vmap/plugins/entity/eclassmodel.cpp

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
///
/// This entity displays the model specified in its entity-definition.
/// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
/// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
#include "eclassmodel.h"
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "pivot.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "rotation.h"
#include "model.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "modelskinkey.h"
#include "entity.h"
class EclassModel :
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public Snappable {
MatrixTransform m_transform;
EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
OriginKey m_originKey;
Vector3 m_origin;
AnglesKey m_anglesKey;
Vector3 m_angles;
RotationKey m_rotationKey;
Float9 m_rotation;
SingletonModel m_model;
ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
RenderablePivot m_renderOrigin;
RenderableNamedEntity m_renderName;
ModelSkinKey m_skin;
Callback<void()> m_transformChanged;
Callback<void()> m_evaluateTransform;
void construct()
{
default_rotation(m_rotation);
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
m_keyObservers.insert("angle", AnglesKey::AngleChangedCaller(m_anglesKey));
m_keyObservers.insert("angles", AnglesKey::AnglesChangedCaller(m_anglesKey));
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
}
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// vc 2k5 compiler fix
#if _MSC_VER >= 1400
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public:
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#endif
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void updateTransform()
{
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
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matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_euler_xyz_degrees(m_angles));
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m_transformChanged();
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::updateTransform> UpdateTransformCaller;
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void originChanged()
{
m_origin = m_originKey.m_origin;
updateTransform();
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::originChanged> OriginChangedCaller;
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void anglesChanged()
{
m_angles = m_anglesKey.m_angles;
updateTransform();
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::anglesChanged> AnglesChangedCaller;
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void rotationChanged()
{
rotation_assign(m_rotation, m_rotationKey.m_rotation);
updateTransform();
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::rotationChanged> RotationChangedCaller;
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void skinChanged()
{
scene::Node *node = m_model.getNode();
if (node != 0) {
Node_modelSkinChanged(*node);
}
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::skinChanged> SkinChangedCaller;
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public:
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EclassModel(EntityClass *eclass, scene::Node &node, const Callback<void()> &transformChanged,
const Callback<void()> &evaluateTransform) :
m_entity(eclass),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_anglesKey(AnglesChangedCaller(*this)),
m_angles(ANGLESKEY_IDENTITY),
m_rotationKey(RotationChangedCaller(*this)),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_skin(SkinChangedCaller(*this)),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
EclassModel(const EclassModel &other, scene::Node &node, const Callback<void()> &transformChanged,
const Callback<void()> &evaluateTransform) :
m_entity(other.m_entity),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_anglesKey(AnglesChangedCaller(*this)),
m_angles(ANGLESKEY_IDENTITY),
m_rotationKey(RotationChangedCaller(*this)),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_renderName(m_named, g_vector3_identity),
m_skin(SkinChangedCaller(*this)),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path &path)
{
if (++m_instanceCounter.m_count == 1) {
m_filter.instanceAttach();
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_entity.attach(m_keyObservers);
m_model.modelChanged(m_entity.getEntityClass().modelpath());
m_skin.skinChanged(m_entity.getEntityClass().skin());
}
}
void instanceDetach(const scene::Path &path)
{
if (--m_instanceCounter.m_count == 0) {
m_skin.skinChanged("");
m_model.modelChanged("");
m_entity.detach(m_keyObservers);
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_filter.instanceDetach();
}
}
EntityKeyValues &getEntity()
{
return m_entity;
}
const EntityKeyValues &getEntity() const
{
return m_entity;
}
scene::Traversable &getTraversable()
{
return m_model.getTraversable();
}
Namespaced &getNamespaced()
{
return m_nameKeys;
}
Nameable &getNameable()
{
return m_named;
}
TransformNode &getTransformNode()
{
return m_transform;
}
ModelSkin &getModelSkin()
{
return m_skin.get();
}
void attach(scene::Traversable::Observer *observer)
{
m_model.attach(observer);
}
void detach(scene::Traversable::Observer *observer)
{
m_model.detach(observer);
}
void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
{
if (selected) {
m_renderOrigin.render(renderer, volume, localToWorld);
}
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
{
renderSolid(renderer, volume, localToWorld, selected);
if (g_showNames) {
renderer.addRenderable(m_renderName, localToWorld);
}
}
void translate(const Vector3 &translation)
{
m_origin = origin_translated(m_origin, translation);
}
void rotate(const Quaternion &rotation)
{
if (g_gameType == eGameTypeDoom3) {
rotation_rotate(m_rotation, rotation);
} else {
m_angles = angles_rotated(m_angles, rotation);
}
}
void snapto(float snap)
{
m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
m_originKey.write(&m_entity);
}
void revertTransform()
{
m_origin = m_originKey.m_origin;
if (g_gameType == eGameTypeDoom3) {
rotation_assign(m_rotation, m_rotationKey.m_rotation);
} else {
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m_angles = m_anglesKey.m_angles;
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}
}
void freezeTransform()
{
m_originKey.m_origin = m_origin;
m_originKey.write(&m_entity);
if (g_gameType == eGameTypeDoom3) {
rotation_assign(m_rotationKey.m_rotation, m_rotation);
m_rotationKey.write(&m_entity);
} else {
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m_anglesKey.m_angles = m_angles;
m_anglesKey.write(&m_entity);
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}
}
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void transformChanged()
{
revertTransform();
m_evaluateTransform();
updateTransform();
}
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typedef MemberCaller<EclassModel, void (), &EclassModel::transformChanged> TransformChangedCaller;
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};
class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable {
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class TypeCasts {
InstanceTypeCastTable m_casts;
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public:
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TypeCasts()
{
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
InstanceIdentityCast<EclassModelInstance>::install(m_casts);
}
InstanceTypeCastTable &get()
{
return m_casts;
}
};
EclassModel &m_contained;
public:
typedef LazyStatic<TypeCasts> StaticTypeCasts;
STRING_CONSTANT(Name, "EclassModelInstance");
EclassModelInstance(const scene::Path &path, scene::Instance *parent, EclassModel &contained) :
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
m_contained(contained)
{
m_contained.instanceAttach(Instance::path());
StaticRenderableConnectionLines::instance().attach(*this);
}
~EclassModelInstance()
{
StaticRenderableConnectionLines::instance().detach(*this);
m_contained.instanceDetach(Instance::path());
}
void renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
}
void evaluateTransform()
{
if (getType() == TRANSFORM_PRIMITIVE) {
m_contained.translate(getTranslation());
m_contained.rotate(getRotation());
}
}
void applyTransform()
{
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<EclassModelInstance, void (), &EclassModelInstance::applyTransform> ApplyTransformCaller;
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};
class EclassModelNode :
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public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer {
class TypeCasts {
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
}
NodeTypeCastTable &get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
EclassModel m_contained;
void construct()
{
m_contained.attach(this);
}
void destroy()
{
m_contained.detach(this);
}
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable &get(NullType<scene::Traversable>)
{
return m_contained.getTraversable();
}
Snappable &get(NullType<Snappable>)
{
return m_contained;
}
TransformNode &get(NullType<TransformNode>)
{
return m_contained.getTransformNode();
}
Entity &get(NullType<Entity>)
{
return m_contained.getEntity();
}
Nameable &get(NullType<Nameable>)
{
return m_contained.getNameable();
}
Namespaced &get(NullType<Namespaced>)
{
return m_contained.getNamespaced();
}
ModelSkin &get(NullType<ModelSkin>)
{
return m_contained.getModelSkin();
}
EclassModelNode(EntityClass *eclass) :
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances),
InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
{
construct();
}
EclassModelNode(const EclassModelNode &other) :
scene::Node::Symbiot(other),
scene::Instantiable(other),
scene::Cloneable(other),
scene::Traversable::Observer(other),
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances),
InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
{
construct();
}
~EclassModelNode()
{
destroy();
}
void release()
{
delete this;
}
scene::Node &node()
{
return m_node;
}
void insert(scene::Node &child)
{
m_instances.insert(child);
}
void erase(scene::Node &child)
{
m_instances.erase(child);
}
scene::Node &clone() const
{
return (new EclassModelNode(*this))->node();
}
scene::Instance *create(const scene::Path &path, scene::Instance *parent)
{
return new EclassModelInstance(path, parent, m_contained);
}
void forEachInstance(const scene::Instantiable::Visitor &visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
{
return m_instances.erase(observer, path);
}
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};
scene::Node &New_EclassModel(EntityClass *eclass)
{
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return (new EclassModelNode(eclass))->node();
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}