vmap/src
2023-10-08 20:39:20 -07:00
..
brush.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
brush_primit.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bsp_analyze.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bsp_info.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bsp_scale.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bspfile_abstract.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bspfile_ibsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
bspfile_rbsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
convert_ase.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
convert_bsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
convert_map.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
convert_obj.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
decals.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
exportents.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
facebsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
fixaas.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
fog.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
game__null.h Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
game_fte.h Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
help.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
image.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
leakfile.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
light.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
light_bounce.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
light_shadows.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
light_trace.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
light_ydnar.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
lightmaps.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
lightmaps_ydnar.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
main.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
Makefile Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
map.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
mesh.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
model.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
patch.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
path_init.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
portals.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
prtfile.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
shaders.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
surface.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
surface_extra.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
surface_foliage.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
surface_fur.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
surface_meta.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
tjunction.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
tree.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
vis.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
visflow.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
vmap.h Separate from WorldSpawn 2023-10-08 20:39:20 -07:00
writebsp.c Separate from WorldSpawn 2023-10-08 20:39:20 -07:00