vmap/src/brushmanip.cpp

1388 lines
41 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "brushmanip.h"
#include "gtkutil/widget.h"
#include "gtkutil/menu.h"
#include "gtkmisc.h"
#include "brushnode.h"
#include "map.h"
#include "texwindow.h"
#include "gtkdlgs.h"
#include "commands.h"
#include "mainframe.h"
#include "dialog.h"
#include "xywindow.h"
#include "preferences.h"
#include <list>
#include <gdk/gdkkeysyms.h>
void Brush_ConstructCuboid(Brush &brush, const AABB &bounds, const char *shader, const TextureProjection &projection)
{
const unsigned char box[3][2] = {{0, 1},
{2, 0},
{1, 2}};
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
brush.clear();
brush.reserve(6);
{
for (int i = 0; i < 3; ++i) {
Vector3 planepts1(maxs);
Vector3 planepts2(maxs);
planepts2[box[i][0]] = mins[box[i][0]];
planepts1[box[i][1]] = mins[box[i][1]];
brush.addPlane(maxs, planepts1, planepts2, shader, projection);
}
}
{
for (int i = 0; i < 3; ++i) {
Vector3 planepts1(mins);
Vector3 planepts2(mins);
planepts1[box[i][0]] = maxs[box[i][0]];
planepts2[box[i][1]] = maxs[box[i][1]];
brush.addPlane(mins, planepts1, planepts2, shader, projection);
}
}
}
inline float max_extent(const Vector3 &extents)
{
return std::max(std::max(extents[0], extents[1]), extents[2]);
}
inline float max_extent_2d(const Vector3 &extents, int axis)
{
switch (axis) {
case 0:
return std::max(extents[1], extents[2]);
case 1:
return std::max(extents[0], extents[2]);
default:
return std::max(extents[0], extents[1]);
}
}
const std::size_t c_brushPrism_minSides = 3;
const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
const char *const c_brushPrism_name = "brushPrism";
void Brush_ConstructPrism(Brush &brush, const AABB &bounds, std::size_t sides, int axis, const char *shader,
const TextureProjection &projection)
{
if (sides < c_brushPrism_minSides) {
globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
<< Unsigned(c_brushPrism_minSides) << "\n";
return;
}
if (sides > c_brushPrism_maxSides) {
globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
<< Unsigned(c_brushPrism_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides + 2);
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
float radius = max_extent_2d(bounds.extents, axis);
const Vector3 &mid = bounds.origin;
Vector3 planepts[3];
planepts[2][(axis + 1) % 3] = mins[(axis + 1) % 3];
planepts[2][(axis + 2) % 3] = mins[(axis + 2) % 3];
planepts[2][axis] = maxs[axis];
planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
planepts[1][axis] = maxs[axis];
planepts[0][(axis + 1) % 3] = maxs[(axis + 1) % 3];
planepts[0][(axis + 2) % 3] = maxs[(axis + 2) % 3];
planepts[0][axis] = maxs[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
planepts[0][(axis + 1) % 3] = mins[(axis + 1) % 3];
planepts[0][(axis + 2) % 3] = mins[(axis + 2) % 3];
planepts[0][axis] = mins[axis];
planepts[1][(axis + 1) % 3] = maxs[(axis + 1) % 3];
planepts[1][(axis + 2) % 3] = mins[(axis + 2) % 3];
planepts[1][axis] = mins[axis];
planepts[2][(axis + 1) % 3] = maxs[(axis + 1) % 3];
planepts[2][(axis + 2) % 3] = maxs[(axis + 2) % 3];
planepts[2][axis] = mins[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
for (std::size_t i = 0; i < sides; ++i) {
double sv = sin(i * 3.14159265 * 2 / sides);
double cv = cos(i * 3.14159265 * 2 / sides);
planepts[0][(axis + 1) % 3] = static_cast<float>( floor(mid[(axis + 1) % 3] + radius * cv + 0.5));
planepts[0][(axis + 2) % 3] = static_cast<float>( floor(mid[(axis + 2) % 3] + radius * sv + 0.5));
planepts[0][axis] = mins[axis];
planepts[1][(axis + 1) % 3] = planepts[0][(axis + 1) % 3];
planepts[1][(axis + 2) % 3] = planepts[0][(axis + 2) % 3];
planepts[1][axis] = maxs[axis];
planepts[2][(axis + 1) % 3] = static_cast<float>( floor(planepts[0][(axis + 1) % 3] - radius * sv + 0.5));
planepts[2][(axis + 2) % 3] = static_cast<float>( floor(planepts[0][(axis + 2) % 3] + radius * cv + 0.5));
planepts[2][axis] = maxs[axis];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
const std::size_t c_brushCone_minSides = 3;
const std::size_t c_brushCone_maxSides = 32;
const char *const c_brushCone_name = "brushCone";
void Brush_ConstructCone(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
const TextureProjection &projection)
{
if (sides < c_brushCone_minSides) {
globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
<< Unsigned(c_brushCone_minSides) << "\n";
return;
}
if (sides > c_brushCone_maxSides) {
globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
<< Unsigned(c_brushCone_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides + 1);
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
float radius = max_extent(bounds.extents);
const Vector3 &mid = bounds.origin;
Vector3 planepts[3];
planepts[0][0] = mins[0];
planepts[0][1] = mins[1];
planepts[0][2] = mins[2];
planepts[1][0] = maxs[0];
planepts[1][1] = mins[1];
planepts[1][2] = mins[2];
planepts[2][0] = maxs[0];
planepts[2][1] = maxs[1];
planepts[2][2] = mins[2];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
for (std::size_t i = 0; i < sides; ++i) {
double sv = sin(i * 3.14159265 * 2 / sides);
double cv = cos(i * 3.14159265 * 2 / sides);
planepts[0][0] = static_cast<float>( floor(mid[0] + radius * cv + 0.5));
planepts[0][1] = static_cast<float>( floor(mid[1] + radius * sv + 0.5));
planepts[0][2] = mins[2];
planepts[1][0] = mid[0];
planepts[1][1] = mid[1];
planepts[1][2] = maxs[2];
planepts[2][0] = static_cast<float>( floor(planepts[0][0] - radius * sv + 0.5));
planepts[2][1] = static_cast<float>( floor(planepts[0][1] + radius * cv + 0.5));
planepts[2][2] = maxs[2];
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
const std::size_t c_brushSphere_minSides = 3;
const std::size_t c_brushSphere_maxSides = 31;
const char *const c_brushSphere_name = "brushSphere";
void Brush_ConstructSphere(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
const TextureProjection &projection)
{
if (sides < c_brushSphere_minSides) {
globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
<< Unsigned(c_brushSphere_minSides) << "\n";
return;
}
if (sides > c_brushSphere_maxSides) {
globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
<< Unsigned(c_brushSphere_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides * sides);
float radius = max_extent(bounds.extents);
const Vector3 &mid = bounds.origin;
Vector3 planepts[3];
double dt = 2 * c_pi / sides;
double dp = c_pi / sides;
for (std::size_t i = 0; i < sides; i++) {
for (std::size_t j = 0; j < sides - 1; j++) {
double t = i * dt;
double p = float(j * dp - c_pi / 2);
planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
{
double p = (sides - 1) * dp - c_pi / 2;
for (std::size_t i = 0; i < sides; i++) {
double t = i * dt;
planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
}
const std::size_t c_brushRock_minSides = 10;
const std::size_t c_brushRock_maxSides = 1000;
const char *const c_brushRock_name = "brushRock";
void Brush_ConstructRock(Brush &brush, const AABB &bounds, std::size_t sides, const char *shader,
const TextureProjection &projection)
{
if (sides < c_brushRock_minSides) {
globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is "
<< Unsigned(c_brushRock_minSides) << "\n";
return;
}
if (sides > c_brushRock_maxSides) {
globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is "
<< Unsigned(c_brushRock_maxSides) << "\n";
return;
}
brush.clear();
brush.reserve(sides * sides);
float radius = max_extent(bounds.extents);
const Vector3 &mid = bounds.origin;
Vector3 planepts[3];
for (std::size_t j = 0; j < sides; j++) {
planepts[0][0] = rand() - (RAND_MAX / 2);
planepts[0][1] = rand() - (RAND_MAX / 2);
planepts[0][2] = rand() - (RAND_MAX / 2);
vector3_normalise(planepts[0]);
// find two vectors that are perpendicular to planepts[0]
ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
#if 0
// make sure the orientation is right
if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
Vector3 h;
h = planepts[1];
planepts[1] = planepts[2];
planepts[2] = h;
globalOutputStream() << "flip\n";
}
else{
globalOutputStream() << "no flip\n";
}
#endif
brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
}
}
int GetViewAxis()
{
switch (GlobalXYWnd_getCurrentViewType()) {
case XY:
return 2;
case XZ:
return 1;
case YZ:
return 0;
}
return 2;
}
void Brush_ConstructPrefab(Brush &brush, EBrushPrefab type, const AABB &bounds, std::size_t sides, const char *shader,
const TextureProjection &projection)
{
switch (type) {
case eBrushCuboid: {
UndoableCommand undo("brushCuboid");
Brush_ConstructCuboid(brush, bounds, shader, projection);
}
break;
case eBrushPrism: {
int axis = GetViewAxis();
StringOutputStream command;
command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
UndoableCommand undo(command.c_str());
Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
}
break;
case eBrushCone: {
StringOutputStream command;
command << c_brushCone_name << " -sides " << Unsigned(sides);
UndoableCommand undo(command.c_str());
Brush_ConstructCone(brush, bounds, sides, shader, projection);
}
break;
case eBrushSphere: {
StringOutputStream command;
command << c_brushSphere_name << " -sides " << Unsigned(sides);
UndoableCommand undo(command.c_str());
Brush_ConstructSphere(brush, bounds, sides, shader, projection);
}
break;
case eBrushRock: {
StringOutputStream command;
command << c_brushRock_name << " -sides " << Unsigned(sides);
UndoableCommand undo(command.c_str());
Brush_ConstructRock(brush, bounds, sides, shader, projection);
}
break;
}
}
void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 &region_mins, const Vector3 &region_maxs)
{
{
// set mins
Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
// vary maxs
for (std::size_t i = 0; i < 3; i++) {
Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
maxs[i] = region_mins[i];
Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(),
TextureProjection());
}
}
{
// set maxs
Vector3 maxs(region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32);
// vary mins
for (std::size_t i = 0; i < 3; i++) {
Vector3 mins(region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32);
mins[i] = region_maxs[i];
Brush_ConstructCuboid(*Node_getBrush(*brushes[i + 3]), aabb_for_minmax(mins, maxs), texdef_name_default(),
TextureProjection());
}
}
}
void Scene_BrushSetTexdef_Selected(scene::Graph &graph, const TextureProjection &projection, bool ignorebasis)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.SetTexdef(projection, ignorebasis);
});
SceneChangeNotify();
}
void Scene_BrushSetTexdef_Component_Selected(scene::Graph &graph, const TextureProjection &projection, bool ignorebasis)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.SetTexdef(projection, ignorebasis);
});
SceneChangeNotify();
}
void Scene_BrushSetFlags_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.SetFlags(flags);
});
SceneChangeNotify();
}
void Scene_BrushSetFlags_Component_Selected(scene::Graph &graph, const ContentsFlagsValue &flags)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.SetFlags(flags);
});
SceneChangeNotify();
}
void Scene_BrushShiftTexdef_Selected(scene::Graph &graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.ShiftTexdef(s, t);
});
SceneChangeNotify();
}
void Scene_BrushShiftTexdef_Component_Selected(scene::Graph &graph, float s, float t)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.ShiftTexdef(s, t);
});
SceneChangeNotify();
}
void Scene_BrushScaleTexdef_Selected(scene::Graph &graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.ScaleTexdef(s, t);
});
SceneChangeNotify();
}
void Scene_BrushScaleTexdef_Component_Selected(scene::Graph &graph, float s, float t)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.ScaleTexdef(s, t);
});
SceneChangeNotify();
}
void Scene_BrushRotateTexdef_Selected(scene::Graph &graph, float angle)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.RotateTexdef(angle);
});
SceneChangeNotify();
}
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph &graph, float angle)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.RotateTexdef(angle);
});
SceneChangeNotify();
}
void Scene_BrushSetShader_Selected(scene::Graph &graph, const char *name)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.SetShader(name);
});
SceneChangeNotify();
}
void Scene_BrushSetShader_Component_Selected(scene::Graph &graph, const char *name)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.SetShader(name);
});
SceneChangeNotify();
}
void Scene_BrushSetDetail_Selected(scene::Graph &graph, bool detail)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.setDetail(detail);
});
SceneChangeNotify();
}
bool Face_FindReplaceShader(Face &face, const char *find, const char *replace)
{
if (shader_equal(face.GetShader(), find)) {
face.SetShader(replace);
return true;
}
return false;
}
bool DoingSearch(const char *repl)
{
return (repl == NULL || (strcmp("textures/", repl) == 0));
}
void Scene_BrushFindReplaceShader(scene::Graph &graph, const char *find, const char *replace)
{
if (DoingSearch(replace)) {
Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
if (shader_equal(faceinst.getFace().GetShader(), find)) {
faceinst.setSelected(SelectionSystem::eFace, true);
}
});
} else {
Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) {
Face_FindReplaceShader(face, find, replace);
});
}
}
void Scene_BrushFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace)
{
if (DoingSearch(replace)) {
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
if (shader_equal(faceinst.getFace().GetShader(), find)) {
faceinst.setSelected(SelectionSystem::eFace, true);
}
});
} else {
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
Face_FindReplaceShader(face, find, replace);
});
}
}
// TODO: find for components
// d1223m: dont even know what they are...
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph &graph, const char *find, const char *replace)
{
if (DoingSearch(replace)) {
} else {
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
Face_FindReplaceShader(face, find, replace);
});
}
}
void Scene_BrushFitTexture_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.FitTexture(s_repeat, t_repeat);
});
SceneChangeNotify();
}
void Scene_BrushFitTexture_Component_Selected(scene::Graph &graph, float s_repeat, float t_repeat)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.FitTexture(s_repeat, t_repeat);
});
SceneChangeNotify();
}
void Scene_BrushAlignTexture_Selected(scene::Graph &graph, int alignment)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.AlignTexture(alignment);
});
SceneChangeNotify();
}
void Scene_BrushAlignTexture_Component_Selected(scene::Graph &graph, int alignment)
{
Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
face.AlignTexture(alignment);
});
SceneChangeNotify();
}
TextureProjection g_defaultTextureProjection;
const TextureProjection &TextureTransform_getDefault()
{
TexDef_Construct_Default(g_defaultTextureProjection);
return g_defaultTextureProjection;
}
void Scene_BrushConstructPrefab(scene::Graph &graph, EBrushPrefab type, std::size_t sides, const char *shader)
{
if (GlobalSelectionSystem().countSelected() != 0) {
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
Brush *brush = Node_getBrush(path.top());
if (brush != 0) {
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
}
void Scene_BrushResize_Selected(scene::Graph &graph, const AABB &bounds, const char *shader)
{
if (GlobalSelectionSystem().countSelected() != 0) {
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
Brush *brush = Node_getBrush(path.top());
if (brush != 0) {
Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
}
bool Brush_hasShader(const Brush &brush, const char *name)
{
for (Brush::const_iterator i = brush.begin(); i != brush.end(); ++i) {
if (shader_equal((*i)->GetShader(), name)) {
return true;
}
}
return false;
}
class BrushSelectByShaderWalker : public scene::Graph::Walker {
const char *m_name;
public:
BrushSelectByShaderWalker(const char *name)
: m_name(name)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()) {
Brush *brush = Node_getBrush(path.top());
if (brush != 0 && Brush_hasShader(*brush, m_name)) {
Instance_getSelectable(instance)->setSelected(true);
}
}
return true;
}
};
void Scene_BrushSelectByShader(scene::Graph &graph, const char *name)
{
graph.traverse(BrushSelectByShaderWalker(name));
}
void Scene_BrushSelectByShader_Component(scene::Graph &graph, const char *name)
{
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
printf("checking %s = %s\n", face.getFace().GetShader(), name);
if (shader_equal(face.getFace().GetShader(), name)) {
face.setSelected(SelectionSystem::eFace, true);
}
});
}
void Scene_BrushGetTexdef_Selected(scene::Graph &graph, TextureProjection &projection)
{
bool done = false;
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
if (!done) {
done = true;
face.GetTexdef(projection);
}
});
}
void Scene_BrushGetTexdef_Component_Selected(scene::Graph &graph, TextureProjection &projection)
{
#if 1
if (!g_SelectedFaceInstances.empty()) {
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
faceInstance.getFace().GetTexdef(projection);
}
#else
FaceGetTexdef visitor( projection );
Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph &graph, size_t &width, size_t &height)
{
if (!g_SelectedFaceInstances.empty()) {
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
width = faceInstance.getFace().getShader().width();
height = faceInstance.getFace().getShader().height();
}
}
void Scene_BrushGetFlags_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
{
#if 1
if (GlobalSelectionSystem().countSelected() != 0) {
BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if (brush != 0) {
bool done = false;
Brush_forEachFace(*brush, [&](Face &face) {
if (!done) {
done = true;
face.GetFlags(flags);
}
});
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
#endif
}
void Scene_BrushGetFlags_Component_Selected(scene::Graph &graph, ContentsFlagsValue &flags)
{
#if 1
if (!g_SelectedFaceInstances.empty()) {
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
faceInstance.getFace().GetFlags(flags);
}
#else
Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
#endif
}
void Scene_BrushGetShader_Selected(scene::Graph &graph, CopiedString &shader)
{
#if 1
if (GlobalSelectionSystem().countSelected() != 0) {
BrushInstance *brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if (brush != 0) {
bool done = false;
Brush_forEachFace(*brush, [&](Face &face) {
if (!done) {
done = true;
shader = face.GetShader();
}
});
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
#endif
}
void Scene_BrushGetShader_Component_Selected(scene::Graph &graph, CopiedString &shader)
{
#if 1
if (!g_SelectedFaceInstances.empty()) {
FaceInstance &faceInstance = g_SelectedFaceInstances.last();
shader = faceInstance.getFace().GetShader();
}
#else
FaceGetShader visitor( shader );
Scene_ForEachSelectedBrushFace( graph, visitor );
#endif
}
class filter_face_shader : public FaceFilter {
const char *m_shader;
public:
filter_face_shader(const char *shader) : m_shader(shader)
{
}
bool filter(const Face &face) const
{
return shader_equal(face.GetShader(), m_shader);
}
};
class filter_face_shader_prefix : public FaceFilter {
const char *m_prefix;
public:
filter_face_shader_prefix(const char *prefix) : m_prefix(prefix)
{
}
bool filter(const Face &face) const
{
return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
}
};
class filter_face_flags : public FaceFilter {
int m_flags;
public:
filter_face_flags(int flags) : m_flags(flags)
{
}
bool filter(const Face &face) const
{
return (face.getShader().shaderFlags() & m_flags) != 0;
}
};
class filter_face_contents : public FaceFilter {
int m_contents;
public:
filter_face_contents(int contents) : m_contents(contents)
{
}
bool filter(const Face &face) const
{
return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
}
};
class filter_brush_any_face : public BrushFilter {
FaceFilter *m_filter;
public:
filter_brush_any_face(FaceFilter *filter) : m_filter(filter)
{
}
bool filter(const Brush &brush) const
{
bool filtered = false;
Brush_forEachFace(brush, [&](Face &face) {
if (m_filter->filter(face)) {
filtered = true;
}
});
return filtered;
}
};
class filter_brush_all_faces : public BrushFilter {
FaceFilter *m_filter;
public:
filter_brush_all_faces(FaceFilter *filter) : m_filter(filter)
{
}
bool filter(const Brush &brush) const
{
bool filtered = true;
Brush_forEachFace(brush, [&](Face &face) {
if (!m_filter->filter(face)) {
filtered = false;
}
});
return filtered;
}
};
filter_face_flags g_filter_face_clip(QER_CLIP);
filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
filter_face_shader g_filter_face_clip_q2("textures/clip");
filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
filter_face_shader g_filter_face_commonclip("textures/common/clip");
filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
filter_face_shader g_filter_face_botclip("textures/common/botclip");
filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
filter_face_shader g_filter_face_hint("textures/common/hint");
filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
filter_face_shader g_filter_face_hint_q2("textures/hint");
filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
filter_face_shader g_filter_face_hint_ja("textures/system/hint");
filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
filter_face_shader g_filter_face_visportal("textures/editor/visportal");
filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
filter_face_flags g_filter_face_translucent(QER_TRANS);
filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
filter_face_shader_prefix g_filter_face_decals("textures/decals/");
filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
void BrushFilters_construct()
{
add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
}
#if 0
void normalquantisation_draw(){
glPointSize( 1 );
glBegin( GL_POINTS );
for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
{
for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
{
Normal3f vertex( normal3f_normalised( Normal3f(
static_cast<float>( c_quantise_normal - j - i ),
static_cast<float>( i ),
static_cast<float>( j )
) ) );
VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
glVertex3fv( normal3f_to_array( vertex ) );
vertex.x = -vertex.x;
glVertex3fv( normal3f_to_array( vertex ) );
}
}
glEnd();
}
class RenderableNormalQuantisation : public OpenGLRenderable
{
public:
void render( RenderStateFlags state ) const {
normalquantisation_draw();
}
};
const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
class TestNormalQuantisation
{
void check_normal( const Normal3f& normal, const Normal3f& other ){
spherical_t spherical = spherical_from_normal3f( normal );
double longditude = RAD2DEG( spherical.longditude );
double latitude = RAD2DEG( spherical.latitude );
double x = cos( spherical.longditude ) * sin( spherical.latitude );
double y = sin( spherical.longditude ) * sin( spherical.latitude );
double z = cos( spherical.latitude );
ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
}
void test_normal( const Normal3f& normal ){
Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
check_normal( normal, test );
EOctant octant = normal3f_classify_octant( normal );
Normal3f folded = normal3f_fold_octant( normal, octant );
ESextant sextant = normal3f_classify_sextant( folded );
folded = normal3f_fold_sextant( folded, sextant );
double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
double zbits = folded.z * scale;
double ybits = folded.y * scale;
std::size_t zbits_q = static_cast<std::size_t>( zbits );
std::size_t ybits_q = static_cast<std::size_t>( ybits );
ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
tmp = normal3f_normalised( tmp );
Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
check_normal( normal, unfolded );
double dot = normal3f_dot( normal, unfolded );
float length = VectorLength( normal3f_to_array( unfolded ) );
float inv_length = 1 / length;
Normal3f quantised = normal3f_quantised( normal );
check_normal( normal, quantised );
}
void test2( const Normal3f& normal, const Normal3f& other ){
if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
int bleh = 0;
}
}
static Normal3f normalise( float x, float y, float z ){
return normal3f_normalised( Normal3f( x, y, z ) );
}
float vec_rand(){
return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
}
Normal3f normal3f_rand(){
return normalise( vec_rand(), vec_rand(), vec_rand() );
}
public:
TestNormalQuantisation(){
for ( int i = 4096; i > 0; --i )
test_normal( normal3f_rand() );
test_normal( normalise( 1, 0, 0 ) );
test_normal( normalise( 0, 1, 0 ) );
test_normal( normalise( 0, 0, 1 ) );
test_normal( normalise( 1, 1, 0 ) );
test_normal( normalise( 1, 0, 1 ) );
test_normal( normalise( 0, 1, 1 ) );
test_normal( normalise( 10000, 10000, 10000 ) );
test_normal( normalise( 10000, 10000, 10001 ) );
test_normal( normalise( 10000, 10000, 10002 ) );
test_normal( normalise( 10000, 10000, 10010 ) );
test_normal( normalise( 10000, 10000, 10020 ) );
test_normal( normalise( 10000, 10000, 10030 ) );
test_normal( normalise( 10000, 10000, 10100 ) );
test_normal( normalise( 10000, 10000, 10101 ) );
test_normal( normalise( 10000, 10000, 10102 ) );
test_normal( normalise( 10000, 10000, 10200 ) );
test_normal( normalise( 10000, 10000, 10201 ) );
test_normal( normalise( 10000, 10000, 10202 ) );
test_normal( normalise( 10000, 10000, 10203 ) );
test_normal( normalise( 10000, 10000, 10300 ) );
test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
}
};
TestNormalQuantisation g_testNormalQuantisation;
#endif
#if 0
class TestSelectableObserver : public observer_template<const Selectable&>
{
public:
void notify( const Selectable& arguments ){
bool bleh = arguments.isSelected();
}
};
inline void test_bleh(){
TestSelectableObserver test;
ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
bleh.attach( test );
bleh.setSelected( true );
bleh.detach( test );
}
class TestBleh
{
public:
TestBleh(){
test_bleh();
}
};
const TestBleh testbleh;
#endif
#if 0
class TestRefcountedString
{
public:
TestRefcountedString(){
{
// copy construct
SmartString string1( "string1" );
SmartString string2( string1 );
SmartString string3( string2 );
}
{
// refcounted assignment
SmartString string1( "string1" );
SmartString string2( "string2" );
string1 = string2;
}
{
// copy assignment
SmartString string1( "string1" );
SmartString string2( "string2" );
string1 = string2.c_str();
}
{
// self-assignment
SmartString string1( "string1" );
string1 = string1;
}
{
// self-assignment via another reference
SmartString string1( "string1" );
SmartString string2( string1 );
string1 = string2;
}
}
};
const TestRefcountedString g_testRefcountedString;
#endif
void Select_MakeDetail()
{
UndoableCommand undo("brushSetDetail");
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
}
void Select_MakeStructural()
{
UndoableCommand undo("brushClearDetail");
Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
}
class BrushMakeSided {
std::size_t m_count;
public:
BrushMakeSided(std::size_t count)
: m_count(count)
{
}
void set()
{
Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count,
TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
}
typedef MemberCaller<BrushMakeSided, void (), &BrushMakeSided::set> SetCaller;
};
BrushMakeSided g_brushmakesided3(3);
BrushMakeSided g_brushmakesided4(4);
BrushMakeSided g_brushmakesided5(5);
BrushMakeSided g_brushmakesided6(6);
BrushMakeSided g_brushmakesided7(7);
BrushMakeSided g_brushmakesided8(8);
BrushMakeSided g_brushmakesided9(9);
inline int axis_for_viewtype(int viewtype)
{
switch (viewtype) {
case XY:
return 2;
case XZ:
return 1;
case YZ:
return 0;
}
return 2;
}
class BrushPrefab {
EBrushPrefab m_type;
public:
BrushPrefab(EBrushPrefab type)
: m_type(type)
{
}
void set()
{
DoSides(m_type, axis_for_viewtype(GetViewAxis()));
}
typedef MemberCaller<BrushPrefab, void (), &BrushPrefab::set> SetCaller;
};
BrushPrefab g_brushprism(eBrushPrism);
BrushPrefab g_brushcone(eBrushCone);
BrushPrefab g_brushsphere(eBrushSphere);
BrushPrefab g_brushrock(eBrushRock);
void FlipClip();
void SplitClip();
void Clip();
void OnClipMode(bool enable);
bool ClipMode();
void ClipSelected()
{
if (ClipMode()) {
UndoableCommand undo("clipperClip");
Clip();
}
}
void SplitSelected()
{
if (ClipMode()) {
UndoableCommand undo("clipperSplit");
SplitClip();
}
}
void FlipClipper()
{
FlipClip();
}
Callback<void()> g_texture_lock_status_changed;
ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller(
g_brush_texturelock_enabled);
ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
void Texdef_ToggleMoveLock()
{
g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
g_texdef_movelock_item.update();
g_texture_lock_status_changed();
}
void Brush_registerCommands()
{
GlobalToggles_insert("TogTexLock", makeCallbackF(Texdef_ToggleMoveLock),
ToggleItem::AddCallbackCaller(g_texdef_movelock_item),
Accelerator('T', (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3),
Accelerator('3', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4),
Accelerator('4', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5),
Accelerator('5', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6),
Accelerator('6', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7),
Accelerator('7', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8),
Accelerator('8', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9),
Accelerator('9', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("ClipSelected", makeCallbackF(ClipSelected), Accelerator(GDK_KEY_Return));
GlobalCommands_insert("SplitSelected", makeCallbackF(SplitSelected),
Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("FlipClip", makeCallbackF(FlipClipper),
Accelerator(GDK_KEY_Return, (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("MakeDetail", makeCallbackF(Select_MakeDetail),
Accelerator('M', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("MakeStructural", makeCallbackF(Select_MakeStructural),
Accelerator('S', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
}
void Brush_constructMenu(ui::Menu menu)
{
create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "CSG");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGMakeHollow");
create_menu_item_with_mnemonic(menu_in_menu, "Make _Room", "CSGMakeRoom");
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
}
menu_separator(menu);
{
auto menu_in_menu = create_sub_menu_with_mnemonic(menu, "Clipper");
/*if (g_Layout_enableOpenStepUX.m_value) {
menu_tearoff(menu_in_menu);
}*/
create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
}
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
menu_separator(menu);
create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
command_connect_accelerator("Brush3Sided");
command_connect_accelerator("Brush4Sided");
command_connect_accelerator("Brush5Sided");
command_connect_accelerator("Brush6Sided");
command_connect_accelerator("Brush7Sided");
command_connect_accelerator("Brush8Sided");
command_connect_accelerator("Brush9Sided");
}