Marco Cawthorne
9d6c13a01c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:25:28 +02:00
Marco Cawthorne
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
Marco Cawthorne
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
Marco Cawthorne
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
...
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
Marco Cawthorne
9ba6ef4628
GoToZero will now affect all view cameras, because why not.
2021-06-04 12:03:24 +02:00
Marco Cawthorne
d05f867562
Added View > Camera > Go To [0,0,0] button
2021-06-04 11:39:39 +02:00
Marco Cawthorne
6c9bcf04af
Process the C++ string before printf() it directly to console
2021-06-03 00:16:11 +02:00
Marco Cawthorne
d716ed379c
Don't force maximize the mainframe.
2021-06-02 20:37:42 +02:00
Marco Cawthorne
1cfa5fc5cd
Makefile: Move resources via resources/Makefile
2021-06-02 15:51:27 +02:00
Marco Cawthorne
88e7a872e4
README: address building instructions
2021-06-02 14:54:27 +02:00
Marco Cawthorne
cf3454caba
Merge contrib with plugins. Add LICENSE for prtview.
2021-06-02 14:43:14 +02:00
Marco Cawthorne
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
Marco Cawthorne
e0537b7a68
Rip out the really terrible Gtk Console.
2021-06-01 19:02:51 +02:00
Marco Cawthorne
535ff18f71
Tweak the eclass loader, so mods can have proper custom entity definitions
2021-03-04 05:01:15 +01:00
Marco Cawthorne
1084517451
compile_debug: don't assume nproc exists either.
2021-01-16 22:47:31 +01:00
Marco Cawthorne
4c25b2ed76
compile_release: don't assume nproc exists.
2021-01-16 22:46:47 +01:00
Marco Cawthorne
2f8e66a240
Add check for cygwin in globaldefs.h
2021-01-16 22:05:50 +01:00
Marco Cawthorne
6e06c8c301
Add option to disable the building of vmap.
2021-01-16 19:30:10 +01:00
Marco Cawthorne
f55bf7f4bd
Fix ambigous template arguments.
2021-01-16 16:46:35 +01:00
Marco Cawthorne
79b2c431b2
Work towards redoing some of the UX has begun, affecting our side-bar, the
...
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
Marco Cawthorne
925920b270
WorldSpawn: Nudge copies/clones of selections when pasting.
2020-12-14 07:30:38 +01:00
Marco Cawthorne
c50162e8b7
vmap: Read .mat files directly instead of relying on shaderlist.txt files
...
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
Marco Cawthorne
41278035f0
vmap: Change starting-id for switchable lights at 12.
2020-12-09 16:46:05 +01:00
Marco Cawthorne
f63e9baab4
vmap: We no longer have the minimap code, so strip the help output for it.
2020-12-08 13:14:47 +01:00
Marco Cawthorne
7f2d9153e2
Dropped support for the RtCW lighting model (linear only). You can still
...
mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
Marco Cawthorne
4891ea16f8
Delete -cpma light flag. As we cannot support it. -slow is now replacing
...
the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
Marco Cawthorne
a29edbe997
Get rid of -flares and -noflares. As you should really use the game-logic
...
for client-side effects like this.
2020-12-07 16:20:32 +01:00
eukara
890ab6ebca
Create README.md
2020-12-05 12:23:45 +01:00
Marco Cawthorne
b171b07149
vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat
2020-11-17 13:01:30 +01:00
Marco Cawthorne
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00