1246 lines
37 KiB
C++
1246 lines
37 KiB
C++
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "select.h"
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#include <gtk/gtk.h>
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#include "debugging/debugging.h"
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#include "ientity.h"
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#include "eclasslib.h"
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#include "iselection.h"
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#include "iundo.h"
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#include <vector>
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#include "stream/stringstream.h"
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#include "signal/isignal.h"
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#include "shaderlib.h"
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#include "scenelib.h"
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#include "gtkutil/idledraw.h"
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#include "gtkutil/dialog.h"
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#include "gtkutil/widget.h"
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#include "brushmanip.h"
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#include "brush.h"
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#include "patchmanip.h"
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#include "patchdialog.h"
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#include "selection.h"
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#include "texwindow.h"
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#include "gtkmisc.h"
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#include "mainframe.h"
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#include "grid.h"
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#include "map.h"
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#include "entityinspector.h"
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select_workzone_t g_select_workzone;
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/**
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Loops over all selected brushes and stores their
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world AABBs in the specified array.
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*/
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class CollectSelectedBrushesBounds : public SelectionSystem::Visitor {
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AABB *m_bounds; // array of AABBs
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Unsigned m_max; // max AABB-elements in array
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Unsigned &m_count; // count of valid AABBs stored in array
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public:
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CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count)
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: m_bounds(bounds),
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m_max(max),
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m_count(count)
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{
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m_count = 0;
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}
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void visit(scene::Instance &instance) const
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{
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ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds");
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// stop if the array is already full
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if (m_count == m_max) {
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return;
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}
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Selectable *selectable = Instance_getSelectable(instance);
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if ((selectable != 0)
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&& instance.isSelected()) {
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// brushes only
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if (Instance_getBrush(instance) != 0) {
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m_bounds[m_count] = instance.worldAABB();
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++m_count;
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}
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}
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}
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};
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/**
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Selects all objects that intersect one of the bounding AABBs.
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The exact intersection-method is specified through TSelectionPolicy
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*/
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template<class TSelectionPolicy>
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class SelectByBounds : public scene::Graph::Walker {
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AABB *m_aabbs; // selection aabbs
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Unsigned m_count; // number of aabbs in m_aabbs
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TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
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public:
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SelectByBounds(AABB *aabbs, Unsigned count)
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: m_aabbs(aabbs),
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m_count(count)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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Selectable *selectable = Instance_getSelectable(instance);
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// ignore worldspawn
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Entity *entity = Node_getEntity(path.top());
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if (entity) {
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if (string_equal(entity->getKeyValue("classname"), "worldspawn")) {
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return true;
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}
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}
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if ((path.size() > 1) &&
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(!path.top().get().isRoot()) &&
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(selectable != 0)
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) {
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for (Unsigned i = 0; i < m_count; ++i) {
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if (policy.Evaluate(m_aabbs[i], instance)) {
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selectable->setSelected(true);
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}
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}
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}
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return true;
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}
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/**
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Performs selection operation on the global scenegraph.
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If delete_bounds_src is true, then the objects which were
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used as source for the selection aabbs will be deleted.
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*/
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static void DoSelection(bool delete_bounds_src = true)
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{
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if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
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// we may not need all AABBs since not all selected objects have to be brushes
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const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected();
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AABB *aabbs = new AABB[max];
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Unsigned count;
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CollectSelectedBrushesBounds collector(aabbs, max, count);
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GlobalSelectionSystem().foreachSelected(collector);
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// nothing usable in selection
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if (!count) {
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delete[] aabbs;
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return;
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}
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// delete selected objects
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if (delete_bounds_src) { // see deleteSelection
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UndoableCommand undo("deleteSelected");
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Select_Delete();
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}
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// select objects with bounds
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GlobalSceneGraph().traverse(SelectByBounds<TSelectionPolicy>(aabbs, count));
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SceneChangeNotify();
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delete[] aabbs;
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}
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}
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};
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/**
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SelectionPolicy for SelectByBounds
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Returns true if box and the AABB of instance intersect
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*/
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class SelectionPolicy_Touching {
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public:
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bool Evaluate(const AABB &box, scene::Instance &instance) const
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{
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const AABB &other(instance.worldAABB());
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for (Unsigned i = 0; i < 3; ++i) {
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if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) {
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return false;
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}
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}
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return true;
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}
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};
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/**
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SelectionPolicy for SelectByBounds
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Returns true if the AABB of instance is inside box
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*/
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class SelectionPolicy_Inside {
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public:
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bool Evaluate(const AABB &box, scene::Instance &instance) const
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{
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const AABB &other(instance.worldAABB());
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for (Unsigned i = 0; i < 3; ++i) {
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if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) {
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return false;
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}
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}
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return true;
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}
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};
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class DeleteSelected : public scene::Graph::Walker {
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mutable bool m_remove;
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mutable bool m_removedChild;
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public:
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DeleteSelected()
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: m_remove(false), m_removedChild(false)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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m_removedChild = false;
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Selectable *selectable = Instance_getSelectable(instance);
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if (selectable != 0
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&& selectable->isSelected()
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&& path.size() > 1
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&& !path.top().get().isRoot()) {
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m_remove = true;
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return false; // dont traverse into child elements
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}
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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if (m_removedChild) {
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m_removedChild = false;
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// delete empty entities
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0
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&& path.top().get_pointer() != Map_FindWorldspawn(g_map)
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&& Node_getTraversable(path.top())->empty()) {
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Path_deleteTop(path);
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}
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}
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// node should be removed
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if (m_remove) {
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if (Node_isEntity(path.parent()) != 0) {
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m_removedChild = true;
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}
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m_remove = false;
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Path_deleteTop(path);
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}
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}
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};
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class DeleteEmpty : public scene::Graph::Walker {
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mutable bool m_remove;
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public:
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DeleteEmpty()
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: m_remove(false)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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/* skip point ents, crash otherwise */
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0 && entity->getEntityClass().fixedsize) {
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return;
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}
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// delete empty entities
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if (entity != 0
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&& path.top().get_pointer() != Map_FindWorldspawn(g_map)
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&& Node_getTraversable(path.top())->empty())
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{
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Path_deleteTop(path);
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}
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/*}*/
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/*// node should be removed
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if (m_remove) {
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if (Node_isEntity(path.parent()) != 0) {
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m_removedChild = true;
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}
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m_remove = false;
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Path_deleteTop(path);
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}*/
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}
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};
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void Scene_DeleteEmpty()
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{
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GlobalSceneGraph().traverse(DeleteEmpty());
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SceneChangeNotify();
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}
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void Scene_DeleteSelected(scene::Graph &graph)
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{
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graph.traverse(DeleteSelected());
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SceneChangeNotify();
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}
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void Select_Delete(void)
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{
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Scene_DeleteSelected(GlobalSceneGraph());
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}
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class InvertSelectionWalker : public scene::Graph::Walker {
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SelectionSystem::EMode m_mode;
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mutable Selectable *m_selectable;
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public:
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InvertSelectionWalker(SelectionSystem::EMode mode)
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: m_mode(mode), m_selectable(0)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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Selectable *selectable = Instance_getSelectable(instance);
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if (selectable) {
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switch (m_mode) {
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case SelectionSystem::eEntity:
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if (Node_isEntity(path.top()) != 0) {
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m_selectable = path.top().get().visible() ? selectable : 0;
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}
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break;
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case SelectionSystem::ePrimitive:
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m_selectable = path.top().get().visible() ? selectable : 0;
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break;
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case SelectionSystem::eComponent:
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break;
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}
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}
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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if (m_selectable != 0) {
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m_selectable->setSelected(!m_selectable->isSelected());
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m_selectable = 0;
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}
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}
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};
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void Scene_Invert_Selection(scene::Graph &graph)
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{
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graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
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}
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void Select_Invert()
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{
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Scene_Invert_Selection(GlobalSceneGraph());
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}
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class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker {
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mutable std::size_t m_depth;
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NodeSmartReference worldspawn;
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public:
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ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map))
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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++m_depth;
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// ignore worldspawn
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NodeSmartReference me(path.top().get());
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if (me == worldspawn) {
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return false;
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}
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if (m_depth == 2) { // entity depth
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// traverse and select children if any one is selected
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if (instance.childSelected()) {
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Instance_setSelected(instance, true);
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}
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return Node_getEntity(path.top())->isContainer() && instance.isSelected();
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} else if (m_depth == 3) { // primitive depth
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Instance_setSelected(instance, true);
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return false;
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}
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return true;
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}
|
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void post(const scene::Path &path, scene::Instance &instance) const
|
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{
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--m_depth;
|
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}
|
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};
|
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|
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void Scene_ExpandSelectionToEntities()
|
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{
|
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GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
|
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}
|
||
|
|
||
|
|
||
|
namespace {
|
||
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void Selection_UpdateWorkzone()
|
||
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{
|
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if (GlobalSelectionSystem().countSelected() != 0) {
|
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Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
|
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}
|
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}
|
||
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|
||
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typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
|
||
|
|
||
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IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
|
||
|
}
|
||
|
|
||
|
const select_workzone_t &Select_getWorkZone()
|
||
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{
|
||
|
g_idleWorkzone.flush();
|
||
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return g_select_workzone;
|
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|
}
|
||
|
|
||
|
void UpdateWorkzone_ForSelection()
|
||
|
{
|
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|
g_idleWorkzone.queueDraw();
|
||
|
}
|
||
|
|
||
|
// update the workzone to the current selection
|
||
|
void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable)
|
||
|
{
|
||
|
if (selectable.isSelected()) {
|
||
|
UpdateWorkzone_ForSelection();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Select_SetShader(const char *shader)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
|
||
|
Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
|
||
|
}
|
||
|
Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
|
||
|
}
|
||
|
|
||
|
void Select_SetTexdef(const TextureProjection &projection, bool ignorebasis)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection, ignorebasis);
|
||
|
}
|
||
|
Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection, ignorebasis);
|
||
|
}
|
||
|
|
||
|
void Select_SetFlags(const ContentsFlagsValue &flags)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
|
||
|
}
|
||
|
Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
|
||
|
}
|
||
|
|
||
|
void Select_GetBounds(Vector3 &mins, Vector3 &maxs)
|
||
|
{
|
||
|
AABB bounds;
|
||
|
Scene_BoundsSelected(GlobalSceneGraph(), bounds);
|
||
|
maxs = vector3_added(bounds.origin, bounds.extents);
|
||
|
mins = vector3_subtracted(bounds.origin, bounds.extents);
|
||
|
}
|
||
|
|
||
|
void Select_GetMid(Vector3 &mid)
|
||
|
{
|
||
|
AABB bounds;
|
||
|
Scene_BoundsSelected(GlobalSceneGraph(), bounds);
|
||
|
mid = vector3_snapped(bounds.origin);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Select_FlipAxis(int axis)
|
||
|
{
|
||
|
Vector3 flip(1, 1, 1);
|
||
|
flip[axis] = -1;
|
||
|
GlobalSelectionSystem().scaleSelected(flip);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Select_Scale(float x, float y, float z)
|
||
|
{
|
||
|
GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
|
||
|
}
|
||
|
|
||
|
enum axis_t {
|
||
|
eAxisX = 0,
|
||
|
eAxisY = 1,
|
||
|
eAxisZ = 2,
|
||
|
};
|
||
|
|
||
|
enum sign_t {
|
||
|
eSignPositive = 1,
|
||
|
eSignNegative = -1,
|
||
|
};
|
||
|
|
||
|
inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
|
||
|
{
|
||
|
switch (axis) {
|
||
|
case eAxisX:
|
||
|
if (sign == eSignPositive) {
|
||
|
return matrix4_rotation_for_sincos_x(1, 0);
|
||
|
} else {
|
||
|
return matrix4_rotation_for_sincos_x(-1, 0);
|
||
|
}
|
||
|
case eAxisY:
|
||
|
if (sign == eSignPositive) {
|
||
|
return matrix4_rotation_for_sincos_y(1, 0);
|
||
|
} else {
|
||
|
return matrix4_rotation_for_sincos_y(-1, 0);
|
||
|
}
|
||
|
default: //case eAxisZ:
|
||
|
if (sign == eSignPositive) {
|
||
|
return matrix4_rotation_for_sincos_z(1, 0);
|
||
|
} else {
|
||
|
return matrix4_rotation_for_sincos_z(-1, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign)
|
||
|
{
|
||
|
matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
|
||
|
}
|
||
|
|
||
|
inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint)
|
||
|
{
|
||
|
matrix4_translate_by_vec3(matrix, pivotpoint);
|
||
|
matrix4_rotate_by_axis90(matrix, axis, sign);
|
||
|
matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
|
||
|
}
|
||
|
|
||
|
inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
|
||
|
{
|
||
|
#if 1
|
||
|
switch (axis) {
|
||
|
case eAxisX:
|
||
|
if (sign == eSignPositive) {
|
||
|
return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
|
||
|
} else {
|
||
|
return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
|
||
|
}
|
||
|
case eAxisY:
|
||
|
if (sign == eSignPositive) {
|
||
|
return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
|
||
|
} else {
|
||
|
return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
|
||
|
}
|
||
|
default: //case eAxisZ:
|
||
|
if (sign == eSignPositive) {
|
||
|
return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
|
||
|
} else {
|
||
|
return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Select_RotateAxis(int axis, float deg)
|
||
|
{
|
||
|
if (fabs(deg) == 90.f) {
|
||
|
GlobalSelectionSystem().rotateSelected(
|
||
|
quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative));
|
||
|
} else {
|
||
|
switch (axis) {
|
||
|
case 0:
|
||
|
GlobalSelectionSystem().rotateSelected(
|
||
|
quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
|
||
|
break;
|
||
|
case 1:
|
||
|
GlobalSelectionSystem().rotateSelected(
|
||
|
quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
|
||
|
break;
|
||
|
case 2:
|
||
|
GlobalSelectionSystem().rotateSelected(
|
||
|
quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Select_ShiftTexture(float x, float y)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
|
||
|
Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
|
||
|
}
|
||
|
//globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
|
||
|
Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
|
||
|
}
|
||
|
|
||
|
void Select_ScaleTexture(float x, float y)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
|
||
|
Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
|
||
|
}
|
||
|
Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
|
||
|
}
|
||
|
|
||
|
void Select_RotateTexture(float amt)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
|
||
|
Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
|
||
|
}
|
||
|
Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
|
||
|
}
|
||
|
|
||
|
// TTimo modified to handle shader architecture:
|
||
|
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
|
||
|
void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected)
|
||
|
{
|
||
|
if (!texdef_name_valid(pFind)) {
|
||
|
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
|
||
|
return;
|
||
|
}
|
||
|
if (!texdef_name_valid(pReplace)) {
|
||
|
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
StringOutputStream command;
|
||
|
command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
|
||
|
UndoableCommand undo(command.c_str());
|
||
|
|
||
|
if (bSelected) {
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
|
||
|
Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
|
||
|
}
|
||
|
Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
|
||
|
} else {
|
||
|
Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
|
||
|
Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
typedef std::vector<const char *> PropertyValues;
|
||
|
|
||
|
bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str)
|
||
|
{
|
||
|
for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) {
|
||
|
if (string_equal(str, *i)) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
class EntityFindByPropertyValueWalker : public scene::Graph::Walker {
|
||
|
const PropertyValues &m_propertyvalues;
|
||
|
const char *m_prop;
|
||
|
public:
|
||
|
EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues)
|
||
|
: m_propertyvalues(propertyvalues), m_prop(prop)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
||
|
{
|
||
|
Entity *entity = Node_getEntity(path.top());
|
||
|
if (entity != 0
|
||
|
&& propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
|
||
|
Instance_getSelectable(instance)->setSelected(true);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues)
|
||
|
{
|
||
|
graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues));
|
||
|
}
|
||
|
|
||
|
class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker {
|
||
|
PropertyValues &m_propertyvalues;
|
||
|
const char *m_prop;
|
||
|
public:
|
||
|
EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues)
|
||
|
: m_propertyvalues(propertyvalues), m_prop(prop)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
||
|
{
|
||
|
Selectable *selectable = Instance_getSelectable(instance);
|
||
|
if (selectable != 0
|
||
|
&& selectable->isSelected()) {
|
||
|
Entity *entity = Node_getEntity(path.top());
|
||
|
if (entity != 0) {
|
||
|
if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
|
||
|
m_propertyvalues.push_back(entity->getKeyValue(m_prop));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues)
|
||
|
{
|
||
|
graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues));
|
||
|
}
|
||
|
|
||
|
void Select_AllOfType()
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
|
||
|
if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
|
||
|
GlobalSelectionSystem().setSelectedAllComponents(false);
|
||
|
Scene_BrushSelectByShader_Component(GlobalSceneGraph(),
|
||
|
TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
|
||
|
}
|
||
|
} else {
|
||
|
PropertyValues propertyvalues;
|
||
|
const char *prop = EntityInspector_getCurrentKey();
|
||
|
if (!prop || !*prop) {
|
||
|
prop = "classname";
|
||
|
}
|
||
|
Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
|
||
|
GlobalSelectionSystem().setSelectedAll(false);
|
||
|
if (!propertyvalues.empty()) {
|
||
|
Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
|
||
|
} else {
|
||
|
Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
|
||
|
Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Select_Inside(void)
|
||
|
{
|
||
|
SelectByBounds<SelectionPolicy_Inside>::DoSelection();
|
||
|
}
|
||
|
|
||
|
void Select_Touching(void)
|
||
|
{
|
||
|
SelectByBounds<SelectionPolicy_Touching>::DoSelection(false);
|
||
|
}
|
||
|
|
||
|
void Select_FitTexture(float horizontal, float vertical)
|
||
|
{
|
||
|
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
|
||
|
Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
|
||
|
}
|
||
|
Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
|
||
|
|
||
|
SceneChangeNotify();
|
||
|
}
|
||
|
|
||
|
inline void hide_node(scene::Node &node, bool hide)
|
||
|
{
|
||
|
hide
|
||
|
? node.enable(scene::Node::eHidden)
|
||
|
: node.disable(scene::Node::eHidden);
|
||
|
}
|
||
|
|
||
|
class HideSelectedWalker : public scene::Graph::Walker {
|
||
|
bool m_hide;
|
||
|
public:
|
||
|
HideSelectedWalker(bool hide)
|
||
|
: m_hide(hide)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
||
|
{
|
||
|
Selectable *selectable = Instance_getSelectable(instance);
|
||
|
if (selectable != 0
|
||
|
&& selectable->isSelected()) {
|
||
|
hide_node(path.top(), m_hide);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void Scene_Hide_Selected(bool hide)
|
||
|
{
|
||
|
GlobalSceneGraph().traverse(HideSelectedWalker(hide));
|
||
|
}
|
||
|
|
||
|
void Select_Hide()
|
||
|
{
|
||
|
Scene_Hide_Selected(true);
|
||
|
SceneChangeNotify();
|
||
|
}
|
||
|
|
||
|
void HideSelected()
|
||
|
{
|
||
|
Select_Hide();
|
||
|
GlobalSelectionSystem().setSelectedAll(false);
|
||
|
}
|
||
|
|
||
|
void HideUnselected()
|
||
|
{
|
||
|
Select_Invert();
|
||
|
Select_Hide();
|
||
|
GlobalSelectionSystem().setSelectedAll(false);
|
||
|
}
|
||
|
|
||
|
|
||
|
class HideAllWalker : public scene::Graph::Walker {
|
||
|
bool m_hide;
|
||
|
public:
|
||
|
HideAllWalker(bool hide)
|
||
|
: m_hide(hide)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
||
|
{
|
||
|
hide_node(path.top(), m_hide);
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void Scene_Hide_All(bool hide)
|
||
|
{
|
||
|
GlobalSceneGraph().traverse(HideAllWalker(hide));
|
||
|
}
|
||
|
|
||
|
void Select_ShowAllHidden()
|
||
|
{
|
||
|
Scene_Hide_All(false);
|
||
|
SceneChangeNotify();
|
||
|
}
|
||
|
|
||
|
|
||
|
void Selection_Flipx()
|
||
|
{
|
||
|
UndoableCommand undo("mirrorSelected -axis x");
|
||
|
Select_FlipAxis(0);
|
||
|
}
|
||
|
|
||
|
void Selection_Flipy()
|
||
|
{
|
||
|
UndoableCommand undo("mirrorSelected -axis y");
|
||
|
Select_FlipAxis(1);
|
||
|
}
|
||
|
|
||
|
void Selection_Flipz()
|
||
|
{
|
||
|
UndoableCommand undo("mirrorSelected -axis z");
|
||
|
Select_FlipAxis(2);
|
||
|
}
|
||
|
|
||
|
void Selection_Rotatex()
|
||
|
{
|
||
|
UndoableCommand undo("rotateSelected -axis x -angle -90");
|
||
|
Select_RotateAxis(0, -90);
|
||
|
}
|
||
|
|
||
|
void Selection_Rotatey()
|
||
|
{
|
||
|
UndoableCommand undo("rotateSelected -axis y -angle 90");
|
||
|
Select_RotateAxis(1, 90);
|
||
|
}
|
||
|
|
||
|
void Selection_Rotatez()
|
||
|
{
|
||
|
UndoableCommand undo("rotateSelected -axis z -angle -90");
|
||
|
Select_RotateAxis(2, -90);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Nudge(int nDim, float fNudge)
|
||
|
{
|
||
|
Vector3 translate(0, 0, 0);
|
||
|
translate[nDim] = fNudge;
|
||
|
|
||
|
GlobalSelectionSystem().translateSelected(translate);
|
||
|
}
|
||
|
|
||
|
void Selection_NudgeZ(float amount)
|
||
|
{
|
||
|
StringOutputStream command;
|
||
|
command << "nudgeSelected -axis z -amount " << amount;
|
||
|
UndoableCommand undo(command.c_str());
|
||
|
|
||
|
Nudge(2, amount);
|
||
|
}
|
||
|
|
||
|
void Selection_MoveDown()
|
||
|
{
|
||
|
Selection_NudgeZ(-GetGridSize());
|
||
|
}
|
||
|
|
||
|
void Selection_MoveUp()
|
||
|
{
|
||
|
Selection_NudgeZ(GetGridSize());
|
||
|
}
|
||
|
|
||
|
void SceneSelectionChange(const Selectable &selectable)
|
||
|
{
|
||
|
SceneChangeNotify();
|
||
|
}
|
||
|
|
||
|
SignalHandlerId Selection_boundsChanged;
|
||
|
|
||
|
void Selection_construct()
|
||
|
{
|
||
|
typedef FreeCaller<void(const Selectable &), SceneSelectionChange> SceneSelectionChangeCaller;
|
||
|
GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller());
|
||
|
typedef FreeCaller<void(
|
||
|
const Selectable &), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
|
||
|
GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller());
|
||
|
typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
|
||
|
Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller());
|
||
|
}
|
||
|
|
||
|
void Selection_destroy()
|
||
|
{
|
||
|
GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
|
||
|
}
|
||
|
|
||
|
|
||
|
#include "gtkdlgs.h"
|
||
|
#include <gdk/gdkkeysyms.h>
|
||
|
|
||
|
|
||
|
inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ)
|
||
|
{
|
||
|
#if 0
|
||
|
return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
|
||
|
#elif 0
|
||
|
return quaternion_multiplied_by_quaternion(
|
||
|
quaternion_multiplied_by_quaternion(
|
||
|
quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
|
||
|
quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
|
||
|
),
|
||
|
quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
|
||
|
);
|
||
|
#elif 1
|
||
|
double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
|
||
|
double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
|
||
|
double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
|
||
|
double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
|
||
|
double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
|
||
|
double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
|
||
|
|
||
|
return Quaternion(
|
||
|
cz * cy * sx - sz * sy * cx,
|
||
|
cz * sy * cx + sz * cy * sx,
|
||
|
sz * cy * cx - cz * sy * sx,
|
||
|
cz * cy * cx + sz * sy * sx
|
||
|
);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
struct RotateDialog {
|
||
|
ui::SpinButton x{ui::null};
|
||
|
ui::SpinButton y{ui::null};
|
||
|
ui::SpinButton z{ui::null};
|
||
|
ui::Window window{ui::null};
|
||
|
};
|
||
|
|
||
|
static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog)
|
||
|
{
|
||
|
Vector3 eulerXYZ;
|
||
|
|
||
|
eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->x));
|
||
|
eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->y));
|
||
|
eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->z));
|
||
|
|
||
|
StringOutputStream command;
|
||
|
command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
|
||
|
UndoableCommand undo(command.c_str());
|
||
|
|
||
|
GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog)
|
||
|
{
|
||
|
rotateDialog->window.hide();
|
||
|
|
||
|
gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close
|
||
|
gtk_spin_button_set_value(rotateDialog->y, 0.0f);
|
||
|
gtk_spin_button_set_value(rotateDialog->z, 0.0f);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog)
|
||
|
{
|
||
|
rotatedlg_apply(widget, rotateDialog);
|
||
|
rotateDialog->window.hide();
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog)
|
||
|
{
|
||
|
rotatedlg_cancel(widget, rotateDialog);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
RotateDialog g_rotate_dialog;
|
||
|
|
||
|
void DoRotateDlg()
|
||
|
{
|
||
|
if (!g_rotate_dialog.window) {
|
||
|
g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation",
|
||
|
G_CALLBACK(rotatedlg_delete),
|
||
|
&g_rotate_dialog);
|
||
|
|
||
|
auto accel = ui::AccelGroup(ui::New);
|
||
|
g_rotate_dialog.window.add_accel_group(accel);
|
||
|
|
||
|
{
|
||
|
auto hbox = create_dialog_hbox(4, 4);
|
||
|
g_rotate_dialog.window.add(hbox);
|
||
|
{
|
||
|
auto table = create_dialog_table(3, 2, 4, 4);
|
||
|
hbox.pack_start(table, TRUE, TRUE, 0);
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" X ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 0, 1}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" Y ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 1, 2}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" Z ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 2, 3}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
|
||
|
auto spin = ui::SpinButton(adj, 1, 0);
|
||
|
spin.show();
|
||
|
table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
spin.dimensions(64, -1);
|
||
|
gtk_spin_button_set_wrap(spin, TRUE);
|
||
|
|
||
|
gtk_widget_grab_focus(spin);
|
||
|
|
||
|
g_rotate_dialog.x = spin;
|
||
|
}
|
||
|
{
|
||
|
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
|
||
|
auto spin = ui::SpinButton(adj, 1, 0);
|
||
|
spin.show();
|
||
|
table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
spin.dimensions(64, -1);
|
||
|
gtk_spin_button_set_wrap(spin, TRUE);
|
||
|
|
||
|
g_rotate_dialog.y = spin;
|
||
|
}
|
||
|
{
|
||
|
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
|
||
|
auto spin = ui::SpinButton(adj, 1, 0);
|
||
|
spin.show();
|
||
|
table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
spin.dimensions(64, -1);
|
||
|
gtk_spin_button_set_wrap(spin, TRUE);
|
||
|
|
||
|
g_rotate_dialog.z = spin;
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
auto vbox = create_dialog_vbox(4);
|
||
|
hbox.pack_start(vbox, TRUE, TRUE, 0);
|
||
|
{
|
||
|
auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
widget_make_default(button);
|
||
|
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
|
||
|
(GtkAccelFlags) 0);
|
||
|
}
|
||
|
{
|
||
|
auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
|
||
|
(GtkAccelFlags) 0);
|
||
|
}
|
||
|
{
|
||
|
auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_rotate_dialog.window.show();
|
||
|
}
|
||
|
|
||
|
|
||
|
struct ScaleDialog {
|
||
|
ui::Entry x{ui::null};
|
||
|
ui::Entry y{ui::null};
|
||
|
ui::Entry z{ui::null};
|
||
|
ui::Window window{ui::null};
|
||
|
};
|
||
|
|
||
|
static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog)
|
||
|
{
|
||
|
float sx, sy, sz;
|
||
|
|
||
|
sx = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x))));
|
||
|
sy = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y))));
|
||
|
sz = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z))));
|
||
|
|
||
|
StringOutputStream command;
|
||
|
command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
|
||
|
UndoableCommand undo(command.c_str());
|
||
|
|
||
|
Select_Scale(sx, sy, sz);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog)
|
||
|
{
|
||
|
scaleDialog->window.hide();
|
||
|
|
||
|
scaleDialog->x.text("1.0");
|
||
|
scaleDialog->y.text("1.0");
|
||
|
scaleDialog->z.text("1.0");
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog)
|
||
|
{
|
||
|
scaledlg_apply(widget, scaleDialog);
|
||
|
scaleDialog->window.hide();
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog)
|
||
|
{
|
||
|
scaledlg_cancel(widget, scaleDialog);
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
ScaleDialog g_scale_dialog;
|
||
|
|
||
|
void DoScaleDlg()
|
||
|
{
|
||
|
if (!g_scale_dialog.window) {
|
||
|
g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale",
|
||
|
G_CALLBACK(scaledlg_delete),
|
||
|
&g_scale_dialog);
|
||
|
|
||
|
auto accel = ui::AccelGroup(ui::New);
|
||
|
g_scale_dialog.window.add_accel_group(accel);
|
||
|
|
||
|
{
|
||
|
auto hbox = create_dialog_hbox(4, 4);
|
||
|
g_scale_dialog.window.add(hbox);
|
||
|
{
|
||
|
auto table = create_dialog_table(3, 2, 4, 4);
|
||
|
hbox.pack_start(table, TRUE, TRUE, 0);
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" X ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 0, 1}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" Y ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 1, 2}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
ui::Widget label = ui::Label(" Z ");
|
||
|
label.show();
|
||
|
table.attach(label, {0, 1, 2, 3}, {0, 0});
|
||
|
}
|
||
|
{
|
||
|
auto entry = ui::Entry(ui::New);
|
||
|
entry.text("1.0");
|
||
|
entry.show();
|
||
|
table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
|
||
|
g_scale_dialog.x = entry;
|
||
|
}
|
||
|
{
|
||
|
auto entry = ui::Entry(ui::New);
|
||
|
entry.text("1.0");
|
||
|
entry.show();
|
||
|
table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
|
||
|
g_scale_dialog.y = entry;
|
||
|
}
|
||
|
{
|
||
|
auto entry = ui::Entry(ui::New);
|
||
|
entry.text("1.0");
|
||
|
entry.show();
|
||
|
table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
|
||
|
|
||
|
g_scale_dialog.z = entry;
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
auto vbox = create_dialog_vbox(4);
|
||
|
hbox.pack_start(vbox, TRUE, TRUE, 0);
|
||
|
{
|
||
|
auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
widget_make_default(button);
|
||
|
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
|
||
|
(GtkAccelFlags) 0);
|
||
|
}
|
||
|
{
|
||
|
auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
|
||
|
(GtkAccelFlags) 0);
|
||
|
}
|
||
|
{
|
||
|
auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog);
|
||
|
vbox.pack_start(button, FALSE, FALSE, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_scale_dialog.window.show();
|
||
|
}
|