49 lines
1.5 KiB
Text
49 lines
1.5 KiB
Text
/// ============================================================================
|
|
/*
|
|
Copyright (C) 2003 Robert Beckebans <trebor_7@users.sourceforge.net>
|
|
Copyright (C) 2003, 2004 contributors of the XreaL project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
/// ============================================================================
|
|
|
|
|
|
struct cg_app2vertex
|
|
{
|
|
float4 position : ATTR0;
|
|
float4 texcoord0 : ATTR8;
|
|
};
|
|
|
|
struct cg_vertex2fragment
|
|
{
|
|
float4 position : POSITION;
|
|
float4 tex0 : TEXCOORD0;
|
|
};
|
|
|
|
|
|
cg_vertex2fragment main(cg_app2vertex IN)
|
|
{
|
|
cg_vertex2fragment OUT;
|
|
|
|
// transform vertex position into homogenous clip-space
|
|
OUT.position = mul(glstate.matrix.mvp, IN.position);
|
|
|
|
// transform texcoords into 1st texture space
|
|
OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0);
|
|
|
|
return OUT;
|
|
}
|