638 lines
19 KiB
C++
638 lines
19 KiB
C++
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "entity.h"
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#include "ientity.h"
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#include "iselection.h"
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#include "imodel.h"
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#include "ifilesystem.h"
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#include "iundo.h"
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#include "editable.h"
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#include "eclasslib.h"
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#include "scenelib.h"
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#include "os/path.h"
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#include "os/file.h"
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#include "stream/stringstream.h"
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#include "stringio.h"
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#include "gtkutil/filechooser.h"
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#include "gtkmisc.h"
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#include "select.h"
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#include "map.h"
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#include "preferences.h"
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#include "gtkdlgs.h"
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#include "mainframe.h"
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#include "qe3.h"
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#include "commands.h"
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#include "uilib/uilib.h"
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struct entity_globals_t {
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Vector3 color_entity;
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entity_globals_t() :
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color_entity(0.0f, 0.0f, 0.0f)
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{
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}
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};
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entity_globals_t g_entity_globals;
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class EntitySetKeyValueSelected : public scene::Graph::Walker {
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const char *m_key;
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const char *m_value;
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public:
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EntitySetKeyValueSelected(const char *key, const char *value)
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: m_key(key), m_value(value)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0
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&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
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entity->setKeyValue(m_key, m_value);
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}
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}
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};
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class EntitySetClassnameSelected : public scene::Graph::Walker {
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const char *m_classname;
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public:
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EntitySetClassnameSelected(const char *classname)
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: m_classname(classname)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0
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&& (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
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NodeSmartReference node(GlobalEntityCreator().createEntity(
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GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
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EntityCopyingVisitor visitor(*Node_getEntity(node));
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entity->forEachKeyValue(visitor);
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NodeSmartReference child(path.top().get());
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NodeSmartReference parent(path.parent().get());
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Node_getTraversable(parent)->erase(child);
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if (Node_getTraversable(child) != 0
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&& Node_getTraversable(node) != 0
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&& node_is_group(node)) {
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parentBrushes(child, node);
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}
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Node_getTraversable(parent)->insert(node);
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}
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}
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};
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void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
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{
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GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
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}
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void Scene_EntitySetClassname_Selected(const char *classname)
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{
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GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
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}
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/* to worldspawn */
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void Entity_ungroupSelected()
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{
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if (GlobalSelectionSystem().countSelected() < 1) {
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return;
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}
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UndoableCommand undo("ungroupSelectedEntities");
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/* to auto-select */
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/*scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
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scene::Instance& einstance = findInstance(entitypath);*/
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while (GlobalSelectionSystem().countSelected()) {
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scene::Path world_path(makeReference(GlobalSceneGraph().root()));
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world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
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scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
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scene::Path path = instance.path();
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/* remove it from the path if its not an ent? */
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if (!Node_isEntity(path.top())) {
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path.pop();
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}
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/* we'll cause a crash otherwise */
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0 && entity->getEntityClass().fixedsize) {
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/* Unselect us */
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Instance_setSelected(instance, false);
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continue;
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}
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/* this will sadly unselect anything it touches (merge to world) */
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if (entity != 0 && node_is_group(path.top())) {
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if (world_path.top().get_pointer() != path.top().get_pointer()) {
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parentBrushes(path.top(), world_path.top());
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Path_deleteTop(path);
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}
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}
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}
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/*Scene_forEachChildSelectable(SelectableSetSelected(true), einstance.path());*/
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}
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class EntityFindSelected : public scene::Graph::Walker {
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public:
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mutable const scene::Path *groupPath;
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mutable scene::Instance *groupInstance;
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EntityFindSelected() : groupPath(0), groupInstance(0)
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0
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&& Instance_getSelectable(instance)->isSelected()
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&& node_is_group(path.top())
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&& !groupPath) {
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groupPath = &path;
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groupInstance = &instance;
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}
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}
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};
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class EntityGroupSelected : public scene::Graph::Walker {
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NodeSmartReference group, worldspawn;
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//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
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//Stack<DeletionPair> deleteme;
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public:
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EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
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{
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}
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bool pre(const scene::Path &path, scene::Instance &instance) const
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{
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return true;
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}
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void post(const scene::Path &path, scene::Instance &instance) const
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{
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Selectable *selectable = Instance_getSelectable(instance);
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if (selectable && selectable->isSelected()) {
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Entity *entity = Node_getEntity(path.top());
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if (entity == 0 && Node_isPrimitive(path.top())) {
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NodeSmartReference child(path.top().get());
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NodeSmartReference parent(path.parent().get());
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if (path.size() >= 3 && parent != worldspawn) {
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NodeSmartReference parentparent(path[path.size() - 3].get());
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Node_getTraversable(parent)->erase(child);
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Node_getTraversable(group)->insert(child);
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if (Node_getTraversable(parent)->empty()) {
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//deleteme.push(DeletionPair(parentparent, parent));
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Node_getTraversable(parentparent)->erase(parent);
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}
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} else {
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Node_getTraversable(parent)->erase(child);
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Node_getTraversable(group)->insert(child);
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}
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}
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}
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}
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};
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void Scene_DeleteEmpty();
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void Entity_groupSelected()
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{
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if (GlobalSelectionSystem().countSelected() < 1) {
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return;
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}
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UndoableCommand undo("groupSelectedEntities");
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const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
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Entity *entity = Node_getEntity(path.top());
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if (entity != 0) {
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const char *strClassname = entity->getKeyValue("classname");
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if (!string_empty(strClassname)) {
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Entity_createFromSelection(strClassname, g_vector3_identity);
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}
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}
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}
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void Entity_groupMake()
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{
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if (GlobalSelectionSystem().countSelected() < 1) {
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return;
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}
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UndoableCommand undo("entityCreate -class func_group" );
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Entity_createFromSelection("func_group", g_vector3_identity);
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/*Scene_DeleteEmpty();*/
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}
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void Entity_connectSelected()
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{
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if (GlobalSelectionSystem().countSelected() == 2) {
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GlobalEntityCreator().connectEntities(
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GlobalSelectionSystem().penultimateSelected().path(),
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GlobalSelectionSystem().ultimateSelected().path(),
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0
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);
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} else {
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globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
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}
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}
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void Entity_killconnectSelected()
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{
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if (GlobalSelectionSystem().countSelected() == 2) {
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GlobalEntityCreator().connectEntities(
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GlobalSelectionSystem().penultimateSelected().path(),
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GlobalSelectionSystem().ultimateSelected().path(),
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1
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);
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} else {
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globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
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}
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}
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AABB Doom3Light_getBounds(const AABB &workzone)
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{
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AABB aabb(workzone);
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Vector3 defaultRadius(300, 300, 300);
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if (!string_parse_vector3(
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EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
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defaultRadius)) {
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globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
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}
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if (aabb.extents[0] == 0) {
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aabb.extents[0] = defaultRadius[0];
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}
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if (aabb.extents[1] == 0) {
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aabb.extents[1] = defaultRadius[1];
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}
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if (aabb.extents[2] == 0) {
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aabb.extents[2] = defaultRadius[2];
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}
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if (aabb_valid(aabb)) {
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return aabb;
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}
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return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
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}
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int g_iLastLightIntensity;
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void Entity_createFromSelection(const char *name, const Vector3 &origin)
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{
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EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
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bool isModel = string_equal_nocase(name, "prop_static");
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bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
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if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
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globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
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return;
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}
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AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
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/* this is where ghost entities happen */
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NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
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Node_getTraversable(GlobalSceneGraph().root())->insert(node);
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scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
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entitypath.push(makeReference(node.get()));
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scene::Instance& instance = findInstance(entitypath);
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if (entityClass->fixedsize)
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{
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Select_Delete();
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Transformable* transform = Instance_getTransformable(instance);
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if(transform != 0)
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{
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transform->setType(TRANSFORM_PRIMITIVE);
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transform->setTranslation(origin);
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transform->freezeTransform();
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}
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GlobalSelectionSystem().setSelectedAll(false);
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Instance_setSelected(instance, true);
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} else {
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Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
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Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
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Scene_DeleteEmpty();
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}
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// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
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// see SF bug 105383
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if (g_pGameDescription->mGameType == "hl") {
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// FIXME - Hydra: really we need a combined light AND color dialog for halflife.
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if (string_equal_nocase(name, "light")
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|| string_equal_nocase(name, "light_environment")
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|| string_equal_nocase(name, "light_spot")) {
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg(&intensity) == eIDOK) {
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g_iLastLightIntensity = intensity;
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char buf[30];
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sprintf(buf, "255 255 255 %d", intensity);
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Node_getEntity(node)->setKeyValue("_light", buf);
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}
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}
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} else if (string_equal_nocase(name, "light")) {
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if (g_pGameDescription->mGameType != "doom3") {
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int intensity = g_iLastLightIntensity;
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if (DoLightIntensityDlg(&intensity) == eIDOK) {
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g_iLastLightIntensity = intensity;
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char buf[10];
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sprintf(buf, "%d", intensity);
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Node_getEntity(node)->setKeyValue("light", buf);
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}
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} else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
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AABB bounds(Doom3Light_getBounds(workzone));
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StringOutputStream key(64);
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key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
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Node_getEntity(node)->setKeyValue("origin", key.c_str());
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key.clear();
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key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
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Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
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}
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}
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if (isModel) {
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const char *model = misc_model_dialog(MainFrame_getWindow());
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if (model != 0) {
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Node_getEntity(node)->setKeyValue("model", model);
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}
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}
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}
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#if 0
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bool DoNormalisedColor( Vector3& color ){
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if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
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return false;
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}
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/*
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** scale colors so that at least one component is at 1.0F
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*/
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float largest = 0.0F;
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if ( color[0] > largest ) {
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largest = color[0];
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}
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if ( color[1] > largest ) {
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largest = color[1];
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}
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if ( color[2] > largest ) {
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largest = color[2];
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}
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if ( largest == 0.0F ) {
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color[0] = 1.0F;
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color[1] = 1.0F;
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color[2] = 1.0F;
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}
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else
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{
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float scaler = 1.0F / largest;
|
||
|
|
||
|
color[0] *= scaler;
|
||
|
color[1] *= scaler;
|
||
|
color[2] *= scaler;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void NormalizeColor(Vector3 &color)
|
||
|
{
|
||
|
// scale colors so that at least one component is at 1.0F
|
||
|
|
||
|
float largest = 0.0F;
|
||
|
|
||
|
if (color[0] > largest) {
|
||
|
largest = color[0];
|
||
|
}
|
||
|
if (color[1] > largest) {
|
||
|
largest = color[1];
|
||
|
}
|
||
|
if (color[2] > largest) {
|
||
|
largest = color[2];
|
||
|
}
|
||
|
|
||
|
if (largest == 0.0F) {
|
||
|
color[0] = 1.0F;
|
||
|
color[1] = 1.0F;
|
||
|
color[2] = 1.0F;
|
||
|
} else {
|
||
|
float scaler = 1.0F / largest;
|
||
|
|
||
|
color[0] *= scaler;
|
||
|
color[1] *= scaler;
|
||
|
color[2] *= scaler;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Entity_normalizeColor()
|
||
|
{
|
||
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
||
|
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
|
||
|
Entity *entity = Node_getEntity(path.top());
|
||
|
|
||
|
if (entity != 0) {
|
||
|
const char *strColor = entity->getKeyValue("_color");
|
||
|
if (!string_empty(strColor)) {
|
||
|
Vector3 rgb;
|
||
|
if (string_parse_vector3(strColor, rgb)) {
|
||
|
g_entity_globals.color_entity = rgb;
|
||
|
NormalizeColor(g_entity_globals.color_entity);
|
||
|
|
||
|
char buffer[128];
|
||
|
sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
|
||
|
g_entity_globals.color_entity[1],
|
||
|
g_entity_globals.color_entity[2]);
|
||
|
|
||
|
Scene_EntitySetKeyValue_Selected("_color", buffer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Entity_setColour()
|
||
|
{
|
||
|
if (GlobalSelectionSystem().countSelected() != 0) {
|
||
|
bool normalize = false;
|
||
|
const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
|
||
|
Entity *entity = Node_getEntity(path.top());
|
||
|
|
||
|
if (entity != 0) {
|
||
|
const char *strColor = entity->getKeyValue("_color");
|
||
|
if (!string_empty(strColor)) {
|
||
|
Vector3 rgb;
|
||
|
if (string_parse_vector3(strColor, rgb)) {
|
||
|
g_entity_globals.color_entity = rgb;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
|
||
|
if (normalize) {
|
||
|
NormalizeColor(g_entity_globals.color_entity);
|
||
|
}
|
||
|
|
||
|
char buffer[128];
|
||
|
sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
|
||
|
g_entity_globals.color_entity[1],
|
||
|
g_entity_globals.color_entity[2]);
|
||
|
|
||
|
Scene_EntitySetKeyValue_Selected("_color", buffer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char *misc_model_dialog(ui::Widget parent)
|
||
|
{
|
||
|
StringOutputStream buffer(1024);
|
||
|
|
||
|
buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
|
||
|
|
||
|
if (!file_readable(buffer.c_str())) {
|
||
|
// just go to fsmain
|
||
|
buffer.clear();
|
||
|
buffer << g_qeglobals.m_userGamePath.c_str() << "/";
|
||
|
}
|
||
|
|
||
|
const char *filename = parent.file_dialog(TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
|
||
|
if (filename != 0) {
|
||
|
// use VFS to get the correct relative path
|
||
|
const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
|
||
|
if (relative == filename) {
|
||
|
globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
|
||
|
}
|
||
|
return relative;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
struct LightRadii {
|
||
|
static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
|
||
|
{
|
||
|
returnz(self.getLightRadii());
|
||
|
}
|
||
|
|
||
|
static void Import(EntityCreator &self, bool value)
|
||
|
{
|
||
|
self.setLightRadii(value);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void Entity_constructPreferences(PreferencesPage &page)
|
||
|
{
|
||
|
page.appendCheckBox(
|
||
|
"Show", "Light Radii",
|
||
|
make_property<LightRadii>(GlobalEntityCreator())
|
||
|
);
|
||
|
}
|
||
|
|
||
|
void Entity_constructPage(PreferenceGroup &group)
|
||
|
{
|
||
|
PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
|
||
|
Entity_constructPreferences(page);
|
||
|
}
|
||
|
|
||
|
void Entity_registerPreferencesPage()
|
||
|
{
|
||
|
PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
|
||
|
}
|
||
|
|
||
|
|
||
|
void Entity_constructMenu(ui::Menu menu)
|
||
|
{
|
||
|
create_menu_item_with_mnemonic(menu, "_To Worldspawn", "UngroupSelection");
|
||
|
create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
|
||
|
create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
|
||
|
create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
|
||
|
create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
|
||
|
create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
|
||
|
}
|
||
|
|
||
|
|
||
|
#include "preferencesystem.h"
|
||
|
#include "stringio.h"
|
||
|
|
||
|
void Entity_Construct()
|
||
|
{
|
||
|
GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
|
||
|
GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
|
||
|
GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
|
||
|
Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
|
||
|
GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
|
||
|
Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
|
||
|
GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
|
||
|
GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
|
||
|
GlobalCommands_insert("CreateFuncGroup", makeCallbackF(Entity_groupMake));
|
||
|
|
||
|
GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
|
||
|
GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
|
||
|
|
||
|
Entity_registerPreferencesPage();
|
||
|
}
|
||
|
|
||
|
void Entity_Destroy()
|
||
|
{
|
||
|
}
|