4065 lines
99 KiB
C
4065 lines
99 KiB
C
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_BRUSH_H )
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#define INCLUDED_BRUSH_H
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/// \file
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/// \brief The brush primitive.
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///
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/// A collection of planes that define a convex polyhedron.
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/// The Boundary-Representation of this primitive is a manifold polygonal mesh.
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/// Each face polygon is represented by a list of vertices in a \c Winding.
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/// Each vertex is associated with another face that is adjacent to the edge
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/// formed by itself and the next vertex in the winding. This information can
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/// be used to find edge-pairs and vertex-rings.
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#include "debugging/debugging.h"
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#include "itexdef.h"
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#include "iundo.h"
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#include "iselection.h"
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#include "irender.h"
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#include "imap.h"
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#include "ibrush.h"
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#include "igl.h"
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#include "ifilter.h"
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#include "nameable.h"
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#include "moduleobserver.h"
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#include <set>
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#include "mathlib.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "editable.h"
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#include "mapfile.h"
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#include "math/frustum.h"
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#include "selectionlib.h"
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#include "render.h"
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#include "texturelib.h"
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#include "container/container.h"
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#include "generic/bitfield.h"
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#include "signal/signalfwd.h"
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#include "winding.h"
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#include "brush_primit.h"
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const unsigned int BRUSH_DETAIL_FLAG = 27;
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const unsigned int BRUSH_DETAIL_MASK = (1 << BRUSH_DETAIL_FLAG);
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#define BRUSH_CONNECTIVITY_DEBUG 0
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#define BRUSH_DEGENERATE_DEBUG 0
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template<typename TextOuputStreamType>
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inline TextOuputStreamType &ostream_write(TextOuputStreamType &ostream, const Matrix4 &m)
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{
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return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
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<< m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
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<< m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
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<< m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
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}
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inline void print_vector3(const Vector3 &v)
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{
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globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
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}
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inline void print_3x3(const Matrix4 &m)
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{
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globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
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<< "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
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<< "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
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}
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inline bool texdef_sane(const texdef_t &texdef)
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{
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return fabs(texdef.shift[0]) < (1 << 16)
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&& fabs(texdef.shift[1]) < (1 << 16);
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}
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inline void Winding_DrawWireframe(const Winding &winding)
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{
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glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
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glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
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}
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inline void Winding_Draw(const Winding &winding, const Vector3 &normal, RenderStateFlags state)
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{
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glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
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if ((state & RENDER_BUMP) != 0) {
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Vector3 normals[c_brush_maxFaces];
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typedef Vector3 *Vector3Iter;
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for (Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i) {
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*i = normal;
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}
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if (GlobalShaderCache().useShaderLanguage()) {
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glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
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glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(WindingVertex),
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&winding.points.data()->texcoord);
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glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(WindingVertex),
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&winding.points.data()->tangent);
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glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(WindingVertex),
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&winding.points.data()->bitangent);
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} else {
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glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
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glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
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glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
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glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
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}
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} else {
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if (state & RENDER_LIGHTING) {
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Vector3 normals[c_brush_maxFaces];
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typedef Vector3 *Vector3Iter;
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for (Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i) {
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*i = normal;
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}
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glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
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}
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if (state & RENDER_TEXTURE) {
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glTexCoordPointer(2, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->texcoord);
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}
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}
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#if 0
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if ( state & RENDER_FILL ) {
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glDrawArrays( GL_TRIANGLE_FAN, 0, GLsizei( winding.numpoints ) );
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}
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else
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{
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glDrawArrays( GL_LINE_LOOP, 0, GLsizei( winding.numpoints ) );
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}
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#else
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glDrawArrays(GL_POLYGON, 0, GLsizei(winding.numpoints));
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#endif
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#if 0
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const Winding& winding = winding;
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if ( state & RENDER_FILL ) {
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glBegin( GL_POLYGON );
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}
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else
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{
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glBegin( GL_LINE_LOOP );
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}
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if ( state & RENDER_LIGHTING ) {
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glNormal3fv( normal );
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}
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for ( int i = 0; i < winding.numpoints; ++i )
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{
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if ( state & RENDER_TEXTURE ) {
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glTexCoord2fv( &winding.points[i][3] );
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}
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glVertex3fv( winding.points[i] );
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}
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glEnd();
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#endif
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}
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#include "shaderlib.h"
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typedef DoubleVector3 PlanePoints[3];
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inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
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{
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return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
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}
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inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
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{
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planepts[0] = other[0];
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planepts[1] = other[1];
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planepts[2] = other[2];
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}
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inline void planepts_quantise(PlanePoints planepts, double snap)
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{
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vector3_snap(planepts[0], snap);
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vector3_snap(planepts[1], snap);
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vector3_snap(planepts[2], snap);
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}
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inline float vector3_max_component(const Vector3 &vec3)
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{
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return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
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}
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inline void edge_snap(Vector3 &edge, double snap)
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{
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float scale = static_cast<float>( ceil(fabs(snap / vector3_max_component(edge))));
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if (scale > 0.0f) {
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vector3_scale(edge, scale);
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}
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vector3_snap(edge, snap);
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}
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inline void planepts_snap(PlanePoints planepts, double snap)
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{
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Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
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Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
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Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
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double length_squared_01 = vector3_dot(edge01, edge01);
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double length_squared_12 = vector3_dot(edge12, edge12);
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double length_squared_20 = vector3_dot(edge20, edge20);
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vector3_snap(planepts[0], snap);
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if (length_squared_01 < length_squared_12) {
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if (length_squared_12 < length_squared_20) {
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edge_snap(edge01, snap);
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edge_snap(edge12, snap);
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planepts[1] = vector3_added(planepts[0], edge01);
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planepts[2] = vector3_added(planepts[1], edge12);
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} else {
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edge_snap(edge20, snap);
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edge_snap(edge01, snap);
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planepts[1] = vector3_added(planepts[0], edge20);
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planepts[2] = vector3_added(planepts[1], edge01);
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}
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} else {
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if (length_squared_01 < length_squared_20) {
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edge_snap(edge01, snap);
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edge_snap(edge12, snap);
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planepts[1] = vector3_added(planepts[0], edge01);
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planepts[2] = vector3_added(planepts[1], edge12);
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} else {
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edge_snap(edge12, snap);
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edge_snap(edge20, snap);
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planepts[1] = vector3_added(planepts[0], edge12);
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planepts[2] = vector3_added(planepts[1], edge20);
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}
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}
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}
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inline PointVertex pointvertex_for_planept(const DoubleVector3 &point, const Colour4b &colour)
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{
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return PointVertex(
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Vertex3f(
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static_cast<float>( point.x()),
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static_cast<float>( point.y()),
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static_cast<float>( point.z())
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),
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colour
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);
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}
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inline PointVertex pointvertex_for_windingpoint(const Vector3 &point, const Colour4b &colour)
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{
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return PointVertex(
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vertex3f_for_vector3(point),
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colour
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);
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}
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inline bool check_plane_is_integer(const PlanePoints &planePoints)
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{
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return !float_is_integer(planePoints[0][0])
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|| !float_is_integer(planePoints[0][1])
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|| !float_is_integer(planePoints[0][2])
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|| !float_is_integer(planePoints[1][0])
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|| !float_is_integer(planePoints[1][1])
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|| !float_is_integer(planePoints[1][2])
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|| !float_is_integer(planePoints[2][0])
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|| !float_is_integer(planePoints[2][1])
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|| !float_is_integer(planePoints[2][2]);
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}
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inline void brush_check_shader(const char *name)
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{
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if (!shader_valid(name)) {
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globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
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}
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}
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class FaceShaderObserver {
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public:
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virtual void realiseShader() = 0;
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virtual void unrealiseShader() = 0;
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};
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typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
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class ContentsFlagsValue {
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public:
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ContentsFlagsValue()
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{
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}
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ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
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m_surfaceFlags(surfaceFlags),
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m_contentFlags(contentFlags),
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m_value(value),
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m_specified(specified)
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{
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}
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int m_surfaceFlags;
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int m_contentFlags;
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int m_value;
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bool m_specified;
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};
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inline void ContentsFlagsValue_assignMasked(ContentsFlagsValue &flags, const ContentsFlagsValue &other)
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{
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bool detail = bitfield_enabled(flags.m_contentFlags, BRUSH_DETAIL_MASK);
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flags = other;
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if (detail) {
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flags.m_contentFlags = bitfield_enable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
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} else {
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flags.m_contentFlags = bitfield_disable(flags.m_contentFlags, BRUSH_DETAIL_MASK);
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}
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}
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class FaceShader : public ModuleObserver {
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public:
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class SavedState {
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public:
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CopiedString m_shader;
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ContentsFlagsValue m_flags;
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SavedState(const FaceShader &faceShader)
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{
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m_shader = faceShader.getShader();
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m_flags = faceShader.m_flags;
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}
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void exportState(FaceShader &faceShader) const
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{
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faceShader.setShader(m_shader.c_str());
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faceShader.setFlags(m_flags);
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}
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};
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CopiedString m_shader;
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Shader *m_state;
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ContentsFlagsValue m_flags;
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FaceShaderObserverPair m_observers;
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bool m_instanced;
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bool m_realised;
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FaceShader(const char *shader, const ContentsFlagsValue &flags = ContentsFlagsValue(0, 0, 0, false)) :
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m_shader(shader),
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m_state(0),
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m_flags(flags),
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m_instanced(false),
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m_realised(false)
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{
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captureShader();
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}
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~FaceShader()
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||
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{
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releaseShader();
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}
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||
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|
||
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// copy-construction not supported
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||
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FaceShader(const FaceShader &other);
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||
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|
||
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void instanceAttach()
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||
|
{
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||
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m_instanced = true;
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m_state->incrementUsed();
|
||
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}
|
||
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||
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void instanceDetach()
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||
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{
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||
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m_state->decrementUsed();
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||
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m_instanced = false;
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||
|
}
|
||
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|
||
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void captureShader()
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||
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{
|
||
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ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
|
||
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brush_check_shader(m_shader.c_str());
|
||
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m_state = GlobalShaderCache().capture(m_shader.c_str());
|
||
|
m_state->attach(*this);
|
||
|
}
|
||
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||
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void releaseShader()
|
||
|
{
|
||
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ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
|
||
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m_state->detach(*this);
|
||
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GlobalShaderCache().release(m_shader.c_str());
|
||
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m_state = 0;
|
||
|
}
|
||
|
|
||
|
void realise()
|
||
|
{
|
||
|
ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
|
||
|
m_realised = true;
|
||
|
m_observers.forEach([](FaceShaderObserver &observer) {
|
||
|
observer.realiseShader();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void unrealise()
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
|
||
|
m_observers.forEach([](FaceShaderObserver &observer) {
|
||
|
observer.unrealiseShader();
|
||
|
});
|
||
|
m_realised = false;
|
||
|
}
|
||
|
|
||
|
void attach(FaceShaderObserver &observer)
|
||
|
{
|
||
|
m_observers.attach(observer);
|
||
|
if (m_realised) {
|
||
|
observer.realiseShader();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void detach(FaceShaderObserver &observer)
|
||
|
{
|
||
|
if (m_realised) {
|
||
|
observer.unrealiseShader();
|
||
|
}
|
||
|
m_observers.detach(observer);
|
||
|
}
|
||
|
|
||
|
const char *getShader() const
|
||
|
{
|
||
|
return m_shader.c_str();
|
||
|
}
|
||
|
|
||
|
void setShader(const char *name)
|
||
|
{
|
||
|
if (m_instanced) {
|
||
|
m_state->decrementUsed();
|
||
|
}
|
||
|
releaseShader();
|
||
|
m_shader = name;
|
||
|
captureShader();
|
||
|
if (m_instanced) {
|
||
|
m_state->incrementUsed();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ContentsFlagsValue getFlags() const
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
|
||
|
if (!m_flags.m_specified) {
|
||
|
return ContentsFlagsValue(
|
||
|
m_state->getTexture().surfaceFlags,
|
||
|
m_state->getTexture().contentFlags,
|
||
|
m_state->getTexture().value,
|
||
|
true
|
||
|
);
|
||
|
}
|
||
|
return m_flags;
|
||
|
}
|
||
|
|
||
|
void setFlags(const ContentsFlagsValue &flags)
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
|
||
|
ContentsFlagsValue_assignMasked(m_flags, flags);
|
||
|
}
|
||
|
|
||
|
Shader *state() const
|
||
|
{
|
||
|
return m_state;
|
||
|
}
|
||
|
|
||
|
std::size_t width() const
|
||
|
{
|
||
|
if (m_realised) {
|
||
|
return m_state->getTexture().width;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
std::size_t height() const
|
||
|
{
|
||
|
if (m_realised) {
|
||
|
return m_state->getTexture().height;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
unsigned int shaderFlags() const
|
||
|
{
|
||
|
if (m_realised) {
|
||
|
return m_state->getFlags();
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
class FaceTexdef : public FaceShaderObserver {
|
||
|
// not copyable
|
||
|
FaceTexdef(const FaceTexdef &other);
|
||
|
|
||
|
// not assignable
|
||
|
FaceTexdef &operator=(const FaceTexdef &other);
|
||
|
|
||
|
public:
|
||
|
class SavedState {
|
||
|
public:
|
||
|
TextureProjection m_projection;
|
||
|
|
||
|
SavedState(const FaceTexdef &faceTexdef)
|
||
|
{
|
||
|
m_projection = faceTexdef.m_projection;
|
||
|
}
|
||
|
|
||
|
void exportState(FaceTexdef &faceTexdef) const
|
||
|
{
|
||
|
Texdef_Assign(faceTexdef.m_projection, m_projection);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
FaceShader &m_shader;
|
||
|
TextureProjection m_projection;
|
||
|
bool m_projectionInitialised;
|
||
|
bool m_scaleApplied;
|
||
|
|
||
|
FaceTexdef(
|
||
|
FaceShader &shader,
|
||
|
const TextureProjection &projection,
|
||
|
bool projectionInitialised = true
|
||
|
) :
|
||
|
m_shader(shader),
|
||
|
m_projection(projection),
|
||
|
m_projectionInitialised(projectionInitialised),
|
||
|
m_scaleApplied(false)
|
||
|
{
|
||
|
m_shader.attach(*this);
|
||
|
}
|
||
|
|
||
|
~FaceTexdef()
|
||
|
{
|
||
|
m_shader.detach(*this);
|
||
|
}
|
||
|
|
||
|
void addScale()
|
||
|
{
|
||
|
ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
|
||
|
m_scaleApplied = true;
|
||
|
m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
|
||
|
}
|
||
|
|
||
|
void removeScale()
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
|
||
|
m_scaleApplied = false;
|
||
|
m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
|
||
|
}
|
||
|
|
||
|
void realiseShader()
|
||
|
{
|
||
|
if (m_projectionInitialised && !m_scaleApplied) {
|
||
|
addScale();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void unrealiseShader()
|
||
|
{
|
||
|
if (m_projectionInitialised && m_scaleApplied) {
|
||
|
removeScale();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void setTexdef(const TextureProjection &projection)
|
||
|
{
|
||
|
removeScale();
|
||
|
Texdef_Assign(m_projection, projection);
|
||
|
addScale();
|
||
|
}
|
||
|
|
||
|
void shift(float s, float t)
|
||
|
{
|
||
|
ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
|
||
|
removeScale();
|
||
|
Texdef_Shift(m_projection, s, t);
|
||
|
addScale();
|
||
|
}
|
||
|
|
||
|
void scale(float s, float t)
|
||
|
{
|
||
|
removeScale();
|
||
|
Texdef_Scale(m_projection, s, t);
|
||
|
addScale();
|
||
|
}
|
||
|
|
||
|
void rotate(float angle)
|
||
|
{
|
||
|
removeScale();
|
||
|
Texdef_Rotate(m_projection, angle);
|
||
|
addScale();
|
||
|
}
|
||
|
|
||
|
void fit(const Vector3 &normal, const Winding &winding, float s_repeat, float t_repeat)
|
||
|
{
|
||
|
Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
|
||
|
}
|
||
|
|
||
|
void emitTextureCoordinates(Winding &winding, const Vector3 &normal, const Matrix4 &localToWorld)
|
||
|
{
|
||
|
Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
|
||
|
}
|
||
|
|
||
|
void transform(const Plane3 &plane, const Matrix4 &matrix)
|
||
|
{
|
||
|
removeScale();
|
||
|
Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
|
||
|
addScale();
|
||
|
}
|
||
|
|
||
|
TextureProjection normalised() const
|
||
|
{
|
||
|
brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
|
||
|
tmp.removeScale(m_shader.width(), m_shader.height());
|
||
|
return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
|
||
|
}
|
||
|
|
||
|
void setBasis(const Vector3 &normal)
|
||
|
{
|
||
|
Matrix4 basis;
|
||
|
Normal_GetTransform(normal, basis);
|
||
|
m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
|
||
|
m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
|
||
|
|
||
|
if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_HALFLIFE ) {
|
||
|
Vector3 s = m_projection.m_basis_s, t = m_projection.m_basis_t;
|
||
|
RotatePointAroundVector(m_projection.m_basis_s.data(), normal.data(), s.data(), m_projection.m_texdef.rotate);
|
||
|
RotatePointAroundVector(m_projection.m_basis_t.data(), normal.data(), t.data(), m_projection.m_texdef.rotate);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline void planepts_print(const PlanePoints &planePoints, TextOutputStream &ostream)
|
||
|
{
|
||
|
ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
|
||
|
<< "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
|
||
|
<< "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
|
||
|
}
|
||
|
|
||
|
|
||
|
inline Plane3 Plane3_applyTranslation(const Plane3 &plane, const Vector3 &translation)
|
||
|
{
|
||
|
Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
|
||
|
return Plane3(tmp.normal(), -tmp.dist());
|
||
|
}
|
||
|
|
||
|
inline Plane3 Plane3_applyTransform(const Plane3 &plane, const Matrix4 &matrix)
|
||
|
{
|
||
|
Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
|
||
|
return Plane3(tmp.normal(), -tmp.dist());
|
||
|
}
|
||
|
|
||
|
class FacePlane {
|
||
|
PlanePoints m_planepts;
|
||
|
Plane3 m_planeCached;
|
||
|
Plane3 m_plane;
|
||
|
public:
|
||
|
Vector3 m_funcStaticOrigin;
|
||
|
|
||
|
static EBrushType m_type;
|
||
|
|
||
|
static bool isDoom3Plane()
|
||
|
{
|
||
|
return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
|
||
|
}
|
||
|
|
||
|
class SavedState {
|
||
|
public:
|
||
|
PlanePoints m_planepts;
|
||
|
Plane3 m_plane;
|
||
|
|
||
|
SavedState(const FacePlane &facePlane)
|
||
|
{
|
||
|
if (facePlane.isDoom3Plane()) {
|
||
|
m_plane = facePlane.m_plane;
|
||
|
} else {
|
||
|
planepts_assign(m_planepts, facePlane.planePoints());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void exportState(FacePlane &facePlane) const
|
||
|
{
|
||
|
if (facePlane.isDoom3Plane()) {
|
||
|
facePlane.m_plane = m_plane;
|
||
|
facePlane.updateTranslated();
|
||
|
} else {
|
||
|
planepts_assign(facePlane.planePoints(), m_planepts);
|
||
|
facePlane.MakePlane();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
FacePlane() : m_funcStaticOrigin(0, 0, 0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
FacePlane(const FacePlane &other) : m_funcStaticOrigin(0, 0, 0)
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
planepts_assign(m_planepts, other.m_planepts);
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_plane = other.m_plane;
|
||
|
updateTranslated();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MakePlane()
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
#if 0
|
||
|
if ( check_plane_is_integer( m_planepts ) ) {
|
||
|
globalErrorStream() << "non-integer planepts: ";
|
||
|
planepts_print( m_planepts, globalErrorStream() );
|
||
|
globalErrorStream() << "\n";
|
||
|
}
|
||
|
#endif
|
||
|
m_planeCached = plane3_for_points(m_planepts);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void reverse()
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
vector3_swap(m_planepts[0], m_planepts[2]);
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_planeCached = plane3_flipped(m_plane);
|
||
|
updateSource();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void transform(const Matrix4 &matrix, bool mirror)
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
|
||
|
#if 0
|
||
|
bool off = check_plane_is_integer( planePoints() );
|
||
|
#endif
|
||
|
|
||
|
matrix4_transform_point(matrix, m_planepts[0]);
|
||
|
matrix4_transform_point(matrix, m_planepts[1]);
|
||
|
matrix4_transform_point(matrix, m_planepts[2]);
|
||
|
|
||
|
if (mirror) {
|
||
|
reverse();
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
if ( check_plane_is_integer( planePoints() ) ) {
|
||
|
if ( !off ) {
|
||
|
globalErrorStream() << "caused by transform\n";
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
|
||
|
updateSource();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void offset(float offset)
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
|
||
|
|
||
|
vector3_subtract(m_planepts[0], move);
|
||
|
vector3_subtract(m_planepts[1], move);
|
||
|
vector3_subtract(m_planepts[2], move);
|
||
|
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_planeCached.d += offset;
|
||
|
updateSource();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void updateTranslated()
|
||
|
{
|
||
|
m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
|
||
|
}
|
||
|
|
||
|
void updateSource()
|
||
|
{
|
||
|
m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
|
||
|
}
|
||
|
|
||
|
|
||
|
PlanePoints &planePoints()
|
||
|
{
|
||
|
return m_planepts;
|
||
|
}
|
||
|
|
||
|
const PlanePoints &planePoints() const
|
||
|
{
|
||
|
return m_planepts;
|
||
|
}
|
||
|
|
||
|
const Plane3 &plane3() const
|
||
|
{
|
||
|
return m_planeCached;
|
||
|
}
|
||
|
|
||
|
void setDoom3Plane(const Plane3 &plane)
|
||
|
{
|
||
|
m_plane = plane;
|
||
|
updateTranslated();
|
||
|
}
|
||
|
|
||
|
const Plane3 &getDoom3Plane() const
|
||
|
{
|
||
|
return m_plane;
|
||
|
}
|
||
|
|
||
|
void copy(const FacePlane &other)
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
planepts_assign(m_planepts, other.m_planepts);
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_planeCached = other.m_plane;
|
||
|
updateSource();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void copy(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
|
||
|
{
|
||
|
if (!isDoom3Plane()) {
|
||
|
m_planepts[0] = p0;
|
||
|
m_planepts[1] = p1;
|
||
|
m_planepts[2] = p2;
|
||
|
MakePlane();
|
||
|
} else {
|
||
|
m_planeCached = plane3_for_points(p2, p1, p0);
|
||
|
updateSource();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline void Winding_testSelect(Winding &winding, SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>( &winding.points.data()->vertex ),
|
||
|
sizeof(WindingVertex)), winding.numpoints, best);
|
||
|
}
|
||
|
|
||
|
const double GRID_MIN = 0.125;
|
||
|
|
||
|
inline double quantiseInteger(double f)
|
||
|
{
|
||
|
return float_to_integer(f);
|
||
|
}
|
||
|
|
||
|
inline double quantiseFloating(double f)
|
||
|
{
|
||
|
return float_snapped(f, 1.f / (1 << 16));
|
||
|
}
|
||
|
|
||
|
typedef double ( *QuantiseFunc )(double f);
|
||
|
|
||
|
class Face;
|
||
|
|
||
|
class FaceFilter {
|
||
|
public:
|
||
|
virtual bool filter(const Face &face) const = 0;
|
||
|
};
|
||
|
|
||
|
bool face_filtered(Face &face);
|
||
|
|
||
|
void add_face_filter(FaceFilter &filter, int mask, bool invert = false);
|
||
|
|
||
|
void Brush_addTextureChangedCallback(const SignalHandler &callback);
|
||
|
|
||
|
void Brush_textureChanged();
|
||
|
|
||
|
|
||
|
extern bool g_brush_texturelock_enabled;
|
||
|
|
||
|
class FaceObserver {
|
||
|
public:
|
||
|
virtual void planeChanged() = 0;
|
||
|
|
||
|
virtual void connectivityChanged() = 0;
|
||
|
|
||
|
virtual void shaderChanged() = 0;
|
||
|
|
||
|
virtual void evaluateTransform() = 0;
|
||
|
};
|
||
|
|
||
|
class Face :
|
||
|
public OpenGLRenderable,
|
||
|
public Filterable,
|
||
|
public Undoable,
|
||
|
public FaceShaderObserver {
|
||
|
std::size_t m_refcount;
|
||
|
|
||
|
class SavedState : public UndoMemento {
|
||
|
public:
|
||
|
FacePlane::SavedState m_planeState;
|
||
|
FaceTexdef::SavedState m_texdefState;
|
||
|
FaceShader::SavedState m_shaderState;
|
||
|
|
||
|
SavedState(const Face &face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()),
|
||
|
m_shaderState(face.getShader())
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void exportState(Face &face) const
|
||
|
{
|
||
|
m_planeState.exportState(face.getPlane());
|
||
|
m_shaderState.exportState(face.getShader());
|
||
|
m_texdefState.exportState(face.getTexdef());
|
||
|
}
|
||
|
|
||
|
void release()
|
||
|
{
|
||
|
delete this;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
public:
|
||
|
static QuantiseFunc m_quantise;
|
||
|
static EBrushType m_type;
|
||
|
|
||
|
PlanePoints m_move_planepts;
|
||
|
PlanePoints m_move_planeptsTransformed;
|
||
|
private:
|
||
|
FacePlane m_plane;
|
||
|
FacePlane m_planeTransformed;
|
||
|
FaceShader m_shader;
|
||
|
FaceTexdef m_texdef;
|
||
|
TextureProjection m_texdefTransformed;
|
||
|
|
||
|
Winding m_winding;
|
||
|
Vector3 m_centroid;
|
||
|
bool m_filtered;
|
||
|
|
||
|
FaceObserver *m_observer;
|
||
|
UndoObserver *m_undoable_observer;
|
||
|
MapFile *m_map;
|
||
|
|
||
|
// assignment not supported
|
||
|
Face &operator=(const Face &other);
|
||
|
|
||
|
// copy-construction not supported
|
||
|
Face(const Face &other);
|
||
|
|
||
|
public:
|
||
|
|
||
|
Face(FaceObserver *observer) :
|
||
|
m_refcount(0),
|
||
|
m_shader(texdef_name_default()),
|
||
|
m_texdef(m_shader, TextureProjection(), false),
|
||
|
m_filtered(false),
|
||
|
m_observer(observer),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0)
|
||
|
{
|
||
|
m_shader.attach(*this);
|
||
|
m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
|
||
|
m_texdef.setBasis(m_plane.plane3().normal());
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
Face(
|
||
|
const Vector3 &p0,
|
||
|
const Vector3 &p1,
|
||
|
const Vector3 &p2,
|
||
|
const char *shader,
|
||
|
const TextureProjection &projection,
|
||
|
FaceObserver *observer
|
||
|
) :
|
||
|
m_refcount(0),
|
||
|
m_shader(shader),
|
||
|
m_texdef(m_shader, projection),
|
||
|
m_observer(observer),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0)
|
||
|
{
|
||
|
m_shader.attach(*this);
|
||
|
m_plane.copy(p0, p1, p2);
|
||
|
m_texdef.setBasis(m_plane.plane3().normal());
|
||
|
planeChanged();
|
||
|
updateFiltered();
|
||
|
}
|
||
|
|
||
|
Face(const Face &other, FaceObserver *observer) :
|
||
|
m_refcount(0),
|
||
|
m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
|
||
|
m_texdef(m_shader, other.getTexdef().normalised()),
|
||
|
m_observer(observer),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0)
|
||
|
{
|
||
|
m_shader.attach(*this);
|
||
|
m_plane.copy(other.m_plane);
|
||
|
planepts_assign(m_move_planepts, other.m_move_planepts);
|
||
|
// if (g_bp_globals.m_texdefTypeId != TEXDEFTYPEID_HALFLIFE) {
|
||
|
// m_texdef.setBasis(m_plane.plane3().normal());
|
||
|
// }
|
||
|
planeChanged();
|
||
|
updateFiltered();
|
||
|
}
|
||
|
|
||
|
~Face()
|
||
|
{
|
||
|
m_shader.detach(*this);
|
||
|
}
|
||
|
|
||
|
void planeChanged()
|
||
|
{
|
||
|
revertTransform();
|
||
|
m_observer->planeChanged();
|
||
|
}
|
||
|
|
||
|
void realiseShader()
|
||
|
{
|
||
|
m_observer->shaderChanged();
|
||
|
}
|
||
|
|
||
|
void unrealiseShader()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void instanceAttach(MapFile *map)
|
||
|
{
|
||
|
m_shader.instanceAttach();
|
||
|
m_map = map;
|
||
|
m_undoable_observer = GlobalUndoSystem().observer(this);
|
||
|
GlobalFilterSystem().registerFilterable(*this);
|
||
|
}
|
||
|
|
||
|
void instanceDetach(MapFile *map)
|
||
|
{
|
||
|
GlobalFilterSystem().unregisterFilterable(*this);
|
||
|
m_undoable_observer = 0;
|
||
|
GlobalUndoSystem().release(this);
|
||
|
m_map = 0;
|
||
|
m_shader.instanceDetach();
|
||
|
}
|
||
|
|
||
|
void render(RenderStateFlags state) const
|
||
|
{
|
||
|
Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
|
||
|
}
|
||
|
|
||
|
void updateFiltered()
|
||
|
{
|
||
|
m_filtered = face_filtered(*this);
|
||
|
}
|
||
|
|
||
|
bool isFiltered() const
|
||
|
{
|
||
|
return m_filtered;
|
||
|
}
|
||
|
|
||
|
void undoSave()
|
||
|
{
|
||
|
if (m_map != 0) {
|
||
|
m_map->changed();
|
||
|
}
|
||
|
if (m_undoable_observer != 0) {
|
||
|
m_undoable_observer->save(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// undoable
|
||
|
UndoMemento *exportState() const
|
||
|
{
|
||
|
return new SavedState(*this);
|
||
|
}
|
||
|
|
||
|
void importState(const UndoMemento *data)
|
||
|
{
|
||
|
undoSave();
|
||
|
|
||
|
static_cast<const SavedState *>( data )->exportState(*this);
|
||
|
|
||
|
planeChanged();
|
||
|
m_observer->connectivityChanged();
|
||
|
texdefChanged();
|
||
|
m_observer->shaderChanged();
|
||
|
updateFiltered();
|
||
|
}
|
||
|
|
||
|
void IncRef()
|
||
|
{
|
||
|
++m_refcount;
|
||
|
}
|
||
|
|
||
|
void DecRef()
|
||
|
{
|
||
|
if (--m_refcount == 0) {
|
||
|
delete this;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void flipWinding()
|
||
|
{
|
||
|
m_plane.reverse();
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
|
||
|
}
|
||
|
|
||
|
void render(Renderer &renderer, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
|
||
|
renderer.addRenderable(*this, localToWorld);
|
||
|
}
|
||
|
|
||
|
void transform(const Matrix4 &matrix, bool mirror)
|
||
|
{
|
||
|
if (g_brush_texturelock_enabled) {
|
||
|
Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
|
||
|
}
|
||
|
|
||
|
m_planeTransformed.transform(matrix, mirror);
|
||
|
|
||
|
#if 0
|
||
|
ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
|
||
|
#endif
|
||
|
m_observer->planeChanged();
|
||
|
|
||
|
if (g_brush_texturelock_enabled) {
|
||
|
Brush_textureChanged();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void assign_planepts(const PlanePoints planepts)
|
||
|
{
|
||
|
m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
|
||
|
m_observer->planeChanged();
|
||
|
}
|
||
|
|
||
|
/// \brief Reverts the transformable state of the brush to identity.
|
||
|
void revertTransform()
|
||
|
{
|
||
|
m_planeTransformed = m_plane;
|
||
|
planepts_assign(m_move_planeptsTransformed, m_move_planepts);
|
||
|
m_texdefTransformed = m_texdef.m_projection;
|
||
|
}
|
||
|
|
||
|
void freezeTransform()
|
||
|
{
|
||
|
undoSave();
|
||
|
m_plane = m_planeTransformed;
|
||
|
planepts_assign(m_move_planepts, m_move_planeptsTransformed);
|
||
|
m_texdef.m_projection = m_texdefTransformed;
|
||
|
}
|
||
|
|
||
|
void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
|
||
|
{
|
||
|
std::size_t numpoints = getWinding().numpoints;
|
||
|
ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
|
||
|
|
||
|
std::size_t opposite = Winding_Opposite(getWinding(), index);
|
||
|
std::size_t adjacent = Winding_wrap(getWinding(), opposite + numpoints - 1);
|
||
|
planePoints[0] = getWinding()[opposite].vertex;
|
||
|
planePoints[1] = getWinding()[index].vertex;
|
||
|
planePoints[2] = getWinding()[adjacent].vertex;
|
||
|
// winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
|
||
|
planepts_quantise(planePoints, GRID_MIN);
|
||
|
}
|
||
|
|
||
|
void snapto(float snap)
|
||
|
{
|
||
|
if (contributes()) {
|
||
|
#if 0
|
||
|
ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane before snap to grid" );
|
||
|
planepts_snap( m_plane.planePoints(), snap );
|
||
|
ASSERT_MESSAGE( plane3_valid( m_plane.plane3() ), "invalid plane after snap to grid" );
|
||
|
#else
|
||
|
PlanePoints planePoints;
|
||
|
update_move_planepts_vertex(0, planePoints);
|
||
|
vector3_snap(planePoints[0], snap);
|
||
|
vector3_snap(planePoints[1], snap);
|
||
|
vector3_snap(planePoints[2], snap);
|
||
|
assign_planepts(planePoints);
|
||
|
freezeTransform();
|
||
|
#endif
|
||
|
SceneChangeNotify();
|
||
|
if (!plane3_valid(m_plane.plane3())) {
|
||
|
globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testSelect(SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
Winding_testSelect(m_winding, test, best);
|
||
|
}
|
||
|
|
||
|
void testSelect_centroid(SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
test.TestPoint(m_centroid, best);
|
||
|
}
|
||
|
|
||
|
void shaderChanged()
|
||
|
{
|
||
|
EmitTextureCoordinates();
|
||
|
Brush_textureChanged();
|
||
|
m_observer->shaderChanged();
|
||
|
updateFiltered();
|
||
|
planeChanged();
|
||
|
SceneChangeNotify();
|
||
|
}
|
||
|
|
||
|
const char *GetShader() const
|
||
|
{
|
||
|
return m_shader.getShader();
|
||
|
}
|
||
|
|
||
|
void SetShader(const char *name)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_shader.setShader(name);
|
||
|
shaderChanged();
|
||
|
}
|
||
|
|
||
|
void revertTexdef()
|
||
|
{
|
||
|
m_texdefTransformed = m_texdef.m_projection;
|
||
|
}
|
||
|
|
||
|
void texdefChanged()
|
||
|
{
|
||
|
revertTexdef();
|
||
|
EmitTextureCoordinates();
|
||
|
Brush_textureChanged();
|
||
|
}
|
||
|
|
||
|
void GetTexdef(TextureProjection &projection) const
|
||
|
{
|
||
|
projection = m_texdef.normalised();
|
||
|
}
|
||
|
|
||
|
void SetTexdef(const TextureProjection &projection, bool ignorebasis)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_texdef.setTexdef(projection);
|
||
|
if (ignorebasis)
|
||
|
m_texdef.setBasis(m_plane.plane3().normal());
|
||
|
texdefChanged();
|
||
|
}
|
||
|
|
||
|
void GetFlags(ContentsFlagsValue &flags) const
|
||
|
{
|
||
|
flags = m_shader.getFlags();
|
||
|
}
|
||
|
|
||
|
void SetFlags(const ContentsFlagsValue &flags)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_shader.setFlags(flags);
|
||
|
m_observer->shaderChanged();
|
||
|
updateFiltered();
|
||
|
}
|
||
|
|
||
|
void ShiftTexdef(float s, float t)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_texdef.shift(s, t);
|
||
|
texdefChanged();
|
||
|
}
|
||
|
|
||
|
void ScaleTexdef(float s, float t)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_texdef.scale(s, t);
|
||
|
texdefChanged();
|
||
|
}
|
||
|
|
||
|
void RotateTexdef(float angle)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_texdef.rotate(angle);
|
||
|
texdefChanged();
|
||
|
}
|
||
|
|
||
|
void FitTexture(float s_repeat, float t_repeat)
|
||
|
{
|
||
|
undoSave();
|
||
|
m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
|
||
|
texdefChanged();
|
||
|
}
|
||
|
|
||
|
void EmitTextureCoordinates()
|
||
|
{
|
||
|
Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding,
|
||
|
plane3().normal(), g_matrix4_identity);
|
||
|
}
|
||
|
|
||
|
|
||
|
const Vector3 ¢roid() const
|
||
|
{
|
||
|
return m_centroid;
|
||
|
}
|
||
|
|
||
|
void construct_centroid()
|
||
|
{
|
||
|
Winding_Centroid(m_winding, plane3(), m_centroid);
|
||
|
}
|
||
|
|
||
|
const Winding &getWinding() const
|
||
|
{
|
||
|
return m_winding;
|
||
|
}
|
||
|
|
||
|
Winding &getWinding()
|
||
|
{
|
||
|
return m_winding;
|
||
|
}
|
||
|
|
||
|
const Plane3 &plane3() const
|
||
|
{
|
||
|
m_observer->evaluateTransform();
|
||
|
return m_planeTransformed.plane3();
|
||
|
}
|
||
|
|
||
|
FacePlane &getPlane()
|
||
|
{
|
||
|
return m_plane;
|
||
|
}
|
||
|
|
||
|
const FacePlane &getPlane() const
|
||
|
{
|
||
|
return m_plane;
|
||
|
}
|
||
|
|
||
|
FaceTexdef &getTexdef()
|
||
|
{
|
||
|
return m_texdef;
|
||
|
}
|
||
|
|
||
|
const FaceTexdef &getTexdef() const
|
||
|
{
|
||
|
return m_texdef;
|
||
|
}
|
||
|
|
||
|
FaceShader &getShader()
|
||
|
{
|
||
|
return m_shader;
|
||
|
}
|
||
|
|
||
|
const FaceShader &getShader() const
|
||
|
{
|
||
|
return m_shader;
|
||
|
}
|
||
|
|
||
|
bool isDetail() const
|
||
|
{
|
||
|
return (m_shader.m_flags.m_contentFlags & BRUSH_DETAIL_MASK) != 0;
|
||
|
}
|
||
|
|
||
|
void setDetail(bool detail)
|
||
|
{
|
||
|
undoSave();
|
||
|
if (detail && !isDetail()) {
|
||
|
m_shader.m_flags.m_contentFlags |= BRUSH_DETAIL_MASK;
|
||
|
} else if (!detail && isDetail()) {
|
||
|
m_shader.m_flags.m_contentFlags &= ~BRUSH_DETAIL_MASK;
|
||
|
}
|
||
|
m_observer->shaderChanged();
|
||
|
}
|
||
|
|
||
|
bool contributes() const
|
||
|
{
|
||
|
return m_winding.numpoints > 2;
|
||
|
}
|
||
|
|
||
|
bool is_bounded() const
|
||
|
{
|
||
|
for (Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i) {
|
||
|
if ((*i).adjacent == c_brush_maxFaces) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
class FaceVertexId {
|
||
|
std::size_t m_face;
|
||
|
std::size_t m_vertex;
|
||
|
|
||
|
public:
|
||
|
FaceVertexId(std::size_t face, std::size_t vertex)
|
||
|
: m_face(face), m_vertex(vertex)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
std::size_t getFace() const
|
||
|
{
|
||
|
return m_face;
|
||
|
}
|
||
|
|
||
|
std::size_t getVertex() const
|
||
|
{
|
||
|
return m_vertex;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
typedef std::size_t faceIndex_t;
|
||
|
|
||
|
struct EdgeRenderIndices {
|
||
|
RenderIndex first;
|
||
|
RenderIndex second;
|
||
|
|
||
|
EdgeRenderIndices()
|
||
|
: first(0), second(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
|
||
|
: first(_first), second(_second)
|
||
|
{
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct EdgeFaces {
|
||
|
faceIndex_t first;
|
||
|
faceIndex_t second;
|
||
|
|
||
|
EdgeFaces()
|
||
|
: first(c_brush_maxFaces), second(c_brush_maxFaces)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
|
||
|
: first(_first), second(_second)
|
||
|
{
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class RenderableWireframe : public OpenGLRenderable {
|
||
|
public:
|
||
|
void render(RenderStateFlags state) const
|
||
|
{
|
||
|
#if 1
|
||
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
|
||
|
glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
|
||
|
glDrawElements(GL_LINES, GLsizei(m_size << 1), RenderIndexTypeID, m_faceVertex.data());
|
||
|
#else
|
||
|
glBegin( GL_LINES );
|
||
|
for ( std::size_t i = 0; i < m_size; ++i )
|
||
|
{
|
||
|
glVertex3fv( &m_vertices[m_faceVertex[i].first].vertex.x );
|
||
|
glVertex3fv( &m_vertices[m_faceVertex[i].second].vertex.x );
|
||
|
}
|
||
|
glEnd();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
Array<EdgeRenderIndices> m_faceVertex;
|
||
|
std::size_t m_size;
|
||
|
const PointVertex *m_vertices;
|
||
|
};
|
||
|
|
||
|
class Brush;
|
||
|
|
||
|
typedef std::vector<Brush *> brush_vector_t;
|
||
|
|
||
|
class BrushFilter {
|
||
|
public:
|
||
|
virtual bool filter(const Brush &brush) const = 0;
|
||
|
};
|
||
|
|
||
|
bool brush_filtered(Brush &brush);
|
||
|
|
||
|
void add_brush_filter(BrushFilter &filter, int mask, bool invert = false);
|
||
|
|
||
|
|
||
|
/// \brief Returns true if 'self' takes priority when building brush b-rep.
|
||
|
inline bool plane3_inside(const Plane3 &self, const Plane3 &other, bool selfIsLater)
|
||
|
{
|
||
|
if (vector3_equal_epsilon(self.normal(), other.normal(), 0.001)) {
|
||
|
// same plane? prefer the one with smaller index
|
||
|
if (self.dist() == other.dist()) {
|
||
|
return selfIsLater;
|
||
|
}
|
||
|
return self.dist() < other.dist();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
typedef SmartPointer<Face> FaceSmartPointer;
|
||
|
typedef std::vector<FaceSmartPointer> Faces;
|
||
|
|
||
|
/// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
|
||
|
inline FaceVertexId next_edge(const Faces &faces, FaceVertexId faceVertex)
|
||
|
{
|
||
|
std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
|
||
|
std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
|
||
|
|
||
|
ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
|
||
|
if (adjacent_vertex == c_brush_maxFaces) {
|
||
|
return faceVertex;
|
||
|
}
|
||
|
|
||
|
return FaceVertexId(adjacent_face, adjacent_vertex);
|
||
|
}
|
||
|
|
||
|
/// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
|
||
|
inline FaceVertexId next_vertex(const Faces &faces, FaceVertexId faceVertex)
|
||
|
{
|
||
|
FaceVertexId nextEdge = next_edge(faces, faceVertex);
|
||
|
return FaceVertexId(nextEdge.getFace(),
|
||
|
Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
|
||
|
}
|
||
|
|
||
|
class SelectableEdge {
|
||
|
Vector3 getEdge() const
|
||
|
{
|
||
|
const Winding &winding = getFace().getWinding();
|
||
|
return vector3_mid(winding[m_faceVertex.getVertex()].vertex,
|
||
|
winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
Faces &m_faces;
|
||
|
FaceVertexId m_faceVertex;
|
||
|
|
||
|
SelectableEdge(Faces &faces, FaceVertexId faceVertex)
|
||
|
: m_faces(faces), m_faceVertex(faceVertex)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SelectableEdge &operator=(const SelectableEdge &other)
|
||
|
{
|
||
|
m_faceVertex = other.m_faceVertex;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Face &getFace() const
|
||
|
{
|
||
|
return *m_faces[m_faceVertex.getFace()];
|
||
|
}
|
||
|
|
||
|
void testSelect(SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
test.TestPoint(getEdge(), best);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class SelectableVertex {
|
||
|
Vector3 getVertex() const
|
||
|
{
|
||
|
return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
Faces &m_faces;
|
||
|
FaceVertexId m_faceVertex;
|
||
|
|
||
|
SelectableVertex(Faces &faces, FaceVertexId faceVertex)
|
||
|
: m_faces(faces), m_faceVertex(faceVertex)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SelectableVertex &operator=(const SelectableVertex &other)
|
||
|
{
|
||
|
m_faceVertex = other.m_faceVertex;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Face &getFace() const
|
||
|
{
|
||
|
return *m_faces[m_faceVertex.getFace()];
|
||
|
}
|
||
|
|
||
|
void testSelect(SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
test.TestPoint(getVertex(), best);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class BrushObserver {
|
||
|
public:
|
||
|
virtual void reserve(std::size_t size) = 0;
|
||
|
|
||
|
virtual void clear() = 0;
|
||
|
|
||
|
virtual void push_back(Face &face) = 0;
|
||
|
|
||
|
virtual void pop_back() = 0;
|
||
|
|
||
|
virtual void erase(std::size_t index) = 0;
|
||
|
|
||
|
virtual void connectivityChanged() = 0;
|
||
|
|
||
|
virtual void edge_clear() = 0;
|
||
|
|
||
|
virtual void edge_push_back(SelectableEdge &edge) = 0;
|
||
|
|
||
|
virtual void vertex_clear() = 0;
|
||
|
|
||
|
virtual void vertex_push_back(SelectableVertex &vertex) = 0;
|
||
|
|
||
|
virtual void DEBUG_verify() const = 0;
|
||
|
};
|
||
|
|
||
|
class BrushVisitor {
|
||
|
public:
|
||
|
virtual void visit(Face &face) const = 0;
|
||
|
};
|
||
|
|
||
|
class Brush :
|
||
|
public TransformNode,
|
||
|
public Bounded,
|
||
|
public Cullable,
|
||
|
public Snappable,
|
||
|
public Undoable,
|
||
|
public FaceObserver,
|
||
|
public Filterable,
|
||
|
public Nameable,
|
||
|
public BrushDoom3 {
|
||
|
private:
|
||
|
scene::Node *m_node;
|
||
|
typedef UniqueSet<BrushObserver *> Observers;
|
||
|
Observers m_observers;
|
||
|
UndoObserver *m_undoable_observer;
|
||
|
MapFile *m_map;
|
||
|
|
||
|
// state
|
||
|
Faces m_faces;
|
||
|
// ----
|
||
|
|
||
|
// cached data compiled from state
|
||
|
Array<PointVertex> m_faceCentroidPoints;
|
||
|
RenderablePointArray m_render_faces;
|
||
|
|
||
|
Array<PointVertex> m_uniqueVertexPoints;
|
||
|
typedef std::vector<SelectableVertex> SelectableVertices;
|
||
|
SelectableVertices m_select_vertices;
|
||
|
RenderablePointArray m_render_vertices;
|
||
|
|
||
|
Array<PointVertex> m_uniqueEdgePoints;
|
||
|
typedef std::vector<SelectableEdge> SelectableEdges;
|
||
|
SelectableEdges m_select_edges;
|
||
|
RenderablePointArray m_render_edges;
|
||
|
|
||
|
Array<EdgeRenderIndices> m_edge_indices;
|
||
|
Array<EdgeFaces> m_edge_faces;
|
||
|
|
||
|
AABB m_aabb_local;
|
||
|
// ----
|
||
|
|
||
|
Callback<void()> m_evaluateTransform;
|
||
|
Callback<void()> m_boundsChanged;
|
||
|
|
||
|
mutable bool m_planeChanged; // b-rep evaluation required
|
||
|
mutable bool m_transformChanged; // transform evaluation required
|
||
|
// ----
|
||
|
|
||
|
public:
|
||
|
STRING_CONSTANT(Name, "Brush");
|
||
|
|
||
|
Callback<void()> m_lightsChanged;
|
||
|
|
||
|
// static data
|
||
|
static Shader *m_state_point;
|
||
|
// ----
|
||
|
|
||
|
static EBrushType m_type;
|
||
|
static double m_maxWorldCoord;
|
||
|
|
||
|
Brush(scene::Node &node, const Callback<void()> &evaluateTransform, const Callback<void()> &boundsChanged) :
|
||
|
m_node(&node),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0),
|
||
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
||
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
||
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
||
|
m_evaluateTransform(evaluateTransform),
|
||
|
m_boundsChanged(boundsChanged),
|
||
|
m_planeChanged(false),
|
||
|
m_transformChanged(false)
|
||
|
{
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
Brush(const Brush &other, scene::Node &node, const Callback<void()> &evaluateTransform,
|
||
|
const Callback<void()> &boundsChanged) :
|
||
|
m_node(&node),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0),
|
||
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
||
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
||
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
||
|
m_evaluateTransform(evaluateTransform),
|
||
|
m_boundsChanged(boundsChanged),
|
||
|
m_planeChanged(false),
|
||
|
m_transformChanged(false)
|
||
|
{
|
||
|
copy(other);
|
||
|
}
|
||
|
|
||
|
Brush(const Brush &other) :
|
||
|
TransformNode(other),
|
||
|
Bounded(other),
|
||
|
Cullable(other),
|
||
|
Snappable(),
|
||
|
Undoable(other),
|
||
|
FaceObserver(other),
|
||
|
Filterable(other),
|
||
|
Nameable(other),
|
||
|
BrushDoom3(other),
|
||
|
m_node(0),
|
||
|
m_undoable_observer(0),
|
||
|
m_map(0),
|
||
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
||
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
||
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
||
|
m_planeChanged(false),
|
||
|
m_transformChanged(false)
|
||
|
{
|
||
|
copy(other);
|
||
|
}
|
||
|
|
||
|
~Brush()
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
|
||
|
}
|
||
|
|
||
|
// assignment not supported
|
||
|
Brush &operator=(const Brush &other);
|
||
|
|
||
|
void setDoom3GroupOrigin(const Vector3 &origin)
|
||
|
{
|
||
|
//globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->getPlane().m_funcStaticOrigin = origin;
|
||
|
(*i)->getPlane().updateTranslated();
|
||
|
(*i)->planeChanged();
|
||
|
}
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
void attach(BrushObserver &observer)
|
||
|
{
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
observer.push_back(*(*i));
|
||
|
}
|
||
|
|
||
|
for (SelectableEdges::iterator i = m_select_edges.begin(); i != m_select_edges.end(); ++i) {
|
||
|
observer.edge_push_back(*i);
|
||
|
}
|
||
|
|
||
|
for (SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i) {
|
||
|
observer.vertex_push_back(*i);
|
||
|
}
|
||
|
|
||
|
m_observers.insert(&observer);
|
||
|
}
|
||
|
|
||
|
void detach(BrushObserver &observer)
|
||
|
{
|
||
|
m_observers.erase(&observer);
|
||
|
}
|
||
|
|
||
|
void forEachFace(const BrushVisitor &visitor) const
|
||
|
{
|
||
|
for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
visitor.visit(*(*i));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void forEachFace_instanceAttach(MapFile *map) const
|
||
|
{
|
||
|
for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->instanceAttach(map);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void forEachFace_instanceDetach(MapFile *map) const
|
||
|
{
|
||
|
for (Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->instanceDetach(map);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
InstanceCounter m_instanceCounter;
|
||
|
|
||
|
void instanceAttach(const scene::Path &path)
|
||
|
{
|
||
|
if (++m_instanceCounter.m_count == 1) {
|
||
|
m_map = path_find_mapfile(path.begin(), path.end());
|
||
|
m_undoable_observer = GlobalUndoSystem().observer(this);
|
||
|
GlobalFilterSystem().registerFilterable(*this);
|
||
|
forEachFace_instanceAttach(m_map);
|
||
|
} else {
|
||
|
ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map,
|
||
|
"node is instanced across more than one file");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void instanceDetach(const scene::Path &path)
|
||
|
{
|
||
|
if (--m_instanceCounter.m_count == 0) {
|
||
|
forEachFace_instanceDetach(m_map);
|
||
|
GlobalFilterSystem().unregisterFilterable(*this);
|
||
|
m_map = 0;
|
||
|
m_undoable_observer = 0;
|
||
|
GlobalUndoSystem().release(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// nameable
|
||
|
const char *name() const
|
||
|
{
|
||
|
return "brush";
|
||
|
}
|
||
|
|
||
|
void attach(const NameCallback &callback)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void detach(const NameCallback &callback)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// filterable
|
||
|
void updateFiltered()
|
||
|
{
|
||
|
if (m_node != 0) {
|
||
|
if (brush_filtered(*this)) {
|
||
|
m_node->enable(scene::Node::eFiltered);
|
||
|
} else {
|
||
|
m_node->disable(scene::Node::eFiltered);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// observer
|
||
|
void planeChanged()
|
||
|
{
|
||
|
m_planeChanged = true;
|
||
|
aabbChanged();
|
||
|
m_lightsChanged();
|
||
|
}
|
||
|
|
||
|
void shaderChanged()
|
||
|
{
|
||
|
updateFiltered();
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
void evaluateBRep() const
|
||
|
{
|
||
|
if (m_planeChanged) {
|
||
|
m_planeChanged = false;
|
||
|
const_cast<Brush *>( this )->buildBRep();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void transformChanged()
|
||
|
{
|
||
|
m_transformChanged = true;
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<Brush, void(), &Brush::transformChanged> TransformChangedCaller;
|
||
|
|
||
|
void evaluateTransform()
|
||
|
{
|
||
|
if (m_transformChanged) {
|
||
|
m_transformChanged = false;
|
||
|
revertTransform();
|
||
|
m_evaluateTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const Matrix4 &localToParent() const
|
||
|
{
|
||
|
return g_matrix4_identity;
|
||
|
}
|
||
|
|
||
|
void aabbChanged()
|
||
|
{
|
||
|
m_boundsChanged();
|
||
|
}
|
||
|
|
||
|
const AABB &localAABB() const
|
||
|
{
|
||
|
evaluateBRep();
|
||
|
return m_aabb_local;
|
||
|
}
|
||
|
|
||
|
VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
return test.TestAABB(m_aabb_local, localToWorld);
|
||
|
}
|
||
|
|
||
|
void renderComponents(SelectionSystem::EComponentMode mode, Renderer &renderer, const VolumeTest &volume,
|
||
|
const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
switch (mode) {
|
||
|
case SelectionSystem::eVertex:
|
||
|
renderer.addRenderable(m_render_vertices, localToWorld);
|
||
|
break;
|
||
|
case SelectionSystem::eEdge:
|
||
|
renderer.addRenderable(m_render_edges, localToWorld);
|
||
|
break;
|
||
|
case SelectionSystem::eFace:
|
||
|
renderer.addRenderable(m_render_faces, localToWorld);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void transform(const Matrix4 &matrix)
|
||
|
{
|
||
|
bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
|
||
|
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->transform(matrix, mirror);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void snapto(float snap)
|
||
|
{
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->snapto(snap);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void revertTransform()
|
||
|
{
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->revertTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void freezeTransform()
|
||
|
{
|
||
|
for (Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i) {
|
||
|
(*i)->freezeTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Returns the absolute index of the \p faceVertex.
|
||
|
std::size_t absoluteIndex(FaceVertexId faceVertex)
|
||
|
{
|
||
|
std::size_t index = 0;
|
||
|
for (std::size_t i = 0; i < faceVertex.getFace(); ++i) {
|
||
|
index += m_faces[i]->getWinding().numpoints;
|
||
|
}
|
||
|
return index + faceVertex.getVertex();
|
||
|
}
|
||
|
|
||
|
void appendFaces(const Faces &other)
|
||
|
{
|
||
|
clear();
|
||
|
for (Faces::const_iterator i = other.begin(); i != other.end(); ++i) {
|
||
|
push_back(*i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
|
||
|
class BrushUndoMemento : public UndoMemento {
|
||
|
public:
|
||
|
BrushUndoMemento(const Faces &faces) : m_faces(faces)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void release()
|
||
|
{
|
||
|
delete this;
|
||
|
}
|
||
|
|
||
|
Faces m_faces;
|
||
|
};
|
||
|
|
||
|
void undoSave()
|
||
|
{
|
||
|
if (m_map != 0) {
|
||
|
m_map->changed();
|
||
|
}
|
||
|
if (m_undoable_observer != 0) {
|
||
|
m_undoable_observer->save(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UndoMemento *exportState() const
|
||
|
{
|
||
|
return new BrushUndoMemento(m_faces);
|
||
|
}
|
||
|
|
||
|
void importState(const UndoMemento *state)
|
||
|
{
|
||
|
undoSave();
|
||
|
appendFaces(static_cast<const BrushUndoMemento *>( state )->m_faces);
|
||
|
planeChanged();
|
||
|
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->DEBUG_verify();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool isDetail()
|
||
|
{
|
||
|
return !m_faces.empty() && m_faces.front()->isDetail();
|
||
|
}
|
||
|
|
||
|
/// \brief Appends a copy of \p face to the end of the face list.
|
||
|
Face *addFace(const Face &face)
|
||
|
{
|
||
|
if (m_faces.size() == c_brush_maxFaces) {
|
||
|
return 0;
|
||
|
}
|
||
|
undoSave();
|
||
|
push_back(FaceSmartPointer(new Face(face, this)));
|
||
|
m_faces.back()->setDetail(isDetail());
|
||
|
planeChanged();
|
||
|
return m_faces.back();
|
||
|
}
|
||
|
|
||
|
/// \brief Appends a new face constructed from the parameters to the end of the face list.
|
||
|
Face *addPlane(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2, const char *shader,
|
||
|
const TextureProjection &projection)
|
||
|
{
|
||
|
if (m_faces.size() == c_brush_maxFaces) {
|
||
|
return 0;
|
||
|
}
|
||
|
undoSave();
|
||
|
push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
|
||
|
m_faces.back()->setDetail(isDetail());
|
||
|
planeChanged();
|
||
|
return m_faces.back();
|
||
|
}
|
||
|
|
||
|
static void constructStatic(EBrushType type)
|
||
|
{
|
||
|
m_type = type;
|
||
|
Face::m_type = type;
|
||
|
FacePlane::m_type = type;
|
||
|
|
||
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
|
||
|
if (m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4) {
|
||
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
|
||
|
// g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
|
||
|
} else if (m_type == eBrushTypeHalfLife || m_type == eBrushTypeQuake3Valve) {
|
||
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
|
||
|
// g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
|
||
|
}
|
||
|
|
||
|
Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
|
||
|
|
||
|
m_state_point = GlobalShaderCache().capture("$POINT");
|
||
|
}
|
||
|
|
||
|
static void destroyStatic()
|
||
|
{
|
||
|
GlobalShaderCache().release("$POINT");
|
||
|
}
|
||
|
|
||
|
std::size_t DEBUG_size()
|
||
|
{
|
||
|
return m_faces.size();
|
||
|
}
|
||
|
|
||
|
typedef Faces::const_iterator const_iterator;
|
||
|
|
||
|
const_iterator begin() const
|
||
|
{
|
||
|
return m_faces.begin();
|
||
|
}
|
||
|
|
||
|
const_iterator end() const
|
||
|
{
|
||
|
return m_faces.end();
|
||
|
}
|
||
|
|
||
|
Face *back()
|
||
|
{
|
||
|
return m_faces.back();
|
||
|
}
|
||
|
|
||
|
const Face *back() const
|
||
|
{
|
||
|
return m_faces.back();
|
||
|
}
|
||
|
|
||
|
void reserve(std::size_t count)
|
||
|
{
|
||
|
m_faces.reserve(count);
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->reserve(count);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void push_back(Faces::value_type face)
|
||
|
{
|
||
|
m_faces.push_back(face);
|
||
|
if (m_instanceCounter.m_count != 0) {
|
||
|
m_faces.back()->instanceAttach(m_map);
|
||
|
}
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->push_back(*face);
|
||
|
(*i)->DEBUG_verify();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void pop_back()
|
||
|
{
|
||
|
if (m_instanceCounter.m_count != 0) {
|
||
|
m_faces.back()->instanceDetach(m_map);
|
||
|
}
|
||
|
m_faces.pop_back();
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->pop_back();
|
||
|
(*i)->DEBUG_verify();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void erase(std::size_t index)
|
||
|
{
|
||
|
if (m_instanceCounter.m_count != 0) {
|
||
|
m_faces[index]->instanceDetach(m_map);
|
||
|
}
|
||
|
m_faces.erase(m_faces.begin() + index);
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->erase(index);
|
||
|
(*i)->DEBUG_verify();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void connectivityChanged()
|
||
|
{
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->connectivityChanged();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void clear()
|
||
|
{
|
||
|
undoSave();
|
||
|
if (m_instanceCounter.m_count != 0) {
|
||
|
forEachFace_instanceDetach(m_map);
|
||
|
}
|
||
|
m_faces.clear();
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->clear();
|
||
|
(*i)->DEBUG_verify();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::size_t size() const
|
||
|
{
|
||
|
return m_faces.size();
|
||
|
}
|
||
|
|
||
|
bool empty() const
|
||
|
{
|
||
|
return m_faces.empty();
|
||
|
}
|
||
|
|
||
|
/// \brief Returns true if any face of the brush contributes to the final B-Rep.
|
||
|
bool hasContributingFaces() const
|
||
|
{
|
||
|
for (const_iterator i = begin(); i != end(); ++i) {
|
||
|
if ((*i)->contributes()) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
|
||
|
/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
|
||
|
void removeEmptyFaces()
|
||
|
{
|
||
|
evaluateBRep();
|
||
|
|
||
|
{
|
||
|
std::size_t i = 0;
|
||
|
while (i < m_faces.size()) {
|
||
|
if (!m_faces[i]->contributes()) {
|
||
|
erase(i);
|
||
|
planeChanged();
|
||
|
} else {
|
||
|
++i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
|
||
|
void windingForClipPlane(Winding &winding, const Plane3 &plane) const
|
||
|
{
|
||
|
FixedWinding buffer[2];
|
||
|
bool swap = false;
|
||
|
|
||
|
// get a poly that covers an effectively infinite area
|
||
|
Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
|
||
|
|
||
|
// chop the poly by all of the other faces
|
||
|
{
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
const Face &clip = *m_faces[i];
|
||
|
|
||
|
if (plane3_equal(clip.plane3(), plane)
|
||
|
|| !plane3_valid(clip.plane3()) || !plane_unique(i)
|
||
|
|| plane3_opposing(plane, clip.plane3())) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
buffer[!swap].clear();
|
||
|
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
globalOutputStream() << "clip vs face: " << i << "\n";
|
||
|
#endif
|
||
|
|
||
|
{
|
||
|
// flip the plane, because we want to keep the back side
|
||
|
Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
|
||
|
Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
|
||
|
}
|
||
|
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
for ( FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k )
|
||
|
{
|
||
|
if ( vector3_length_squared( vector3_subtracted( ( *k ).vertex, ( *j ).vertex ) ) < 1 ) {
|
||
|
globalOutputStream() << "v: " << std::distance( buffer[!swap].points.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
|
||
|
|
||
|
swap = !swap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Winding_forFixedWinding(winding, buffer[swap]);
|
||
|
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
Winding_printConnectivity( winding );
|
||
|
|
||
|
for ( Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i )
|
||
|
{
|
||
|
if ( vector3_length_squared( vector3_subtracted( ( *i ).vertex, ( *j ).vertex ) ) < 1 ) {
|
||
|
globalOutputStream() << "v: " << std::distance( winding.begin(), j ) << " tiny edge adjacent to face " << ( *j ).adjacent << "\n";
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void update_wireframe(RenderableWireframe &wire, const bool *faces_visible) const
|
||
|
{
|
||
|
wire.m_faceVertex.resize(m_edge_indices.size());
|
||
|
wire.m_vertices = m_uniqueVertexPoints.data();
|
||
|
wire.m_size = 0;
|
||
|
for (std::size_t i = 0; i < m_edge_faces.size(); ++i) {
|
||
|
if (faces_visible[m_edge_faces[i].first]
|
||
|
|| faces_visible[m_edge_faces[i].second]) {
|
||
|
wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void update_faces_wireframe(Array<PointVertex> &wire, const bool *faces_visible) const
|
||
|
{
|
||
|
std::size_t count = 0;
|
||
|
for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
|
||
|
if (faces_visible[i]) {
|
||
|
++count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wire.resize(count);
|
||
|
Array<PointVertex>::iterator p = wire.begin();
|
||
|
for (std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i) {
|
||
|
if (faces_visible[i]) {
|
||
|
*p++ = m_faceCentroidPoints[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Makes this brush a deep-copy of the \p other.
|
||
|
void copy(const Brush &other)
|
||
|
{
|
||
|
for (Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i) {
|
||
|
addFace(*(*i));
|
||
|
}
|
||
|
planeChanged();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
void edge_push_back(FaceVertexId faceVertex)
|
||
|
{
|
||
|
m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->edge_push_back(m_select_edges.back());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void edge_clear()
|
||
|
{
|
||
|
m_select_edges.clear();
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->edge_clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void vertex_push_back(FaceVertexId faceVertex)
|
||
|
{
|
||
|
m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->vertex_push_back(m_select_vertices.back());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void vertex_clear()
|
||
|
{
|
||
|
m_select_vertices.clear();
|
||
|
for (Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i) {
|
||
|
(*i)->vertex_clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
|
||
|
bool plane_unique(std::size_t index) const
|
||
|
{
|
||
|
// duplicate plane
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
if (index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3(), index < i)) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
|
||
|
void removeDegenerateEdges()
|
||
|
{
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
Winding &winding = m_faces[i]->getWinding();
|
||
|
for (Winding::iterator j = winding.begin(); j != winding.end();) {
|
||
|
std::size_t index = std::distance(winding.begin(), j);
|
||
|
std::size_t next = Winding_next(winding, index);
|
||
|
if (Edge_isDegenerate(winding[index].vertex, winding[next].vertex)) {
|
||
|
#if BRUSH_DEGENERATE_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
|
||
|
#endif
|
||
|
Winding &other = m_faces[winding[index].adjacent]->getWinding();
|
||
|
std::size_t adjacent = Winding_FindAdjacent(other, i);
|
||
|
if (adjacent != c_brush_maxFaces) {
|
||
|
other.erase(other.begin() + adjacent);
|
||
|
}
|
||
|
winding.erase(j);
|
||
|
} else {
|
||
|
++j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
|
||
|
void removeDegenerateFaces()
|
||
|
{
|
||
|
// save adjacency info for degenerate faces
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
Winding °en = m_faces[i]->getWinding();
|
||
|
|
||
|
if (degen.numpoints == 2) {
|
||
|
#if BRUSH_DEGENERATE_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
|
||
|
#endif
|
||
|
// this is an "edge" face, where the plane touches the edge of the brush
|
||
|
{
|
||
|
Winding &winding = m_faces[degen[0].adjacent]->getWinding();
|
||
|
std::size_t index = Winding_FindAdjacent(winding, i);
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
#if BRUSH_DEGENERATE_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
|
||
|
#endif
|
||
|
winding[index].adjacent = degen[1].adjacent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
Winding &winding = m_faces[degen[1].adjacent]->getWinding();
|
||
|
std::size_t index = Winding_FindAdjacent(winding, i);
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
#if BRUSH_DEGENERATE_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
|
||
|
#endif
|
||
|
winding[index].adjacent = degen[0].adjacent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
degen.resize(0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
|
||
|
void removeDuplicateEdges()
|
||
|
{
|
||
|
// verify face connectivity graph
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
//if(m_faces[i]->contributes())
|
||
|
{
|
||
|
Winding &winding = m_faces[i]->getWinding();
|
||
|
for (std::size_t j = 0; j != winding.numpoints;) {
|
||
|
std::size_t next = Winding_next(winding, j);
|
||
|
if (winding[j].adjacent == winding[next].adjacent) {
|
||
|
#if BRUSH_DEGENERATE_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
|
||
|
#endif
|
||
|
winding.erase(winding.begin() + next);
|
||
|
} else {
|
||
|
++j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Removes edges that do not have a matching pair in their adjacent-face.
|
||
|
void verifyConnectivityGraph()
|
||
|
{
|
||
|
// verify face connectivity graph
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
//if(m_faces[i]->contributes())
|
||
|
{
|
||
|
Winding &winding = m_faces[i]->getWinding();
|
||
|
for (Winding::iterator j = winding.begin(); j != winding.end();) {
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << ( *j ).adjacent << "\n";
|
||
|
#endif
|
||
|
// remove unidirectional graph edges
|
||
|
if ((*j).adjacent == c_brush_maxFaces
|
||
|
|| Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces) {
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << ( *j ).adjacent << "\n";
|
||
|
#endif
|
||
|
winding.erase(j);
|
||
|
} else {
|
||
|
++j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
|
||
|
bool isBounded()
|
||
|
{
|
||
|
for (const_iterator i = begin(); i != end(); ++i) {
|
||
|
if (!(*i)->is_bounded()) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
|
||
|
bool buildWindings()
|
||
|
{
|
||
|
|
||
|
{
|
||
|
m_aabb_local = AABB();
|
||
|
|
||
|
for (std::size_t i = 0; i < m_faces.size(); ++i) {
|
||
|
Face &f = *m_faces[i];
|
||
|
|
||
|
if (!plane3_valid(f.plane3()) || !plane_unique(i)) {
|
||
|
f.getWinding().resize(0);
|
||
|
} else {
|
||
|
#if BRUSH_CONNECTIVITY_DEBUG
|
||
|
globalOutputStream() << "face: " << i << "\n";
|
||
|
#endif
|
||
|
windingForClipPlane(f.getWinding(), f.plane3());
|
||
|
|
||
|
// update brush bounds
|
||
|
const Winding &winding = f.getWinding();
|
||
|
for (Winding::const_iterator i = winding.begin(); i != winding.end(); ++i) {
|
||
|
aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
|
||
|
}
|
||
|
|
||
|
// update texture coordinates
|
||
|
f.EmitTextureCoordinates();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool degenerate = !isBounded();
|
||
|
|
||
|
if (!degenerate) {
|
||
|
// clean up connectivity information.
|
||
|
// these cleanups must be applied in a specific order.
|
||
|
removeDegenerateEdges();
|
||
|
removeDegenerateFaces();
|
||
|
removeDuplicateEdges();
|
||
|
verifyConnectivityGraph();
|
||
|
}
|
||
|
|
||
|
return degenerate;
|
||
|
}
|
||
|
|
||
|
/// \brief Constructs the face windings and updates anything that depends on them.
|
||
|
void buildBRep();
|
||
|
};
|
||
|
|
||
|
|
||
|
class FaceInstance;
|
||
|
|
||
|
class FaceInstanceSet {
|
||
|
typedef SelectionList<FaceInstance> FaceInstances;
|
||
|
FaceInstances m_faceInstances;
|
||
|
public:
|
||
|
void insert(FaceInstance &faceInstance)
|
||
|
{
|
||
|
m_faceInstances.append(faceInstance);
|
||
|
}
|
||
|
|
||
|
void erase(FaceInstance &faceInstance)
|
||
|
{
|
||
|
m_faceInstances.erase(faceInstance);
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
void foreach(Functor functor)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
functor(*(*i));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool empty() const
|
||
|
{
|
||
|
return m_faceInstances.empty();
|
||
|
}
|
||
|
|
||
|
FaceInstance &last() const
|
||
|
{
|
||
|
return m_faceInstances.back();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
extern FaceInstanceSet g_SelectedFaceInstances;
|
||
|
|
||
|
typedef std::list<std::size_t> VertexSelection;
|
||
|
|
||
|
inline VertexSelection::iterator VertexSelection_find(VertexSelection &self, std::size_t value)
|
||
|
{
|
||
|
return std::find(self.begin(), self.end(), value);
|
||
|
}
|
||
|
|
||
|
inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection &self, std::size_t value)
|
||
|
{
|
||
|
return std::find(self.begin(), self.end(), value);
|
||
|
}
|
||
|
|
||
|
inline VertexSelection::iterator VertexSelection_insert(VertexSelection &self, std::size_t value)
|
||
|
{
|
||
|
VertexSelection::iterator i = VertexSelection_find(self, value);
|
||
|
if (i == self.end()) {
|
||
|
self.push_back(value);
|
||
|
return --self.end();
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
inline void VertexSelection_erase(VertexSelection &self, std::size_t value)
|
||
|
{
|
||
|
VertexSelection::iterator i = VertexSelection_find(self, value);
|
||
|
if (i != self.end()) {
|
||
|
self.erase(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
|
||
|
{
|
||
|
return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
|
||
|
}
|
||
|
|
||
|
template<typename Element>
|
||
|
inline Vector3
|
||
|
triangle_cross(const BasicVector3<Element> &x, const BasicVector3<Element> y, const BasicVector3<Element> &z)
|
||
|
{
|
||
|
return vector3_cross(y - x, z - x);
|
||
|
}
|
||
|
|
||
|
template<typename Element>
|
||
|
inline bool
|
||
|
triangles_same_winding(const BasicVector3<Element> &x1, const BasicVector3<Element> y1, const BasicVector3<Element> &z1,
|
||
|
const BasicVector3<Element> &x2, const BasicVector3<Element> y2, const BasicVector3<Element> &z2)
|
||
|
{
|
||
|
return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
typedef const Plane3 *PlanePointer;
|
||
|
typedef PlanePointer *PlanesIterator;
|
||
|
|
||
|
class VectorLightList : public LightList {
|
||
|
typedef std::vector<const RendererLight *> Lights;
|
||
|
Lights m_lights;
|
||
|
public:
|
||
|
void addLight(const RendererLight &light)
|
||
|
{
|
||
|
m_lights.push_back(&light);
|
||
|
}
|
||
|
|
||
|
void clear()
|
||
|
{
|
||
|
m_lights.clear();
|
||
|
}
|
||
|
|
||
|
void evaluateLights() const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void lightsChanged() const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void forEachLight(const RendererLightCallback &callback) const
|
||
|
{
|
||
|
for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
|
||
|
callback(*(*i));
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class FaceInstance {
|
||
|
Face *m_face;
|
||
|
ObservedSelectable m_selectable;
|
||
|
ObservedSelectable m_selectableVertices;
|
||
|
ObservedSelectable m_selectableEdges;
|
||
|
SelectionChangeCallback m_selectionChanged;
|
||
|
|
||
|
VertexSelection m_vertexSelection;
|
||
|
VertexSelection m_edgeSelection;
|
||
|
|
||
|
public:
|
||
|
mutable VectorLightList m_lights;
|
||
|
|
||
|
FaceInstance(Face &face, const SelectionChangeCallback &observer) :
|
||
|
m_face(&face),
|
||
|
m_selectable(SelectedChangedCaller(*this)),
|
||
|
m_selectableVertices(observer),
|
||
|
m_selectableEdges(observer),
|
||
|
m_selectionChanged(observer)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
FaceInstance(const FaceInstance &other) :
|
||
|
m_face(other.m_face),
|
||
|
m_selectable(SelectedChangedCaller(*this)),
|
||
|
m_selectableVertices(other.m_selectableVertices),
|
||
|
m_selectableEdges(other.m_selectableEdges),
|
||
|
m_selectionChanged(other.m_selectionChanged)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
FaceInstance &operator=(const FaceInstance &other)
|
||
|
{
|
||
|
m_face = other.m_face;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Face &getFace()
|
||
|
{
|
||
|
return *m_face;
|
||
|
}
|
||
|
|
||
|
const Face &getFace() const
|
||
|
{
|
||
|
return *m_face;
|
||
|
}
|
||
|
|
||
|
void selectedChanged(const Selectable &selectable)
|
||
|
{
|
||
|
if (selectable.isSelected()) {
|
||
|
g_SelectedFaceInstances.insert(*this);
|
||
|
} else {
|
||
|
g_SelectedFaceInstances.erase(*this);
|
||
|
}
|
||
|
m_selectionChanged(selectable);
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<FaceInstance, void(const Selectable &), &FaceInstance::selectedChanged> SelectedChangedCaller;
|
||
|
|
||
|
bool selectedVertices() const
|
||
|
{
|
||
|
return !m_vertexSelection.empty();
|
||
|
}
|
||
|
|
||
|
bool selectedEdges() const
|
||
|
{
|
||
|
return !m_edgeSelection.empty();
|
||
|
}
|
||
|
|
||
|
bool isSelected() const
|
||
|
{
|
||
|
return m_selectable.isSelected();
|
||
|
}
|
||
|
|
||
|
bool selectedComponents() const
|
||
|
{
|
||
|
return selectedVertices() || selectedEdges() || isSelected();
|
||
|
}
|
||
|
|
||
|
bool selectedComponents(SelectionSystem::EComponentMode mode) const
|
||
|
{
|
||
|
switch (mode) {
|
||
|
case SelectionSystem::eVertex:
|
||
|
return selectedVertices();
|
||
|
case SelectionSystem::eEdge:
|
||
|
return selectedEdges();
|
||
|
case SelectionSystem::eFace:
|
||
|
return isSelected();
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void setSelected(SelectionSystem::EComponentMode mode, bool select)
|
||
|
{
|
||
|
switch (mode) {
|
||
|
case SelectionSystem::eFace:
|
||
|
m_selectable.setSelected(select);
|
||
|
break;
|
||
|
case SelectionSystem::eVertex:
|
||
|
ASSERT_MESSAGE(!select, "select-all not supported");
|
||
|
|
||
|
m_vertexSelection.clear();
|
||
|
m_selectableVertices.setSelected(false);
|
||
|
break;
|
||
|
case SelectionSystem::eEdge:
|
||
|
ASSERT_MESSAGE(!select, "select-all not supported");
|
||
|
|
||
|
m_edgeSelection.clear();
|
||
|
m_selectableEdges.setSelected(false);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
void SelectedVertices_foreach(Functor functor) const
|
||
|
{
|
||
|
for (VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i) {
|
||
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
functor(getFace().getWinding()[index].vertex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
void SelectedEdges_foreach(Functor functor) const
|
||
|
{
|
||
|
for (VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i) {
|
||
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
const Winding &winding = getFace().getWinding();
|
||
|
std::size_t adjacent = Winding_next(winding, index);
|
||
|
functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
void SelectedFaces_foreach(Functor functor) const
|
||
|
{
|
||
|
if (isSelected()) {
|
||
|
functor(centroid());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
void SelectedComponents_foreach(Functor functor) const
|
||
|
{
|
||
|
SelectedVertices_foreach(functor);
|
||
|
SelectedEdges_foreach(functor);
|
||
|
SelectedFaces_foreach(functor);
|
||
|
}
|
||
|
|
||
|
void iterate_selected(AABB &aabb) const
|
||
|
{
|
||
|
SelectedComponents_foreach([&](const Vector3 &point) {
|
||
|
aabb_extend_by_point_safe(aabb, point);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
void iterate_selected(RenderablePointVector &points) const
|
||
|
{
|
||
|
SelectedComponents_foreach([&](const Vector3 &point) {
|
||
|
const Colour4b colour_selected(0, 0, 255, 255);
|
||
|
points.push_back(pointvertex_for_windingpoint(point, colour_selected));
|
||
|
});
|
||
|
}
|
||
|
|
||
|
bool intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
return m_face->intersectVolume(volume, localToWorld);
|
||
|
}
|
||
|
|
||
|
void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
if (!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld)) {
|
||
|
renderer.PushState();
|
||
|
if (selectedComponents()) {
|
||
|
renderer.Highlight(Renderer::eFace);
|
||
|
}
|
||
|
m_face->render(renderer, localToWorld);
|
||
|
renderer.PopState();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testSelect(SelectionTest &test, SelectionIntersection &best)
|
||
|
{
|
||
|
if (!m_face->isFiltered()) {
|
||
|
m_face->testSelect(test, best);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testSelect(Selector &selector, SelectionTest &test)
|
||
|
{
|
||
|
SelectionIntersection best;
|
||
|
testSelect(test, best);
|
||
|
if (best.valid()) {
|
||
|
Selector_add(selector, m_selectable, best);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testSelect_centroid(Selector &selector, SelectionTest &test)
|
||
|
{
|
||
|
if (m_face->contributes() && !m_face->isFiltered()) {
|
||
|
SelectionIntersection best;
|
||
|
m_face->testSelect_centroid(test, best);
|
||
|
if (best.valid()) {
|
||
|
Selector_add(selector, m_selectable, best);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void selectPlane(Selector &selector, const Line &line, PlanesIterator first, PlanesIterator last,
|
||
|
const PlaneCallback &selectedPlaneCallback)
|
||
|
{
|
||
|
for (Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i) {
|
||
|
Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
|
||
|
double dot = vector3_dot(getFace().plane3().normal(), v);
|
||
|
if (dot <= 0) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Selector_add(selector, m_selectable);
|
||
|
|
||
|
selectedPlaneCallback(getFace().plane3());
|
||
|
}
|
||
|
|
||
|
void selectReversedPlane(Selector &selector, const SelectedPlanes &selectedPlanes)
|
||
|
{
|
||
|
if (selectedPlanes.contains(plane3_flipped(getFace().plane3()))) {
|
||
|
Selector_add(selector, m_selectable);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void transformComponents(const Matrix4 &matrix)
|
||
|
{
|
||
|
if (isSelected()) {
|
||
|
m_face->transform(matrix, false);
|
||
|
}
|
||
|
if (selectedVertices()) {
|
||
|
if (m_vertexSelection.size() == 1) {
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
||
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
||
|
} else if (m_vertexSelection.size() == 2) {
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
||
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
||
|
} else if (m_vertexSelection.size() >= 3) {
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
||
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
||
|
}
|
||
|
}
|
||
|
if (selectedEdges()) {
|
||
|
if (m_edgeSelection.size() == 1) {
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
||
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
||
|
} else if (m_edgeSelection.size() >= 2) {
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
||
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
||
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void snapto(float snap)
|
||
|
{
|
||
|
m_face->snapto(snap);
|
||
|
}
|
||
|
|
||
|
void snapComponents(float snap)
|
||
|
{
|
||
|
if (isSelected()) {
|
||
|
snapto(snap);
|
||
|
}
|
||
|
if (selectedVertices()) {
|
||
|
vector3_snap(m_face->m_move_planepts[0], snap);
|
||
|
vector3_snap(m_face->m_move_planepts[1], snap);
|
||
|
vector3_snap(m_face->m_move_planepts[2], snap);
|
||
|
m_face->assign_planepts(m_face->m_move_planepts);
|
||
|
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
|
||
|
m_face->freezeTransform();
|
||
|
}
|
||
|
if (selectedEdges()) {
|
||
|
vector3_snap(m_face->m_move_planepts[0], snap);
|
||
|
vector3_snap(m_face->m_move_planepts[1], snap);
|
||
|
vector3_snap(m_face->m_move_planepts[2], snap);
|
||
|
m_face->assign_planepts(m_face->m_move_planepts);
|
||
|
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
|
||
|
m_face->freezeTransform();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void update_move_planepts_vertex(std::size_t index)
|
||
|
{
|
||
|
m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
|
||
|
}
|
||
|
|
||
|
void update_move_planepts_vertex2(std::size_t index, std::size_t other)
|
||
|
{
|
||
|
const std::size_t numpoints = m_face->getWinding().numpoints;
|
||
|
ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
|
||
|
|
||
|
const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
|
||
|
|
||
|
if (triangle_reversed(index, other, opposite)) {
|
||
|
std::swap(index, other);
|
||
|
}
|
||
|
|
||
|
ASSERT_MESSAGE(
|
||
|
triangles_same_winding(
|
||
|
m_face->getWinding()[opposite].vertex,
|
||
|
m_face->getWinding()[index].vertex,
|
||
|
m_face->getWinding()[other].vertex,
|
||
|
m_face->getWinding()[0].vertex,
|
||
|
m_face->getWinding()[1].vertex,
|
||
|
m_face->getWinding()[2].vertex
|
||
|
),
|
||
|
"update_move_planepts_vertex2: error"
|
||
|
);
|
||
|
|
||
|
m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
|
||
|
m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
|
||
|
m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
|
||
|
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
|
||
|
}
|
||
|
|
||
|
void update_selection_vertex()
|
||
|
{
|
||
|
if (m_vertexSelection.size() == 0) {
|
||
|
m_selectableVertices.setSelected(false);
|
||
|
} else {
|
||
|
m_selectableVertices.setSelected(true);
|
||
|
|
||
|
if (m_vertexSelection.size() == 1) {
|
||
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
|
||
|
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
update_move_planepts_vertex(index);
|
||
|
}
|
||
|
} else if (m_vertexSelection.size() == 2) {
|
||
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
|
||
|
std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
|
||
|
|
||
|
if (index != c_brush_maxFaces
|
||
|
&& other != c_brush_maxFaces) {
|
||
|
update_move_planepts_vertex2(index, other);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void select_vertex(std::size_t index, bool select)
|
||
|
{
|
||
|
if (select) {
|
||
|
VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
|
||
|
} else {
|
||
|
VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
|
||
|
}
|
||
|
|
||
|
SceneChangeNotify();
|
||
|
update_selection_vertex();
|
||
|
}
|
||
|
|
||
|
bool selected_vertex(std::size_t index) const
|
||
|
{
|
||
|
return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) !=
|
||
|
m_vertexSelection.end();
|
||
|
}
|
||
|
|
||
|
void update_move_planepts_edge(std::size_t index)
|
||
|
{
|
||
|
std::size_t numpoints = m_face->getWinding().numpoints;
|
||
|
ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
|
||
|
|
||
|
std::size_t adjacent = Winding_next(m_face->getWinding(), index);
|
||
|
std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
|
||
|
m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
|
||
|
m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
|
||
|
m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
|
||
|
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
|
||
|
}
|
||
|
|
||
|
void update_selection_edge()
|
||
|
{
|
||
|
if (m_edgeSelection.size() == 0) {
|
||
|
m_selectableEdges.setSelected(false);
|
||
|
} else {
|
||
|
m_selectableEdges.setSelected(true);
|
||
|
|
||
|
if (m_edgeSelection.size() == 1) {
|
||
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
|
||
|
|
||
|
if (index != c_brush_maxFaces) {
|
||
|
update_move_planepts_edge(index);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void select_edge(std::size_t index, bool select)
|
||
|
{
|
||
|
if (select) {
|
||
|
VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
|
||
|
} else {
|
||
|
VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
|
||
|
}
|
||
|
|
||
|
SceneChangeNotify();
|
||
|
update_selection_edge();
|
||
|
}
|
||
|
|
||
|
bool selected_edge(std::size_t index) const
|
||
|
{
|
||
|
return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
|
||
|
}
|
||
|
|
||
|
const Vector3 ¢roid() const
|
||
|
{
|
||
|
return m_face->centroid();
|
||
|
}
|
||
|
|
||
|
void connectivityChanged()
|
||
|
{
|
||
|
// This occurs when a face is added or removed.
|
||
|
// The current vertex and edge selections no longer valid and must be cleared.
|
||
|
m_vertexSelection.clear();
|
||
|
m_selectableVertices.setSelected(false);
|
||
|
m_edgeSelection.clear();
|
||
|
m_selectableEdges.setSelected(false);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class BrushClipPlane : public OpenGLRenderable {
|
||
|
Plane3 m_plane;
|
||
|
Winding m_winding;
|
||
|
static Shader *m_state;
|
||
|
public:
|
||
|
static void constructStatic()
|
||
|
{
|
||
|
m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
|
||
|
}
|
||
|
|
||
|
static void destroyStatic()
|
||
|
{
|
||
|
GlobalShaderCache().release("$CLIPPER_OVERLAY");
|
||
|
}
|
||
|
|
||
|
void setPlane(const Brush &brush, const Plane3 &plane)
|
||
|
{
|
||
|
m_plane = plane;
|
||
|
if (plane3_valid(m_plane)) {
|
||
|
brush.windingForClipPlane(m_winding, m_plane);
|
||
|
} else {
|
||
|
m_winding.resize(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render(RenderStateFlags state) const
|
||
|
{
|
||
|
if ((state & RENDER_FILL) != 0) {
|
||
|
Winding_Draw(m_winding, m_plane.normal(), state);
|
||
|
} else {
|
||
|
Winding_DrawWireframe(m_winding);
|
||
|
|
||
|
// also draw a line indicating the direction of the cut
|
||
|
Vector3 lineverts[2];
|
||
|
Winding_Centroid(m_winding, m_plane, lineverts[0]);
|
||
|
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
|
||
|
|
||
|
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
|
||
|
glDrawArrays(GL_LINES, 0, GLsizei(2));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
renderer.SetState(m_state, Renderer::eWireframeOnly);
|
||
|
renderer.SetState(m_state, Renderer::eFullMaterials);
|
||
|
renderer.addRenderable(*this, localToWorld);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline void Face_addLight(const FaceInstance &face, const Matrix4 &localToWorld, const RendererLight &light)
|
||
|
{
|
||
|
const Plane3 &facePlane = face.getFace().plane3();
|
||
|
const Vector3 &origin = light.aabb().origin;
|
||
|
Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
|
||
|
if (!plane3_test_point(tmp, origin)
|
||
|
|| !plane3_test_point(tmp, vector3_added(origin, light.offset()))) {
|
||
|
face.m_lights.addLight(light);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
typedef std::vector<FaceInstance> FaceInstances;
|
||
|
|
||
|
class EdgeInstance : public Selectable {
|
||
|
FaceInstances &m_faceInstances;
|
||
|
SelectableEdge *m_edge;
|
||
|
|
||
|
void select_edge(bool select)
|
||
|
{
|
||
|
FaceVertexId faceVertex = m_edge->m_faceVertex;
|
||
|
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
|
||
|
faceVertex = next_edge(m_edge->m_faces, faceVertex);
|
||
|
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
|
||
|
}
|
||
|
|
||
|
bool selected_edge() const
|
||
|
{
|
||
|
FaceVertexId faceVertex = m_edge->m_faceVertex;
|
||
|
if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
|
||
|
return false;
|
||
|
}
|
||
|
faceVertex = next_edge(m_edge->m_faces, faceVertex);
|
||
|
if (!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex())) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
EdgeInstance(FaceInstances &faceInstances, SelectableEdge &edge)
|
||
|
: m_faceInstances(faceInstances), m_edge(&edge)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
EdgeInstance &operator=(const EdgeInstance &other)
|
||
|
{
|
||
|
m_edge = other.m_edge;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
void setSelected(bool select)
|
||
|
{
|
||
|
select_edge(select);
|
||
|
}
|
||
|
|
||
|
bool isSelected() const
|
||
|
{
|
||
|
return selected_edge();
|
||
|
}
|
||
|
|
||
|
|
||
|
void testSelect(Selector &selector, SelectionTest &test)
|
||
|
{
|
||
|
SelectionIntersection best;
|
||
|
m_edge->testSelect(test, best);
|
||
|
if (best.valid()) {
|
||
|
Selector_add(selector, *this, best);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class VertexInstance : public Selectable {
|
||
|
FaceInstances &m_faceInstances;
|
||
|
SelectableVertex *m_vertex;
|
||
|
|
||
|
void select_vertex(bool select)
|
||
|
{
|
||
|
FaceVertexId faceVertex = m_vertex->m_faceVertex;
|
||
|
do {
|
||
|
m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
|
||
|
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
|
||
|
} while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
|
||
|
}
|
||
|
|
||
|
bool selected_vertex() const
|
||
|
{
|
||
|
FaceVertexId faceVertex = m_vertex->m_faceVertex;
|
||
|
do {
|
||
|
if (!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex())) {
|
||
|
return false;
|
||
|
}
|
||
|
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
|
||
|
} while (faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
VertexInstance(FaceInstances &faceInstances, SelectableVertex &vertex)
|
||
|
: m_faceInstances(faceInstances), m_vertex(&vertex)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
VertexInstance &operator=(const VertexInstance &other)
|
||
|
{
|
||
|
m_vertex = other.m_vertex;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
void setSelected(bool select)
|
||
|
{
|
||
|
select_vertex(select);
|
||
|
}
|
||
|
|
||
|
bool isSelected() const
|
||
|
{
|
||
|
return selected_vertex();
|
||
|
}
|
||
|
|
||
|
void testSelect(Selector &selector, SelectionTest &test)
|
||
|
{
|
||
|
SelectionIntersection best;
|
||
|
m_vertex->testSelect(test, best);
|
||
|
if (best.valid()) {
|
||
|
Selector_add(selector, *this, best);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class BrushInstanceVisitor {
|
||
|
public:
|
||
|
virtual void visit(FaceInstance &face) const = 0;
|
||
|
};
|
||
|
|
||
|
class BrushInstance :
|
||
|
public BrushObserver,
|
||
|
public scene::Instance,
|
||
|
public Selectable,
|
||
|
public Renderable,
|
||
|
public SelectionTestable,
|
||
|
public ComponentSelectionTestable,
|
||
|
public ComponentEditable,
|
||
|
public ComponentSnappable,
|
||
|
public PlaneSelectable,
|
||
|
public LightCullable {
|
||
|
class TypeCasts {
|
||
|
InstanceTypeCastTable m_casts;
|
||
|
public:
|
||
|
TypeCasts()
|
||
|
{
|
||
|
InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
|
||
|
InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
|
||
|
InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
|
||
|
InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
|
||
|
InstanceIdentityCast<BrushInstance>::install(m_casts);
|
||
|
InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
|
||
|
}
|
||
|
|
||
|
InstanceTypeCastTable &get()
|
||
|
{
|
||
|
return m_casts;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
Brush &m_brush;
|
||
|
|
||
|
FaceInstances m_faceInstances;
|
||
|
|
||
|
typedef std::vector<EdgeInstance> EdgeInstances;
|
||
|
EdgeInstances m_edgeInstances;
|
||
|
typedef std::vector<VertexInstance> VertexInstances;
|
||
|
VertexInstances m_vertexInstances;
|
||
|
|
||
|
ObservedSelectable m_selectable;
|
||
|
|
||
|
mutable RenderableWireframe m_render_wireframe;
|
||
|
mutable RenderablePointVector m_render_selected;
|
||
|
mutable AABB m_aabb_component;
|
||
|
mutable Array<PointVertex> m_faceCentroidPointsCulled;
|
||
|
RenderablePointArray m_render_faces_wireframe;
|
||
|
mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
|
||
|
|
||
|
BrushClipPlane m_clipPlane;
|
||
|
|
||
|
static Shader *m_state_selpoint;
|
||
|
|
||
|
const LightList *m_lightList;
|
||
|
|
||
|
TransformModifier m_transform;
|
||
|
|
||
|
BrushInstance(const BrushInstance &other); // NOT COPYABLE
|
||
|
BrushInstance &operator=(const BrushInstance &other); // NOT ASSIGNABLE
|
||
|
public:
|
||
|
static Counter *m_counter;
|
||
|
|
||
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||
|
|
||
|
void lightsChanged()
|
||
|
{
|
||
|
m_lightList->lightsChanged();
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<BrushInstance, void(), &BrushInstance::lightsChanged> LightsChangedCaller;
|
||
|
|
||
|
STRING_CONSTANT(Name, "BrushInstance");
|
||
|
|
||
|
BrushInstance(const scene::Path &path, scene::Instance *parent, Brush &brush) :
|
||
|
Instance(path, parent, this, StaticTypeCasts::instance().get()),
|
||
|
m_brush(brush),
|
||
|
m_selectable(SelectedChangedCaller(*this)),
|
||
|
m_render_selected(GL_POINTS),
|
||
|
m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
|
||
|
m_viewChanged(false),
|
||
|
m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
|
||
|
{
|
||
|
m_brush.instanceAttach(Instance::path());
|
||
|
m_brush.attach(*this);
|
||
|
m_counter->increment();
|
||
|
|
||
|
m_lightList = &GlobalShaderCache().attach(*this);
|
||
|
m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
|
||
|
|
||
|
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
|
||
|
}
|
||
|
|
||
|
~BrushInstance()
|
||
|
{
|
||
|
Instance::setTransformChangedCallback(Callback<void()>());
|
||
|
|
||
|
m_brush.m_lightsChanged = Callback<void()>();
|
||
|
GlobalShaderCache().detach(*this);
|
||
|
|
||
|
m_counter->decrement();
|
||
|
m_brush.detach(*this);
|
||
|
m_brush.instanceDetach(Instance::path());
|
||
|
}
|
||
|
|
||
|
Brush &getBrush()
|
||
|
{
|
||
|
return m_brush;
|
||
|
}
|
||
|
|
||
|
const Brush &getBrush() const
|
||
|
{
|
||
|
return m_brush;
|
||
|
}
|
||
|
|
||
|
Bounded &get(NullType<Bounded>)
|
||
|
{
|
||
|
return m_brush;
|
||
|
}
|
||
|
|
||
|
Cullable &get(NullType<Cullable>)
|
||
|
{
|
||
|
return m_brush;
|
||
|
}
|
||
|
|
||
|
Transformable &get(NullType<Transformable>)
|
||
|
{
|
||
|
return m_transform;
|
||
|
}
|
||
|
|
||
|
void selectedChanged(const Selectable &selectable)
|
||
|
{
|
||
|
GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
|
||
|
GlobalSelectionSystem().onSelectedChanged(*this, selectable);
|
||
|
|
||
|
Instance::selectedChanged();
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<BrushInstance, void(
|
||
|
const Selectable &), &BrushInstance::selectedChanged> SelectedChangedCaller;
|
||
|
|
||
|
void selectedChangedComponent(const Selectable &selectable)
|
||
|
{
|
||
|
GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
|
||
|
GlobalSelectionSystem().onComponentSelection(*this, selectable);
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<BrushInstance, void(
|
||
|
const Selectable &), &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
|
||
|
|
||
|
const BrushInstanceVisitor &forEachFaceInstance(const BrushInstanceVisitor &visitor)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
visitor.visit(*i);
|
||
|
}
|
||
|
return visitor;
|
||
|
}
|
||
|
|
||
|
static void constructStatic()
|
||
|
{
|
||
|
m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
|
||
|
}
|
||
|
|
||
|
static void destroyStatic()
|
||
|
{
|
||
|
GlobalShaderCache().release("$SELPOINT");
|
||
|
}
|
||
|
|
||
|
void clear()
|
||
|
{
|
||
|
m_faceInstances.clear();
|
||
|
}
|
||
|
|
||
|
void reserve(std::size_t size)
|
||
|
{
|
||
|
m_faceInstances.reserve(size);
|
||
|
}
|
||
|
|
||
|
void push_back(Face &face)
|
||
|
{
|
||
|
m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
|
||
|
}
|
||
|
|
||
|
void pop_back()
|
||
|
{
|
||
|
ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
|
||
|
m_faceInstances.pop_back();
|
||
|
}
|
||
|
|
||
|
void erase(std::size_t index)
|
||
|
{
|
||
|
ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
|
||
|
m_faceInstances.erase(m_faceInstances.begin() + index);
|
||
|
}
|
||
|
|
||
|
void connectivityChanged()
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).connectivityChanged();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void edge_clear()
|
||
|
{
|
||
|
m_edgeInstances.clear();
|
||
|
}
|
||
|
|
||
|
void edge_push_back(SelectableEdge &edge)
|
||
|
{
|
||
|
m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
|
||
|
}
|
||
|
|
||
|
void vertex_clear()
|
||
|
{
|
||
|
m_vertexInstances.clear();
|
||
|
}
|
||
|
|
||
|
void vertex_push_back(SelectableVertex &vertex)
|
||
|
{
|
||
|
m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
|
||
|
}
|
||
|
|
||
|
void DEBUG_verify() const
|
||
|
{
|
||
|
ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
|
||
|
}
|
||
|
|
||
|
bool isSelected() const
|
||
|
{
|
||
|
return m_selectable.isSelected();
|
||
|
}
|
||
|
|
||
|
void setSelected(bool select)
|
||
|
{
|
||
|
m_selectable.setSelected(select);
|
||
|
}
|
||
|
|
||
|
void update_selected() const
|
||
|
{
|
||
|
m_render_selected.clear();
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
if ((*i).getFace().contributes()) {
|
||
|
(*i).iterate_selected(m_render_selected);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void evaluateViewDependent(const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
if (m_viewChanged) {
|
||
|
m_viewChanged = false;
|
||
|
|
||
|
bool faces_visible[c_brush_maxFaces];
|
||
|
{
|
||
|
bool *j = faces_visible;
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j) {
|
||
|
*j = (*i).intersectVolume(volume, localToWorld);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_brush.update_wireframe(m_render_wireframe, faces_visible);
|
||
|
m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void renderComponentsSelected(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
m_brush.evaluateBRep();
|
||
|
|
||
|
update_selected();
|
||
|
if (!m_render_selected.empty()) {
|
||
|
renderer.Highlight(Renderer::ePrimitive, false);
|
||
|
renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
|
||
|
renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
|
||
|
renderer.addRenderable(m_render_selected, localToWorld);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void renderComponents(Renderer &renderer, const VolumeTest &volume) const
|
||
|
{
|
||
|
m_brush.evaluateBRep();
|
||
|
|
||
|
const Matrix4 &localToWorld = Instance::localToWorld();
|
||
|
|
||
|
renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
|
||
|
renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
|
||
|
|
||
|
if (volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
|
||
|
evaluateViewDependent(volume, localToWorld);
|
||
|
renderer.addRenderable(m_render_faces_wireframe, localToWorld);
|
||
|
} else {
|
||
|
m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void renderClipPlane(Renderer &renderer, const VolumeTest &volume) const
|
||
|
{
|
||
|
if (GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected()) {
|
||
|
m_clipPlane.render(renderer, volume, localToWorld());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void renderCommon(Renderer &renderer, const VolumeTest &volume) const
|
||
|
{
|
||
|
bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
|
||
|
|
||
|
if (componentMode && isSelected()) {
|
||
|
renderComponents(renderer, volume);
|
||
|
}
|
||
|
|
||
|
if (parentSelected()) {
|
||
|
if (!componentMode) {
|
||
|
renderer.Highlight(Renderer::eFace);
|
||
|
}
|
||
|
renderer.Highlight(Renderer::ePrimitive);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
//renderCommon(renderer, volume);
|
||
|
|
||
|
m_lightList->evaluateLights();
|
||
|
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
renderer.setLights((*i).m_lights);
|
||
|
(*i).render(renderer, volume, localToWorld);
|
||
|
}
|
||
|
|
||
|
renderComponentsSelected(renderer, volume, localToWorld);
|
||
|
}
|
||
|
|
||
|
void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
|
||
|
{
|
||
|
//renderCommon(renderer, volume);
|
||
|
|
||
|
evaluateViewDependent(volume, localToWorld);
|
||
|
|
||
|
if (m_render_wireframe.m_size != 0) {
|
||
|
renderer.addRenderable(m_render_wireframe, localToWorld);
|
||
|
}
|
||
|
|
||
|
renderComponentsSelected(renderer, volume, localToWorld);
|
||
|
}
|
||
|
|
||
|
void renderSolid(Renderer &renderer, const VolumeTest &volume) const
|
||
|
{
|
||
|
m_brush.evaluateBRep();
|
||
|
|
||
|
renderClipPlane(renderer, volume);
|
||
|
|
||
|
renderSolid(renderer, volume, localToWorld());
|
||
|
}
|
||
|
|
||
|
void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
|
||
|
{
|
||
|
m_brush.evaluateBRep();
|
||
|
|
||
|
renderClipPlane(renderer, volume);
|
||
|
|
||
|
renderWireframe(renderer, volume, localToWorld());
|
||
|
}
|
||
|
|
||
|
void viewChanged() const
|
||
|
{
|
||
|
m_viewChanged = true;
|
||
|
}
|
||
|
|
||
|
void testSelect(Selector &selector, SelectionTest &test)
|
||
|
{
|
||
|
test.BeginMesh(localToWorld());
|
||
|
|
||
|
SelectionIntersection best;
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).testSelect(test, best);
|
||
|
}
|
||
|
if (best.valid()) {
|
||
|
selector.addIntersection(best);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool isSelectedComponents() const
|
||
|
{
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
if ((*i).selectedComponents()) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).setSelected(mode, select);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testSelectComponents(Selector &selector, SelectionTest &test, SelectionSystem::EComponentMode mode)
|
||
|
{
|
||
|
test.BeginMesh(localToWorld());
|
||
|
|
||
|
switch (mode) {
|
||
|
case SelectionSystem::eVertex: {
|
||
|
for (VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i) {
|
||
|
(*i).testSelect(selector, test);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case SelectionSystem::eEdge: {
|
||
|
for (EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i) {
|
||
|
(*i).testSelect(selector, test);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case SelectionSystem::eFace: {
|
||
|
if (test.getVolume().fill()) {
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).testSelect(selector, test);
|
||
|
}
|
||
|
} else {
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).testSelect_centroid(selector, test);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void selectPlanes(Selector &selector, SelectionTest &test, const PlaneCallback &selectedPlaneCallback)
|
||
|
{
|
||
|
test.BeginMesh(localToWorld());
|
||
|
|
||
|
PlanePointer brushPlanes[c_brush_maxFaces];
|
||
|
PlanesIterator j = brushPlanes;
|
||
|
|
||
|
for (Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i) {
|
||
|
*j++ = &(*i)->plane3();
|
||
|
}
|
||
|
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void selectReversedPlanes(Selector &selector, const SelectedPlanes &selectedPlanes)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).selectReversedPlane(selector, selectedPlanes);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void transformComponents(const Matrix4 &matrix)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).transformComponents(matrix);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const AABB &getSelectedComponentsBounds() const
|
||
|
{
|
||
|
m_aabb_component = AABB();
|
||
|
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).iterate_selected(m_aabb_component);
|
||
|
}
|
||
|
|
||
|
return m_aabb_component;
|
||
|
}
|
||
|
|
||
|
void snapComponents(float snap)
|
||
|
{
|
||
|
for (FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).snapComponents(snap);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void evaluateTransform()
|
||
|
{
|
||
|
Matrix4 matrix(m_transform.calculateTransform());
|
||
|
//globalOutputStream() << "matrix: " << matrix << "\n";
|
||
|
|
||
|
if (m_transform.getType() == TRANSFORM_PRIMITIVE) {
|
||
|
m_brush.transform(matrix);
|
||
|
} else {
|
||
|
transformComponents(matrix);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void applyTransform()
|
||
|
{
|
||
|
m_brush.revertTransform();
|
||
|
evaluateTransform();
|
||
|
m_brush.freezeTransform();
|
||
|
}
|
||
|
|
||
|
typedef MemberCaller<BrushInstance, void(), &BrushInstance::applyTransform> ApplyTransformCaller;
|
||
|
|
||
|
void setClipPlane(const Plane3 &plane)
|
||
|
{
|
||
|
m_clipPlane.setPlane(m_brush, plane);
|
||
|
}
|
||
|
|
||
|
bool testLight(const RendererLight &light) const
|
||
|
{
|
||
|
return light.testAABB(worldAABB());
|
||
|
}
|
||
|
|
||
|
void insertLight(const RendererLight &light)
|
||
|
{
|
||
|
const Matrix4 &localToWorld = Instance::localToWorld();
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
Face_addLight(*i, localToWorld, light);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void clearLights()
|
||
|
{
|
||
|
for (FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i) {
|
||
|
(*i).m_lights.clear();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline BrushInstance *Instance_getBrush(scene::Instance &instance)
|
||
|
{
|
||
|
return InstanceTypeCast<BrushInstance>::cast(instance);
|
||
|
}
|
||
|
|
||
|
|
||
|
template<typename Functor>
|
||
|
class BrushSelectedVisitor : public SelectionSystem::Visitor {
|
||
|
const Functor &m_functor;
|
||
|
public:
|
||
|
BrushSelectedVisitor(const Functor &functor) : m_functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void visit(scene::Instance &instance) const
|
||
|
{
|
||
|
BrushInstance *brush = Instance_getBrush(instance);
|
||
|
if (brush != 0) {
|
||
|
m_functor(*brush);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_forEachSelectedBrush(const Functor &functor)
|
||
|
{
|
||
|
GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor {
|
||
|
const Functor &m_functor;
|
||
|
public:
|
||
|
BrushVisibleSelectedVisitor(const Functor &functor) : m_functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void visit(scene::Instance &instance) const
|
||
|
{
|
||
|
BrushInstance *brush = Instance_getBrush(instance);
|
||
|
if (brush != 0
|
||
|
&& instance.path().top().get().visible()) {
|
||
|
m_functor(*brush);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_forEachVisibleSelectedBrush(const Functor &functor)
|
||
|
{
|
||
|
GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
class BrushForEachFace {
|
||
|
const BrushInstanceVisitor &m_visitor;
|
||
|
public:
|
||
|
BrushForEachFace(const BrushInstanceVisitor &visitor) : m_visitor(visitor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void operator()(BrushInstance &brush) const
|
||
|
{
|
||
|
brush.forEachFaceInstance(m_visitor);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<class Functor>
|
||
|
class FaceInstanceVisitFace : public BrushInstanceVisitor {
|
||
|
const Functor &functor;
|
||
|
public:
|
||
|
FaceInstanceVisitFace(const Functor &functor)
|
||
|
: functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void visit(FaceInstance &face) const
|
||
|
{
|
||
|
functor(face.getFace());
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Brush_forEachFace(BrushInstance &brush, const Functor &functor)
|
||
|
{
|
||
|
brush.forEachFaceInstance(FaceInstanceVisitFace<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<class Functor>
|
||
|
class FaceVisitAll : public BrushVisitor {
|
||
|
const Functor &functor;
|
||
|
public:
|
||
|
FaceVisitAll(const Functor &functor)
|
||
|
: functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void visit(Face &face) const
|
||
|
{
|
||
|
functor(face);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Brush_forEachFace(const Brush &brush, const Functor &functor)
|
||
|
{
|
||
|
brush.forEachFace(FaceVisitAll<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Brush_forEachFace(Brush &brush, const Functor &functor)
|
||
|
{
|
||
|
brush.forEachFace(FaceVisitAll<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<class Functor>
|
||
|
class FaceInstanceVisitAll : public BrushInstanceVisitor {
|
||
|
const Functor &functor;
|
||
|
public:
|
||
|
FaceInstanceVisitAll(const Functor &functor)
|
||
|
: functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void visit(FaceInstance &face) const
|
||
|
{
|
||
|
functor(face);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Brush_ForEachFaceInstance(BrushInstance &brush, const Functor &functor)
|
||
|
{
|
||
|
brush.forEachFaceInstance(FaceInstanceVisitAll<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_forEachBrush(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
graph.traverse(InstanceWalker<InstanceApply<BrushInstance, Functor> >(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Type, typename Functor>
|
||
|
class InstanceIfVisible : public Functor {
|
||
|
public:
|
||
|
InstanceIfVisible(const Functor &functor) : Functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void operator()(scene::Instance &instance)
|
||
|
{
|
||
|
if (instance.path().top().get().visible()) {
|
||
|
Functor::operator()(instance);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
class BrushVisibleWalker : public scene::Graph::Walker {
|
||
|
const Functor &m_functor;
|
||
|
public:
|
||
|
BrushVisibleWalker(const Functor &functor) : m_functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool pre(const scene::Path &path, scene::Instance &instance) const
|
||
|
{
|
||
|
if (path.top().get().visible()) {
|
||
|
BrushInstance *brush = Instance_getBrush(instance);
|
||
|
if (brush != 0) {
|
||
|
m_functor(*brush);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_forEachVisibleBrush(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
graph.traverse(BrushVisibleWalker<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_ForEachBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
// d1223m
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_ForEachBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
Scene_forEachBrush(graph, BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_ForEachSelectedBrush_ForEachFace(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitFace<Functor>(functor)));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Functor>(functor)));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
template<typename Functor>
|
||
|
class FaceVisitorWrapper {
|
||
|
const Functor &functor;
|
||
|
public:
|
||
|
FaceVisitorWrapper(const Functor &functor) : functor(functor)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void operator()(FaceInstance &faceInstance) const
|
||
|
{
|
||
|
functor(faceInstance.getFace());
|
||
|
}
|
||
|
};
|
||
|
|
||
|
template<typename Functor>
|
||
|
inline const Functor &Scene_ForEachSelectedBrushFace(scene::Graph &graph, const Functor &functor)
|
||
|
{
|
||
|
g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Functor>(functor));
|
||
|
return functor;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|