vmap/radiant/patchmanip.h
2020-11-17 12:16:16 +01:00

78 lines
2.1 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_PATCHMANIP_H )
#define INCLUDED_PATCHMANIP_H
#include <uilib/uilib.h>
#include "string/stringfwd.h"
void Patch_registerCommands();
void Patch_constructToolbar(ui::Toolbar toolbar);
void Patch_constructMenu(ui::Menu menu);
namespace scene {
class Graph;
}
void Scene_PatchSetShader_Selected(scene::Graph &graph, const char *name);
void Scene_PatchGetShader_Selected(scene::Graph &graph, CopiedString &name);
void Scene_PatchSelectByShader(scene::Graph &graph, const char *name);
void Scene_PatchFindReplaceShader(scene::Graph &graph, const char *find, const char *replace);
void Scene_PatchFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace);
void Scene_PatchCapTexture_Selected(scene::Graph &graph);
void Scene_PatchNaturalTexture_Selected(scene::Graph &graph);
void Scene_PatchTileTexture_Selected(scene::Graph &graph, float s, float t);
void PatchFilters_construct();
void PatchPreferences_construct();
void Patch_registerPreferencesPage();
void Patch_NaturalTexture();
void Patch_CapTexture();
void Patch_ResetTexture();
void Patch_FitTexture();
void Patch_FlipTextureX();
void Patch_FlipTextureY();
void Patch_AutoCapTexture();
class PatchCreator;
extern PatchCreator *g_patchCreator;
#endif