vmap/radiant/select.cpp

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2020-11-17 11:16:16 +00:00
/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "select.h"
#include <gtk/gtk.h>
#include "debugging/debugging.h"
#include "ientity.h"
#include "eclasslib.h"
#include "iselection.h"
#include "iundo.h"
#include <vector>
#include "stream/stringstream.h"
#include "signal/isignal.h"
#include "shaderlib.h"
#include "scenelib.h"
#include "gtkutil/idledraw.h"
#include "gtkutil/dialog.h"
#include "gtkutil/widget.h"
#include "brushmanip.h"
#include "brush.h"
#include "patchmanip.h"
#include "patchdialog.h"
#include "selection.h"
#include "texwindow.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "grid.h"
#include "map.h"
#include "entityinspector.h"
select_workzone_t g_select_workzone;
/**
Loops over all selected brushes and stores their
world AABBs in the specified array.
*/
class CollectSelectedBrushesBounds : public SelectionSystem::Visitor {
AABB *m_bounds; // array of AABBs
Unsigned m_max; // max AABB-elements in array
Unsigned &m_count; // count of valid AABBs stored in array
public:
CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count)
: m_bounds(bounds),
m_max(max),
m_count(count)
{
m_count = 0;
}
void visit(scene::Instance &instance) const
{
ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds");
// stop if the array is already full
if (m_count == m_max) {
return;
}
Selectable *selectable = Instance_getSelectable(instance);
if ((selectable != 0)
&& instance.isSelected()) {
// brushes only
if (Instance_getBrush(instance) != 0) {
m_bounds[m_count] = instance.worldAABB();
++m_count;
}
}
}
};
/**
Selects all objects that intersect one of the bounding AABBs.
The exact intersection-method is specified through TSelectionPolicy
*/
template<class TSelectionPolicy>
class SelectByBounds : public scene::Graph::Walker {
AABB *m_aabbs; // selection aabbs
Unsigned m_count; // number of aabbs in m_aabbs
TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
public:
SelectByBounds(AABB *aabbs, Unsigned count)
: m_aabbs(aabbs),
m_count(count)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
Selectable *selectable = Instance_getSelectable(instance);
// ignore worldspawn
Entity *entity = Node_getEntity(path.top());
if (entity) {
if (string_equal(entity->getKeyValue("classname"), "worldspawn")) {
return true;
}
}
if ((path.size() > 1) &&
(!path.top().get().isRoot()) &&
(selectable != 0)
) {
for (Unsigned i = 0; i < m_count; ++i) {
if (policy.Evaluate(m_aabbs[i], instance)) {
selectable->setSelected(true);
}
}
}
return true;
}
/**
Performs selection operation on the global scenegraph.
If delete_bounds_src is true, then the objects which were
used as source for the selection aabbs will be deleted.
*/
static void DoSelection(bool delete_bounds_src = true)
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
// we may not need all AABBs since not all selected objects have to be brushes
const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected();
AABB *aabbs = new AABB[max];
Unsigned count;
CollectSelectedBrushesBounds collector(aabbs, max, count);
GlobalSelectionSystem().foreachSelected(collector);
// nothing usable in selection
if (!count) {
delete[] aabbs;
return;
}
// delete selected objects
if (delete_bounds_src) { // see deleteSelection
UndoableCommand undo("deleteSelected");
Select_Delete();
}
// select objects with bounds
GlobalSceneGraph().traverse(SelectByBounds<TSelectionPolicy>(aabbs, count));
SceneChangeNotify();
delete[] aabbs;
}
}
};
/**
SelectionPolicy for SelectByBounds
Returns true if box and the AABB of instance intersect
*/
class SelectionPolicy_Touching {
public:
bool Evaluate(const AABB &box, scene::Instance &instance) const
{
const AABB &other(instance.worldAABB());
for (Unsigned i = 0; i < 3; ++i) {
if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) {
return false;
}
}
return true;
}
};
/**
SelectionPolicy for SelectByBounds
Returns true if the AABB of instance is inside box
*/
class SelectionPolicy_Inside {
public:
bool Evaluate(const AABB &box, scene::Instance &instance) const
{
const AABB &other(instance.worldAABB());
for (Unsigned i = 0; i < 3; ++i) {
if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) {
return false;
}
}
return true;
}
};
class DeleteSelected : public scene::Graph::Walker {
mutable bool m_remove;
mutable bool m_removedChild;
public:
DeleteSelected()
: m_remove(false), m_removedChild(false)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
m_removedChild = false;
Selectable *selectable = Instance_getSelectable(instance);
if (selectable != 0
&& selectable->isSelected()
&& path.size() > 1
&& !path.top().get().isRoot()) {
m_remove = true;
return false; // dont traverse into child elements
}
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (m_removedChild) {
m_removedChild = false;
// delete empty entities
Entity *entity = Node_getEntity(path.top());
if (entity != 0
&& path.top().get_pointer() != Map_FindWorldspawn(g_map)
&& Node_getTraversable(path.top())->empty()) {
Path_deleteTop(path);
}
}
// node should be removed
if (m_remove) {
if (Node_isEntity(path.parent()) != 0) {
m_removedChild = true;
}
m_remove = false;
Path_deleteTop(path);
}
}
};
class DeleteEmpty : public scene::Graph::Walker {
mutable bool m_remove;
public:
DeleteEmpty()
: m_remove(false)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
/* skip point ents, crash otherwise */
Entity *entity = Node_getEntity(path.top());
if (entity != 0 && entity->getEntityClass().fixedsize) {
return;
}
// delete empty entities
if (entity != 0
&& path.top().get_pointer() != Map_FindWorldspawn(g_map)
&& Node_getTraversable(path.top())->empty())
{
Path_deleteTop(path);
}
/*}*/
/*// node should be removed
if (m_remove) {
if (Node_isEntity(path.parent()) != 0) {
m_removedChild = true;
}
m_remove = false;
Path_deleteTop(path);
}*/
}
};
void Scene_DeleteEmpty()
{
GlobalSceneGraph().traverse(DeleteEmpty());
SceneChangeNotify();
}
void Scene_DeleteSelected(scene::Graph &graph)
{
graph.traverse(DeleteSelected());
SceneChangeNotify();
}
void Select_Delete(void)
{
Scene_DeleteSelected(GlobalSceneGraph());
}
class InvertSelectionWalker : public scene::Graph::Walker {
SelectionSystem::EMode m_mode;
mutable Selectable *m_selectable;
public:
InvertSelectionWalker(SelectionSystem::EMode mode)
: m_mode(mode), m_selectable(0)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
Selectable *selectable = Instance_getSelectable(instance);
if (selectable) {
switch (m_mode) {
case SelectionSystem::eEntity:
if (Node_isEntity(path.top()) != 0) {
m_selectable = path.top().get().visible() ? selectable : 0;
}
break;
case SelectionSystem::ePrimitive:
m_selectable = path.top().get().visible() ? selectable : 0;
break;
case SelectionSystem::eComponent:
break;
}
}
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
if (m_selectable != 0) {
m_selectable->setSelected(!m_selectable->isSelected());
m_selectable = 0;
}
}
};
void Scene_Invert_Selection(scene::Graph &graph)
{
graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
}
void Select_Invert()
{
Scene_Invert_Selection(GlobalSceneGraph());
}
class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker {
mutable std::size_t m_depth;
NodeSmartReference worldspawn;
public:
ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map))
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
++m_depth;
// ignore worldspawn
NodeSmartReference me(path.top().get());
if (me == worldspawn) {
return false;
}
if (m_depth == 2) { // entity depth
// traverse and select children if any one is selected
if (instance.childSelected()) {
Instance_setSelected(instance, true);
}
return Node_getEntity(path.top())->isContainer() && instance.isSelected();
} else if (m_depth == 3) { // primitive depth
Instance_setSelected(instance, true);
return false;
}
return true;
}
void post(const scene::Path &path, scene::Instance &instance) const
{
--m_depth;
}
};
void Scene_ExpandSelectionToEntities()
{
GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
}
namespace {
void Selection_UpdateWorkzone()
{
if (GlobalSelectionSystem().countSelected() != 0) {
Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
}
}
typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
}
const select_workzone_t &Select_getWorkZone()
{
g_idleWorkzone.flush();
return g_select_workzone;
}
void UpdateWorkzone_ForSelection()
{
g_idleWorkzone.queueDraw();
}
// update the workzone to the current selection
void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable)
{
if (selectable.isSelected()) {
UpdateWorkzone_ForSelection();
}
}
void Select_SetShader(const char *shader)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
}
Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
}
void Select_SetTexdef(const TextureProjection &projection, bool ignorebasis)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection, ignorebasis);
}
Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection, ignorebasis);
}
void Select_SetFlags(const ContentsFlagsValue &flags)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
}
Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
}
void Select_GetBounds(Vector3 &mins, Vector3 &maxs)
{
AABB bounds;
Scene_BoundsSelected(GlobalSceneGraph(), bounds);
maxs = vector3_added(bounds.origin, bounds.extents);
mins = vector3_subtracted(bounds.origin, bounds.extents);
}
void Select_GetMid(Vector3 &mid)
{
AABB bounds;
Scene_BoundsSelected(GlobalSceneGraph(), bounds);
mid = vector3_snapped(bounds.origin);
}
void Select_FlipAxis(int axis)
{
Vector3 flip(1, 1, 1);
flip[axis] = -1;
GlobalSelectionSystem().scaleSelected(flip);
}
void Select_Scale(float x, float y, float z)
{
GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
}
enum axis_t {
eAxisX = 0,
eAxisY = 1,
eAxisZ = 2,
};
enum sign_t {
eSignPositive = 1,
eSignNegative = -1,
};
inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
{
switch (axis) {
case eAxisX:
if (sign == eSignPositive) {
return matrix4_rotation_for_sincos_x(1, 0);
} else {
return matrix4_rotation_for_sincos_x(-1, 0);
}
case eAxisY:
if (sign == eSignPositive) {
return matrix4_rotation_for_sincos_y(1, 0);
} else {
return matrix4_rotation_for_sincos_y(-1, 0);
}
default: //case eAxisZ:
if (sign == eSignPositive) {
return matrix4_rotation_for_sincos_z(1, 0);
} else {
return matrix4_rotation_for_sincos_z(-1, 0);
}
}
}
inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign)
{
matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
}
inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint)
{
matrix4_translate_by_vec3(matrix, pivotpoint);
matrix4_rotate_by_axis90(matrix, axis, sign);
matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
}
inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
{
#if 1
switch (axis) {
case eAxisX:
if (sign == eSignPositive) {
return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
} else {
return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
}
case eAxisY:
if (sign == eSignPositive) {
return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
} else {
return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
}
default: //case eAxisZ:
if (sign == eSignPositive) {
return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
} else {
return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
}
}
#else
quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
#endif
}
void Select_RotateAxis(int axis, float deg)
{
if (fabs(deg) == 90.f) {
GlobalSelectionSystem().rotateSelected(
quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative));
} else {
switch (axis) {
case 0:
GlobalSelectionSystem().rotateSelected(
quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
break;
case 1:
GlobalSelectionSystem().rotateSelected(
quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
break;
case 2:
GlobalSelectionSystem().rotateSelected(
quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
break;
}
}
}
void Select_ShiftTexture(float x, float y)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
}
//globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
}
void Select_ScaleTexture(float x, float y)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
}
Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
}
void Select_RotateTexture(float amt)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
}
Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
}
// TTimo modified to handle shader architecture:
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected)
{
if (!texdef_name_valid(pFind)) {
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
return;
}
if (!texdef_name_valid(pReplace)) {
globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
return;
}
StringOutputStream command;
command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
UndoableCommand undo(command.c_str());
if (bSelected) {
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
}
Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
} else {
Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
}
}
typedef std::vector<const char *> PropertyValues;
bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str)
{
for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) {
if (string_equal(str, *i)) {
return true;
}
}
return false;
}
class EntityFindByPropertyValueWalker : public scene::Graph::Walker {
const PropertyValues &m_propertyvalues;
const char *m_prop;
public:
EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues)
: m_propertyvalues(propertyvalues), m_prop(prop)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
Entity *entity = Node_getEntity(path.top());
if (entity != 0
&& propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
Instance_getSelectable(instance)->setSelected(true);
}
return true;
}
};
void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues)
{
graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues));
}
class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker {
PropertyValues &m_propertyvalues;
const char *m_prop;
public:
EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues)
: m_propertyvalues(propertyvalues), m_prop(prop)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
Selectable *selectable = Instance_getSelectable(instance);
if (selectable != 0
&& selectable->isSelected()) {
Entity *entity = Node_getEntity(path.top());
if (entity != 0) {
if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
m_propertyvalues.push_back(entity->getKeyValue(m_prop));
}
}
}
return true;
}
};
void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues)
{
graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues));
}
void Select_AllOfType()
{
if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
GlobalSelectionSystem().setSelectedAllComponents(false);
Scene_BrushSelectByShader_Component(GlobalSceneGraph(),
TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
}
} else {
PropertyValues propertyvalues;
const char *prop = EntityInspector_getCurrentKey();
if (!prop || !*prop) {
prop = "classname";
}
Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
GlobalSelectionSystem().setSelectedAll(false);
if (!propertyvalues.empty()) {
Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
} else {
Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
}
}
}
void Select_Inside(void)
{
SelectByBounds<SelectionPolicy_Inside>::DoSelection();
}
void Select_Touching(void)
{
SelectByBounds<SelectionPolicy_Touching>::DoSelection(false);
}
void Select_FitTexture(float horizontal, float vertical)
{
if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
}
Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
SceneChangeNotify();
}
inline void hide_node(scene::Node &node, bool hide)
{
hide
? node.enable(scene::Node::eHidden)
: node.disable(scene::Node::eHidden);
}
class HideSelectedWalker : public scene::Graph::Walker {
bool m_hide;
public:
HideSelectedWalker(bool hide)
: m_hide(hide)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
Selectable *selectable = Instance_getSelectable(instance);
if (selectable != 0
&& selectable->isSelected()) {
hide_node(path.top(), m_hide);
}
return true;
}
};
void Scene_Hide_Selected(bool hide)
{
GlobalSceneGraph().traverse(HideSelectedWalker(hide));
}
void Select_Hide()
{
Scene_Hide_Selected(true);
SceneChangeNotify();
}
void HideSelected()
{
Select_Hide();
GlobalSelectionSystem().setSelectedAll(false);
}
void HideUnselected()
{
Select_Invert();
Select_Hide();
GlobalSelectionSystem().setSelectedAll(false);
}
class HideAllWalker : public scene::Graph::Walker {
bool m_hide;
public:
HideAllWalker(bool hide)
: m_hide(hide)
{
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
hide_node(path.top(), m_hide);
return true;
}
};
void Scene_Hide_All(bool hide)
{
GlobalSceneGraph().traverse(HideAllWalker(hide));
}
void Select_ShowAllHidden()
{
Scene_Hide_All(false);
SceneChangeNotify();
}
void Selection_Flipx()
{
UndoableCommand undo("mirrorSelected -axis x");
Select_FlipAxis(0);
}
void Selection_Flipy()
{
UndoableCommand undo("mirrorSelected -axis y");
Select_FlipAxis(1);
}
void Selection_Flipz()
{
UndoableCommand undo("mirrorSelected -axis z");
Select_FlipAxis(2);
}
void Selection_Rotatex()
{
UndoableCommand undo("rotateSelected -axis x -angle -90");
Select_RotateAxis(0, -90);
}
void Selection_Rotatey()
{
UndoableCommand undo("rotateSelected -axis y -angle 90");
Select_RotateAxis(1, 90);
}
void Selection_Rotatez()
{
UndoableCommand undo("rotateSelected -axis z -angle -90");
Select_RotateAxis(2, -90);
}
void Nudge(int nDim, float fNudge)
{
Vector3 translate(0, 0, 0);
translate[nDim] = fNudge;
GlobalSelectionSystem().translateSelected(translate);
}
void Selection_NudgeZ(float amount)
{
StringOutputStream command;
command << "nudgeSelected -axis z -amount " << amount;
UndoableCommand undo(command.c_str());
Nudge(2, amount);
}
void Selection_MoveDown()
{
Selection_NudgeZ(-GetGridSize());
}
void Selection_MoveUp()
{
Selection_NudgeZ(GetGridSize());
}
void SceneSelectionChange(const Selectable &selectable)
{
SceneChangeNotify();
}
SignalHandlerId Selection_boundsChanged;
void Selection_construct()
{
typedef FreeCaller<void(const Selectable &), SceneSelectionChange> SceneSelectionChangeCaller;
GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller());
typedef FreeCaller<void(
const Selectable &), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller());
typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller());
}
void Selection_destroy()
{
GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
}
#include "gtkdlgs.h"
#include <gdk/gdkkeysyms.h>
inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ)
{
#if 0
return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
#elif 0
return quaternion_multiplied_by_quaternion(
quaternion_multiplied_by_quaternion(
quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
),
quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
);
#elif 1
double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
return Quaternion(
cz * cy * sx - sz * sy * cx,
cz * sy * cx + sz * cy * sx,
sz * cy * cx - cz * sy * sx,
cz * cy * cx + sz * sy * sx
);
#endif
}
struct RotateDialog {
ui::SpinButton x{ui::null};
ui::SpinButton y{ui::null};
ui::SpinButton z{ui::null};
ui::Window window{ui::null};
};
static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog)
{
Vector3 eulerXYZ;
eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->x));
eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->y));
eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->z));
StringOutputStream command;
command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
UndoableCommand undo(command.c_str());
GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
return TRUE;
}
static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog)
{
rotateDialog->window.hide();
gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close
gtk_spin_button_set_value(rotateDialog->y, 0.0f);
gtk_spin_button_set_value(rotateDialog->z, 0.0f);
return TRUE;
}
static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog)
{
rotatedlg_apply(widget, rotateDialog);
rotateDialog->window.hide();
return TRUE;
}
static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog)
{
rotatedlg_cancel(widget, rotateDialog);
return TRUE;
}
RotateDialog g_rotate_dialog;
void DoRotateDlg()
{
if (!g_rotate_dialog.window) {
g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation",
G_CALLBACK(rotatedlg_delete),
&g_rotate_dialog);
auto accel = ui::AccelGroup(ui::New);
g_rotate_dialog.window.add_accel_group(accel);
{
auto hbox = create_dialog_hbox(4, 4);
g_rotate_dialog.window.add(hbox);
{
auto table = create_dialog_table(3, 2, 4, 4);
hbox.pack_start(table, TRUE, TRUE, 0);
{
ui::Widget label = ui::Label(" X ");
label.show();
table.attach(label, {0, 1, 0, 1}, {0, 0});
}
{
ui::Widget label = ui::Label(" Y ");
label.show();
table.attach(label, {0, 1, 1, 2}, {0, 0});
}
{
ui::Widget label = ui::Label(" Z ");
label.show();
table.attach(label, {0, 1, 2, 3}, {0, 0});
}
{
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
auto spin = ui::SpinButton(adj, 1, 0);
spin.show();
table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
gtk_spin_button_set_wrap(spin, TRUE);
gtk_widget_grab_focus(spin);
g_rotate_dialog.x = spin;
}
{
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
auto spin = ui::SpinButton(adj, 1, 0);
spin.show();
table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
gtk_spin_button_set_wrap(spin, TRUE);
g_rotate_dialog.y = spin;
}
{
auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
auto spin = ui::SpinButton(adj, 1, 0);
spin.show();
table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
spin.dimensions(64, -1);
gtk_spin_button_set_wrap(spin, TRUE);
g_rotate_dialog.z = spin;
}
}
{
auto vbox = create_dialog_vbox(4);
hbox.pack_start(vbox, TRUE, TRUE, 0);
{
auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
widget_make_default(button);
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
(GtkAccelFlags) 0);
}
{
auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
(GtkAccelFlags) 0);
}
{
auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
}
}
}
}
g_rotate_dialog.window.show();
}
struct ScaleDialog {
ui::Entry x{ui::null};
ui::Entry y{ui::null};
ui::Entry z{ui::null};
ui::Window window{ui::null};
};
static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog)
{
float sx, sy, sz;
sx = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x))));
sy = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y))));
sz = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z))));
StringOutputStream command;
command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
UndoableCommand undo(command.c_str());
Select_Scale(sx, sy, sz);
return TRUE;
}
static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog)
{
scaleDialog->window.hide();
scaleDialog->x.text("1.0");
scaleDialog->y.text("1.0");
scaleDialog->z.text("1.0");
return TRUE;
}
static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog)
{
scaledlg_apply(widget, scaleDialog);
scaleDialog->window.hide();
return TRUE;
}
static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog)
{
scaledlg_cancel(widget, scaleDialog);
return TRUE;
}
ScaleDialog g_scale_dialog;
void DoScaleDlg()
{
if (!g_scale_dialog.window) {
g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale",
G_CALLBACK(scaledlg_delete),
&g_scale_dialog);
auto accel = ui::AccelGroup(ui::New);
g_scale_dialog.window.add_accel_group(accel);
{
auto hbox = create_dialog_hbox(4, 4);
g_scale_dialog.window.add(hbox);
{
auto table = create_dialog_table(3, 2, 4, 4);
hbox.pack_start(table, TRUE, TRUE, 0);
{
ui::Widget label = ui::Label(" X ");
label.show();
table.attach(label, {0, 1, 0, 1}, {0, 0});
}
{
ui::Widget label = ui::Label(" Y ");
label.show();
table.attach(label, {0, 1, 1, 2}, {0, 0});
}
{
ui::Widget label = ui::Label(" Z ");
label.show();
table.attach(label, {0, 1, 2, 3}, {0, 0});
}
{
auto entry = ui::Entry(ui::New);
entry.text("1.0");
entry.show();
table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
g_scale_dialog.x = entry;
}
{
auto entry = ui::Entry(ui::New);
entry.text("1.0");
entry.show();
table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
g_scale_dialog.y = entry;
}
{
auto entry = ui::Entry(ui::New);
entry.text("1.0");
entry.show();
table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
g_scale_dialog.z = entry;
}
}
{
auto vbox = create_dialog_vbox(4);
hbox.pack_start(vbox, TRUE, TRUE, 0);
{
auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
widget_make_default(button);
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
(GtkAccelFlags) 0);
}
{
auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
(GtkAccelFlags) 0);
}
{
auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog);
vbox.pack_start(button, FALSE, FALSE, 0);
}
}
}
}
g_scale_dialog.window.show();
}