351 lines
9.4 KiB
C
351 lines
9.4 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_TRAVERSELIB_H )
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#define INCLUDED_TRAVERSELIB_H
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#include "debugging/debugging.h"
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#include "scenelib.h"
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#include "undolib.h"
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#include "container/container.h"
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#include <list>
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#include <vector>
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#include <algorithm>
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class TraversableObserverInsertOutputIterator
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{
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protected:
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scene::Traversable::Observer* m_observer;
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public:
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typedef std::output_iterator_tag iterator_category;
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typedef void difference_type;
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typedef void value_type;
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typedef void pointer;
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typedef void reference;
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TraversableObserverInsertOutputIterator( scene::Traversable::Observer* observer )
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: m_observer( observer ){
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}
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TraversableObserverInsertOutputIterator& operator=( const NodeReference& node ){
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m_observer->insert( node );
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return *this;
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}
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TraversableObserverInsertOutputIterator& operator=( const NodeSmartReference& node ){
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m_observer->insert( node );
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return *this;
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}
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TraversableObserverInsertOutputIterator& operator*() { return *this; }
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TraversableObserverInsertOutputIterator& operator++() { return *this; }
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TraversableObserverInsertOutputIterator& operator++( int ) { return *this; }
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};
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class TraversableObserverEraseOutputIterator
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{
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protected:
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scene::Traversable::Observer* m_observer;
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public:
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typedef std::output_iterator_tag iterator_category;
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typedef void difference_type;
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typedef void value_type;
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typedef void pointer;
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typedef void reference;
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TraversableObserverEraseOutputIterator( scene::Traversable::Observer* observer )
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: m_observer( observer ){
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}
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TraversableObserverEraseOutputIterator& operator=( const NodeReference& node ){
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m_observer->erase( node );
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return *this;
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}
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TraversableObserverEraseOutputIterator& operator=( const NodeSmartReference& node ){
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m_observer->erase( node );
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return *this;
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}
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TraversableObserverEraseOutputIterator& operator*() { return *this; }
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TraversableObserverEraseOutputIterator& operator++() { return *this; }
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TraversableObserverEraseOutputIterator& operator++( int ) { return *this; }
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};
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typedef UnsortedSet<NodeSmartReference> UnsortedNodeSet;
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/// \brief Calls \p observer->\c insert for each node that exists only in \p other and \p observer->\c erase for each node that exists only in \p self
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inline void nodeset_diff( const UnsortedNodeSet& self, const UnsortedNodeSet& other, scene::Traversable::Observer* observer ){
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std::vector<NodeSmartReference> sorted( self.begin(), self.end() );
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std::vector<NodeSmartReference> other_sorted( other.begin(), other.end() );
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std::sort( sorted.begin(), sorted.end() );
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std::sort( other_sorted.begin(), other_sorted.end() );
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std::set_difference( sorted.begin(), sorted.end(), other_sorted.begin(), other_sorted.end(), TraversableObserverEraseOutputIterator( observer ) );
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std::set_difference( other_sorted.begin(), other_sorted.end(), sorted.begin(), sorted.end(), TraversableObserverInsertOutputIterator( observer ) );
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}
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/// \brief A sequence of node references which notifies an observer of inserts and deletions, and uses the global undo system to provide undo for modifications.
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class TraversableNodeSet : public scene::Traversable
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{
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UnsortedNodeSet m_children;
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UndoableObject<TraversableNodeSet> m_undo;
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Observer* m_observer;
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void copy( const TraversableNodeSet& other ){
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m_children = other.m_children;
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}
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void notifyInsertAll(){
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if ( m_observer ) {
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for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
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{
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m_observer->insert( *i );
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}
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}
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}
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void notifyEraseAll(){
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if ( m_observer ) {
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for ( UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i )
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{
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m_observer->erase( *i );
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}
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}
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}
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public:
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TraversableNodeSet()
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: m_undo( *this ), m_observer( 0 ){
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}
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TraversableNodeSet( const TraversableNodeSet& other )
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: scene::Traversable( other ), m_undo( *this ), m_observer( 0 ){
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copy( other );
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notifyInsertAll();
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}
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~TraversableNodeSet(){
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notifyEraseAll();
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}
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TraversableNodeSet& operator=( const TraversableNodeSet& other ){
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#if 1 // optimised change-tracking using diff algorithm
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if ( m_observer ) {
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nodeset_diff( m_children, other.m_children, m_observer );
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}
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copy( other );
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#else
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TraversableNodeSet tmp( other );
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tmp.swap( *this );
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#endif
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return *this;
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}
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void swap( TraversableNodeSet& other ){
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std::swap( m_children, other.m_children );
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std::swap( m_observer, other.m_observer );
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}
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void attach( Observer* observer ){
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ASSERT_MESSAGE( m_observer == 0, "TraversableNodeSet::attach: observer cannot be attached" );
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m_observer = observer;
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notifyInsertAll();
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}
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void detach( Observer* observer ){
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ASSERT_MESSAGE( m_observer == observer, "TraversableNodeSet::detach: observer cannot be detached" );
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notifyEraseAll();
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m_observer = 0;
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}
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/// \brief \copydoc scene::Traversable::insert()
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void insert( scene::Node& node ){
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m_undo.save();
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ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) == m_children.end(), "TraversableNodeSet::insert - element already exists" );
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m_children.insert( NodeSmartReference( node ) );
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if ( m_observer ) {
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m_observer->insert( node );
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}
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}
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/// \brief \copydoc scene::Traversable::erase()
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void erase( scene::Node& node ){
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m_undo.save();
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ASSERT_MESSAGE( m_children.find( NodeSmartReference( node ) ) != m_children.end(), "TraversableNodeSet::erase - failed to find element" );
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if ( m_observer ) {
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m_observer->erase( node );
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}
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m_children.erase( NodeSmartReference( node ) );
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}
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/// \brief \copydoc scene::Traversable::traverse()
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void traverse( const Walker& walker ){
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UnsortedNodeSet::iterator i = m_children.begin();
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while ( i != m_children.end() )
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{
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// post-increment the iterator
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Node_traverseSubgraph( *i++, walker );
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// the Walker can safely remove the current node from
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// this container without invalidating the iterator
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}
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}
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/// \brief \copydoc scene::Traversable::empty()
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bool empty() const {
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return m_children.empty();
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}
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void instanceAttach( MapFile* map ){
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m_undo.instanceAttach( map );
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}
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void instanceDetach( MapFile* map ){
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m_undo.instanceDetach( map );
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}
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};
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namespace std
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{
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/// \brief Swaps the values of \p self and \p other.
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/// Overloads std::swap.
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inline void swap( TraversableNodeSet& self, TraversableNodeSet& other ){
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self.swap( other );
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}
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}
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class TraversableNode : public scene::Traversable
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{
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public:
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TraversableNode() : m_node( 0 ), m_observer( 0 ){
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}
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// traverse
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void attach( Observer* observer ){
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ASSERT_MESSAGE( m_observer == 0, "TraversableNode::attach - cannot attach observer" );
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m_observer = observer;
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if ( m_node != 0 ) {
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m_observer->insert( *m_node );
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}
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}
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void detach( Observer* observer ){
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ASSERT_MESSAGE( m_observer == observer, "TraversableNode::detach - cannot detach observer" );
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if ( m_node != 0 ) {
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m_observer->erase( *m_node );
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}
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m_observer = 0;
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}
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void insert( scene::Node& node ){
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ASSERT_MESSAGE( m_node == 0, "TraversableNode::insert - element already exists" );
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m_node = &node;
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node.IncRef();
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if ( m_observer != 0 ) {
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m_observer->insert( node );
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}
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}
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void erase( scene::Node& node ){
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ASSERT_MESSAGE( m_node == &node, "TraversableNode::erase - failed to find element" );
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if ( m_observer != 0 ) {
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m_observer->erase( node );
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}
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m_node = 0;
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node.DecRef();
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}
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void traverse( const scene::Traversable::Walker& walker ){
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if ( m_node != 0 ) {
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Node_traverseSubgraph( *m_node, walker );
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}
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}
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bool empty() const {
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return m_node != 0;
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}
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scene::Node& get(){
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return *m_node;
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}
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private:
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scene::Node* m_node;
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Observer* m_observer;
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};
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class TraversableObserverInsert
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{
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scene::Node& node;
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public:
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TraversableObserverInsert( scene::Node& node ) : node( node ){
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}
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void operator()( scene::Traversable::Observer& observer ) const {
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observer.insert( node );
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}
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};
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class TraversableObserverErase
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{
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scene::Node& node;
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public:
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TraversableObserverErase( scene::Node& node ) : node( node ){
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}
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void operator()( scene::Traversable::Observer& observer ) const {
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observer.erase( node );
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}
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};
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class TraversableObserverPairRelay : public ReferencePair<scene::Traversable::Observer>, public scene::Traversable::Observer
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{
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public:
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void insert( scene::Node& node ){
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forEach( TraversableObserverInsert( node ) );
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}
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void erase( scene::Node& node ){
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forEach( TraversableObserverErase( node ) );
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}
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};
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template<typename Type>
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class ReferenceSet
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{
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typedef UniqueSet<Type*> Values;
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Values m_values;
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public:
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void attach( Type& t ){
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m_values.insert( &t );
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}
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void detach( Type& t ){
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m_values.erase( &t );
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}
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template<typename Functor>
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void forEach( const Functor& functor ){
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for ( typename Values::iterator i = m_values.begin(); i != m_values.end(); ++i )
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{
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functor( *( *i ) );
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}
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}
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};
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class TraversableObserverRelay : public ReferenceSet<scene::Traversable::Observer>, public scene::Traversable::Observer
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{
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public:
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void insert( scene::Node& node ){
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forEach( TraversableObserverInsert( node ) );
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}
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void erase( scene::Node& node ){
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forEach( TraversableObserverErase( node ) );
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}
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};
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#endif
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