f753e6f3ba
Building fixes from the Win32 branch. ( #19 )
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To make sure the repo is back in-sync
Co-authored-by: Marco Hladik <marco@icculus.org>
Reviewed-on: https://git.vera-visions.com:3000/tech/worldspawn/pulls/19
2022-05-13 09:34:58 -07:00
c353639515
Add support for WAD2/WAD3 loading, as well as fixed PAK support.
2022-01-23 12:11:44 -08:00
6a6b6e3555
Tweak Makefile flag order slightly
2021-08-08 17:45:50 +02:00
de441e71fa
Run uncrustify over the codebase.
2021-08-04 22:23:18 +02:00
cfd78e199f
Use pkg-config for gtkglext and some others
2021-06-07 08:20:34 +02:00
16811dcf6c
Get rid of -DXWINDOWS in the Makefiles
2021-06-06 19:16:11 +02:00
3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
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code of -DPOSIX
2021-06-06 19:08:06 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
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center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00