166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
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#if !defined( INCLUDED_ISIGNAL_H )
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#define INCLUDED_ISIGNAL_H
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#include "generic/callback.h"
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#include "signal/signalfwd.h"
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class SignalHandlerResult
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{
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bool value;
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public:
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explicit SignalHandlerResult( bool value ) : value( value ){
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}
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bool operator==( SignalHandlerResult other ) const {
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return value == other.value;
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}
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bool operator!=( SignalHandlerResult other ) const {
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return !operator==( other );
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}
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};
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const SignalHandlerResult SIGNAL_CONTINUE_EMISSION = SignalHandlerResult( false );
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const SignalHandlerResult SIGNAL_STOP_EMISSION = SignalHandlerResult( true );
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template<class Caller, class F>
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class SignalHandlerCallerN;
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template<class Caller, class R, class ... Ts>
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class SignalHandlerCallerN<Caller, R(Ts...)> {
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public:
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using func = SignalHandlerResult(Ts ...);
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static SignalHandlerResult call(Ts... args) {
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Caller::call(args ...);
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return SIGNAL_CONTINUE_EMISSION;
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}
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};
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template<class Caller>
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using SignalHandlerCaller = SignalHandlerCallerN<Caller, get_func<Caller> >;
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template<class Caller>
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using SignalHandlerCaller1 = SignalHandlerCaller<Caller>;
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template<class Caller>
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using SignalHandlerCaller2 = SignalHandlerCaller<Caller>;
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template<typename Caller>
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using SignalHandlerCaller3 = SignalHandlerCaller<Caller>;
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template<typename Caller>
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using SignalHandlerCaller4 = SignalHandlerCaller<Caller>;
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template<typename Other, typename True, typename False, typename Type>
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class TypeEqual {
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public:
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using type = False;
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};
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template<typename Other, typename True, typename False>
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class TypeEqual<Other, True, False, Other> {
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public:
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using type = True;
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};
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template<class CB, template<class T> class Wrapper>
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class SignalHandlerN : public CB {
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public:
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template<typename Caller>
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SignalHandlerN(const BindFirstOpaque<Caller> &caller)
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: CB(BindFirstOpaque<typename TypeEqual<
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SignalHandlerResult,
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Caller,
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Wrapper<Caller>,
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get_result_type<Caller>
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>::type>(caller.getBound())) {
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}
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};
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class SignalHandler : public SignalHandlerN<Callback<SignalHandlerResult()>, SignalHandlerCaller1> {
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using SignalHandlerN<Callback<SignalHandlerResult()>, SignalHandlerCaller1>::SignalHandlerN;
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};
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template<typename Caller>
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inline SignalHandler makeSignalHandler( const BindFirstOpaque<Caller>& caller ){
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return SignalHandler( caller );
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}
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template<typename Caller>
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inline SignalHandler makeSignalHandler(const Caller &caller, get_argument<Caller, 0> callee) {
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return SignalHandler( BindFirstOpaque<Caller>( callee ) );
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}
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template<typename FirstArgument>
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class SignalHandler1 : public SignalHandlerN<Callback<SignalHandlerResult(FirstArgument)>, SignalHandlerCaller2> {
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using SignalHandlerN<Callback<SignalHandlerResult(FirstArgument)>, SignalHandlerCaller2>::SignalHandlerN;
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};
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template<typename Caller>
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inline SignalHandler1<get_argument<Caller, 1> > makeSignalHandler1(const BindFirstOpaque<Caller> &caller) {
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return SignalHandler1<get_argument<Caller, 1> >(caller);
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}
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template<typename Caller>
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inline SignalHandler1<get_argument<Caller, 1> >
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makeSignalHandler1(const Caller &caller, get_argument<Caller, 0> callee) {
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return SignalHandler1<get_argument<Caller, 1> >(BindFirstOpaque<Caller>(callee));
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}
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template<typename FirstArgument, typename SecondArgument>
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class SignalHandler2
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: public SignalHandlerN<Callback<SignalHandlerResult(FirstArgument, SecondArgument)>, SignalHandlerCaller3> {
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using SignalHandlerN<Callback<SignalHandlerResult(FirstArgument, SecondArgument)>, SignalHandlerCaller3>::SignalHandlerN;
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};
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template<typename Caller>
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inline SignalHandler2<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>
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> makeSignalHandler2(const BindFirstOpaque<Caller> &caller) {
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return SignalHandler2<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>
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>( caller );
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}
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template<typename Caller>
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inline SignalHandler2<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>
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> makeSignalHandler2(const Caller &caller, get_argument<Caller, 0> callee) {
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return SignalHandler2<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>
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>(BindFirstOpaque<Caller>(callee));
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}
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template<typename FirstArgument, typename SecondArgument, typename ThirdArgument>
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class SignalHandler3
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: public SignalHandlerN<Callback<SignalHandlerResult(FirstArgument, SecondArgument, ThirdArgument)>, SignalHandlerCaller4> {
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using SignalHandlerN<Callback<SignalHandlerResult(FirstArgument, SecondArgument, ThirdArgument)>, SignalHandlerCaller4>::SignalHandlerN;
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};
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template<typename Caller>
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inline SignalHandler3<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>,
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get_argument<Caller, 3>
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> makeSignalHandler3(const BindFirstOpaque<Caller> &caller) {
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return SignalHandler3<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>,
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get_argument<Caller, 3>
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>( caller );
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}
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template<typename Caller>
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inline SignalHandler3<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>,
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get_argument<Caller, 3>
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> makeSignalHandler3(const Caller &caller, get_argument<Caller, 0> callee) {
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return SignalHandler3<
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get_argument<Caller, 1>,
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get_argument<Caller, 2>,
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get_argument<Caller, 3>
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>(BindFirstOpaque<Caller>(callee));
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}
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#endif
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