16 lines
877 B
Text
16 lines
877 B
Text
DESCRIPTION OF PROBLEM:
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=======================
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Because of the coarse nature of SnapNormal(), planes that are 0.25 degrees
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away from being axial are "snapped" to be axial. The "normal epsilon"
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is a very small value by default, and cannot go much smaller (without
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running into limits of floating point numbers). The problem with
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SnapNormal() is that we compare the components of the normal that are near
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1, instead of comaring the components that are near 0. This leads to a very
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coarse and inaccurate SnapNormal().
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If you open the example map in Radiant, you can see that the red brick should
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touch the middle checkered brick at the edge. However, once this map is
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compiled, the edges are a significant distance apart. This is due to the
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coarse and inaccurate nature of SnapNormal(). Likewise, the green brick should
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be flush with the center tiled brick, but it's not.
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