95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_TEXTUREENTRY_H )
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#define INCLUDED_TEXTUREENTRY_H
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#include "gtkutil/idledraw.h"
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#include "generic/static.h"
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#include "signal/isignal.h"
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#include "shaderlib.h"
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#include "texwindow.h"
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template<typename StringList>
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class EntryCompletion {
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ui::ListStore m_store;
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IdleDraw m_idleUpdate;
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public:
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EntryCompletion() : m_store(ui::null), m_idleUpdate(UpdateCaller(*this))
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{
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}
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void connect(ui::Entry entry);
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void append(const char *string);
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using AppendCaller = MemberCaller<EntryCompletion, void(const char *), &EntryCompletion::append>;
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void fill();
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void clear();
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void update();
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using UpdateCaller = MemberCaller<EntryCompletion, void(), &EntryCompletion::update>;
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};
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class TextureNameList {
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public:
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void forEach(const ShaderNameCallback &callback) const
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{
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for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
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IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
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if (shader_equal_prefix(shader->getName(), "textures/")) {
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callback(shader->getName() + 9);
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}
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}
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}
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void connect(const SignalHandler &update) const
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{
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TextureBrowser_addActiveShadersChangedCallback(update);
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}
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};
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typedef Static<EntryCompletion<TextureNameList> > GlobalTextureEntryCompletion;
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class ShaderList {
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public:
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void forEach(const ShaderNameCallback &callback) const
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{
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GlobalShaderSystem().foreachShaderName(callback);
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}
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void connect(const SignalHandler &update) const
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{
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TextureBrowser_addShadersRealiseCallback(update);
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}
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};
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typedef Static<EntryCompletion<ShaderList> > GlobalShaderEntryCompletion;
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#endif
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