1388 lines
41 KiB
C++
1388 lines
41 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "brushmanip.h"
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#include "gtkutil/widget.h"
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#include "gtkutil/menu.h"
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#include "gtkmisc.h"
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#include "brushnode.h"
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#include "map.h"
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#include "texwindow.h"
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#include "gtkdlgs.h"
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#include "commands.h"
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#include "mainframe.h"
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#include "dialog.h"
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#include "xywindow.h"
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#include "preferences.h"
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#include <list>
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#include <gdk/gdkkeysyms.h>
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void Brush_ConstructCuboid(Brush &brush, const AABB &bounds, const char *shader, const TextureProjection &projection)
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{
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const unsigned char box[3][2] = {{0, 1},
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{2, 0},
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{1, 2}};
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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brush.clear();
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brush.reserve(6);
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{
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for (int i = 0; i < 3; ++i) {
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Vector3 planepts1(maxs);
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Vector3 planepts2(maxs);
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planepts2[box[i][0]] = mins[box[i][0]];
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planepts1[box[i][1]] = mins[box[i][1]];
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brush.addPlane(maxs, planepts1, planepts2, shader, projection);
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}
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}
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{
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for (int i = 0; i < 3; ++i) {
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Vector3 planepts1(mins);
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Vector3 planepts2(mins);
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planepts1[box[i][0]] = maxs[box[i][0]];
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planepts2[box[i][1]] = maxs[box[i][1]];
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brush.addPlane(mins, planepts1, planepts2, shader, projection);
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}
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}
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}
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inline float max_extent(const Vector3 &extents)
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{
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return std::max(std::max(extents[0], extents[1]), extents[2]);
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}
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inline float max_extent_2d(const Vector3 &extents, int axis)
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{
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switch (axis) {
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case 0:
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return std::max(extents[1], extents[2]);
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case 1:
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return std::max(extents[0], extents[2]);
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default:
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return std::max(extents[0], extents[1]);
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}
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}
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const std::size_t c_brushPrism_minSides = 3;
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const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
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const char *const c_brushPrism_name = "brushPrism";
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void Brush_ConstructPrism(Brush &brush, const AABB &bounds, std::size_t sides, int axis, const char *shader,
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const TextureProjection &projection)
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{
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if (sides < c_brushPrism_minSides) {
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
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<< Unsigned(c_brushPrism_minSides) << "\n";
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return;
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}
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if (sides > c_brushPrism_maxSides) {
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globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
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<< Unsigned(c_brushPrism_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides + 2);
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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float radius = max_extent_2d(bounds.extents, axis);
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const Vector3 &mid = bounds.origin;
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Vector3 planepts[3];
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planepts[2][(axis + 1) % 3] = mins[(axis + 1) % 3];
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planepts[2][(axis + 2) % 3] = mins[(axis + 2) % 3];
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planepts[2][axis] = maxs[axis];
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planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
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planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
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planepts[1][axis] = maxs[axis];
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planepts[0][(axis + 1) % 3] = maxs[(axis + 1) % 3];
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planepts[0][(axis + 2) % 3] = maxs[(axis + 2) % 3];
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planepts[0][axis] = maxs[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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planepts[0][(axis + 1) % 3] = mins[(axis + 1) % 3];
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planepts[0][(axis + 2) % 3] = mins[(axis + 2) % 3];
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planepts[0][axis] = mins[axis];
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planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
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planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
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planepts[1][axis] = mins[axis];
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planepts[2][(axis + 1) % 3] = maxs[(axis + 1) % 3];
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planepts[2][(axis + 2) % 3] = maxs[(axis + 2) % 3];
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planepts[2][axis] = mins[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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for (std::size_t i = 0; i < sides; ++i) {
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double sv = sin(i * 3.14159265 * 2 / sides);
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double cv = cos(i * 3.14159265 * 2 / sides);
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planepts[0][(axis + 1) % 3] = static_cast<float>( floor(mid[(axis + 1) % 3] + radius * cv + 0.5));
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planepts[0][(axis + 2) % 3] = static_cast<float>( floor(mid[(axis + 2) % 3] + radius * sv + 0.5));
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planepts[0][axis] = mins[axis];
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planepts[1][(axis + 1) % 3] = planepts[0][(axis + 1) % 3];
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planepts[1][(axis + 2) % 3] = planepts[0][(axis + 2) % 3];
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planepts[1][axis] = maxs[axis];
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planepts[2][(axis + 1) % 3] = static_cast<float>( floor(planepts[0][(axis + 1) % 3] - radius * sv + 0.5));
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planepts[2][(axis + 2) % 3] = static_cast<float>( floor(planepts[0][(axis + 2) % 3] + radius * cv + 0.5));
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planepts[2][axis] = maxs[axis];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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const std::size_t c_brushCone_minSides = 3;
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const std::size_t c_brushCone_maxSides = 32;
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const char *const c_brushCone_name = "brushCone";
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void Brush_ConstructCone(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
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const TextureProjection &projection)
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{
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if (sides < c_brushCone_minSides) {
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
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<< Unsigned(c_brushCone_minSides) << "\n";
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return;
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}
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if (sides > c_brushCone_maxSides) {
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globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
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<< Unsigned(c_brushCone_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides + 1);
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Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
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Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
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float radius = max_extent(bounds.extents);
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const Vector3 &mid = bounds.origin;
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Vector3 planepts[3];
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planepts[0][0] = mins[0];
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planepts[0][1] = mins[1];
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planepts[0][2] = mins[2];
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planepts[1][0] = maxs[0];
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planepts[1][1] = mins[1];
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planepts[1][2] = mins[2];
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planepts[2][0] = maxs[0];
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planepts[2][1] = maxs[1];
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planepts[2][2] = mins[2];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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for (std::size_t i = 0; i < sides; ++i) {
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double sv = sin(i * 3.14159265 * 2 / sides);
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double cv = cos(i * 3.14159265 * 2 / sides);
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planepts[0][0] = static_cast<float>( floor(mid[0] + radius * cv + 0.5));
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planepts[0][1] = static_cast<float>( floor(mid[1] + radius * sv + 0.5));
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planepts[0][2] = mins[2];
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planepts[1][0] = mid[0];
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planepts[1][1] = mid[1];
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planepts[1][2] = maxs[2];
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planepts[2][0] = static_cast<float>( floor(planepts[0][0] - radius * sv + 0.5));
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planepts[2][1] = static_cast<float>( floor(planepts[0][1] + radius * cv + 0.5));
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planepts[2][2] = maxs[2];
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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const std::size_t c_brushSphere_minSides = 3;
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const std::size_t c_brushSphere_maxSides = 31;
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const char *const c_brushSphere_name = "brushSphere";
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void Brush_ConstructSphere(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
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const TextureProjection &projection)
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{
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if (sides < c_brushSphere_minSides) {
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
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<< Unsigned(c_brushSphere_minSides) << "\n";
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return;
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}
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if (sides > c_brushSphere_maxSides) {
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globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
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<< Unsigned(c_brushSphere_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides * sides);
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float radius = max_extent(bounds.extents);
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const Vector3 &mid = bounds.origin;
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Vector3 planepts[3];
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double dt = 2 * c_pi / sides;
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double dp = c_pi / sides;
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for (std::size_t i = 0; i < sides; i++) {
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for (std::size_t j = 0; j < sides - 1; j++) {
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double t = i * dt;
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double p = float(j * dp - c_pi / 2);
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planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
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planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
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planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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{
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double p = (sides - 1) * dp - c_pi / 2;
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for (std::size_t i = 0; i < sides; i++) {
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double t = i * dt;
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planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
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planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
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planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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}
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const std::size_t c_brushRock_minSides = 10;
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const std::size_t c_brushRock_maxSides = 1000;
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const char *const c_brushRock_name = "brushRock";
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void Brush_ConstructRock(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
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const TextureProjection &projection)
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{
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if (sides < c_brushRock_minSides) {
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globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
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<< Unsigned(c_brushRock_minSides) << "\n";
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return;
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}
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if (sides > c_brushRock_maxSides) {
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globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
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<< Unsigned(c_brushRock_maxSides) << "\n";
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return;
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}
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brush.clear();
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brush.reserve(sides * sides);
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float radius = max_extent(bounds.extents);
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const Vector3 &mid = bounds.origin;
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Vector3 planepts[3];
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for (std::size_t j = 0; j < sides; j++) {
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planepts[0][0] = rand() - (RAND_MAX / 2);
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planepts[0][1] = rand() - (RAND_MAX / 2);
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planepts[0][2] = rand() - (RAND_MAX / 2);
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vector3_normalise(planepts[0]);
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// find two vectors that are perpendicular to planepts[0]
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ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
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planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
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planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
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planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
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#if 0
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// make sure the orientation is right
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if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
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Vector3 h;
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h = planepts[1];
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planepts[1] = planepts[2];
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planepts[2] = h;
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globalOutputStream() << "flip\n";
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}
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else{
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globalOutputStream() << "no flip\n";
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}
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#endif
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brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
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}
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}
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int GetViewAxis()
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{
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switch (GlobalXYWnd_getCurrentViewType()) {
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case XY:
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return 2;
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case XZ:
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return 1;
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case YZ:
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return 0;
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}
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return 2;
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}
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void Brush_ConstructPrefab(Brush &brush, EBrushPrefab type, const AABB &bounds, std::size_t sides, const char *shader,
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const TextureProjection &projection)
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{
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switch (type) {
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case eBrushCuboid: {
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UndoableCommand undo("brushCuboid");
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Brush_ConstructCuboid(brush, bounds, shader, projection);
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}
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break;
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case eBrushPrism: {
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int axis = GetViewAxis();
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StringOutputStream command;
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command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
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UndoableCommand undo(command.c_str());
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Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
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}
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break;
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case eBrushCone: {
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StringOutputStream command;
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command << c_brushCone_name << " -sides " << Unsigned(sides);
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UndoableCommand undo(command.c_str());
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Brush_ConstructCone(brush, bounds, sides, shader, projection);
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}
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break;
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case eBrushSphere: {
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StringOutputStream command;
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command << c_brushSphere_name << " -sides " << Unsigned(sides);
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UndoableCommand undo(command.c_str());
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Brush_ConstructSphere(brush, bounds, sides, shader, projection);
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}
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break;
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case eBrushRock: {
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StringOutputStream command;
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command << c_brushRock_name << " -sides " << Unsigned(sides);
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UndoableCommand undo(command.c_str());
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Brush_ConstructRock(brush, bounds, sides, shader, projection);
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}
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break;
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}
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}
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void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs)
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{
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{
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// set mins
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Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
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// vary maxs
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for (std::size_t i = 0; i < 3; i++) {
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Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
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maxs[i] = region_mins[i];
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Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(),
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TextureProjection());
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}
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}
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{
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// set maxs
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Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
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// vary mins
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for (std::size_t i = 0; i < 3; i++) {
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Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
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mins[i] = region_maxs[i];
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Brush_ConstructCuboid(*Node_getBrush(*brushes[i + 3]), aabb_for_minmax(mins, maxs), texdef_name_default(),
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TextureProjection());
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}
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}
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}
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void Scene_BrushSetTexdef_Selected(scene::Graph &graph, const TextureProjection &projection, bool ignorebasis)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
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face.SetTexdef(projection, ignorebasis);
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});
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SceneChangeNotify();
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}
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void Scene_BrushSetTexdef_Component_Selected(scene::Graph &graph, const TextureProjection &projection, bool ignorebasis)
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{
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Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
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face.SetTexdef(projection, ignorebasis);
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});
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SceneChangeNotify();
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}
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void Scene_BrushSetFlags_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
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{
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Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
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face.SetFlags(flags);
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});
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SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetFlags_Component_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.SetFlags(flags);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushShiftTexdef_Selected(scene::Graph &graph, float s, float t)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.ShiftTexdef(s, t);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushShiftTexdef_Component_Selected(scene::Graph &graph, float s, float t)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.ShiftTexdef(s, t);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushScaleTexdef_Selected(scene::Graph &graph, float s, float t)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.ScaleTexdef(s, t);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushScaleTexdef_Component_Selected(scene::Graph &graph, float s, float t)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.ScaleTexdef(s, t);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushRotateTexdef_Selected(scene::Graph &graph, float angle)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.RotateTexdef(angle);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph &graph, float angle)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.RotateTexdef(angle);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
|
|
void Scene_BrushSetShader_Selected(scene::Graph &graph, const char *name)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.SetShader(name);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetShader_Component_Selected(scene::Graph &graph, const char *name)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.SetShader(name);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushSetDetail_Selected(scene::Graph &graph, bool detail)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.setDetail(detail);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
bool Face_FindReplaceShader(Face &face, const char *find, const char *replace)
|
|
{
|
|
if (shader_equal(face.GetShader(), find)) {
|
|
face.SetShader(replace);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DoingSearch(const char *repl)
|
|
{
|
|
return (repl == NULL || (strcmp("textures/", repl) == 0));
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader(scene::Graph &graph, const char *find, const char *replace)
|
|
{
|
|
if (DoingSearch(replace)) {
|
|
Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
|
|
if (shader_equal(faceinst.getFace().GetShader(), find)) {
|
|
faceinst.setSelected(SelectionSystem::eFace, true);
|
|
}
|
|
});
|
|
} else {
|
|
Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) {
|
|
Face_FindReplaceShader(face, find, replace);
|
|
});
|
|
}
|
|
}
|
|
|
|
void Scene_BrushFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace)
|
|
{
|
|
if (DoingSearch(replace)) {
|
|
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
|
|
if (shader_equal(faceinst.getFace().GetShader(), find)) {
|
|
faceinst.setSelected(SelectionSystem::eFace, true);
|
|
}
|
|
});
|
|
} else {
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
Face_FindReplaceShader(face, find, replace);
|
|
});
|
|
}
|
|
}
|
|
|
|
// TODO: find for components
|
|
// d1223m: dont even know what they are...
|
|
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph &graph, const char *find, const char *replace)
|
|
{
|
|
if (DoingSearch(replace)) {
|
|
|
|
} else {
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
Face_FindReplaceShader(face, find, replace);
|
|
});
|
|
}
|
|
}
|
|
|
|
|
|
void Scene_BrushFitTexture_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.FitTexture(s_repeat, t_repeat);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
void Scene_BrushFitTexture_Component_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.FitTexture(s_repeat, t_repeat);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
void Scene_BrushAlignTexture_Selected(scene::Graph &graph, int alignment)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
face.AlignTexture(alignment);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
void Scene_BrushAlignTexture_Component_Selected(scene::Graph &graph, int alignment)
|
|
{
|
|
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
|
|
face.AlignTexture(alignment);
|
|
});
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
TextureProjection g_defaultTextureProjection;
|
|
|
|
const TextureProjection &TextureTransform_getDefault()
|
|
{
|
|
TexDef_Construct_Default(g_defaultTextureProjection);
|
|
return g_defaultTextureProjection;
|
|
}
|
|
|
|
void Scene_BrushConstructPrefab(scene::Graph &graph, EBrushPrefab type, std::size_t sides, const char *shader)
|
|
{
|
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
|
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush *brush = Node_getBrush(path.top());
|
|
if (brush != 0) {
|
|
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
|
|
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene_BrushResize_Selected(scene::Graph &graph, const AABB &bounds, const char *shader)
|
|
{
|
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
|
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
Brush *brush = Node_getBrush(path.top());
|
|
if (brush != 0) {
|
|
Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Brush_hasShader(const Brush &brush, const char *name)
|
|
{
|
|
for (Brush::const_iterator i = brush.begin(); i != brush.end(); ++i) {
|
|
if (shader_equal((*i)->GetShader(), name)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
class BrushSelectByShaderWalker : public scene::Graph::Walker {
|
|
const char *m_name;
|
|
public:
|
|
BrushSelectByShaderWalker(const char *name)
|
|
: m_name(name)
|
|
{
|
|
}
|
|
|
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
|
{
|
|
if (path.top().get().visible()) {
|
|
Brush *brush = Node_getBrush(path.top());
|
|
if (brush != 0 && Brush_hasShader(*brush, m_name)) {
|
|
Instance_getSelectable(instance)->setSelected(true);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void Scene_BrushSelectByShader(scene::Graph &graph, const char *name)
|
|
{
|
|
graph.traverse(BrushSelectByShaderWalker(name));
|
|
}
|
|
|
|
void Scene_BrushSelectByShader_Component(scene::Graph &graph, const char *name)
|
|
{
|
|
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
|
|
printf("checking %s = %s\n", face.getFace().GetShader(), name);
|
|
if (shader_equal(face.getFace().GetShader(), name)) {
|
|
face.setSelected(SelectionSystem::eFace, true);
|
|
}
|
|
});
|
|
}
|
|
|
|
void Scene_BrushGetTexdef_Selected(scene::Graph &graph, TextureProjection &projection)
|
|
{
|
|
bool done = false;
|
|
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
|
|
if (!done) {
|
|
done = true;
|
|
face.GetTexdef(projection);
|
|
}
|
|
});
|
|
}
|
|
|
|
void Scene_BrushGetTexdef_Component_Selected(scene::Graph &graph, TextureProjection &projection)
|
|
{
|
|
#if 1
|
|
if (!g_SelectedFaceInstances.empty()) {
|
|
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetTexdef(projection);
|
|
}
|
|
#else
|
|
FaceGetTexdef visitor( projection );
|
|
Scene_ForEachSelectedBrushFace( graph, visitor );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph &graph, size_t &width, size_t &height)
|
|
{
|
|
if (!g_SelectedFaceInstances.empty()) {
|
|
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
|
|
width = faceInstance.getFace().getShader().width();
|
|
height = faceInstance.getFace().getShader().height();
|
|
}
|
|
}
|
|
|
|
|
|
void Scene_BrushGetFlags_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
|
|
{
|
|
#if 1
|
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
|
BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
|
|
if (brush != 0) {
|
|
bool done = false;
|
|
Brush_forEachFace(*brush, [&](Face &face) {
|
|
if (!done) {
|
|
done = true;
|
|
face.GetFlags(flags);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetFlags_Component_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
|
|
{
|
|
#if 1
|
|
if (!g_SelectedFaceInstances.empty()) {
|
|
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
|
|
faceInstance.getFace().GetFlags(flags);
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
|
|
#endif
|
|
}
|
|
|
|
|
|
void Scene_BrushGetShader_Selected(scene::Graph &graph, CopiedString &shader)
|
|
{
|
|
#if 1
|
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
|
BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
|
|
if (brush != 0) {
|
|
bool done = false;
|
|
Brush_forEachFace(*brush, [&](Face &face) {
|
|
if (!done) {
|
|
done = true;
|
|
shader = face.GetShader();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
#else
|
|
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
|
|
#endif
|
|
}
|
|
|
|
void Scene_BrushGetShader_Component_Selected(scene::Graph &graph, CopiedString &shader)
|
|
{
|
|
#if 1
|
|
if (!g_SelectedFaceInstances.empty()) {
|
|
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
|
|
shader = faceInstance.getFace().GetShader();
|
|
}
|
|
#else
|
|
FaceGetShader visitor( shader );
|
|
Scene_ForEachSelectedBrushFace( graph, visitor );
|
|
#endif
|
|
}
|
|
|
|
|
|
class filter_face_shader : public FaceFilter {
|
|
const char *m_shader;
|
|
public:
|
|
filter_face_shader(const char *shader) : m_shader(shader)
|
|
{
|
|
}
|
|
|
|
bool filter(const Face &face) const
|
|
{
|
|
return shader_equal(face.GetShader(), m_shader);
|
|
}
|
|
};
|
|
|
|
class filter_face_shader_prefix : public FaceFilter {
|
|
const char *m_prefix;
|
|
public:
|
|
filter_face_shader_prefix(const char *prefix) : m_prefix(prefix)
|
|
{
|
|
}
|
|
|
|
bool filter(const Face &face) const
|
|
{
|
|
return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
|
|
}
|
|
};
|
|
|
|
class filter_face_flags : public FaceFilter {
|
|
int m_flags;
|
|
public:
|
|
filter_face_flags(int flags) : m_flags(flags)
|
|
{
|
|
}
|
|
|
|
bool filter(const Face &face) const
|
|
{
|
|
return (face.getShader().shaderFlags() & m_flags) != 0;
|
|
}
|
|
};
|
|
|
|
class filter_face_contents : public FaceFilter {
|
|
int m_contents;
|
|
public:
|
|
filter_face_contents(int contents) : m_contents(contents)
|
|
{
|
|
}
|
|
|
|
bool filter(const Face &face) const
|
|
{
|
|
return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
|
|
}
|
|
};
|
|
|
|
|
|
class filter_brush_any_face : public BrushFilter {
|
|
FaceFilter *m_filter;
|
|
public:
|
|
filter_brush_any_face(FaceFilter *filter) : m_filter(filter)
|
|
{
|
|
}
|
|
|
|
bool filter(const Brush &brush) const
|
|
{
|
|
bool filtered = false;
|
|
Brush_forEachFace(brush, [&](Face &face) {
|
|
if (m_filter->filter(face)) {
|
|
filtered = true;
|
|
}
|
|
});
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
class filter_brush_all_faces : public BrushFilter {
|
|
FaceFilter *m_filter;
|
|
public:
|
|
filter_brush_all_faces(FaceFilter *filter) : m_filter(filter)
|
|
{
|
|
}
|
|
|
|
bool filter(const Brush &brush) const
|
|
{
|
|
bool filtered = true;
|
|
Brush_forEachFace(brush, [&](Face &face) {
|
|
if (!m_filter->filter(face)) {
|
|
filtered = false;
|
|
}
|
|
});
|
|
return filtered;
|
|
}
|
|
};
|
|
|
|
|
|
filter_face_flags g_filter_face_clip(QER_CLIP);
|
|
filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
|
|
|
|
filter_face_shader g_filter_face_clip_q2("textures/clip");
|
|
filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
|
|
|
|
filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
|
|
filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
|
|
|
|
filter_face_shader g_filter_face_commonclip("textures/common/clip");
|
|
filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
|
|
|
|
filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
|
|
filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
|
|
|
|
filter_face_shader g_filter_face_botclip("textures/common/botclip");
|
|
filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
|
|
|
|
filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
|
|
filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
|
|
|
|
filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
|
|
filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
|
|
|
|
filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
|
|
filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
|
|
|
|
filter_face_shader g_filter_face_hint("textures/common/hint");
|
|
filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
|
|
|
|
filter_face_shader g_filter_face_hint_q2("textures/hint");
|
|
filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
|
|
|
|
filter_face_shader g_filter_face_hint_ja("textures/system/hint");
|
|
filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
|
|
|
|
filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
|
|
filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
|
|
|
|
filter_face_shader g_filter_face_visportal("textures/editor/visportal");
|
|
filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
|
|
|
|
filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
|
|
filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
|
|
|
|
filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
|
|
filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
|
|
|
|
filter_face_flags g_filter_face_translucent(QER_TRANS);
|
|
filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
|
|
|
|
filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
|
|
filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
|
|
|
|
filter_face_shader_prefix g_filter_face_decals("textures/decals/");
|
|
filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
|
|
|
|
|
|
void BrushFilters_construct()
|
|
{
|
|
add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
|
|
add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
|
|
add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
|
|
add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
|
|
add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
|
|
add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
|
|
add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
|
|
add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
|
|
add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
|
|
add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
|
|
add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
|
|
add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
|
|
add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
|
|
add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
|
|
add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
|
|
add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
|
|
}
|
|
|
|
#if 0
|
|
|
|
void normalquantisation_draw(){
|
|
glPointSize( 1 );
|
|
glBegin( GL_POINTS );
|
|
for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
|
|
{
|
|
for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
|
|
{
|
|
Normal3f vertex( normal3f_normalised( Normal3f(
|
|
static_cast<float>( c_quantise_normal - j - i ),
|
|
static_cast<float>( i ),
|
|
static_cast<float>( j )
|
|
) ) );
|
|
VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
|
|
glVertex3fv( normal3f_to_array( vertex ) );
|
|
vertex.x = -vertex.x;
|
|
glVertex3fv( normal3f_to_array( vertex ) );
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
class RenderableNormalQuantisation : public OpenGLRenderable
|
|
{
|
|
public:
|
|
void render( RenderStateFlags state ) const {
|
|
normalquantisation_draw();
|
|
}
|
|
};
|
|
|
|
const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
|
|
|
|
class TestNormalQuantisation
|
|
{
|
|
void check_normal( const Normal3f& normal, const Normal3f& other ){
|
|
spherical_t spherical = spherical_from_normal3f( normal );
|
|
double longditude = RAD2DEG( spherical.longditude );
|
|
double latitude = RAD2DEG( spherical.latitude );
|
|
double x = cos( spherical.longditude ) * sin( spherical.latitude );
|
|
double y = sin( spherical.longditude ) * sin( spherical.latitude );
|
|
double z = cos( spherical.latitude );
|
|
|
|
ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
|
|
}
|
|
|
|
void test_normal( const Normal3f& normal ){
|
|
Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
|
|
check_normal( normal, test );
|
|
|
|
EOctant octant = normal3f_classify_octant( normal );
|
|
Normal3f folded = normal3f_fold_octant( normal, octant );
|
|
ESextant sextant = normal3f_classify_sextant( folded );
|
|
folded = normal3f_fold_sextant( folded, sextant );
|
|
|
|
double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
|
|
|
|
double zbits = folded.z * scale;
|
|
double ybits = folded.y * scale;
|
|
|
|
std::size_t zbits_q = static_cast<std::size_t>( zbits );
|
|
std::size_t ybits_q = static_cast<std::size_t>( ybits );
|
|
|
|
ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
|
|
ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
|
|
ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
|
|
|
|
std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
|
|
std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
|
|
std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
|
|
ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
|
|
|
|
Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
|
|
tmp = normal3f_normalised( tmp );
|
|
|
|
Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
|
|
|
|
check_normal( normal, unfolded );
|
|
|
|
double dot = normal3f_dot( normal, unfolded );
|
|
float length = VectorLength( normal3f_to_array( unfolded ) );
|
|
float inv_length = 1 / length;
|
|
|
|
Normal3f quantised = normal3f_quantised( normal );
|
|
check_normal( normal, quantised );
|
|
}
|
|
void test2( const Normal3f& normal, const Normal3f& other ){
|
|
if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
|
|
int bleh = 0;
|
|
}
|
|
}
|
|
|
|
static Normal3f normalise( float x, float y, float z ){
|
|
return normal3f_normalised( Normal3f( x, y, z ) );
|
|
}
|
|
|
|
float vec_rand(){
|
|
return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
|
|
}
|
|
|
|
Normal3f normal3f_rand(){
|
|
return normalise( vec_rand(), vec_rand(), vec_rand() );
|
|
}
|
|
|
|
public:
|
|
TestNormalQuantisation(){
|
|
for ( int i = 4096; i > 0; --i )
|
|
test_normal( normal3f_rand() );
|
|
|
|
test_normal( normalise( 1, 0, 0 ) );
|
|
test_normal( normalise( 0, 1, 0 ) );
|
|
test_normal( normalise( 0, 0, 1 ) );
|
|
test_normal( normalise( 1, 1, 0 ) );
|
|
test_normal( normalise( 1, 0, 1 ) );
|
|
test_normal( normalise( 0, 1, 1 ) );
|
|
|
|
test_normal( normalise( 10000, 10000, 10000 ) );
|
|
test_normal( normalise( 10000, 10000, 10001 ) );
|
|
test_normal( normalise( 10000, 10000, 10002 ) );
|
|
test_normal( normalise( 10000, 10000, 10010 ) );
|
|
test_normal( normalise( 10000, 10000, 10020 ) );
|
|
test_normal( normalise( 10000, 10000, 10030 ) );
|
|
test_normal( normalise( 10000, 10000, 10100 ) );
|
|
test_normal( normalise( 10000, 10000, 10101 ) );
|
|
test_normal( normalise( 10000, 10000, 10102 ) );
|
|
test_normal( normalise( 10000, 10000, 10200 ) );
|
|
test_normal( normalise( 10000, 10000, 10201 ) );
|
|
test_normal( normalise( 10000, 10000, 10202 ) );
|
|
test_normal( normalise( 10000, 10000, 10203 ) );
|
|
test_normal( normalise( 10000, 10000, 10300 ) );
|
|
|
|
|
|
test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
|
|
test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
|
|
}
|
|
};
|
|
|
|
TestNormalQuantisation g_testNormalQuantisation;
|
|
|
|
|
|
#endif
|
|
|
|
#if 0
|
|
class TestSelectableObserver : public observer_template<const Selectable&>
|
|
{
|
|
public:
|
|
void notify( const Selectable& arguments ){
|
|
bool bleh = arguments.isSelected();
|
|
}
|
|
};
|
|
|
|
inline void test_bleh(){
|
|
TestSelectableObserver test;
|
|
ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
|
|
bleh.attach( test );
|
|
bleh.setSelected( true );
|
|
bleh.detach( test );
|
|
}
|
|
|
|
class TestBleh
|
|
{
|
|
public:
|
|
TestBleh(){
|
|
test_bleh();
|
|
}
|
|
};
|
|
|
|
const TestBleh testbleh;
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
class TestRefcountedString
|
|
{
|
|
public:
|
|
TestRefcountedString(){
|
|
{
|
|
// copy construct
|
|
SmartString string1( "string1" );
|
|
SmartString string2( string1 );
|
|
SmartString string3( string2 );
|
|
}
|
|
{
|
|
// refcounted assignment
|
|
SmartString string1( "string1" );
|
|
SmartString string2( "string2" );
|
|
string1 = string2;
|
|
}
|
|
{
|
|
// copy assignment
|
|
SmartString string1( "string1" );
|
|
SmartString string2( "string2" );
|
|
string1 = string2.c_str();
|
|
}
|
|
{
|
|
// self-assignment
|
|
SmartString string1( "string1" );
|
|
string1 = string1;
|
|
}
|
|
{
|
|
// self-assignment via another reference
|
|
SmartString string1( "string1" );
|
|
SmartString string2( string1 );
|
|
string1 = string2;
|
|
}
|
|
}
|
|
};
|
|
|
|
const TestRefcountedString g_testRefcountedString;
|
|
|
|
#endif
|
|
|
|
void Select_MakeDetail()
|
|
{
|
|
UndoableCommand undo("brushSetDetail");
|
|
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
|
|
}
|
|
|
|
void Select_MakeStructural()
|
|
{
|
|
UndoableCommand undo("brushClearDetail");
|
|
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
|
|
}
|
|
|
|
class BrushMakeSided {
|
|
std::size_t m_count;
|
|
public:
|
|
BrushMakeSided(std::size_t count)
|
|
: m_count(count)
|
|
{
|
|
}
|
|
|
|
void set()
|
|
{
|
|
Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count,
|
|
TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
|
|
}
|
|
|
|
typedef MemberCaller<BrushMakeSided, void (), &BrushMakeSided::set> SetCaller;
|
|
};
|
|
|
|
|
|
BrushMakeSided g_brushmakesided3(3);
|
|
BrushMakeSided g_brushmakesided4(4);
|
|
BrushMakeSided g_brushmakesided5(5);
|
|
BrushMakeSided g_brushmakesided6(6);
|
|
BrushMakeSided g_brushmakesided7(7);
|
|
BrushMakeSided g_brushmakesided8(8);
|
|
BrushMakeSided g_brushmakesided9(9);
|
|
|
|
inline int axis_for_viewtype(int viewtype)
|
|
{
|
|
switch (viewtype) {
|
|
case XY:
|
|
return 2;
|
|
case XZ:
|
|
return 1;
|
|
case YZ:
|
|
return 0;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
class BrushPrefab {
|
|
EBrushPrefab m_type;
|
|
public:
|
|
BrushPrefab(EBrushPrefab type)
|
|
: m_type(type)
|
|
{
|
|
}
|
|
|
|
void set()
|
|
{
|
|
DoSides(m_type, axis_for_viewtype(GetViewAxis()));
|
|
}
|
|
|
|
typedef MemberCaller<BrushPrefab, void (), &BrushPrefab::set> SetCaller;
|
|
};
|
|
|
|
BrushPrefab g_brushprism(eBrushPrism);
|
|
BrushPrefab g_brushcone(eBrushCone);
|
|
BrushPrefab g_brushsphere(eBrushSphere);
|
|
BrushPrefab g_brushrock(eBrushRock);
|
|
|
|
|
|
void FlipClip();
|
|
|
|
void SplitClip();
|
|
|
|
void Clip();
|
|
|
|
void OnClipMode(bool enable);
|
|
|
|
bool ClipMode();
|
|
|
|
|
|
void ClipSelected()
|
|
{
|
|
if (ClipMode()) {
|
|
UndoableCommand undo("clipperClip");
|
|
Clip();
|
|
}
|
|
}
|
|
|
|
void SplitSelected()
|
|
{
|
|
if (ClipMode()) {
|
|
UndoableCommand undo("clipperSplit");
|
|
SplitClip();
|
|
}
|
|
}
|
|
|
|
void FlipClipper()
|
|
{
|
|
FlipClip();
|
|
}
|
|
|
|
|
|
Callback<void()> g_texture_lock_status_changed;
|
|
ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller(
|
|
g_brush_texturelock_enabled);
|
|
ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
|
|
|
|
void Texdef_ToggleMoveLock()
|
|
{
|
|
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
|
|
g_texdef_movelock_item.update();
|
|
g_texture_lock_status_changed();
|
|
}
|
|
|
|
|
|
void Brush_registerCommands()
|
|
{
|
|
GlobalToggles_insert("TogTexLock", makeCallbackF(Texdef_ToggleMoveLock),
|
|
ToggleItem::AddCallbackCaller(g_texdef_movelock_item),
|
|
Accelerator('T', (GdkModifierType) GDK_SHIFT_MASK));
|
|
|
|
GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
|
|
GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
|
|
GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
|
|
GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
|
|
|
|
GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3),
|
|
Accelerator('3', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4),
|
|
Accelerator('4', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5),
|
|
Accelerator('5', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6),
|
|
Accelerator('6', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7),
|
|
Accelerator('7', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8),
|
|
Accelerator('8', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9),
|
|
Accelerator('9', (GdkModifierType) GDK_CONTROL_MASK));
|
|
|
|
GlobalCommands_insert("ClipSelected", makeCallbackF(ClipSelected), Accelerator(GDK_KEY_Return));
|
|
GlobalCommands_insert("SplitSelected", makeCallbackF(SplitSelected),
|
|
Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_SHIFT_MASK));
|
|
GlobalCommands_insert("FlipClip", makeCallbackF(FlipClipper),
|
|
Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_CONTROL_MASK));
|
|
|
|
GlobalCommands_insert("MakeDetail", makeCallbackF(Select_MakeDetail),
|
|
Accelerator('M', (GdkModifierType) GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("MakeStructural", makeCallbackF(Select_MakeStructural),
|
|
Accelerator('S', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
|
|
}
|
|
|
|
void Brush_constructMenu(ui::Menu menu)
|
|
{
|
|
create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
|
|
create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
|
|
create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
|
|
create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
|
|
menu_separator(menu);
|
|
{
|
|
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "CSG");
|
|
/*if (g_Layout_enableOpenStepUX.m_value) {
|
|
menu_tearoff(menu_in_menu);
|
|
}*/
|
|
create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGMakeHollow");
|
|
create_menu_item_with_mnemonic(menu_in_menu, "Make _Room", "CSGMakeRoom");
|
|
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
|
|
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
|
|
}
|
|
menu_separator(menu);
|
|
{
|
|
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Clipper");
|
|
/*if (g_Layout_enableOpenStepUX.m_value) {
|
|
menu_tearoff(menu_in_menu);
|
|
}*/
|
|
|
|
create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
|
|
create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
|
|
create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
|
|
}
|
|
menu_separator(menu);
|
|
create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
|
|
create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
|
|
create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
|
|
|
|
create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
|
|
menu_separator(menu);
|
|
create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
|
|
create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
|
|
|
|
command_connect_accelerator("Brush3Sided");
|
|
command_connect_accelerator("Brush4Sided");
|
|
command_connect_accelerator("Brush5Sided");
|
|
command_connect_accelerator("Brush6Sided");
|
|
command_connect_accelerator("Brush7Sided");
|
|
command_connect_accelerator("Brush8Sided");
|
|
command_connect_accelerator("Brush9Sided");
|
|
}
|