212 lines
4 KiB
C++
212 lines
4 KiB
C++
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#if !defined( INCLUDED_VECTOR_H )
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#define INCLUDED_VECTOR_H
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#include <cstddef>
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template <typename Element>
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class BasicVector2
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{
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Element m_elements[2];
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public:
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BasicVector2(){
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}
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BasicVector2( const Element& x_, const Element& y_ ){
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x() = x_;
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y() = y_;
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}
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Element& x(){
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return m_elements[0];
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}
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const Element& x() const {
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return m_elements[0];
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}
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Element& y(){
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return m_elements[1];
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}
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const Element& y() const {
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return m_elements[1];
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}
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const Element& operator[]( std::size_t i ) const {
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return m_elements[i];
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}
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Element& operator[]( std::size_t i ){
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return m_elements[i];
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}
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Element* data(){
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return m_elements;
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}
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const Element* data() const {
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return m_elements;
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}
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};
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/// \brief A 3-element vector.
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template<typename Element>
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class BasicVector3
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{
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Element m_elements[3];
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public:
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BasicVector3(){
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}
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template<typename OtherElement>
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BasicVector3( const BasicVector3<OtherElement>& other ){
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x() = static_cast<Element>( other.x() );
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y() = static_cast<Element>( other.y() );
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z() = static_cast<Element>( other.z() );
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}
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BasicVector3( const Element& x_, const Element& y_, const Element& z_ ){
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x() = x_;
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y() = y_;
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z() = z_;
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}
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Element& x(){
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return m_elements[0];
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}
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const Element& x() const {
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return m_elements[0];
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}
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Element& y(){
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return m_elements[1];
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}
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const Element& y() const {
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return m_elements[1];
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}
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Element& z(){
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return m_elements[2];
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}
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const Element& z() const {
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return m_elements[2];
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}
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const Element& operator[]( std::size_t i ) const {
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return m_elements[i];
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}
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Element& operator[]( std::size_t i ){
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return m_elements[i];
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}
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Element* data(){
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return m_elements;
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}
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const Element* data() const {
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return m_elements;
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}
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};
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/// \brief A 4-element vector.
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template<typename Element>
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class BasicVector4
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{
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Element m_elements[4];
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public:
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BasicVector4(){
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}
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BasicVector4( Element x_, Element y_, Element z_, Element w_ ){
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x() = x_;
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y() = y_;
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z() = z_;
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w() = w_;
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}
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BasicVector4( const BasicVector3<Element>& self, Element w_ ){
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x() = self.x();
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y() = self.y();
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z() = self.z();
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w() = w_;
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}
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Element& x(){
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return m_elements[0];
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}
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const Element& x() const {
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return m_elements[0];
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}
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Element& y(){
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return m_elements[1];
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}
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const Element& y() const {
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return m_elements[1];
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}
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Element& z(){
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return m_elements[2];
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}
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const Element& z() const {
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return m_elements[2];
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}
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Element& w(){
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return m_elements[3];
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}
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const Element& w() const {
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return m_elements[3];
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}
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Element index( std::size_t i ) const {
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return m_elements[i];
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}
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Element& index( std::size_t i ){
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return m_elements[i];
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}
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Element operator[]( std::size_t i ) const {
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return m_elements[i];
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}
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Element& operator[]( std::size_t i ){
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return m_elements[i];
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}
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Element* data(){
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return m_elements;
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}
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const Element* data() const {
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return m_elements;
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}
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};
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template<typename Element>
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inline BasicVector3<Element> vector3_from_array( const Element* array ){
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return BasicVector3<Element>( array[0], array[1], array[2] );
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}
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template<typename Element>
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inline Element* vector3_to_array( BasicVector3<Element>& self ){
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return self.data();
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}
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template<typename Element>
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inline const Element* vector3_to_array( const BasicVector3<Element>& self ){
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return self.data();
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}
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template<typename Element>
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inline Element* vector4_to_array( BasicVector4<Element>& self ){
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return self.data();
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}
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template<typename Element>
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inline const Element* vector4_to_array( const BasicVector4<Element>& self ){
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return self.data();
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}
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template<typename Element>
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inline BasicVector3<Element>& vector4_to_vector3( BasicVector4<Element>& self ){
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return *reinterpret_cast<BasicVector3<Element>*>( vector4_to_array( self ) );
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}
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template<typename Element>
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inline const BasicVector3<Element>& vector4_to_vector3( const BasicVector4<Element>& self ){
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return *reinterpret_cast<const BasicVector3<Element>*>( vector4_to_array( self ) );
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}
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/// \brief A 2-element vector stored in single-precision floating-point.
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typedef BasicVector2<float> Vector2;
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/// \brief A 3-element vector stored in single-precision floating-point.
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typedef BasicVector3<float> Vector3;
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/// \brief A 4-element vector stored in single-precision floating-point.
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typedef BasicVector4<float> Vector4;
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#endif
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