_Prior, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexScaleUp", makeCallbackF(Texdef_ScaleUp),
Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("TexScaleDown", makeCallbackF(Texdef_ScaleDown),
Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("TexScaleLeft", makeCallbackF(Texdef_ScaleLeft),
Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("TexScaleRight", makeCallbackF(Texdef_ScaleRight),
Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("TexShiftUp", makeCallbackF(Texdef_ShiftUp),
Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexShiftDown", makeCallbackF(Texdef_ShiftDown),
Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexShiftLeft", makeCallbackF(Texdef_ShiftLeft),
Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("TexShiftRight", makeCallbackF(Texdef_ShiftRight),
Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("MoveSelectionDOWN", makeCallbackF(Selection_MoveDown), Accelerator(GDK_KEY_KP_Subtract));
GlobalCommands_insert("MoveSelectionUP", makeCallbackF(Selection_MoveUp), Accelerator(GDK_KEY_KP_Add));
GlobalCommands_insert("SelectNudgeLeft", makeCallbackF(Selection_NudgeLeft),
Accelerator(GDK_KEY_Left, (GdkModifierType) GDK_MOD1_MASK));
GlobalCommands_insert("SelectNudgeRight", makeCallbackF(Selection_NudgeRight),
Accelerator(GDK_KEY_Right, (GdkModifierType) GDK_MOD1_MASK));
GlobalCommands_insert("SelectNudgeUp", makeCallbackF(Selection_NudgeUp),
Accelerator(GDK_KEY_Up, (GdkModifierType) GDK_MOD1_MASK));
GlobalCommands_insert("SelectNudgeDown", makeCallbackF(Selection_NudgeDown),
Accelerator(GDK_KEY_Down, (GdkModifierType) GDK_MOD1_MASK));
Patch_registerCommands();
XYShow_registerCommands();
typedef FreeCaller<void(const Selectable &), ComponentMode_SelectionChanged> ComponentModeSelectionChangedCaller;
GlobalSelectionSystem().addSelectionChangeCallback(ComponentModeSelectionChangedCaller());
GlobalPreferenceSystem().registerPreference("PluginToolBar",
make_property_string(g_Layout_enablePluginToolbar.m_latched));
GlobalPreferenceSystem().registerPreference("XYHeight", make_property_string(g_layout_globals.nXYHeight));
GlobalPreferenceSystem().registerPreference("XYWidth", make_property_string(g_layout_globals.nXYWidth));
GlobalPreferenceSystem().registerPreference("CamWidth", make_property_string(g_layout_globals.nCamWidth));
GlobalPreferenceSystem().registerPreference("CamHeight", make_property_string(g_layout_globals.nCamHeight));
GlobalPreferenceSystem().registerPreference("State", make_property_string(g_layout_globals.nState));
GlobalPreferenceSystem().registerPreference("PositionX", make_property_string(g_layout_globals.m_position.x));
GlobalPreferenceSystem().registerPreference("PositionY", make_property_string(g_layout_globals.m_position.y));
GlobalPreferenceSystem().registerPreference("Width", make_property_string(g_layout_globals.m_position.w));
GlobalPreferenceSystem().registerPreference("Height", make_property_string(g_layout_globals.m_position.h));
GlobalPreferenceSystem().registerPreference("CamWnd", make_property<WindowPositionTracker_String>(g_posCamWnd));
GlobalPreferenceSystem().registerPreference("XYWnd", make_property<WindowPositionTracker_String>(g_posXYWnd));
GlobalPreferenceSystem().registerPreference("YZWnd", make_property<WindowPositionTracker_String>(g_posYZWnd));
GlobalPreferenceSystem().registerPreference("XZWnd", make_property<WindowPositionTracker_String>(g_posXZWnd));
{
const char *ENGINEPATH_ATTRIBUTE =
#if GDEF_OS_WINDOWS
"enginepath_win32"
#elif GDEF_OS_MACOS
"enginepath_macos"
#elif GDEF_OS_LINUX || GDEF_OS_BSD
"enginepath_linux"
#else
#error "unknown platform"
#endif
;
StringOutputStream path(256);
path << DirectoryCleaned(g_pGameDescription->getRequiredKeyValue(ENGINEPATH_ATTRIBUTE));
g_strEnginePath = path.c_str();
}
GlobalPreferenceSystem().registerPreference("EnginePath", make_property_string(g_strEnginePath));
GlobalPreferenceSystem().registerPreference("DisableEnginePath", make_property_string(g_disableEnginePath));
GlobalPreferenceSystem().registerPreference("DisableHomePath", make_property_string(g_disableHomePath));
for (int i = 0; i < g_pakPathCount; i++) {
std::string label = "PakPath" + std::to_string(i);
GlobalPreferenceSystem().registerPreference(label.c_str(), make_property_string(g_strPakPath[i]));
}
g_Layout_enablePluginToolbar.useLatched();
Layout_registerPreferencesPage();
Paths_registerPreferencesPage();
g_brushCount.setCountChangedCallback(makeCallbackF(QE_brushCountChanged));
g_entityCount.setCountChangedCallback(makeCallbackF(QE_entityCountChanged));
GlobalEntityCreator().setCounter(&g_entityCount);
GLWidget_sharedContextCreated = GlobalGL_sharedContextCreated;
GLWidget_sharedContextDestroyed = GlobalGL_sharedContextDestroyed;
GlobalEntityClassManager().attach(g_WorldspawnColourEntityClassObserver);
}
void MainFrame_Destroy()
{
GlobalEntityClassManager().detach(g_WorldspawnColourEntityClassObserver);
GlobalEntityCreator().setCounter(0);
g_entityCount.setCountChangedCallback(Callback<void()>());
g_brushCount.setCountChangedCallback(Callback<void()>());
}
void GLWindow_Construct()
{
GlobalPreferenceSystem().registerPreference("MouseButtons", make_property_string(g_glwindow_globals.m_nMouseType));
}
void GLWindow_Destroy()
{
}