137 lines
4.7 KiB
C
137 lines
4.7 KiB
C
|
/*
|
||
|
Copyright (C) 2001-2006, William Joseph.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
|
||
|
#if !defined( INCLUDED_MATH_PLANE_H )
|
||
|
#define INCLUDED_MATH_PLANE_H
|
||
|
|
||
|
/// \file
|
||
|
/// \brief Plane data types and related operations.
|
||
|
|
||
|
#include "math/matrix.h"
|
||
|
|
||
|
/// \brief A plane equation stored in double-precision floating-point.
|
||
|
class Plane3
|
||
|
{
|
||
|
public:
|
||
|
double a, b, c, d;
|
||
|
|
||
|
Plane3(){
|
||
|
}
|
||
|
Plane3( double _a, double _b, double _c, double _d )
|
||
|
: a( _a ), b( _b ), c( _c ), d( _d ){
|
||
|
}
|
||
|
template<typename Element>
|
||
|
Plane3( const BasicVector3<Element>& normal, double dist )
|
||
|
: a( normal.x() ), b( normal.y() ), c( normal.z() ), d( dist ){
|
||
|
}
|
||
|
|
||
|
BasicVector3<double>& normal(){
|
||
|
return reinterpret_cast<BasicVector3<double>&>( *this );
|
||
|
}
|
||
|
const BasicVector3<double>& normal() const {
|
||
|
return reinterpret_cast<const BasicVector3<double>&>( *this );
|
||
|
}
|
||
|
double& dist(){
|
||
|
return d;
|
||
|
}
|
||
|
const double& dist() const {
|
||
|
return d;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
inline Plane3 plane3_normalised( const Plane3& plane ){
|
||
|
double rmagnitude = 1.0 / sqrt( plane.a * plane.a + plane.b * plane.b + plane.c * plane.c );
|
||
|
return Plane3(
|
||
|
plane.a * rmagnitude,
|
||
|
plane.b * rmagnitude,
|
||
|
plane.c * rmagnitude,
|
||
|
plane.d * rmagnitude
|
||
|
);
|
||
|
}
|
||
|
|
||
|
inline Plane3 plane3_translated( const Plane3& plane, const Vector3& translation ){
|
||
|
Plane3 transformed;
|
||
|
transformed.a = plane.a;
|
||
|
transformed.b = plane.b;
|
||
|
transformed.c = plane.c;
|
||
|
transformed.d = -( ( -plane.d * transformed.a + translation.x() ) * transformed.a +
|
||
|
( -plane.d * transformed.b + translation.y() ) * transformed.b +
|
||
|
( -plane.d * transformed.c + translation.z() ) * transformed.c );
|
||
|
return transformed;
|
||
|
}
|
||
|
|
||
|
inline Plane3 plane3_transformed( const Plane3& plane, const Matrix4& transform ){
|
||
|
Plane3 transformed;
|
||
|
transformed.a = transform[0] * plane.a + transform[4] * plane.b + transform[8] * plane.c;
|
||
|
transformed.b = transform[1] * plane.a + transform[5] * plane.b + transform[9] * plane.c;
|
||
|
transformed.c = transform[2] * plane.a + transform[6] * plane.b + transform[10] * plane.c;
|
||
|
transformed.d = -( ( -plane.d * transformed.a + transform[12] ) * transformed.a +
|
||
|
( -plane.d * transformed.b + transform[13] ) * transformed.b +
|
||
|
( -plane.d * transformed.c + transform[14] ) * transformed.c );
|
||
|
return transformed;
|
||
|
}
|
||
|
|
||
|
inline Plane3 plane3_inverse_transformed( const Plane3& plane, const Matrix4& transform ){
|
||
|
return Plane3
|
||
|
(
|
||
|
transform[ 0] * plane.a + transform[ 1] * plane.b + transform[ 2] * plane.c + transform[ 3] * plane.d,
|
||
|
transform[ 4] * plane.a + transform[ 5] * plane.b + transform[ 6] * plane.c + transform[ 7] * plane.d,
|
||
|
transform[ 8] * plane.a + transform[ 9] * plane.b + transform[10] * plane.c + transform[11] * plane.d,
|
||
|
transform[12] * plane.a + transform[13] * plane.b + transform[14] * plane.c + transform[15] * plane.d
|
||
|
);
|
||
|
}
|
||
|
|
||
|
inline Plane3 plane3_flipped( const Plane3& plane ){
|
||
|
return Plane3( vector3_negated( plane.normal() ), -plane.dist() );
|
||
|
}
|
||
|
|
||
|
const double c_PLANE_NORMAL_EPSILON = 0.0001f;
|
||
|
const double c_PLANE_DIST_EPSILON = 0.02;
|
||
|
|
||
|
inline bool plane3_equal( const Plane3& self, const Plane3& other ){
|
||
|
return vector3_equal_epsilon( self.normal(), other.normal(), c_PLANE_NORMAL_EPSILON )
|
||
|
&& float_equal_epsilon( self.dist(), other.dist(), c_PLANE_DIST_EPSILON );
|
||
|
}
|
||
|
|
||
|
inline bool plane3_opposing( const Plane3& self, const Plane3& other ){
|
||
|
return plane3_equal( self, plane3_flipped( other ) );
|
||
|
}
|
||
|
|
||
|
inline bool plane3_valid( const Plane3& self ){
|
||
|
return float_equal_epsilon( vector3_dot( self.normal(), self.normal() ), 1.0, 0.01 );
|
||
|
}
|
||
|
|
||
|
template<typename Element>
|
||
|
inline Plane3 plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 ){
|
||
|
Plane3 self;
|
||
|
self.normal() = vector3_normalised( vector3_cross( vector3_subtracted( p1, p0 ), vector3_subtracted( p2, p0 ) ) );
|
||
|
self.dist() = vector3_dot( p0, self.normal() );
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
template<typename Element>
|
||
|
inline Plane3 plane3_for_points( const BasicVector3<Element> planepts[3] ){
|
||
|
return plane3_for_points( planepts[2], planepts[1], planepts[0] );
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|