750b916448
Rip out any observer stuff for home directories
2021-06-05 16:38:35 +02:00
5985704a2c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:37:51 +02:00
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
...
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
9ba6ef4628
GoToZero will now affect all view cameras, because why not.
2021-06-04 12:03:24 +02:00
d05f867562
Added View > Camera > Go To [0,0,0] button
2021-06-04 11:39:39 +02:00
6c9bcf04af
Process the C++ string before printf() it directly to console
2021-06-03 00:16:11 +02:00
d716ed379c
Don't force maximize the mainframe.
2021-06-02 20:37:42 +02:00
cf3454caba
Merge contrib with plugins. Add LICENSE for prtview.
2021-06-02 14:43:14 +02:00
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
e0537b7a68
Rip out the really terrible Gtk Console.
2021-06-01 19:02:51 +02:00
535ff18f71
Tweak the eclass loader, so mods can have proper custom entity definitions
2021-03-04 05:01:15 +01:00
f55bf7f4bd
Fix ambigous template arguments.
2021-01-16 16:46:35 +01:00
79b2c431b2
Work towards redoing some of the UX has begun, affecting our side-bar, the
...
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
925920b270
WorldSpawn: Nudge copies/clones of selections when pasting.
2020-12-14 07:30:38 +01:00
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00