29 lines
1.1 KiB
GLSL
29 lines
1.1 KiB
GLSL
/// ============================================================================
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/*
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Copyright (C) 2004 Robert Beckebans <trebor_7@users.sourceforge.net>
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Please see the file "CONTRIBUTORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/// ============================================================================
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uniform sampler2D u_colormap;
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void main()
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{
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gl_FragColor.a = texture2D(u_colormap, gl_TexCoord[0].st).a;
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gl_FragColor.rgb = vec3(0.0, 0.0, 0.0);
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}
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