452 lines
12 KiB
C
452 lines
12 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_TARGETABLE_H )
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#define INCLUDED_TARGETABLE_H
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#include <set>
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#include <map>
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#include "cullable.h"
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#include "renderable.h"
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#include "math/line.h"
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#include "render.h"
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#include "generic/callback.h"
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#include "selectionlib.h"
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#include "entitylib.h"
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#include "eclasslib.h"
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#include "stringio.h"
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class Targetable {
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public:
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virtual const Vector3 &world_position() const = 0;
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};
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typedef std::set<Targetable *> targetables_t;
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extern const char *g_targetable_nameKey;
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targetables_t *getTargetables(const char *targetname);
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class EntityConnectionLine : public OpenGLRenderable {
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public:
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Vector3 start;
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Vector3 end;
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void render(RenderStateFlags state) const
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{
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float s1[2], s2[2];
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Vector3 dir(vector3_subtracted(end, start));
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double len = vector3_length(dir);
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vector3_scale(dir, 8.0 * (1.0 / len));
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s1[0] = dir[0] - dir[1];
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s1[1] = dir[0] + dir[1];
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s2[0] = dir[0] + dir[1];
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s2[1] = -dir[0] + dir[1];
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glBegin(GL_LINES);
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glVertex3fv(vector3_to_array(start));
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glVertex3fv(vector3_to_array(end));
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len *= 0.0625; // half / 8
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Vector3 arrow(start);
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for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
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vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
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glVertex3fv(vector3_to_array(arrow));
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glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
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glVertex3fv(vector3_to_array(arrow));
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glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
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}
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glEnd();
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}
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};
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class TargetedEntity {
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Targetable &m_targetable;
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targetables_t *m_targets;
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void construct()
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{
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if (m_targets != 0) {
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m_targets->insert(&m_targetable);
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}
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}
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void destroy()
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{
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if (m_targets != 0) {
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m_targets->erase(&m_targetable);
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}
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}
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public:
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TargetedEntity(Targetable &targetable)
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: m_targetable(targetable), m_targets(getTargetables(""))
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{
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construct();
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}
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~TargetedEntity()
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{
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destroy();
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}
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void targetnameChanged(const char *name)
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{
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destroy();
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m_targets = getTargetables(name);
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construct();
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}
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typedef MemberCaller<TargetedEntity, void(
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const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
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};
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class TargetingEntity {
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targetables_t *m_targets;
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public:
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TargetingEntity() :
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m_targets(getTargetables(""))
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{
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}
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void targetChanged(const char *target)
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{
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m_targets = getTargetables(target);
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}
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typedef MemberCaller<TargetingEntity, void(const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
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typedef targetables_t::iterator iterator;
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iterator begin() const
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{
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if (m_targets == 0) {
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return iterator();
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}
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return m_targets->begin();
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}
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iterator end() const
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{
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if (m_targets == 0) {
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return iterator();
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}
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return m_targets->end();
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}
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size_t size() const
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{
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if (m_targets == 0) {
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return 0;
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}
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return m_targets->size();
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}
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bool empty() const
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{
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return m_targets == 0 || m_targets->empty();
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}
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};
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template<typename Functor>
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void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
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{
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for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
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functor((*i)->world_position());
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}
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}
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typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
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template<typename Functor>
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void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
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{
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for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
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TargetingEntity_forEach((*i).second, functor);
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}
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}
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class TargetLinesPushBack {
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RenderablePointVector &m_targetLines;
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const Vector3 &m_worldPosition;
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const VolumeTest &m_volume;
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public:
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TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
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m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
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{
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}
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void operator()(const Vector3 &worldPosition) const
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{
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if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
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m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
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m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
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}
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}
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};
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class TargetKeys : public Entity::Observer {
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TargetingEntities m_targetingEntities;
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Callback<void()> m_targetsChanged;
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bool readTargetKey(const char *key, std::size_t &index)
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{
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if (string_equal_n(key, "target", 6)) {
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index = 0;
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if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
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return true;
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}
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}
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if (string_equal(key, "killtarget")) {
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index = -1;
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return true;
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}
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return false;
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}
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public:
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void setTargetsChanged(const Callback<void()> &targetsChanged)
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{
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m_targetsChanged = targetsChanged;
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}
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void targetsChanged()
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{
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m_targetsChanged();
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}
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void insert(const char *key, EntityKeyValue &value)
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{
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std::size_t index;
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if (readTargetKey(key, index)) {
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TargetingEntities::iterator i = m_targetingEntities.insert(
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TargetingEntities::value_type(index, TargetingEntity())).first;
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value.attach(TargetingEntity::TargetChangedCaller((*i).second));
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targetsChanged();
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}
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}
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void erase(const char *key, EntityKeyValue &value)
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{
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std::size_t index;
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if (readTargetKey(key, index)) {
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TargetingEntities::iterator i = m_targetingEntities.find(index);
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value.detach(TargetingEntity::TargetChangedCaller((*i).second));
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m_targetingEntities.erase(i);
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targetsChanged();
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}
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}
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const TargetingEntities &get() const
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{
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return m_targetingEntities;
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}
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};
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class RenderableTargetingEntity {
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TargetingEntity &m_targets;
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mutable RenderablePointVector m_target_lines;
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public:
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static Shader *m_state;
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RenderableTargetingEntity(TargetingEntity &targets)
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: m_targets(targets), m_target_lines(GL_LINES)
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{
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}
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void compile(const VolumeTest &volume, const Vector3 &world_position) const
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{
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m_target_lines.clear();
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m_target_lines.reserve(m_targets.size() * 2);
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TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
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}
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void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
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{
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if (!m_targets.empty()) {
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compile(volume, world_position);
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if (!m_target_lines.empty()) {
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renderer.addRenderable(m_target_lines, g_matrix4_identity);
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}
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}
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}
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};
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class RenderableTargetingEntities {
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const TargetingEntities &m_targets;
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mutable RenderablePointVector m_target_lines;
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public:
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static Shader *m_state;
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RenderableTargetingEntities(const TargetingEntities &targets)
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: m_targets(targets), m_target_lines(GL_LINES)
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{
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}
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void compile(const VolumeTest &volume, const Vector3 &world_position) const
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{
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m_target_lines.clear();
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TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
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}
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void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
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{
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if (!m_targets.empty()) {
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compile(volume, world_position);
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if (!m_target_lines.empty()) {
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renderer.addRenderable(m_target_lines, g_matrix4_identity);
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}
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}
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}
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};
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class TargetableInstance :
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public SelectableInstance,
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public Targetable,
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public Entity::Observer {
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mutable Vertex3f m_position;
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EntityKeyValues &m_entity;
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TargetKeys m_targeting;
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TargetedEntity m_targeted;
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RenderableTargetingEntities m_renderable;
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public:
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TargetableInstance(
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const scene::Path &path,
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scene::Instance *parent,
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void *instance,
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InstanceTypeCastTable &casts,
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EntityKeyValues &entity,
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Targetable &targetable
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) :
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SelectableInstance(path, parent, instance, casts),
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m_entity(entity),
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m_targeted(targetable),
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m_renderable(m_targeting.get())
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{
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m_entity.attach(*this);
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m_entity.attach(m_targeting);
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}
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~TargetableInstance()
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{
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m_entity.detach(m_targeting);
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m_entity.detach(*this);
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}
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void setTargetsChanged(const Callback<void()> &targetsChanged)
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{
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m_targeting.setTargetsChanged(targetsChanged);
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}
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void targetsChanged()
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{
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m_targeting.targetsChanged();
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}
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void insert(const char *key, EntityKeyValue &value)
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{
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if (string_equal(key, g_targetable_nameKey)) {
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value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
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}
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}
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void erase(const char *key, EntityKeyValue &value)
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{
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if (string_equal(key, g_targetable_nameKey)) {
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value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
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}
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}
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const Vector3 &world_position() const
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{
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#if 1
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const AABB &bounds = Instance::worldAABB();
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if (aabb_valid(bounds)) {
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return bounds.origin;
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}
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#else
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const AABB& childBounds = Instance::childBounds();
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if ( aabb_valid( childBounds ) ) {
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return childBounds.origin;
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}
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#endif
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return vector4_to_vector3(localToWorld().t());
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}
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void render(Renderer &renderer, const VolumeTest &volume) const
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{
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
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m_renderable.render(renderer, volume, world_position());
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}
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const TargetingEntities &getTargeting() const
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{
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return m_targeting.get();
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}
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};
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class RenderableConnectionLines : public Renderable {
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typedef std::set<TargetableInstance *> TargetableInstances;
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TargetableInstances m_instances;
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public:
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void attach(TargetableInstance &instance)
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{
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ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
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m_instances.insert(&instance);
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}
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void detach(TargetableInstance &instance)
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{
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ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
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m_instances.erase(&instance);
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}
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void renderSolid(Renderer &renderer, const VolumeTest &volume) const
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{
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for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
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if ((*i)->path().top().get().visible()) {
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(*i)->render(renderer, volume);
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}
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}
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}
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void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
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{
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renderSolid(renderer, volume);
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}
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};
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typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
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#endif
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