2817 lines
138 KiB
C
2817 lines
138 KiB
C
|
/*
|
||
|
Copyright (C) 2001-2006, William Joseph.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
|
||
|
#if !defined( INCLUDED_IGL_H )
|
||
|
#define INCLUDED_IGL_H
|
||
|
|
||
|
#include "globaldefs.h"
|
||
|
#include <cstddef>
|
||
|
#include <string.h>
|
||
|
#include "generic/constant.h"
|
||
|
|
||
|
#if GDEF_OS_WINDOWS
|
||
|
#define QGL_DLLEXPORT __stdcall
|
||
|
#else
|
||
|
#define QGL_DLLEXPORT
|
||
|
#endif
|
||
|
|
||
|
typedef unsigned int GLenum;
|
||
|
typedef unsigned char GLboolean;
|
||
|
typedef unsigned int GLbitfield;
|
||
|
typedef signed char GLbyte;
|
||
|
typedef short GLshort;
|
||
|
typedef int GLint;
|
||
|
typedef int GLsizei;
|
||
|
typedef unsigned char GLubyte;
|
||
|
typedef unsigned short GLushort;
|
||
|
typedef unsigned int GLuint;
|
||
|
typedef float GLfloat;
|
||
|
typedef float GLclampf;
|
||
|
typedef double GLdouble;
|
||
|
typedef double GLclampd;
|
||
|
typedef void GLvoid;
|
||
|
|
||
|
#if !defined( GL_VERSION_1_1 )
|
||
|
#define GL_VERSION_1_1 1
|
||
|
|
||
|
#define GL_ZERO 0
|
||
|
#define GL_ONE 1
|
||
|
#define GL_TRUE 1
|
||
|
#define GL_FALSE 0
|
||
|
#define GL_POINTS 0x0000
|
||
|
#define GL_LINES 0x0001
|
||
|
#define GL_LINE_LOOP 0x0002
|
||
|
#define GL_LINE_STRIP 0x0003
|
||
|
#define GL_TRIANGLES 0x0004
|
||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||
|
#define GL_TRIANGLE_FAN 0x0006
|
||
|
#define GL_QUADS 0x0007
|
||
|
#define GL_QUAD_STRIP 0x0008
|
||
|
#define GL_POLYGON 0x0009
|
||
|
#define GL_ACCUM 0x0100
|
||
|
#define GL_LOAD 0x0101
|
||
|
#define GL_RETURN 0x0102
|
||
|
#define GL_MULT 0x0103
|
||
|
#define GL_ADD 0x0104
|
||
|
#define GL_NEVER 0x0200
|
||
|
#define GL_LESS 0x0201
|
||
|
#define GL_EQUAL 0x0202
|
||
|
#define GL_LEQUAL 0x0203
|
||
|
#define GL_GREATER 0x0204
|
||
|
#define GL_NOTEQUAL 0x0205
|
||
|
#define GL_GEQUAL 0x0206
|
||
|
#define GL_ALWAYS 0x0207
|
||
|
#define GL_SRC_COLOR 0x0300
|
||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||
|
#define GL_SRC_ALPHA 0x0302
|
||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||
|
#define GL_DST_ALPHA 0x0304
|
||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||
|
#define GL_DST_COLOR 0x0306
|
||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||
|
#define GL_BYTE 0x1400
|
||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||
|
#define GL_SHORT 0x1402
|
||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||
|
#define GL_INT 0x1404
|
||
|
#define GL_UNSIGNED_INT 0x1405
|
||
|
#define GL_FLOAT 0x1406
|
||
|
#define GL_2_BYTES 0x1407
|
||
|
#define GL_3_BYTES 0x1408
|
||
|
#define GL_4_BYTES 0x1409
|
||
|
#define GL_DOUBLE 0x140A
|
||
|
#define GL_NONE 0
|
||
|
#define GL_FRONT_LEFT 0x0400
|
||
|
#define GL_FRONT_RIGHT 0x0401
|
||
|
#define GL_BACK_LEFT 0x0402
|
||
|
#define GL_BACK_RIGHT 0x0403
|
||
|
#define GL_FRONT 0x0404
|
||
|
#define GL_BACK 0x0405
|
||
|
#define GL_LEFT 0x0406
|
||
|
#define GL_RIGHT 0x0407
|
||
|
#define GL_FRONT_AND_BACK 0x0408
|
||
|
#define GL_AUX0 0x0409
|
||
|
#define GL_AUX1 0x040A
|
||
|
#define GL_AUX2 0x040B
|
||
|
#define GL_AUX3 0x040C
|
||
|
#define GL_NO_ERROR 0
|
||
|
#define GL_INVALID_ENUM 0x0500
|
||
|
#define GL_INVALID_VALUE 0x0501
|
||
|
#define GL_INVALID_OPERATION 0x0502
|
||
|
#define GL_STACK_OVERFLOW 0x0503
|
||
|
#define GL_STACK_UNDERFLOW 0x0504
|
||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||
|
#define GL_2D 0x0600
|
||
|
#define GL_3D 0x0601
|
||
|
#define GL_3D_COLOR 0x0602
|
||
|
#define GL_3D_COLOR_TEXTURE 0x0603
|
||
|
#define GL_4D_COLOR_TEXTURE 0x0604
|
||
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
||
|
#define GL_POINT_TOKEN 0x0701
|
||
|
#define GL_LINE_TOKEN 0x0702
|
||
|
#define GL_POLYGON_TOKEN 0x0703
|
||
|
#define GL_BITMAP_TOKEN 0x0704
|
||
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
||
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
||
|
#define GL_LINE_RESET_TOKEN 0x0707
|
||
|
#define GL_EXP 0x0800
|
||
|
#define GL_EXP2 0x0801
|
||
|
#define GL_CW 0x0900
|
||
|
#define GL_CCW 0x0901
|
||
|
#define GL_COEFF 0x0A00
|
||
|
#define GL_ORDER 0x0A01
|
||
|
#define GL_DOMAIN 0x0A02
|
||
|
#define GL_CURRENT_COLOR 0x0B00
|
||
|
#define GL_CURRENT_INDEX 0x0B01
|
||
|
#define GL_CURRENT_NORMAL 0x0B02
|
||
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
||
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
||
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
||
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
||
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
||
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
||
|
#define GL_POINT_SMOOTH 0x0B10
|
||
|
#define GL_POINT_SIZE 0x0B11
|
||
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
||
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
||
|
#define GL_LINE_SMOOTH 0x0B20
|
||
|
#define GL_LINE_WIDTH 0x0B21
|
||
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
||
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
||
|
#define GL_LINE_STIPPLE 0x0B24
|
||
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
||
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
||
|
#define GL_LIST_MODE 0x0B30
|
||
|
#define GL_MAX_LIST_NESTING 0x0B31
|
||
|
#define GL_LIST_BASE 0x0B32
|
||
|
#define GL_LIST_INDEX 0x0B33
|
||
|
#define GL_POLYGON_MODE 0x0B40
|
||
|
#define GL_POLYGON_SMOOTH 0x0B41
|
||
|
#define GL_POLYGON_STIPPLE 0x0B42
|
||
|
#define GL_EDGE_FLAG 0x0B43
|
||
|
#define GL_CULL_FACE 0x0B44
|
||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||
|
#define GL_FRONT_FACE 0x0B46
|
||
|
#define GL_LIGHTING 0x0B50
|
||
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
||
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||
|
#define GL_SHADE_MODEL 0x0B54
|
||
|
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
||
|
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
||
|
#define GL_COLOR_MATERIAL 0x0B57
|
||
|
#define GL_FOG 0x0B60
|
||
|
#define GL_FOG_INDEX 0x0B61
|
||
|
#define GL_FOG_DENSITY 0x0B62
|
||
|
#define GL_FOG_START 0x0B63
|
||
|
#define GL_FOG_END 0x0B64
|
||
|
#define GL_FOG_MODE 0x0B65
|
||
|
#define GL_FOG_COLOR 0x0B66
|
||
|
#define GL_DEPTH_RANGE 0x0B70
|
||
|
#define GL_DEPTH_TEST 0x0B71
|
||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||
|
#define GL_DEPTH_FUNC 0x0B74
|
||
|
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
||
|
#define GL_STENCIL_TEST 0x0B90
|
||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||
|
#define GL_STENCIL_FUNC 0x0B92
|
||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||
|
#define GL_STENCIL_FAIL 0x0B94
|
||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||
|
#define GL_STENCIL_REF 0x0B97
|
||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||
|
#define GL_MATRIX_MODE 0x0BA0
|
||
|
#define GL_NORMALIZE 0x0BA1
|
||
|
#define GL_VIEWPORT 0x0BA2
|
||
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
||
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
||
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
||
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
||
|
#define GL_ALPHA_TEST 0x0BC0
|
||
|
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||
|
#define GL_ALPHA_TEST_REF 0x0BC2
|
||
|
#define GL_DITHER 0x0BD0
|
||
|
#define GL_BLEND_DST 0x0BE0
|
||
|
#define GL_BLEND_SRC 0x0BE1
|
||
|
#define GL_BLEND 0x0BE2
|
||
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
||
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
||
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||
|
#define GL_AUX_BUFFERS 0x0C00
|
||
|
#define GL_DRAW_BUFFER 0x0C01
|
||
|
#define GL_READ_BUFFER 0x0C02
|
||
|
#define GL_SCISSOR_BOX 0x0C10
|
||
|
#define GL_SCISSOR_TEST 0x0C11
|
||
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
||
|
#define GL_INDEX_WRITEMASK 0x0C21
|
||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||
|
#define GL_INDEX_MODE 0x0C30
|
||
|
#define GL_RGBA_MODE 0x0C31
|
||
|
#define GL_DOUBLEBUFFER 0x0C32
|
||
|
#define GL_STEREO 0x0C33
|
||
|
#define GL_RENDER_MODE 0x0C40
|
||
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
||
|
#define GL_FOG_HINT 0x0C54
|
||
|
#define GL_TEXTURE_GEN_S 0x0C60
|
||
|
#define GL_TEXTURE_GEN_T 0x0C61
|
||
|
#define GL_TEXTURE_GEN_R 0x0C62
|
||
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
||
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
||
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
||
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
||
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
||
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
||
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
||
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
||
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
||
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
||
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
||
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
||
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
||
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
||
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
||
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
||
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
||
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
||
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
||
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
||
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
||
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
||
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
||
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
||
|
#define GL_PACK_LSB_FIRST 0x0D01
|
||
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
||
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
||
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||
|
#define GL_MAP_COLOR 0x0D10
|
||
|
#define GL_MAP_STENCIL 0x0D11
|
||
|
#define GL_INDEX_SHIFT 0x0D12
|
||
|
#define GL_INDEX_OFFSET 0x0D13
|
||
|
#define GL_RED_SCALE 0x0D14
|
||
|
#define GL_RED_BIAS 0x0D15
|
||
|
#define GL_ZOOM_X 0x0D16
|
||
|
#define GL_ZOOM_Y 0x0D17
|
||
|
#define GL_GREEN_SCALE 0x0D18
|
||
|
#define GL_GREEN_BIAS 0x0D19
|
||
|
#define GL_BLUE_SCALE 0x0D1A
|
||
|
#define GL_BLUE_BIAS 0x0D1B
|
||
|
#define GL_ALPHA_SCALE 0x0D1C
|
||
|
#define GL_ALPHA_BIAS 0x0D1D
|
||
|
#define GL_DEPTH_SCALE 0x0D1E
|
||
|
#define GL_DEPTH_BIAS 0x0D1F
|
||
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
||
|
#define GL_MAX_LIGHTS 0x0D31
|
||
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
||
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
||
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
||
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||
|
#define GL_INDEX_BITS 0x0D51
|
||
|
#define GL_RED_BITS 0x0D52
|
||
|
#define GL_GREEN_BITS 0x0D53
|
||
|
#define GL_BLUE_BITS 0x0D54
|
||
|
#define GL_ALPHA_BITS 0x0D55
|
||
|
#define GL_DEPTH_BITS 0x0D56
|
||
|
#define GL_STENCIL_BITS 0x0D57
|
||
|
#define GL_ACCUM_RED_BITS 0x0D58
|
||
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
||
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
||
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
||
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
||
|
#define GL_AUTO_NORMAL 0x0D80
|
||
|
#define GL_MAP1_COLOR_4 0x0D90
|
||
|
#define GL_MAP1_INDEX 0x0D91
|
||
|
#define GL_MAP1_NORMAL 0x0D92
|
||
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
||
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
||
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
||
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
||
|
#define GL_MAP1_VERTEX_3 0x0D97
|
||
|
#define GL_MAP1_VERTEX_4 0x0D98
|
||
|
#define GL_MAP2_COLOR_4 0x0DB0
|
||
|
#define GL_MAP2_INDEX 0x0DB1
|
||
|
#define GL_MAP2_NORMAL 0x0DB2
|
||
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
||
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
||
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
||
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
||
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
||
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
||
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
||
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
||
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
||
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
||
|
#define GL_TEXTURE_1D 0x0DE0
|
||
|
#define GL_TEXTURE_2D 0x0DE1
|
||
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
||
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
||
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
||
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
||
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
||
|
#define GL_TEXTURE_WIDTH 0x1000
|
||
|
#define GL_TEXTURE_HEIGHT 0x1001
|
||
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
||
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
||
|
#define GL_TEXTURE_BORDER 0x1005
|
||
|
#define GL_DONT_CARE 0x1100
|
||
|
#define GL_FASTEST 0x1101
|
||
|
#define GL_NICEST 0x1102
|
||
|
#define GL_LIGHT0 0x4000
|
||
|
#define GL_LIGHT1 0x4001
|
||
|
#define GL_LIGHT2 0x4002
|
||
|
#define GL_LIGHT3 0x4003
|
||
|
#define GL_LIGHT4 0x4004
|
||
|
#define GL_LIGHT5 0x4005
|
||
|
#define GL_LIGHT6 0x4006
|
||
|
#define GL_LIGHT7 0x4007
|
||
|
#define GL_AMBIENT 0x1200
|
||
|
#define GL_DIFFUSE 0x1201
|
||
|
#define GL_SPECULAR 0x1202
|
||
|
#define GL_POSITION 0x1203
|
||
|
#define GL_SPOT_DIRECTION 0x1204
|
||
|
#define GL_SPOT_EXPONENT 0x1205
|
||
|
#define GL_SPOT_CUTOFF 0x1206
|
||
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
||
|
#define GL_LINEAR_ATTENUATION 0x1208
|
||
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||
|
#define GL_COMPILE 0x1300
|
||
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
||
|
#define GL_CLEAR 0x1500
|
||
|
#define GL_AND 0x1501
|
||
|
#define GL_AND_REVERSE 0x1502
|
||
|
#define GL_COPY 0x1503
|
||
|
#define GL_AND_INVERTED 0x1504
|
||
|
#define GL_NOOP 0x1505
|
||
|
#define GL_XOR 0x1506
|
||
|
#define GL_OR 0x1507
|
||
|
#define GL_NOR 0x1508
|
||
|
#define GL_EQUIV 0x1509
|
||
|
#define GL_INVERT 0x150A
|
||
|
#define GL_OR_REVERSE 0x150B
|
||
|
#define GL_COPY_INVERTED 0x150C
|
||
|
#define GL_OR_INVERTED 0x150D
|
||
|
#define GL_NAND 0x150E
|
||
|
#define GL_SET 0x150F
|
||
|
#define GL_EMISSION 0x1600
|
||
|
#define GL_SHININESS 0x1601
|
||
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||
|
#define GL_COLOR_INDEXES 0x1603
|
||
|
#define GL_MODELVIEW 0x1700
|
||
|
#define GL_PROJECTION 0x1701
|
||
|
#define GL_TEXTURE 0x1702
|
||
|
#define GL_COLOR 0x1800
|
||
|
#define GL_DEPTH 0x1801
|
||
|
#define GL_STENCIL 0x1802
|
||
|
#define GL_COLOR_INDEX 0x1900
|
||
|
#define GL_STENCIL_INDEX 0x1901
|
||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||
|
#define GL_RED 0x1903
|
||
|
#define GL_GREEN 0x1904
|
||
|
#define GL_BLUE 0x1905
|
||
|
#define GL_ALPHA 0x1906
|
||
|
#define GL_RGB 0x1907
|
||
|
#define GL_RGBA 0x1908
|
||
|
#define GL_LUMINANCE 0x1909
|
||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||
|
#define GL_BITMAP 0x1A00
|
||
|
#define GL_POINT 0x1B00
|
||
|
#define GL_LINE 0x1B01
|
||
|
#define GL_FILL 0x1B02
|
||
|
#define GL_RENDER 0x1C00
|
||
|
#define GL_FEEDBACK 0x1C01
|
||
|
#define GL_SELECT 0x1C02
|
||
|
#define GL_FLAT 0x1D00
|
||
|
#define GL_SMOOTH 0x1D01
|
||
|
#define GL_KEEP 0x1E00
|
||
|
#define GL_REPLACE 0x1E01
|
||
|
#define GL_INCR 0x1E02
|
||
|
#define GL_DECR 0x1E03
|
||
|
#define GL_VENDOR 0x1F00
|
||
|
#define GL_RENDERER 0x1F01
|
||
|
#define GL_VERSION 0x1F02
|
||
|
#define GL_EXTENSIONS 0x1F03
|
||
|
#define GL_S 0x2000
|
||
|
#define GL_T 0x2001
|
||
|
#define GL_R 0x2002
|
||
|
#define GL_Q 0x2003
|
||
|
#define GL_MODULATE 0x2100
|
||
|
#define GL_DECAL 0x2101
|
||
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
||
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||
|
#define GL_TEXTURE_ENV 0x2300
|
||
|
#define GL_EYE_LINEAR 0x2400
|
||
|
#define GL_OBJECT_LINEAR 0x2401
|
||
|
#define GL_SPHERE_MAP 0x2402
|
||
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
||
|
#define GL_OBJECT_PLANE 0x2501
|
||
|
#define GL_EYE_PLANE 0x2502
|
||
|
#define GL_NEAREST 0x2600
|
||
|
#define GL_LINEAR 0x2601
|
||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||
|
#define GL_CLAMP 0x2900
|
||
|
#define GL_REPEAT 0x2901
|
||
|
#define GL_CLIP_PLANE0 0x3000
|
||
|
#define GL_CLIP_PLANE1 0x3001
|
||
|
#define GL_CLIP_PLANE2 0x3002
|
||
|
#define GL_CLIP_PLANE3 0x3003
|
||
|
#define GL_CLIP_PLANE4 0x3004
|
||
|
#define GL_CLIP_PLANE5 0x3005
|
||
|
#define GL_CURRENT_BIT 0x00000001
|
||
|
#define GL_POINT_BIT 0x00000002
|
||
|
#define GL_LINE_BIT 0x00000004
|
||
|
#define GL_POLYGON_BIT 0x00000008
|
||
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
||
|
#define GL_LIGHTING_BIT 0x00000040
|
||
|
#define GL_FOG_BIT 0x00000080
|
||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||
|
#define GL_VIEWPORT_BIT 0x00000800
|
||
|
#define GL_TRANSFORM_BIT 0x00001000
|
||
|
#define GL_ENABLE_BIT 0x00002000
|
||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||
|
#define GL_HINT_BIT 0x00008000
|
||
|
#define GL_EVAL_BIT 0x00010000
|
||
|
#define GL_LIST_BIT 0x00020000
|
||
|
#define GL_TEXTURE_BIT 0x00040000
|
||
|
#define GL_SCISSOR_BIT 0x00080000
|
||
|
#define GL_ALL_ATTRIB_BITS 0x000fffff
|
||
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
||
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||
|
#define GL_ALPHA4 0x803B
|
||
|
#define GL_ALPHA8 0x803C
|
||
|
#define GL_ALPHA12 0x803D
|
||
|
#define GL_ALPHA16 0x803E
|
||
|
#define GL_LUMINANCE4 0x803F
|
||
|
#define GL_LUMINANCE8 0x8040
|
||
|
#define GL_LUMINANCE12 0x8041
|
||
|
#define GL_LUMINANCE16 0x8042
|
||
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
||
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
||
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
||
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
||
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
||
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
||
|
#define GL_INTENSITY 0x8049
|
||
|
#define GL_INTENSITY4 0x804A
|
||
|
#define GL_INTENSITY8 0x804B
|
||
|
#define GL_INTENSITY12 0x804C
|
||
|
#define GL_INTENSITY16 0x804D
|
||
|
#define GL_R3_G3_B2 0x2A10
|
||
|
#define GL_RGB4 0x804F
|
||
|
#define GL_RGB5 0x8050
|
||
|
#define GL_RGB8 0x8051
|
||
|
#define GL_RGB10 0x8052
|
||
|
#define GL_RGB12 0x8053
|
||
|
#define GL_RGB16 0x8054
|
||
|
#define GL_RGBA2 0x8055
|
||
|
#define GL_RGBA4 0x8056
|
||
|
#define GL_RGB5_A1 0x8057
|
||
|
#define GL_RGBA8 0x8058
|
||
|
#define GL_RGB10_A2 0x8059
|
||
|
#define GL_RGBA12 0x805A
|
||
|
#define GL_RGBA16 0x805B
|
||
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
||
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
||
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
||
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
||
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
||
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
||
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
||
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
||
|
#define GL_TEXTURE_PRIORITY 0x8066
|
||
|
#define GL_TEXTURE_RESIDENT 0x8067
|
||
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||
|
#define GL_VERTEX_ARRAY 0x8074
|
||
|
#define GL_NORMAL_ARRAY 0x8075
|
||
|
#define GL_COLOR_ARRAY 0x8076
|
||
|
#define GL_INDEX_ARRAY 0x8077
|
||
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
||
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
||
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
||
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
||
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
||
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
||
|
#define GL_V2F 0x2A20
|
||
|
#define GL_V3F 0x2A21
|
||
|
#define GL_C4UB_V2F 0x2A22
|
||
|
#define GL_C4UB_V3F 0x2A23
|
||
|
#define GL_C3F_V3F 0x2A24
|
||
|
#define GL_N3F_V3F 0x2A25
|
||
|
#define GL_C4F_N3F_V3F 0x2A26
|
||
|
#define GL_T2F_V3F 0x2A27
|
||
|
#define GL_T4F_V4F 0x2A28
|
||
|
#define GL_T2F_C4UB_V3F 0x2A29
|
||
|
#define GL_T2F_C3F_V3F 0x2A2A
|
||
|
#define GL_T2F_N3F_V3F 0x2A2B
|
||
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
||
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
||
|
|
||
|
#define glAccum GlobalOpenGL().m_glAccum
|
||
|
#define glAlphaFunc GlobalOpenGL().m_glAlphaFunc
|
||
|
#define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident
|
||
|
#define glArrayElement GlobalOpenGL().m_glArrayElement
|
||
|
#define glBegin GlobalOpenGL().m_glBegin
|
||
|
#define glBindTexture GlobalOpenGL().m_glBindTexture
|
||
|
#define glBitmap GlobalOpenGL().m_glBitmap
|
||
|
#define glBlendFunc GlobalOpenGL().m_glBlendFunc
|
||
|
#define glCallList GlobalOpenGL().m_glCallList
|
||
|
#define glCallLists GlobalOpenGL().m_glCallLists
|
||
|
#define glClear GlobalOpenGL().m_glClear
|
||
|
#define glClearAccum GlobalOpenGL().m_glClearAccum
|
||
|
#define glClearColor GlobalOpenGL().m_glClearColor
|
||
|
#define glClearDepth GlobalOpenGL().m_glClearDepth
|
||
|
#define glClearIndex GlobalOpenGL().m_glClearIndex
|
||
|
#define glClearStencil GlobalOpenGL().m_glClearStencil
|
||
|
#define glClipPlane GlobalOpenGL().m_glClipPlane
|
||
|
#define glColor3b GlobalOpenGL().m_glColor3b
|
||
|
#define glColor3bv GlobalOpenGL().m_glColor3bv
|
||
|
#define glColor3d GlobalOpenGL().m_glColor3d
|
||
|
#define glColor3dv GlobalOpenGL().m_glColor3dv
|
||
|
#define glColor3f GlobalOpenGL().m_glColor3f
|
||
|
#define glColor3fv GlobalOpenGL().m_glColor3fv
|
||
|
#define glColor3i GlobalOpenGL().m_glColor3i
|
||
|
#define glColor3iv GlobalOpenGL().m_glColor3iv
|
||
|
#define glColor3s GlobalOpenGL().m_glColor3s
|
||
|
#define glColor3sv GlobalOpenGL().m_glColor3sv
|
||
|
#define glColor3ub GlobalOpenGL().m_glColor3ub
|
||
|
#define glColor3ubv GlobalOpenGL().m_glColor3ubv
|
||
|
#define glColor3ui GlobalOpenGL().m_glColor3ui
|
||
|
#define glColor3uiv GlobalOpenGL().m_glColor3uiv
|
||
|
#define glColor3us GlobalOpenGL().m_glColor3us
|
||
|
#define glColor3usv GlobalOpenGL().m_glColor3usv
|
||
|
#define glColor4b GlobalOpenGL().m_glColor4b
|
||
|
#define glColor4bv GlobalOpenGL().m_glColor4bv
|
||
|
#define glColor4d GlobalOpenGL().m_glColor4d
|
||
|
#define glColor4dv GlobalOpenGL().m_glColor4dv
|
||
|
#define glColor4f GlobalOpenGL().m_glColor4f
|
||
|
#define glColor4fv GlobalOpenGL().m_glColor4fv
|
||
|
#define glColor4i GlobalOpenGL().m_glColor4i
|
||
|
#define glColor4iv GlobalOpenGL().m_glColor4iv
|
||
|
#define glColor4s GlobalOpenGL().m_glColor4s
|
||
|
#define glColor4sv GlobalOpenGL().m_glColor4sv
|
||
|
#define glColor4ub GlobalOpenGL().m_glColor4ub
|
||
|
#define glColor4ubv GlobalOpenGL().m_glColor4ubv
|
||
|
#define glColor4ui GlobalOpenGL().m_glColor4ui
|
||
|
#define glColor4uiv GlobalOpenGL().m_glColor4uiv
|
||
|
#define glColor4us GlobalOpenGL().m_glColor4us
|
||
|
#define glColor4usv GlobalOpenGL().m_glColor4usv
|
||
|
#define glColorMask GlobalOpenGL().m_glColorMask
|
||
|
#define glColorMaterial GlobalOpenGL().m_glColorMaterial
|
||
|
#define glColorPointer GlobalOpenGL().m_glColorPointer
|
||
|
#define glCopyPixels GlobalOpenGL().m_glCopyPixels
|
||
|
#define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D
|
||
|
#define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D
|
||
|
#define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D
|
||
|
#define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D
|
||
|
#define glCullFace GlobalOpenGL().m_glCullFace
|
||
|
#define glDeleteLists GlobalOpenGL().m_glDeleteLists
|
||
|
#define glDeleteTextures GlobalOpenGL().m_glDeleteTextures
|
||
|
#define glDepthFunc GlobalOpenGL().m_glDepthFunc
|
||
|
#define glDepthMask GlobalOpenGL().m_glDepthMask
|
||
|
#define glDepthRange GlobalOpenGL().m_glDepthRange
|
||
|
#define glDisable GlobalOpenGL().m_glDisable
|
||
|
#define glDisableClientState GlobalOpenGL().m_glDisableClientState
|
||
|
#define glDrawArrays GlobalOpenGL().m_glDrawArrays
|
||
|
#define glDrawBuffer GlobalOpenGL().m_glDrawBuffer
|
||
|
#define glDrawElements GlobalOpenGL().m_glDrawElements
|
||
|
#define glDrawPixels GlobalOpenGL().m_glDrawPixels
|
||
|
#define glEdgeFlag GlobalOpenGL().m_glEdgeFlag
|
||
|
#define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer
|
||
|
#define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv
|
||
|
#define glEnable GlobalOpenGL().m_glEnable
|
||
|
#define glEnableClientState GlobalOpenGL().m_glEnableClientState
|
||
|
#define glEnd GlobalOpenGL().m_glEnd
|
||
|
#define glEndList GlobalOpenGL().m_glEndList
|
||
|
#define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d
|
||
|
#define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv
|
||
|
#define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f
|
||
|
#define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv
|
||
|
#define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d
|
||
|
#define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv
|
||
|
#define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f
|
||
|
#define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv
|
||
|
#define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1
|
||
|
#define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2
|
||
|
#define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1
|
||
|
#define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2
|
||
|
#define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer
|
||
|
#define glFinish GlobalOpenGL().m_glFinish
|
||
|
#define glFlush GlobalOpenGL().m_glFlush
|
||
|
#define glFogf GlobalOpenGL().m_glFogf
|
||
|
#define glFogfv GlobalOpenGL().m_glFogfv
|
||
|
#define glFogi GlobalOpenGL().m_glFogi
|
||
|
#define glFogiv GlobalOpenGL().m_glFogiv
|
||
|
#define glFrontFace GlobalOpenGL().m_glFrontFace
|
||
|
#define glFrustum GlobalOpenGL().m_glFrustum
|
||
|
#define glGenLists GlobalOpenGL().m_glGenLists
|
||
|
#define glGenTextures GlobalOpenGL().m_glGenTextures
|
||
|
#define glGetBooleanv GlobalOpenGL().m_glGetBooleanv
|
||
|
#define glGetClipPlane GlobalOpenGL().m_glGetClipPlane
|
||
|
#define glGetDoublev GlobalOpenGL().m_glGetDoublev
|
||
|
#define glGetError GlobalOpenGL().m_glGetError
|
||
|
#define glGetFloatv GlobalOpenGL().m_glGetFloatv
|
||
|
#define glGetIntegerv GlobalOpenGL().m_glGetIntegerv
|
||
|
#define glGetLightfv GlobalOpenGL().m_glGetLightfv
|
||
|
#define glGetLightiv GlobalOpenGL().m_glGetLightiv
|
||
|
#define glGetMapdv GlobalOpenGL().m_glGetMapdv
|
||
|
#define glGetMapfv GlobalOpenGL().m_glGetMapfv
|
||
|
#define glGetMapiv GlobalOpenGL().m_glGetMapiv
|
||
|
#define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv
|
||
|
#define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv
|
||
|
#define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv
|
||
|
#define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv
|
||
|
#define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv
|
||
|
#define glGetPointerv GlobalOpenGL().m_glGetPointerv
|
||
|
#define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple
|
||
|
#define glGetString GlobalOpenGL().m_glGetString
|
||
|
#define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv
|
||
|
#define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv
|
||
|
#define glGetTexGendv GlobalOpenGL().m_glGetTexGendv
|
||
|
#define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv
|
||
|
#define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv
|
||
|
#define glGetTexImage GlobalOpenGL().m_glGetTexImage
|
||
|
#define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter
|
||
|
#define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv
|
||
|
#define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv
|
||
|
#define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv
|
||
|
#define glHint GlobalOpenGL().m_glHint
|
||
|
#define glIndexMask GlobalOpenGL().m_glIndexMask
|
||
|
#define glIndexPointer GlobalOpenGL().m_glIndexPointer
|
||
|
#define glIndexd GlobalOpenGL().m_glIndexd
|
||
|
#define glIndexdv GlobalOpenGL().m_glIndexdv
|
||
|
#define glIndexf GlobalOpenGL().m_glIndexf
|
||
|
#define glIndexfv GlobalOpenGL().m_glIndexfv
|
||
|
#define glIndexi GlobalOpenGL().m_glIndexi
|
||
|
#define glIndexiv GlobalOpenGL().m_glIndexiv
|
||
|
#define glIndexs GlobalOpenGL().m_glIndexs
|
||
|
#define glIndexsv GlobalOpenGL().m_glIndexsv
|
||
|
#define glIndexub GlobalOpenGL().m_glIndexub
|
||
|
#define glIndexubv GlobalOpenGL().m_glIndexubv
|
||
|
#define glInitNames GlobalOpenGL().m_glInitNames
|
||
|
#define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays
|
||
|
#define glIsEnabled GlobalOpenGL().m_glIsEnabled
|
||
|
#define glIsList GlobalOpenGL().m_glIsList
|
||
|
#define glIsTexture GlobalOpenGL().m_glIsTexture
|
||
|
#define glLightModelf GlobalOpenGL().m_glLightModelf
|
||
|
#define glLightModelfv GlobalOpenGL().m_glLightModelfv
|
||
|
#define glLightModeli GlobalOpenGL().m_glLightModeli
|
||
|
#define glLightModeliv GlobalOpenGL().m_glLightModeliv
|
||
|
#define glLightf GlobalOpenGL().m_glLightf
|
||
|
#define glLightfv GlobalOpenGL().m_glLightfv
|
||
|
#define glLighti GlobalOpenGL().m_glLighti
|
||
|
#define glLightiv GlobalOpenGL().m_glLightiv
|
||
|
#define glLineStipple GlobalOpenGL().m_glLineStipple
|
||
|
#define glLineWidth GlobalOpenGL().m_glLineWidth
|
||
|
#define glListBase GlobalOpenGL().m_glListBase
|
||
|
#define glLoadIdentity GlobalOpenGL().m_glLoadIdentity
|
||
|
#define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd
|
||
|
#define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf
|
||
|
#define glLoadName GlobalOpenGL().m_glLoadName
|
||
|
#define glLogicOp GlobalOpenGL().m_glLogicOp
|
||
|
#define glMap1d GlobalOpenGL().m_glMap1d
|
||
|
#define glMap1f GlobalOpenGL().m_glMap1f
|
||
|
#define glMap2d GlobalOpenGL().m_glMap2d
|
||
|
#define glMap2f GlobalOpenGL().m_glMap2f
|
||
|
#define glMapGrid1d GlobalOpenGL().m_glMapGrid1d
|
||
|
#define glMapGrid1f GlobalOpenGL().m_glMapGrid1f
|
||
|
#define glMapGrid2d GlobalOpenGL().m_glMapGrid2d
|
||
|
#define glMapGrid2f GlobalOpenGL().m_glMapGrid2f
|
||
|
#define glMaterialf GlobalOpenGL().m_glMaterialf
|
||
|
#define glMaterialfv GlobalOpenGL().m_glMaterialfv
|
||
|
#define glMateriali GlobalOpenGL().m_glMateriali
|
||
|
#define glMaterialiv GlobalOpenGL().m_glMaterialiv
|
||
|
#define glMatrixMode GlobalOpenGL().m_glMatrixMode
|
||
|
#define glMultMatrixd GlobalOpenGL().m_glMultMatrixd
|
||
|
#define glMultMatrixf GlobalOpenGL().m_glMultMatrixf
|
||
|
#define glNewList GlobalOpenGL().m_glNewList
|
||
|
#define glNormal3b GlobalOpenGL().m_glNormal3b
|
||
|
#define glNormal3bv GlobalOpenGL().m_glNormal3bv
|
||
|
#define glNormal3d GlobalOpenGL().m_glNormal3d
|
||
|
#define glNormal3dv GlobalOpenGL().m_glNormal3dv
|
||
|
#define glNormal3f GlobalOpenGL().m_glNormal3f
|
||
|
#define glNormal3fv GlobalOpenGL().m_glNormal3fv
|
||
|
#define glNormal3i GlobalOpenGL().m_glNormal3i
|
||
|
#define glNormal3iv GlobalOpenGL().m_glNormal3iv
|
||
|
#define glNormal3s GlobalOpenGL().m_glNormal3s
|
||
|
#define glNormal3sv GlobalOpenGL().m_glNormal3sv
|
||
|
#define glNormalPointer GlobalOpenGL().m_glNormalPointer
|
||
|
#define glOrtho GlobalOpenGL().m_glOrtho
|
||
|
#define glPassThrough GlobalOpenGL().m_glPassThrough
|
||
|
#define glPixelMapfv GlobalOpenGL().m_glPixelMapfv
|
||
|
#define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv
|
||
|
#define glPixelMapusv GlobalOpenGL().m_glPixelMapusv
|
||
|
#define glPixelStoref GlobalOpenGL().m_glPixelStoref
|
||
|
#define glPixelStorei GlobalOpenGL().m_glPixelStorei
|
||
|
#define glPixelTransferf GlobalOpenGL().m_glPixelTransferf
|
||
|
#define glPixelTransferi GlobalOpenGL().m_glPixelTransferi
|
||
|
#define glPixelZoom GlobalOpenGL().m_glPixelZoom
|
||
|
#define glPointSize GlobalOpenGL().m_glPointSize
|
||
|
#define glPolygonMode GlobalOpenGL().m_glPolygonMode
|
||
|
#define glPolygonOffset GlobalOpenGL().m_glPolygonOffset
|
||
|
#define glPolygonStipple GlobalOpenGL().m_glPolygonStipple
|
||
|
#define glPopAttrib GlobalOpenGL().m_glPopAttrib
|
||
|
#define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib
|
||
|
#define glPopMatrix GlobalOpenGL().m_glPopMatrix
|
||
|
#define glPopName GlobalOpenGL().m_glPopName
|
||
|
#define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures
|
||
|
#define glPushAttrib GlobalOpenGL().m_glPushAttrib
|
||
|
#define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib
|
||
|
#define glPushMatrix GlobalOpenGL().m_glPushMatrix
|
||
|
#define glPushName GlobalOpenGL().m_glPushName
|
||
|
#define glRasterPos2d GlobalOpenGL().m_glRasterPos2d
|
||
|
#define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv
|
||
|
#define glRasterPos2f GlobalOpenGL().m_glRasterPos2f
|
||
|
#define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv
|
||
|
#define glRasterPos2i GlobalOpenGL().m_glRasterPos2i
|
||
|
#define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv
|
||
|
#define glRasterPos2s GlobalOpenGL().m_glRasterPos2s
|
||
|
#define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv
|
||
|
#define glRasterPos3d GlobalOpenGL().m_glRasterPos3d
|
||
|
#define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv
|
||
|
#define glRasterPos3f GlobalOpenGL().m_glRasterPos3f
|
||
|
#define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv
|
||
|
#define glRasterPos3i GlobalOpenGL().m_glRasterPos3i
|
||
|
#define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv
|
||
|
#define glRasterPos3s GlobalOpenGL().m_glRasterPos3s
|
||
|
#define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv
|
||
|
#define glRasterPos4d GlobalOpenGL().m_glRasterPos4d
|
||
|
#define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv
|
||
|
#define glRasterPos4f GlobalOpenGL().m_glRasterPos4f
|
||
|
#define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv
|
||
|
#define glRasterPos4i GlobalOpenGL().m_glRasterPos4i
|
||
|
#define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv
|
||
|
#define glRasterPos4s GlobalOpenGL().m_glRasterPos4s
|
||
|
#define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv
|
||
|
#define glReadBuffer GlobalOpenGL().m_glReadBuffer
|
||
|
#define glReadPixels GlobalOpenGL().m_glReadPixels
|
||
|
#define glRectd GlobalOpenGL().m_glRectd
|
||
|
#define glRectdv GlobalOpenGL().m_glRectdv
|
||
|
#define glRectf GlobalOpenGL().m_glRectf
|
||
|
#define glRectfv GlobalOpenGL().m_glRectfv
|
||
|
#define glRecti GlobalOpenGL().m_glRecti
|
||
|
#define glRectiv GlobalOpenGL().m_glRectiv
|
||
|
#define glRects GlobalOpenGL().m_glRects
|
||
|
#define glRectsv GlobalOpenGL().m_glRectsv
|
||
|
#define glRenderMode GlobalOpenGL().m_glRenderMode
|
||
|
#define glRotated GlobalOpenGL().m_glRotated
|
||
|
#define glRotatef GlobalOpenGL().m_glRotatef
|
||
|
#define glScaled GlobalOpenGL().m_glScaled
|
||
|
#define glScalef GlobalOpenGL().m_glScalef
|
||
|
#define glScissor GlobalOpenGL().m_glScissor
|
||
|
#define glSelectBuffer GlobalOpenGL().m_glSelectBuffer
|
||
|
#define glShadeModel GlobalOpenGL().m_glShadeModel
|
||
|
#define glStencilFunc GlobalOpenGL().m_glStencilFunc
|
||
|
#define glStencilMask GlobalOpenGL().m_glStencilMask
|
||
|
#define glStencilOp GlobalOpenGL().m_glStencilOp
|
||
|
#define glTexCoord1d GlobalOpenGL().m_glTexCoord1d
|
||
|
#define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv
|
||
|
#define glTexCoord1f GlobalOpenGL().m_glTexCoord1f
|
||
|
#define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv
|
||
|
#define glTexCoord1i GlobalOpenGL().m_glTexCoord1i
|
||
|
#define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv
|
||
|
#define glTexCoord1s GlobalOpenGL().m_glTexCoord1s
|
||
|
#define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv
|
||
|
#define glTexCoord2d GlobalOpenGL().m_glTexCoord2d
|
||
|
#define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv
|
||
|
#define glTexCoord2f GlobalOpenGL().m_glTexCoord2f
|
||
|
#define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv
|
||
|
#define glTexCoord2i GlobalOpenGL().m_glTexCoord2i
|
||
|
#define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv
|
||
|
#define glTexCoord2s GlobalOpenGL().m_glTexCoord2s
|
||
|
#define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv
|
||
|
#define glTexCoord3d GlobalOpenGL().m_glTexCoord3d
|
||
|
#define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv
|
||
|
#define glTexCoord3f GlobalOpenGL().m_glTexCoord3f
|
||
|
#define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv
|
||
|
#define glTexCoord3i GlobalOpenGL().m_glTexCoord3i
|
||
|
#define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv
|
||
|
#define glTexCoord3s GlobalOpenGL().m_glTexCoord3s
|
||
|
#define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv
|
||
|
#define glTexCoord4d GlobalOpenGL().m_glTexCoord4d
|
||
|
#define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv
|
||
|
#define glTexCoord4f GlobalOpenGL().m_glTexCoord4f
|
||
|
#define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv
|
||
|
#define glTexCoord4i GlobalOpenGL().m_glTexCoord4i
|
||
|
#define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv
|
||
|
#define glTexCoord4s GlobalOpenGL().m_glTexCoord4s
|
||
|
#define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv
|
||
|
#define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer
|
||
|
#define glTexEnvf GlobalOpenGL().m_glTexEnvf
|
||
|
#define glTexEnvfv GlobalOpenGL().m_glTexEnvfv
|
||
|
#define glTexEnvi GlobalOpenGL().m_glTexEnvi
|
||
|
#define glTexEnviv GlobalOpenGL().m_glTexEnviv
|
||
|
#define glTexGend GlobalOpenGL().m_glTexGend
|
||
|
#define glTexGendv GlobalOpenGL().m_glTexGendv
|
||
|
#define glTexGenf GlobalOpenGL().m_glTexGenf
|
||
|
#define glTexGenfv GlobalOpenGL().m_glTexGenfv
|
||
|
#define glTexGeni GlobalOpenGL().m_glTexGeni
|
||
|
#define glTexGeniv GlobalOpenGL().m_glTexGeniv
|
||
|
#define glTexImage1D GlobalOpenGL().m_glTexImage1D
|
||
|
#define glTexImage2D GlobalOpenGL().m_glTexImage2D
|
||
|
#define glTexParameterf GlobalOpenGL().m_glTexParameterf
|
||
|
#define glTexParameterfv GlobalOpenGL().m_glTexParameterfv
|
||
|
#define glTexParameteri GlobalOpenGL().m_glTexParameteri
|
||
|
#define glTexParameteriv GlobalOpenGL().m_glTexParameteriv
|
||
|
#define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D
|
||
|
#define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D
|
||
|
#define glTranslated GlobalOpenGL().m_glTranslated
|
||
|
#define glTranslatef GlobalOpenGL().m_glTranslatef
|
||
|
#define glVertex2d GlobalOpenGL().m_glVertex2d
|
||
|
#define glVertex2dv GlobalOpenGL().m_glVertex2dv
|
||
|
#define glVertex2f GlobalOpenGL().m_glVertex2f
|
||
|
#define glVertex2fv GlobalOpenGL().m_glVertex2fv
|
||
|
#define glVertex2i GlobalOpenGL().m_glVertex2i
|
||
|
#define glVertex2iv GlobalOpenGL().m_glVertex2iv
|
||
|
#define glVertex2s GlobalOpenGL().m_glVertex2s
|
||
|
#define glVertex2sv GlobalOpenGL().m_glVertex2sv
|
||
|
#define glVertex3d GlobalOpenGL().m_glVertex3d
|
||
|
#define glVertex3dv GlobalOpenGL().m_glVertex3dv
|
||
|
#define glVertex3f GlobalOpenGL().m_glVertex3f
|
||
|
#define glVertex3fv GlobalOpenGL().m_glVertex3fv
|
||
|
#define glVertex3i GlobalOpenGL().m_glVertex3i
|
||
|
#define glVertex3iv GlobalOpenGL().m_glVertex3iv
|
||
|
#define glVertex3s GlobalOpenGL().m_glVertex3s
|
||
|
#define glVertex3sv GlobalOpenGL().m_glVertex3sv
|
||
|
#define glVertex4d GlobalOpenGL().m_glVertex4d
|
||
|
#define glVertex4dv GlobalOpenGL().m_glVertex4dv
|
||
|
#define glVertex4f GlobalOpenGL().m_glVertex4f
|
||
|
#define glVertex4fv GlobalOpenGL().m_glVertex4fv
|
||
|
#define glVertex4i GlobalOpenGL().m_glVertex4i
|
||
|
#define glVertex4iv GlobalOpenGL().m_glVertex4iv
|
||
|
#define glVertex4s GlobalOpenGL().m_glVertex4s
|
||
|
#define glVertex4sv GlobalOpenGL().m_glVertex4sv
|
||
|
#define glVertexPointer GlobalOpenGL().m_glVertexPointer
|
||
|
#define glViewport GlobalOpenGL().m_glViewport
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if !defined( GL_EXT_vertex_array )
|
||
|
#define GL_EXT_vertex_array 1
|
||
|
|
||
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
||
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
||
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
||
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
||
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
||
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
||
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
||
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
||
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
||
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
||
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
||
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
||
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
||
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
||
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
||
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
||
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
||
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
||
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
||
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
||
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
||
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
||
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
||
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
||
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
||
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
||
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
||
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
||
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
||
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
||
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
||
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
||
|
#define GL_DOUBLE_EXT GL_DOUBLE
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if !defined( GL_EXT_bgra )
|
||
|
#define GL_EXT_bgra 1
|
||
|
|
||
|
#define GL_BGR_EXT 0x80E0
|
||
|
#define GL_BGRA_EXT 0x80E1
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if !defined( GL_EXT_paletted_texture )
|
||
|
#define GL_EXT_paletted_texture 1
|
||
|
|
||
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
||
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
||
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
||
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
||
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
||
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
||
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
||
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
||
|
|
||
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
||
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
||
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
||
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
||
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
||
|
|
||
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
||
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if !defined( GL_ARB_multitexture )
|
||
|
#define GL_ARB_multitexture 1
|
||
|
|
||
|
#define GL_TEXTURE0_ARB 0x84C0
|
||
|
#define GL_TEXTURE1_ARB 0x84C1
|
||
|
#define GL_TEXTURE2_ARB 0x84C2
|
||
|
#define GL_TEXTURE3_ARB 0x84C3
|
||
|
#define GL_TEXTURE4_ARB 0x84C4
|
||
|
#define GL_TEXTURE5_ARB 0x84C5
|
||
|
#define GL_TEXTURE6_ARB 0x84C6
|
||
|
#define GL_TEXTURE7_ARB 0x84C7
|
||
|
#define GL_TEXTURE8_ARB 0x84C8
|
||
|
#define GL_TEXTURE9_ARB 0x84C9
|
||
|
#define GL_TEXTURE10_ARB 0x84CA
|
||
|
#define GL_TEXTURE11_ARB 0x84CB
|
||
|
#define GL_TEXTURE12_ARB 0x84CC
|
||
|
#define GL_TEXTURE13_ARB 0x84CD
|
||
|
#define GL_TEXTURE14_ARB 0x84CE
|
||
|
#define GL_TEXTURE15_ARB 0x84CF
|
||
|
#define GL_TEXTURE16_ARB 0x84D0
|
||
|
#define GL_TEXTURE17_ARB 0x84D1
|
||
|
#define GL_TEXTURE18_ARB 0x84D2
|
||
|
#define GL_TEXTURE19_ARB 0x84D3
|
||
|
#define GL_TEXTURE20_ARB 0x84D4
|
||
|
#define GL_TEXTURE21_ARB 0x84D5
|
||
|
#define GL_TEXTURE22_ARB 0x84D6
|
||
|
#define GL_TEXTURE23_ARB 0x84D7
|
||
|
#define GL_TEXTURE24_ARB 0x84D8
|
||
|
#define GL_TEXTURE25_ARB 0x84D9
|
||
|
#define GL_TEXTURE26_ARB 0x84DA
|
||
|
#define GL_TEXTURE27_ARB 0x84DB
|
||
|
#define GL_TEXTURE28_ARB 0x84DC
|
||
|
#define GL_TEXTURE29_ARB 0x84DD
|
||
|
#define GL_TEXTURE30_ARB 0x84DE
|
||
|
#define GL_TEXTURE31_ARB 0x84DF
|
||
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
||
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
||
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
||
|
|
||
|
#define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB
|
||
|
#define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB
|
||
|
#define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB
|
||
|
#define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB
|
||
|
#define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB
|
||
|
#define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB
|
||
|
#define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB
|
||
|
#define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB
|
||
|
#define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB
|
||
|
#define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB
|
||
|
#define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB
|
||
|
#define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB
|
||
|
#define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB
|
||
|
#define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB
|
||
|
#define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB
|
||
|
#define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB
|
||
|
#define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB
|
||
|
#define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB
|
||
|
#define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB
|
||
|
#define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB
|
||
|
#define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB
|
||
|
#define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB
|
||
|
#define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB
|
||
|
#define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB
|
||
|
#define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB
|
||
|
#define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB
|
||
|
#define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB
|
||
|
#define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB
|
||
|
#define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB
|
||
|
#define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB
|
||
|
#define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB
|
||
|
#define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB
|
||
|
#define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB
|
||
|
#define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// EXT_texture_compression_s3tc
|
||
|
#if !defined( GL_EXT_texture_compression_s3tc )
|
||
|
#define GL_EXT_texture_compression_s3tc 1
|
||
|
|
||
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ARB_texture_compression
|
||
|
#if !defined( GL_ARB_texture_compression )
|
||
|
#define GL_ARB_texture_compression 1
|
||
|
|
||
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
||
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
||
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
||
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
||
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
||
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
||
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
||
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
||
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
||
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
||
|
|
||
|
#define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB
|
||
|
#define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB
|
||
|
#define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB
|
||
|
#define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB
|
||
|
#define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB
|
||
|
#define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB
|
||
|
#define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL 1.2
|
||
|
|
||
|
#if !defined( GL_VERSION_1_2 )
|
||
|
|
||
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
||
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
||
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
||
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
||
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
||
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
||
|
#define GL_RESCALE_NORMAL 0x803A
|
||
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
||
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
||
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
||
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||
|
#define GL_TEXTURE_3D 0x806F
|
||
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
||
|
#define GL_TEXTURE_DEPTH 0x8071
|
||
|
#define GL_TEXTURE_WRAP_R 0x8072
|
||
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||
|
#define GL_BGR 0x80E0
|
||
|
#define GL_BGRA 0x80E1
|
||
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
||
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
||
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
||
|
#define GL_SINGLE_COLOR 0x81F9
|
||
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
||
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
||
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
||
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||
|
|
||
|
#define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D
|
||
|
#define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements
|
||
|
#define glTexImage3D GlobalOpenGL().m_glTexImage3D
|
||
|
#define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL 1.3
|
||
|
|
||
|
#if !defined( GL_VERSION_1_3 )
|
||
|
#define GL_VERSION_1_3 1
|
||
|
|
||
|
#define GL_MULTISAMPLE 0x809D
|
||
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
||
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||
|
#define GL_SAMPLES 0x80A9
|
||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||
|
#define GL_CLAMP_TO_BORDER 0x812D
|
||
|
#define GL_TEXTURE0 0x84C0
|
||
|
#define GL_TEXTURE1 0x84C1
|
||
|
#define GL_TEXTURE2 0x84C2
|
||
|
#define GL_TEXTURE3 0x84C3
|
||
|
#define GL_TEXTURE4 0x84C4
|
||
|
#define GL_TEXTURE5 0x84C5
|
||
|
#define GL_TEXTURE6 0x84C6
|
||
|
#define GL_TEXTURE7 0x84C7
|
||
|
#define GL_TEXTURE8 0x84C8
|
||
|
#define GL_TEXTURE9 0x84C9
|
||
|
#define GL_TEXTURE10 0x84CA
|
||
|
#define GL_TEXTURE11 0x84CB
|
||
|
#define GL_TEXTURE12 0x84CC
|
||
|
#define GL_TEXTURE13 0x84CD
|
||
|
#define GL_TEXTURE14 0x84CE
|
||
|
#define GL_TEXTURE15 0x84CF
|
||
|
#define GL_TEXTURE16 0x84D0
|
||
|
#define GL_TEXTURE17 0x84D1
|
||
|
#define GL_TEXTURE18 0x84D2
|
||
|
#define GL_TEXTURE19 0x84D3
|
||
|
#define GL_TEXTURE20 0x84D4
|
||
|
#define GL_TEXTURE21 0x84D5
|
||
|
#define GL_TEXTURE22 0x84D6
|
||
|
#define GL_TEXTURE23 0x84D7
|
||
|
#define GL_TEXTURE24 0x84D8
|
||
|
#define GL_TEXTURE25 0x84D9
|
||
|
#define GL_TEXTURE26 0x84DA
|
||
|
#define GL_TEXTURE27 0x84DB
|
||
|
#define GL_TEXTURE28 0x84DC
|
||
|
#define GL_TEXTURE29 0x84DD
|
||
|
#define GL_TEXTURE30 0x84DE
|
||
|
#define GL_TEXTURE31 0x84DF
|
||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
||
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
||
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
||
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
||
|
#define GL_SUBTRACT 0x84E7
|
||
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
||
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
||
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
||
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
||
|
#define GL_COMPRESSED_RGB 0x84ED
|
||
|
#define GL_COMPRESSED_RGBA 0x84EE
|
||
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
||
|
#define GL_NORMAL_MAP 0x8511
|
||
|
#define GL_REFLECTION_MAP 0x8512
|
||
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
||
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||
|
#define GL_COMBINE 0x8570
|
||
|
#define GL_COMBINE_RGB 0x8571
|
||
|
#define GL_COMBINE_ALPHA 0x8572
|
||
|
#define GL_RGB_SCALE 0x8573
|
||
|
#define GL_ADD_SIGNED 0x8574
|
||
|
#define GL_INTERPOLATE 0x8575
|
||
|
#define GL_CONSTANT 0x8576
|
||
|
#define GL_PRIMARY_COLOR 0x8577
|
||
|
#define GL_PREVIOUS 0x8578
|
||
|
#define GL_SOURCE0_RGB 0x8580
|
||
|
#define GL_SOURCE1_RGB 0x8581
|
||
|
#define GL_SOURCE2_RGB 0x8582
|
||
|
#define GL_SOURCE0_ALPHA 0x8588
|
||
|
#define GL_SOURCE1_ALPHA 0x8589
|
||
|
#define GL_SOURCE2_ALPHA 0x858A
|
||
|
#define GL_OPERAND0_RGB 0x8590
|
||
|
#define GL_OPERAND1_RGB 0x8591
|
||
|
#define GL_OPERAND2_RGB 0x8592
|
||
|
#define GL_OPERAND0_ALPHA 0x8598
|
||
|
#define GL_OPERAND1_ALPHA 0x8599
|
||
|
#define GL_OPERAND2_ALPHA 0x859A
|
||
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
||
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||
|
#define GL_DOT3_RGB 0x86AE
|
||
|
#define GL_DOT3_RGBA 0x86AF
|
||
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
||
|
|
||
|
#define glActiveTexture GlobalOpenGL().m_glActiveTexture
|
||
|
#define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture
|
||
|
#define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D
|
||
|
#define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D
|
||
|
#define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D
|
||
|
#define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D
|
||
|
#define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D
|
||
|
#define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D
|
||
|
#define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage
|
||
|
#define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd
|
||
|
#define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf
|
||
|
#define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd
|
||
|
#define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf
|
||
|
#define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d
|
||
|
#define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv
|
||
|
#define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f
|
||
|
#define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv
|
||
|
#define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i
|
||
|
#define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv
|
||
|
#define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s
|
||
|
#define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv
|
||
|
#define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d
|
||
|
#define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv
|
||
|
#define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f
|
||
|
#define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv
|
||
|
#define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i
|
||
|
#define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv
|
||
|
#define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s
|
||
|
#define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv
|
||
|
#define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d
|
||
|
#define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv
|
||
|
#define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f
|
||
|
#define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv
|
||
|
#define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i
|
||
|
#define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv
|
||
|
#define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s
|
||
|
#define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv
|
||
|
#define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d
|
||
|
#define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv
|
||
|
#define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f
|
||
|
#define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv
|
||
|
#define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i
|
||
|
#define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv
|
||
|
#define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s
|
||
|
#define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv
|
||
|
#define glSampleCoverage GlobalOpenGL().m_glSampleCoverage
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL 1.4
|
||
|
#if !defined( GL_VERSION_1_4 )
|
||
|
#define GL_VERSION_1_4 1
|
||
|
|
||
|
#define GL_BLEND_DST_RGB 0x80C8
|
||
|
#define GL_BLEND_SRC_RGB 0x80C9
|
||
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
||
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||
|
#define GL_POINT_SIZE_MIN 0x8126
|
||
|
#define GL_POINT_SIZE_MAX 0x8127
|
||
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
||
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
||
|
#define GL_GENERATE_MIPMAP 0x8191
|
||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
||
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
||
|
#define GL_FOG_COORDINATE 0x8451
|
||
|
#define GL_FRAGMENT_DEPTH 0x8452
|
||
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
||
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
||
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
||
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
||
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
||
|
#define GL_COLOR_SUM 0x8458
|
||
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
||
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
||
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
||
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
||
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
||
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
||
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
||
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
||
|
#define GL_INCR_WRAP 0x8507
|
||
|
#define GL_DECR_WRAP 0x8508
|
||
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
||
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
||
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||
|
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
||
|
|
||
|
#define glBlendColor GlobalOpenGL().m_glBlendColor
|
||
|
#define glBlendEquation GlobalOpenGL().m_glBlendEquation
|
||
|
#define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate
|
||
|
#define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer
|
||
|
#define glFogCoordd GlobalOpenGL().m_glFogCoordd
|
||
|
#define glFogCoorddv GlobalOpenGL().m_glFogCoorddv
|
||
|
#define glFogCoordf GlobalOpenGL().m_glFogCoordf
|
||
|
#define glFogCoordfv GlobalOpenGL().m_glFogCoordfv
|
||
|
#define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays
|
||
|
#define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements
|
||
|
#define glPointParameterf GlobalOpenGL().m_glPointParameterf
|
||
|
#define glPointParameterfv GlobalOpenGL().m_glPointParameterfv
|
||
|
#define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b
|
||
|
#define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv
|
||
|
#define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d
|
||
|
#define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv
|
||
|
#define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f
|
||
|
#define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv
|
||
|
#define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i
|
||
|
#define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv
|
||
|
#define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s
|
||
|
#define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv
|
||
|
#define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub
|
||
|
#define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv
|
||
|
#define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui
|
||
|
#define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv
|
||
|
#define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us
|
||
|
#define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv
|
||
|
#define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer
|
||
|
#define glWindowPos2d GlobalOpenGL().m_glWindowPos2d
|
||
|
#define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv
|
||
|
#define glWindowPos2f GlobalOpenGL().m_glWindowPos2f
|
||
|
#define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv
|
||
|
#define glWindowPos2i GlobalOpenGL().m_glWindowPos2i
|
||
|
#define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv
|
||
|
#define glWindowPos2s GlobalOpenGL().m_glWindowPos2s
|
||
|
#define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv
|
||
|
#define glWindowPos3d GlobalOpenGL().m_glWindowPos3d
|
||
|
#define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv
|
||
|
#define glWindowPos3f GlobalOpenGL().m_glWindowPos3f
|
||
|
#define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv
|
||
|
#define glWindowPos3i GlobalOpenGL().m_glWindowPos3i
|
||
|
#define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv
|
||
|
#define glWindowPos3s GlobalOpenGL().m_glWindowPos3s
|
||
|
#define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL 1.5
|
||
|
#if !defined( GL_VERSION_1_5 )
|
||
|
#define GL_VERSION_1_5 1
|
||
|
|
||
|
#define GL_FOG_COORD GL_FOG_COORDINATE
|
||
|
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
|
||
|
#define GL_SRC0_RGB GL_SOURCE0_RGB
|
||
|
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
|
||
|
#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE
|
||
|
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
|
||
|
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
|
||
|
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
|
||
|
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
|
||
|
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
|
||
|
#define GL_SRC1_RGB GL_SOURCE1_RGB
|
||
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
|
||
|
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
|
||
|
#define GL_SRC2_RGB GL_SOURCE2_RGB
|
||
|
#define GL_BUFFER_SIZE 0x8764
|
||
|
#define GL_BUFFER_USAGE 0x8765
|
||
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
||
|
#define GL_CURRENT_QUERY 0x8865
|
||
|
#define GL_QUERY_RESULT 0x8866
|
||
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||
|
#define GL_ARRAY_BUFFER 0x8892
|
||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
||
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
||
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
||
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
||
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
||
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
||
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
||
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
||
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||
|
#define GL_READ_ONLY 0x88B8
|
||
|
#define GL_WRITE_ONLY 0x88B9
|
||
|
#define GL_READ_WRITE 0x88BA
|
||
|
#define GL_BUFFER_ACCESS 0x88BB
|
||
|
#define GL_BUFFER_MAPPED 0x88BC
|
||
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||
|
#define GL_STREAM_DRAW 0x88E0
|
||
|
#define GL_STREAM_READ 0x88E1
|
||
|
#define GL_STREAM_COPY 0x88E2
|
||
|
#define GL_STATIC_DRAW 0x88E4
|
||
|
#define GL_STATIC_READ 0x88E5
|
||
|
#define GL_STATIC_COPY 0x88E6
|
||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||
|
#define GL_DYNAMIC_READ 0x88E9
|
||
|
#define GL_DYNAMIC_COPY 0x88EA
|
||
|
#define GL_SAMPLES_PASSED 0x8914
|
||
|
|
||
|
typedef std::ptrdiff_t GLsizeiptr;
|
||
|
typedef std::ptrdiff_t GLintptr;
|
||
|
|
||
|
#define glBeginQuery GlobalOpenGL().m_glBeginQuery
|
||
|
#define glBindBuffer GlobalOpenGL().m_glBindBuffer
|
||
|
#define glBufferData GlobalOpenGL().m_glBufferData
|
||
|
#define glBufferSubData GlobalOpenGL().m_glBufferSubData
|
||
|
#define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers
|
||
|
#define glDeleteQueries GlobalOpenGL().m_glDeleteQueries
|
||
|
#define glEndQuery GlobalOpenGL().m_glEndQuery
|
||
|
#define glGenBuffers GlobalOpenGL().m_glGenBuffers
|
||
|
#define glGenQueries GlobalOpenGL().m_glGenQueries
|
||
|
#define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv
|
||
|
#define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv
|
||
|
#define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData
|
||
|
#define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv
|
||
|
#define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv
|
||
|
#define glGetQueryiv GlobalOpenGL().m_glGetQueryiv
|
||
|
#define glIsBuffer GlobalOpenGL().m_glIsBuffer
|
||
|
#define glIsQuery GlobalOpenGL().m_glIsQuery
|
||
|
#define glMapBuffer GlobalOpenGL().m_glMapBuffer
|
||
|
#define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_ARB_vertex_program
|
||
|
#if !defined( GL_ARB_vertex_program )
|
||
|
#define GL_ARB_vertex_program
|
||
|
|
||
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
||
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
||
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
||
|
#define GL_COLOR_SUM_ARB 0x8458
|
||
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
||
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
||
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
||
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
||
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
||
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
||
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
||
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
||
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
||
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
||
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
||
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
||
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
||
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
||
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
||
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
||
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
||
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
||
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
||
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
||
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
||
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
||
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
||
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
||
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
||
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
||
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
||
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
||
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
||
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
||
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
||
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
||
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
||
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
||
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
||
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
||
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
||
|
#define GL_MATRIX0_ARB 0x88C0
|
||
|
#define GL_MATRIX1_ARB 0x88C1
|
||
|
#define GL_MATRIX2_ARB 0x88C2
|
||
|
#define GL_MATRIX3_ARB 0x88C3
|
||
|
#define GL_MATRIX4_ARB 0x88C4
|
||
|
#define GL_MATRIX5_ARB 0x88C5
|
||
|
#define GL_MATRIX6_ARB 0x88C6
|
||
|
#define GL_MATRIX7_ARB 0x88C7
|
||
|
#define GL_MATRIX8_ARB 0x88C8
|
||
|
#define GL_MATRIX9_ARB 0x88C9
|
||
|
#define GL_MATRIX10_ARB 0x88CA
|
||
|
#define GL_MATRIX11_ARB 0x88CB
|
||
|
#define GL_MATRIX12_ARB 0x88CC
|
||
|
#define GL_MATRIX13_ARB 0x88CD
|
||
|
#define GL_MATRIX14_ARB 0x88CE
|
||
|
#define GL_MATRIX15_ARB 0x88CF
|
||
|
#define GL_MATRIX16_ARB 0x88D0
|
||
|
#define GL_MATRIX17_ARB 0x88D1
|
||
|
#define GL_MATRIX18_ARB 0x88D2
|
||
|
#define GL_MATRIX19_ARB 0x88D3
|
||
|
#define GL_MATRIX20_ARB 0x88D4
|
||
|
#define GL_MATRIX21_ARB 0x88D5
|
||
|
#define GL_MATRIX22_ARB 0x88D6
|
||
|
#define GL_MATRIX23_ARB 0x88D7
|
||
|
#define GL_MATRIX24_ARB 0x88D8
|
||
|
#define GL_MATRIX25_ARB 0x88D9
|
||
|
#define GL_MATRIX26_ARB 0x88DA
|
||
|
#define GL_MATRIX27_ARB 0x88DB
|
||
|
#define GL_MATRIX28_ARB 0x88DC
|
||
|
#define GL_MATRIX29_ARB 0x88DD
|
||
|
#define GL_MATRIX30_ARB 0x88DE
|
||
|
#define GL_MATRIX31_ARB 0x88DF
|
||
|
|
||
|
#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
|
||
|
#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
|
||
|
#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
|
||
|
#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
|
||
|
#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
|
||
|
#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
|
||
|
#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
|
||
|
#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
|
||
|
#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
|
||
|
#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
|
||
|
#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
|
||
|
#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
|
||
|
#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
|
||
|
#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
|
||
|
#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
|
||
|
#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
|
||
|
#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
|
||
|
#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
|
||
|
#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
|
||
|
#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
|
||
|
#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
|
||
|
#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
|
||
|
#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
|
||
|
#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
|
||
|
#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
|
||
|
#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
|
||
|
#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
|
||
|
#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
|
||
|
#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
|
||
|
#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
|
||
|
#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
|
||
|
#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
|
||
|
#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
|
||
|
#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
|
||
|
#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
|
||
|
#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
|
||
|
#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
|
||
|
#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
|
||
|
#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
|
||
|
#define glProgramStringARB GlobalOpenGL().m_glProgramStringARB
|
||
|
#define glBindProgramARB GlobalOpenGL().m_glBindProgramARB
|
||
|
#define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB
|
||
|
#define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB
|
||
|
#define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB
|
||
|
#define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB
|
||
|
#define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB
|
||
|
#define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB
|
||
|
#define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB
|
||
|
#define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB
|
||
|
#define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB
|
||
|
#define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB
|
||
|
#define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB
|
||
|
#define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB
|
||
|
#define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB
|
||
|
#define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB
|
||
|
#define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB
|
||
|
#define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB
|
||
|
#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
|
||
|
#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
|
||
|
#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
|
||
|
#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
|
||
|
#define glIsProgramARB GlobalOpenGL().m_glIsProgramARB
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_ARB_fragment_program
|
||
|
#if !defined( GL_ARB_fragment_program )
|
||
|
#define GL_ARB_fragment_program 1
|
||
|
|
||
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
||
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
||
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
||
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
||
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
||
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
||
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
||
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
||
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
||
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
||
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
||
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
||
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
||
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_ARB_shader_objects
|
||
|
#if !defined( GL_ARB_shader_objects )
|
||
|
#define GL_ARB_shader_objects 1
|
||
|
|
||
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
||
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
||
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
||
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
||
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
||
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
||
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
||
|
#define GL_INT_VEC2_ARB 0x8B53
|
||
|
#define GL_INT_VEC3_ARB 0x8B54
|
||
|
#define GL_INT_VEC4_ARB 0x8B55
|
||
|
#define GL_BOOL_ARB 0x8B56
|
||
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
||
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
||
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
||
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
||
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
||
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
||
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
||
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
||
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
||
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
||
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
||
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
||
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
||
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
||
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
||
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
||
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
||
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
||
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
||
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
||
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
||
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
||
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
||
|
|
||
|
#define glDeleteObjectARB GlobalOpenGL().m_glDeleteObjectARB
|
||
|
#define glGetHandleARB GlobalOpenGL().m_glGetHandleARB
|
||
|
#define glDetachObjectARB GlobalOpenGL().m_glDetachObjectARB
|
||
|
#define glCreateShaderObjectARB GlobalOpenGL().m_glCreateShaderObjectARB
|
||
|
#define glShaderSourceARB GlobalOpenGL().m_glShaderSourceARB
|
||
|
#define glCompileShaderARB GlobalOpenGL().m_glCompileShaderARB
|
||
|
#define glCreateProgramObjectARB GlobalOpenGL().m_glCreateProgramObjectARB
|
||
|
#define glAttachObjectARB GlobalOpenGL().m_glAttachObjectARB
|
||
|
#define glLinkProgramARB GlobalOpenGL().m_glLinkProgramARB
|
||
|
#define glUseProgramObjectARB GlobalOpenGL().m_glUseProgramObjectARB
|
||
|
#define glValidateProgramARB GlobalOpenGL().m_glValidateProgramARB
|
||
|
#define glUniform1fARB GlobalOpenGL().m_glUniform1fARB
|
||
|
#define glUniform2fARB GlobalOpenGL().m_glUniform2fARB
|
||
|
#define glUniform3fARB GlobalOpenGL().m_glUniform3fARB
|
||
|
#define glUniform4fARB GlobalOpenGL().m_glUniform4fARB
|
||
|
#define glUniform1iARB GlobalOpenGL().m_glUniform1iARB
|
||
|
#define glUniform2iARB GlobalOpenGL().m_glUniform2iARB
|
||
|
#define glUniform3iARB GlobalOpenGL().m_glUniform3iARB
|
||
|
#define glUniform4iARB GlobalOpenGL().m_glUniform4iARB
|
||
|
#define glUniform1fvARB GlobalOpenGL().m_glUniform1fvARB
|
||
|
#define glUniform2fvARB GlobalOpenGL().m_glUniform2fvARB
|
||
|
#define glUniform3fvARB GlobalOpenGL().m_glUniform3fvARB
|
||
|
#define glUniform4fvARB GlobalOpenGL().m_glUniform4fvARB
|
||
|
#define glUniform1ivARB GlobalOpenGL().m_glUniform1ivARB
|
||
|
#define glUniform2ivARB GlobalOpenGL().m_glUniform2ivARB
|
||
|
#define glUniform3ivARB GlobalOpenGL().m_glUniform3ivARB
|
||
|
#define glUniform4ivARB GlobalOpenGL().m_glUniform4ivARB
|
||
|
#define glUniformMatrix2fvARB GlobalOpenGL().m_glUniformMatrix2fvARB
|
||
|
#define glUniformMatrix3fvARB GlobalOpenGL().m_glUniformMatrix3fvARB
|
||
|
#define glUniformMatrix4fvARB GlobalOpenGL().m_glUniformMatrix4fvARB
|
||
|
#define glGetObjectParameterfvARB GlobalOpenGL().m_glGetObjectParameterfvARB
|
||
|
#define glGetObjectParameterivARB GlobalOpenGL().m_glGetObjectParameterivARB
|
||
|
#define glGetInfoLogARB GlobalOpenGL().m_glGetInfoLogARB
|
||
|
#define glGetAttachedObjectsARB GlobalOpenGL().m_glGetAttachedObjectsARB
|
||
|
#define glGetUniformLocationARB GlobalOpenGL().m_glGetUniformLocationARB
|
||
|
#define glGetActiveUniformARB GlobalOpenGL().m_glGetActiveUniformARB
|
||
|
#define glGetUniformfvARB GlobalOpenGL().m_glGetUniformfvARB
|
||
|
#define glGetUniformivARB GlobalOpenGL().m_glGetUniformivARB
|
||
|
#define glGetShaderSourceARB GlobalOpenGL().m_glGetShaderSourceARB
|
||
|
|
||
|
typedef char GLcharARB;
|
||
|
typedef unsigned int GLhandleARB;
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// GL_ARB_vertex_shader
|
||
|
#if !defined( GL_ARB_vertex_shader )
|
||
|
#define GL_ARB_vertex_shader 1
|
||
|
|
||
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
||
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
||
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
||
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
||
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
||
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
||
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
||
|
|
||
|
#if 0
|
||
|
#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
|
||
|
#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
|
||
|
#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
|
||
|
#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
|
||
|
#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
|
||
|
#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
|
||
|
#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
|
||
|
#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
|
||
|
#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
|
||
|
#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
|
||
|
#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
|
||
|
#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
|
||
|
#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
|
||
|
#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
|
||
|
#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
|
||
|
#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
|
||
|
#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
|
||
|
#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
|
||
|
#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
|
||
|
#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
|
||
|
#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
|
||
|
#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
|
||
|
#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
|
||
|
#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
|
||
|
#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
|
||
|
#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
|
||
|
#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
|
||
|
#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
|
||
|
#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
|
||
|
#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
|
||
|
#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
|
||
|
#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
|
||
|
#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
|
||
|
#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
|
||
|
#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
|
||
|
#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
|
||
|
#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
|
||
|
#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
|
||
|
#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
|
||
|
#endif
|
||
|
#define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB
|
||
|
#define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB
|
||
|
#define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB
|
||
|
#if 0
|
||
|
#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
|
||
|
#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
|
||
|
#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
|
||
|
#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// GL_ARB_fragment_shader
|
||
|
#if !defined( GL_ARB_fragment_shader )
|
||
|
#define GL_ARB_fragment_shader 1
|
||
|
|
||
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
||
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
||
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_ARB_shading_language_100
|
||
|
#if !defined( GL_ARB_shading_language_100 )
|
||
|
#define GL_ARB_shading_language_100 1
|
||
|
|
||
|
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_NV_vertex_program2
|
||
|
#if !defined( GL_NV_vertex_program )
|
||
|
#define GL_NV_vertex_program 1
|
||
|
|
||
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
||
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
||
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
||
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
||
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
||
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
||
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
||
|
#define GL_PROGRAM_STRING_NV 0x8628
|
||
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
||
|
#define GL_IDENTITY_NV 0x862A
|
||
|
#define GL_INVERSE_NV 0x862B
|
||
|
#define GL_TRANSPOSE_NV 0x862C
|
||
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
||
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
||
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
||
|
#define GL_MATRIX0_NV 0x8630
|
||
|
#define GL_MATRIX1_NV 0x8631
|
||
|
#define GL_MATRIX2_NV 0x8632
|
||
|
#define GL_MATRIX3_NV 0x8633
|
||
|
#define GL_MATRIX4_NV 0x8634
|
||
|
#define GL_MATRIX5_NV 0x8635
|
||
|
#define GL_MATRIX6_NV 0x8636
|
||
|
#define GL_MATRIX7_NV 0x8637
|
||
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
||
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
||
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
||
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
||
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
||
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
||
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
||
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
||
|
#define GL_TRACK_MATRIX_NV 0x8648
|
||
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
||
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
||
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
||
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
||
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
||
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
||
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
||
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
||
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
||
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
||
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
||
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
||
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
||
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
||
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
||
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
||
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
||
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
||
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
||
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
||
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
||
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
||
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
||
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
||
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
||
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
||
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
||
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
||
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
||
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
||
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
||
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
||
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
||
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
||
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
||
|
|
||
|
#define glAreProgramsResidentNV GlobalOpenGL().m_glAreProgramsResidentNV
|
||
|
#define glBindProgramNV GlobalOpenGL().m_glBindProgramNV
|
||
|
#define glDeleteProgramsNV GlobalOpenGL().m_glDeleteProgramsNV
|
||
|
#define glExecuteProgramNV GlobalOpenGL().m_glExecuteProgramNV
|
||
|
#define glGenProgramsNV GlobalOpenGL().m_glGenProgramsNV
|
||
|
#define glGetProgramParameterdvNV GlobalOpenGL().m_glGetProgramParameterdvNV
|
||
|
#define glGetProgramParameterfvNV GlobalOpenGL().m_glGetProgramParameterfvNV
|
||
|
#define glGetProgramivNV GlobalOpenGL().m_glGetProgramivNV
|
||
|
#define glGetProgramStringNV GlobalOpenGL().m_glGetProgramStringNV
|
||
|
#define glGetTrackMatrixivNV GlobalOpenGL().m_glGetTrackMatrixivNV
|
||
|
#define glGetVertexAttribdvNV GlobalOpenGL().m_glGetVertexAttribdvNV
|
||
|
#define glGetVertexAttribfvNV GlobalOpenGL().m_glGetVertexAttribfvNV
|
||
|
#define glGetVertexAttribivNV GlobalOpenGL().m_glGetVertexAttribivNV
|
||
|
#define glGetVertexAttribPointervNV GlobalOpenGL().m_glGetVertexAttribPointervNV
|
||
|
#define glIsProgramNV GlobalOpenGL().m_glIsProgramNV
|
||
|
#define glLoadProgramNV GlobalOpenGL().m_glLoadProgramNV
|
||
|
#define glProgramParameter4fNV GlobalOpenGL().m_glProgramParameter4fNV
|
||
|
#define glProgramParameter4fvNV GlobalOpenGL().m_glProgramParameter4fvNV
|
||
|
#define glProgramParameters4fvNV GlobalOpenGL().m_glProgramParameters4fvNV
|
||
|
#define glRequestResidentProgramsNV GlobalOpenGL().m_glRequestResidentProgramsNV
|
||
|
#define glTrackMatrixNV GlobalOpenGL().m_glTrackMatrixNV
|
||
|
#define glVertexAttribPointerNV GlobalOpenGL().m_glVertexAttribPointerNV
|
||
|
#define glVertexAttrib1fNV GlobalOpenGL().m_glVertexAttrib1fNV
|
||
|
#define glVertexAttrib1fvNV GlobalOpenGL().m_glVertexAttrib1fvNV
|
||
|
#define glVertexAttrib2fNV GlobalOpenGL().m_glVertexAttrib2fNV
|
||
|
#define glVertexAttrib2fvNV GlobalOpenGL().m_glVertexAttrib2fvNV
|
||
|
#define glVertexAttrib3fNV GlobalOpenGL().m_glVertexAttrib3fNV
|
||
|
#define glVertexAttrib3fvNV GlobalOpenGL().m_glVertexAttrib3fvNV
|
||
|
#define glVertexAttrib4fNV GlobalOpenGL().m_glVertexAttrib4fNV
|
||
|
#define glVertexAttrib4fvNV GlobalOpenGL().m_glVertexAttrib4fvNV
|
||
|
#define glVertexAttribs1fvNV GlobalOpenGL().m_glVertexAttribs1fvNV
|
||
|
#define glVertexAttribs2fvNV GlobalOpenGL().m_glVertexAttribs2fvNV
|
||
|
#define glVertexAttribs3fvNV GlobalOpenGL().m_glVertexAttribs3fvNV
|
||
|
#define glVertexAttribs4fvNV GlobalOpenGL().m_glVertexAttribs4fvNV
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// GL_NV_fragment_program
|
||
|
#if !defined( GL_NV_fragment_program )
|
||
|
|
||
|
#define GL_NV_fragment_program 1
|
||
|
|
||
|
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
||
|
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
||
|
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
||
|
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
||
|
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
||
|
|
||
|
#define glProgramNamedParameter4fNV GlobalOpenGL().m_glProgramNamedParameter4fNV
|
||
|
#define glProgramNamedParameter4fvNV GlobalOpenGL().m_glProgramNamedParameter4fvNV
|
||
|
#define glGetProgramNamedParameterfvNV GlobalOpenGL().m_glGetProgramNamedParameterfvNV
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#include "gtkutil/glfont.h"
|
||
|
|
||
|
/// \brief A module which wraps a runtime-binding of the standard OpenGL functions.
|
||
|
/// Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking.
|
||
|
struct OpenGLBinding
|
||
|
{
|
||
|
INTEGER_CONSTANT( Version, 2 );
|
||
|
STRING_CONSTANT( Name, "qgl" );
|
||
|
|
||
|
/// \brief OpenGL version, extracted from the GL_VERSION string.
|
||
|
int major_version, minor_version;
|
||
|
|
||
|
/// \brief Is true if the global shared OpenGL context is valid.
|
||
|
bool contextValid;
|
||
|
|
||
|
OpenGLBinding() : contextValid( false ){
|
||
|
}
|
||
|
|
||
|
/// \brief Asserts that there no OpenGL errors have occurred since the last call to glGetError.
|
||
|
void ( *assertNoErrors )( const char *file, int line );
|
||
|
|
||
|
GLFont *m_font; // MUST be set!
|
||
|
|
||
|
/// \brief Renders \p string at the current raster-position of the current context.
|
||
|
void drawString( const char* string ) const {
|
||
|
m_font->printString( string );
|
||
|
}
|
||
|
|
||
|
/// \brief Renders \p character at the current raster-position of the current context.
|
||
|
void drawChar( char character ) const {
|
||
|
char s[2];
|
||
|
s[0] = character;
|
||
|
s[1] = 0;
|
||
|
drawString( s );
|
||
|
}
|
||
|
|
||
|
|
||
|
// GL 1.1
|
||
|
void ( QGL_DLLEXPORT *m_glAccum )( GLenum op, GLfloat value );
|
||
|
void ( QGL_DLLEXPORT *m_glAlphaFunc )( GLenum func, GLclampf ref );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
|
||
|
void ( QGL_DLLEXPORT *m_glArrayElement )( GLint i );
|
||
|
void ( QGL_DLLEXPORT *m_glBegin )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glBindTexture )( GLenum target, GLuint texture );
|
||
|
void ( QGL_DLLEXPORT *m_glBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
|
||
|
void ( QGL_DLLEXPORT *m_glBlendFunc )( GLenum sfactor, GLenum dfactor );
|
||
|
void ( QGL_DLLEXPORT *m_glCallList )( GLuint list );
|
||
|
void ( QGL_DLLEXPORT *m_glCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
|
||
|
void ( QGL_DLLEXPORT *m_glClear )( GLbitfield mask );
|
||
|
void ( QGL_DLLEXPORT *m_glClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glClearDepth )( GLclampd depth );
|
||
|
void ( QGL_DLLEXPORT *m_glClearIndex )( GLfloat c );
|
||
|
void ( QGL_DLLEXPORT *m_glClearStencil )( GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glClipPlane )( GLenum plane, const GLdouble *equation );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3b )( GLbyte red, GLbyte green, GLbyte blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3bv )( const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3d )( GLdouble red, GLdouble green, GLdouble blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3f )( GLfloat red, GLfloat green, GLfloat blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3i )( GLint red, GLint green, GLint blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3s )( GLshort red, GLshort green, GLshort blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3ubv )( const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3ui )( GLuint red, GLuint green, GLuint blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3uiv )( const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3us )( GLushort red, GLushort green, GLushort blue );
|
||
|
void ( QGL_DLLEXPORT *m_glColor3usv )( const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4bv )( const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4ubv )( const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4uiv )( const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColor4usv )( const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glColorMaterial )( GLenum face, GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
|
||
|
void ( QGL_DLLEXPORT *m_glCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
|
||
|
void ( QGL_DLLEXPORT *m_glCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
|
||
|
void ( QGL_DLLEXPORT *m_glCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
|
||
|
void ( QGL_DLLEXPORT *m_glCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
||
|
void ( QGL_DLLEXPORT *m_glCullFace )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteLists )( GLuint list, GLsizei range );
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteTextures )( GLsizei n, const GLuint *textures );
|
||
|
void ( QGL_DLLEXPORT *m_glDepthFunc )( GLenum func );
|
||
|
void ( QGL_DLLEXPORT *m_glDepthMask )( GLboolean flag );
|
||
|
void ( QGL_DLLEXPORT *m_glDepthRange )( GLclampd zNear, GLclampd zFar );
|
||
|
void ( QGL_DLLEXPORT *m_glDisable )( GLenum cap );
|
||
|
void ( QGL_DLLEXPORT *m_glDisableClientState )( GLenum array );
|
||
|
void ( QGL_DLLEXPORT *m_glDrawArrays )( GLenum mode, GLint first, GLsizei count );
|
||
|
void ( QGL_DLLEXPORT *m_glDrawBuffer )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
|
||
|
void ( QGL_DLLEXPORT *m_glDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glEdgeFlag )( GLboolean flag );
|
||
|
void ( QGL_DLLEXPORT *m_glEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glEdgeFlagv )( const GLboolean *flag );
|
||
|
void ( QGL_DLLEXPORT *m_glEnable )( GLenum cap );
|
||
|
void ( QGL_DLLEXPORT *m_glEnableClientState )( GLenum array );
|
||
|
void ( QGL_DLLEXPORT *m_glEnd )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glEndList )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord1d )( GLdouble u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord1dv )( const GLdouble *u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord1f )( GLfloat u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord1fv )( const GLfloat *u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord2d )( GLdouble u, GLdouble v );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord2dv )( const GLdouble *u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord2f )( GLfloat u, GLfloat v );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalCoord2fv )( const GLfloat *u );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalPoint1 )( GLint i );
|
||
|
void ( QGL_DLLEXPORT *m_glEvalPoint2 )( GLint i, GLint j );
|
||
|
void ( QGL_DLLEXPORT *m_glFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
|
||
|
void ( QGL_DLLEXPORT *m_glFinish )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glFlush )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glFogf )( GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glFogfv )( GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glFogi )( GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glFogiv )( GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glFrontFace )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
||
|
GLuint ( QGL_DLLEXPORT *m_glGenLists )( GLsizei range );
|
||
|
void ( QGL_DLLEXPORT *m_glGenTextures )( GLsizei n, GLuint *textures );
|
||
|
void ( QGL_DLLEXPORT *m_glGetBooleanv )( GLenum pname, GLboolean *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetClipPlane )( GLenum plane, GLdouble *equation );
|
||
|
void ( QGL_DLLEXPORT *m_glGetDoublev )( GLenum pname, GLdouble *params );
|
||
|
GLenum ( QGL_DLLEXPORT *m_glGetError )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glGetFloatv )( GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetIntegerv )( GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetLightiv )( GLenum light, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetMapdv )( GLenum target, GLenum query, GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glGetMapfv )( GLenum target, GLenum query, GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glGetMapiv )( GLenum target, GLenum query, GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetPixelMapfv )( GLenum map, GLfloat *values );
|
||
|
void ( QGL_DLLEXPORT *m_glGetPixelMapuiv )( GLenum map, GLuint *values );
|
||
|
void ( QGL_DLLEXPORT *m_glGetPixelMapusv )( GLenum map, GLushort *values );
|
||
|
void ( QGL_DLLEXPORT *m_glGetPointerv )( GLenum pname, GLvoid* *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetPolygonStipple )( GLubyte *mask );
|
||
|
const GLubyte * ( QGL_DLLEXPORT * m_glGetString )(GLenum name);
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glHint )( GLenum target, GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexMask )( GLuint mask );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexd )( GLdouble c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexdv )( const GLdouble *c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexf )( GLfloat c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexfv )( const GLfloat *c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexi )( GLint c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexiv )( const GLint *c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexs )( GLshort c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexsv )( const GLshort *c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexub )( GLubyte c );
|
||
|
void ( QGL_DLLEXPORT *m_glIndexubv )( const GLubyte *c );
|
||
|
void ( QGL_DLLEXPORT *m_glInitNames )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsEnabled )( GLenum cap );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsList )( GLuint list );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsTexture )( GLuint texture );
|
||
|
void ( QGL_DLLEXPORT *m_glLightModelf )( GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glLightModelfv )( GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glLightModeli )( GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glLightModeliv )( GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glLightf )( GLenum light, GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glLightfv )( GLenum light, GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glLighti )( GLenum light, GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glLightiv )( GLenum light, GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glLineStipple )( GLint factor, GLushort pattern );
|
||
|
void ( QGL_DLLEXPORT *m_glLineWidth )( GLfloat width );
|
||
|
void ( QGL_DLLEXPORT *m_glListBase )( GLuint base );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadIdentity )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadMatrixd )( const GLdouble *m );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadMatrixf )( const GLfloat *m );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadName )( GLuint name );
|
||
|
void ( QGL_DLLEXPORT *m_glLogicOp )( GLenum opcode );
|
||
|
void ( QGL_DLLEXPORT *m_glMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
|
||
|
void ( QGL_DLLEXPORT *m_glMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
|
||
|
void ( QGL_DLLEXPORT *m_glMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
|
||
|
void ( QGL_DLLEXPORT *m_glMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
|
||
|
void ( QGL_DLLEXPORT *m_glMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
|
||
|
void ( QGL_DLLEXPORT *m_glMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
|
||
|
void ( QGL_DLLEXPORT *m_glMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glMaterialf )( GLenum face, GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glMateriali )( GLenum face, GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glMaterialiv )( GLenum face, GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glMatrixMode )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glMultMatrixd )( const GLdouble *m );
|
||
|
void ( QGL_DLLEXPORT *m_glMultMatrixf )( const GLfloat *m );
|
||
|
void ( QGL_DLLEXPORT *m_glNewList )( GLuint list, GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3bv )( const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3i )( GLint nx, GLint ny, GLint nz );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3s )( GLshort nx, GLshort ny, GLshort nz );
|
||
|
void ( QGL_DLLEXPORT *m_glNormal3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
||
|
void ( QGL_DLLEXPORT *m_glPassThrough )( GLfloat token );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelStoref )( GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelStorei )( GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelTransferf )( GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelTransferi )( GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glPixelZoom )( GLfloat xfactor, GLfloat yfactor );
|
||
|
void ( QGL_DLLEXPORT *m_glPointSize )( GLfloat size );
|
||
|
void ( QGL_DLLEXPORT *m_glPolygonMode )( GLenum face, GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glPolygonOffset )( GLfloat factor, GLfloat units );
|
||
|
void ( QGL_DLLEXPORT *m_glPolygonStipple )( const GLubyte *mask );
|
||
|
void ( QGL_DLLEXPORT *m_glPopAttrib )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glPopClientAttrib )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glPopMatrix )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glPopName )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
|
||
|
void ( QGL_DLLEXPORT *m_glPushAttrib )( GLbitfield mask );
|
||
|
void ( QGL_DLLEXPORT *m_glPushClientAttrib )( GLbitfield mask );
|
||
|
void ( QGL_DLLEXPORT *m_glPushMatrix )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glPushName )( GLuint name );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2d )( GLdouble x, GLdouble y );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2f )( GLfloat x, GLfloat y );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2i )( GLint x, GLint y );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2s )( GLshort x, GLshort y );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos2sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3i )( GLint x, GLint y, GLint z );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3s )( GLshort x, GLshort y, GLshort z );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
||
|
void ( QGL_DLLEXPORT *m_glRasterPos4sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glReadBuffer )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRectdv )( const GLdouble *v1, const GLdouble *v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRectfv )( const GLfloat *v1, const GLfloat *v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRectiv )( const GLint *v1, const GLint *v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
||
|
void ( QGL_DLLEXPORT *m_glRectsv )( const GLshort *v1, const GLshort *v2 );
|
||
|
GLint ( QGL_DLLEXPORT *m_glRenderMode )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glRotated )( GLdouble anm_gle, GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glRotatef )( GLfloat anm_gle, GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glScaled )( GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glScalef )( GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
|
||
|
void ( QGL_DLLEXPORT *m_glSelectBuffer )( GLsizei size, GLuint *buffer );
|
||
|
void ( QGL_DLLEXPORT *m_glShadeModel )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glStencilFunc )( GLenum func, GLint ref, GLuint mask );
|
||
|
void ( QGL_DLLEXPORT *m_glStencilMask )( GLuint mask );
|
||
|
void ( QGL_DLLEXPORT *m_glStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1d )( GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1f )( GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1i )( GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1s )( GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord1sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2d )( GLdouble s, GLdouble t );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2f )( GLfloat s, GLfloat t );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2i )( GLint s, GLint t );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2s )( GLshort s, GLshort t );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord2sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3i )( GLint s, GLint t, GLint r );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3s )( GLshort s, GLshort t, GLshort r );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoord4sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glTexEnvf )( GLenum target, GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexEnvi )( GLenum target, GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexEnviv )( GLenum target, GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGend )( GLenum coord, GLenum pname, GLdouble param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGenf )( GLenum coord, GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGeni )( GLenum coord, GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
|
||
|
#if defined( MACVERSION ) && MACVERSION > 15
|
||
|
//Snow Leopard 16, Leopard 15, Tiger 14, Panther 13, ...
|
||
|
void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
#else
|
||
|
void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
#endif
|
||
|
void ( QGL_DLLEXPORT *m_glTexParameterf )( GLenum target, GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexParameteri )( GLenum target, GLenum pname, GLint param );
|
||
|
void ( QGL_DLLEXPORT *m_glTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glTranslated )( GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glTranslatef )( GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2d )( GLdouble x, GLdouble y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2f )( GLfloat x, GLfloat y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2i )( GLint x, GLint y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2s )( GLshort x, GLshort y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex2sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3d )( GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3f )( GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3i )( GLint x, GLint y, GLint z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3s )( GLshort x, GLshort y, GLshort z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4i )( GLint x, GLint y, GLint z, GLint w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertex4sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
|
||
|
|
||
|
// GL_ARB_multitexture
|
||
|
bool support_ARB_multitexture;
|
||
|
bool ARB_multitexture(){
|
||
|
return support_ARB_multitexture;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glActiveTextureARB )( GLenum texture );
|
||
|
void ( QGL_DLLEXPORT *m_glClientActiveTextureARB )( GLenum texture );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1dARB )( GLenum target, GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1fARB )( GLenum target, GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1iARB )( GLenum target, GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1ivARB )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1sARB )( GLenum target, GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1svARB )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2dARB )( GLenum target, GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2fARB )( GLenum target, GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2iARB )( GLenum target, GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2ivARB )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2sARB )( GLenum target, GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2svARB )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3dARB )( GLenum target, GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3fARB )( GLenum target, GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3iARB )( GLenum target, GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3ivARB )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3sARB )( GLenum target, GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3svARB )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4dARB )( GLenum target, GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4fARB )( GLenum target, GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4iARB )( GLenum target, GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4ivARB )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4sARB )( GLenum target, GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4svARB )( GLenum target, const GLshort *v );
|
||
|
|
||
|
// ARB_texture_compression
|
||
|
bool support_ARB_texture_compression;
|
||
|
bool ARB_texture_compression(){
|
||
|
return support_ARB_texture_compression;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage3DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage2DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage1DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1DARB )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glGetCompressedTexImageARB )( GLenum target, GLint lod, GLvoid* img );
|
||
|
|
||
|
// EXT_texture_compression_s3tc
|
||
|
bool support_EXT_texture_compression_s3tc;
|
||
|
bool EXT_texture_compression_s3tc(){
|
||
|
return support_EXT_texture_compression_s3tc;
|
||
|
}
|
||
|
|
||
|
// GL 1.2
|
||
|
bool support_GL_1_2;
|
||
|
bool GL_1_2(){
|
||
|
return support_GL_1_2;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
||
|
void ( QGL_DLLEXPORT *m_glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
||
|
void ( QGL_DLLEXPORT *m_glTexImage3D )( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
void ( QGL_DLLEXPORT *m_glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
|
||
|
|
||
|
// GL 1.3
|
||
|
bool support_GL_1_3;
|
||
|
bool GL_1_3(){
|
||
|
return support_GL_1_3;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glActiveTexture )( GLenum texture );
|
||
|
void ( QGL_DLLEXPORT *m_glClientActiveTexture )( GLenum texture );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexImage3D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||
|
void ( QGL_DLLEXPORT *m_glGetCompressedTexImage )( GLenum target, GLint lod, GLvoid *img );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixd )( const GLdouble m[16] );
|
||
|
void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixf )( const GLfloat m[16] );
|
||
|
void ( QGL_DLLEXPORT *m_glMultTransposeMatrixd )( const GLdouble m[16] );
|
||
|
void ( QGL_DLLEXPORT *m_glMultTransposeMatrixf )( const GLfloat m[16] );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1d )( GLenum target, GLdouble s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1dv )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1f )( GLenum target, GLfloat s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1fv )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1i )( GLenum target, GLint s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1iv )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1s )( GLenum target, GLshort s );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord1sv )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2d )( GLenum target, GLdouble s, GLdouble t );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2dv )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2f )( GLenum target, GLfloat s, GLfloat t );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2fv )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2i )( GLenum target, GLint s, GLint t );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2iv )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2s )( GLenum target, GLshort s, GLshort t );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord2sv )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3d )( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3dv )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3f )( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3fv )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3i )( GLenum target, GLint s, GLint t, GLint r );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3iv )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3s )( GLenum target, GLshort s, GLshort t, GLshort r );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord3sv )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4d )( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4dv )( GLenum target, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4f )( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4fv )( GLenum target, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4i )( GLenum target, GLint s, GLint t, GLint r, GLint q );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4iv )( GLenum target, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4s )( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiTexCoord4sv )( GLenum target, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSampleCoverage )( GLclampf value, GLboolean invert );
|
||
|
|
||
|
// GL 1.4
|
||
|
bool support_GL_1_4;
|
||
|
bool GL_1_4(){
|
||
|
return support_GL_1_4;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glBlendColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
||
|
void ( QGL_DLLEXPORT *m_glBlendEquation )( GLenum mode );
|
||
|
void ( QGL_DLLEXPORT *m_glBlendFuncSeparate )( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha );
|
||
|
void ( QGL_DLLEXPORT *m_glFogCoordPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glFogCoordd )( GLdouble coord );
|
||
|
void ( QGL_DLLEXPORT *m_glFogCoorddv )( const GLdouble *coord );
|
||
|
void ( QGL_DLLEXPORT *m_glFogCoordf )( GLfloat coord );
|
||
|
void ( QGL_DLLEXPORT *m_glFogCoordfv )( const GLfloat *coord );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiDrawArrays )( GLenum mode, GLint *first, GLsizei *count, GLsizei primcount );
|
||
|
void ( QGL_DLLEXPORT *m_glMultiDrawElements )( GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount );
|
||
|
void ( QGL_DLLEXPORT *m_glPointParameterf )( GLenum pname, GLfloat param );
|
||
|
void ( QGL_DLLEXPORT *m_glPointParameterfv )( GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3b )( GLbyte red, GLbyte green, GLbyte blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3bv )( const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3d )( GLdouble red, GLdouble green, GLdouble blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3dv )( const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3f )( GLfloat red, GLfloat green, GLfloat blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3fv )( const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3i )( GLint red, GLint green, GLint blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3iv )( const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3s )( GLshort red, GLshort green, GLshort blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3sv )( const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3ubv )( const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3ui )( GLuint red, GLuint green, GLuint blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3uiv )( const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3us )( GLushort red, GLushort green, GLushort blue );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColor3usv )( const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glSecondaryColorPointer )( GLint size, GLenum type, GLsizei stride, GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2d )( GLdouble x, GLdouble y );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2dv )( const GLdouble *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2f )( GLfloat x, GLfloat y );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2fv )( const GLfloat *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2i )( GLint x, GLint y );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2iv )( const GLint *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2s )( GLshort x, GLshort y );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos2sv )( const GLshort *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3d )( GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3dv )( const GLdouble *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3f )( GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3fv )( const GLfloat *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3i )( GLint x, GLint y, GLint z );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3iv )( const GLint *p );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3s )( GLshort x, GLshort y, GLshort z );
|
||
|
void ( QGL_DLLEXPORT *m_glWindowPos3sv )( const GLshort *p );
|
||
|
|
||
|
// GL 1.5
|
||
|
bool support_GL_1_5;
|
||
|
bool GL_1_5(){
|
||
|
return support_GL_1_5;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glBeginQuery )( GLenum target, GLuint id );
|
||
|
void ( QGL_DLLEXPORT *m_glBindBuffer )( GLenum target, GLuint buffer );
|
||
|
void ( QGL_DLLEXPORT *m_glBufferData )( GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage );
|
||
|
void ( QGL_DLLEXPORT *m_glBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteBuffers )( GLsizei n, const GLuint* buffers );
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteQueries )( GLsizei n, const GLuint* ids );
|
||
|
void ( QGL_DLLEXPORT *m_glEndQuery )( GLenum target );
|
||
|
void ( QGL_DLLEXPORT *m_glGenBuffers )( GLsizei n, GLuint* buffers );
|
||
|
void ( QGL_DLLEXPORT *m_glGenQueries )( GLsizei n, GLuint* ids );
|
||
|
void ( QGL_DLLEXPORT *m_glGetBufferParameteriv )( GLenum target, GLenum pname, GLint* params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetBufferPointerv )( GLenum target, GLenum pname, GLvoid** params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data );
|
||
|
void ( QGL_DLLEXPORT *m_glGetQueryObjectiv )( GLuint id, GLenum pname, GLint* params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetQueryObjectuiv )( GLuint id, GLenum pname, GLuint* params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetQueryiv )( GLenum target, GLenum pname, GLint params );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsBuffer )( GLuint buffer );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsQuery )( GLuint id );
|
||
|
GLvoid* ( QGL_DLLEXPORT * m_glMapBuffer )( GLenum target, GLenum access );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glUnmapBuffer )( GLenum target );
|
||
|
|
||
|
// GL_ARB_vertex_program
|
||
|
bool support_ARB_vertex_program;
|
||
|
bool ARB_vertex_program(){
|
||
|
return support_ARB_vertex_program;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort x );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat x );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble x );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort x, GLshort y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble x, GLdouble y );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort x, GLshort y, GLshort z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index );
|
||
|
void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramStringARB )( GLenum target, GLenum format, GLsizei len, const GLvoid *string );
|
||
|
void ( QGL_DLLEXPORT *m_glBindProgramARB )( GLenum target, GLuint program );
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteProgramsARB )( GLsizei n, const GLuint *programs );
|
||
|
void ( QGL_DLLEXPORT *m_glGenProgramsARB )( GLsizei n, GLuint *programs );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
||
|
void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterdvARB )( GLenum target, GLuint index, GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterfvARB )( GLenum target, GLuint index, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterdvARB )( GLenum target, GLuint index, GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterfvARB )( GLenum target, GLuint index, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramivARB )( GLenum target, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetProgramStringARB )( GLenum target, GLenum pname, GLvoid *string );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer );
|
||
|
GLboolean ( QGL_DLLEXPORT *m_glIsProgramARB )( GLuint program );
|
||
|
|
||
|
// GL_ARB_fragment_program
|
||
|
bool support_ARB_fragment_program;
|
||
|
bool ARB_fragment_program(){
|
||
|
return support_ARB_fragment_program;
|
||
|
}
|
||
|
|
||
|
// GL_ARB_shader_objects
|
||
|
bool support_ARB_shader_objects;
|
||
|
bool ARB_shader_objects(){
|
||
|
return support_ARB_shader_objects;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT *m_glDeleteObjectARB )( GLhandleARB obj );
|
||
|
GLhandleARB ( QGL_DLLEXPORT *m_glGetHandleARB )( GLenum pname );
|
||
|
void ( QGL_DLLEXPORT *m_glDetachObjectARB )( GLhandleARB containerObj, GLhandleARB attachedObj );
|
||
|
GLhandleARB ( QGL_DLLEXPORT *m_glCreateShaderObjectARB )( GLenum shaderType );
|
||
|
void ( QGL_DLLEXPORT *m_glShaderSourceARB )( GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length );
|
||
|
void ( QGL_DLLEXPORT *m_glCompileShaderARB )( GLhandleARB shaderObj );
|
||
|
GLhandleARB ( QGL_DLLEXPORT *m_glCreateProgramObjectARB )( void );
|
||
|
void ( QGL_DLLEXPORT *m_glAttachObjectARB )( GLhandleARB containerObj, GLhandleARB obj );
|
||
|
void ( QGL_DLLEXPORT *m_glLinkProgramARB )( GLhandleARB programObj );
|
||
|
void ( QGL_DLLEXPORT *m_glUseProgramObjectARB )( GLhandleARB programObj );
|
||
|
void ( QGL_DLLEXPORT *m_glValidateProgramARB )( GLhandleARB programObj );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform1fARB )( GLint location, GLfloat v0 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform2fARB )( GLint location, GLfloat v0, GLfloat v1 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform3fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform4fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform1iARB )( GLint location, GLint v0 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform2iARB )( GLint location, GLint v0, GLint v1 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform3iARB )( GLint location, GLint v0, GLint v1, GLint v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform4iARB )( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform1fvARB )( GLint location, GLsizei count, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform2fvARB )( GLint location, GLsizei count, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform3fvARB )( GLint location, GLsizei count, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform4fvARB )( GLint location, GLsizei count, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform1ivARB )( GLint location, GLsizei count, const GLint *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform2ivARB )( GLint location, GLsizei count, const GLint *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform3ivARB )( GLint location, GLsizei count, const GLint *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniform4ivARB )( GLint location, GLsizei count, const GLint *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniformMatrix2fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniformMatrix3fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glUniformMatrix4fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
|
||
|
void ( QGL_DLLEXPORT *m_glGetObjectParameterfvARB )( GLhandleARB obj, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetObjectParameterivARB )( GLhandleARB obj, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetInfoLogARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog );
|
||
|
void ( QGL_DLLEXPORT *m_glGetAttachedObjectsARB )( GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj );
|
||
|
GLint ( QGL_DLLEXPORT *m_glGetUniformLocationARB )( GLhandleARB programObj, const GLcharARB *name );
|
||
|
void ( QGL_DLLEXPORT *m_glGetActiveUniformARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name );
|
||
|
void ( QGL_DLLEXPORT *m_glGetUniformfvARB )( GLhandleARB programObj, GLint location, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetUniformivARB )( GLhandleARB programObj, GLint location, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetShaderSourceARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source );
|
||
|
|
||
|
// GL_ARB_vertex_shader
|
||
|
bool support_ARB_vertex_shader;
|
||
|
bool ARB_vertex_shader(){
|
||
|
return support_ARB_vertex_shader;
|
||
|
}
|
||
|
#if 0
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat v0 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort v0 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble v0 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat v0, GLfloat v1 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort v0, GLshort v1 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble v0, GLdouble v1 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v );
|
||
|
void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer );
|
||
|
void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index );
|
||
|
void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index );
|
||
|
#endif
|
||
|
void ( QGL_DLLEXPORT *m_glBindAttribLocationARB )( GLhandleARB programObj, GLuint index, const GLcharARB *name );
|
||
|
void ( QGL_DLLEXPORT *m_glGetActiveAttribARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name );
|
||
|
GLint ( QGL_DLLEXPORT *m_glGetAttribLocationARB )( GLhandleARB programObj, const GLcharARB *name );
|
||
|
#if 0
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params );
|
||
|
void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer );
|
||
|
#endif
|
||
|
|
||
|
// ARB_fragment_shader
|
||
|
bool support_ARB_fragment_shader;
|
||
|
bool ARB_fragment_shader(){
|
||
|
return support_ARB_fragment_shader;
|
||
|
}
|
||
|
|
||
|
// ARB_shading_language_100
|
||
|
bool support_ARB_shading_language_100;
|
||
|
bool ARB_shading_language_100(){
|
||
|
return support_ARB_shading_language_100;
|
||
|
}
|
||
|
|
||
|
// GL_NV_vertex_program2
|
||
|
bool support_NV_vertex_program2;
|
||
|
bool NV_vertex_program2(){
|
||
|
return support_NV_vertex_program2;
|
||
|
}
|
||
|
GLboolean ( QGL_DLLEXPORT* m_glAreProgramsResidentNV )( GLsizei, const GLuint *, GLboolean * );
|
||
|
void ( QGL_DLLEXPORT* m_glBindProgramNV )( GLenum, GLuint );
|
||
|
void ( QGL_DLLEXPORT* m_glDeleteProgramsNV )( GLsizei, const GLuint * );
|
||
|
void ( QGL_DLLEXPORT* m_glExecuteProgramNV )( GLenum, GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glGenProgramsNV )( GLsizei, GLuint * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetProgramParameterdvNV )( GLenum, GLuint, GLenum, GLdouble * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetProgramParameterfvNV )( GLenum, GLuint, GLenum, GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetProgramivNV )( GLuint, GLenum, GLint * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetProgramStringNV )( GLuint, GLenum, GLubyte * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetTrackMatrixivNV )( GLenum, GLuint, GLenum, GLint * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetVertexAttribdvNV )( GLuint, GLenum, GLdouble * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetVertexAttribfvNV )( GLuint, GLenum, GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetVertexAttribivNV )( GLuint, GLenum, GLint * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetVertexAttribPointervNV )( GLuint, GLenum, GLvoid* * );
|
||
|
GLboolean ( QGL_DLLEXPORT* m_glIsProgramNV )( GLuint );
|
||
|
void ( QGL_DLLEXPORT* m_glLoadProgramNV )( GLenum, GLuint, GLsizei, const GLubyte * );
|
||
|
void ( QGL_DLLEXPORT* m_glProgramParameter4fNV )( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glProgramParameter4fvNV )( GLenum, GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glProgramParameters4fvNV )( GLenum, GLuint, GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glRequestResidentProgramsNV )( GLsizei, const GLuint * );
|
||
|
void ( QGL_DLLEXPORT* m_glTrackMatrixNV )( GLenum, GLuint, GLenum, GLenum );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttribPointerNV )( GLuint, GLint, GLenum, GLsizei, const GLvoid * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib1fNV )( GLuint, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib1fvNV )( GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib2fNV )( GLuint, GLfloat, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib2fvNV )( GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib3fNV )( GLuint, GLfloat, GLfloat, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib3fvNV )( GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib4fNV )( GLuint, GLfloat, GLfloat, GLfloat, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttrib4fvNV )( GLuint, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttribs1fvNV )( GLuint, GLsizei, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttribs2fvNV )( GLuint, GLsizei, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttribs3fvNV )( GLuint, GLsizei, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glVertexAttribs4fvNV )( GLuint, GLsizei, const GLfloat * );
|
||
|
|
||
|
// GL_NV_fragment_program
|
||
|
bool support_NV_fragment_program;
|
||
|
bool NV_fragment_program(){
|
||
|
return support_NV_fragment_program;
|
||
|
}
|
||
|
void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fNV )( GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat );
|
||
|
void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV )( GLuint, GLsizei, const GLubyte *, const GLfloat * );
|
||
|
void ( QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV )( GLuint, GLsizei, const GLubyte *, GLfloat * );
|
||
|
};
|
||
|
|
||
|
#include "modulesystem.h"
|
||
|
|
||
|
template<typename Type>
|
||
|
class GlobalModule;
|
||
|
typedef GlobalModule<OpenGLBinding> GlobalOpenGLModule;
|
||
|
|
||
|
template<typename Type>
|
||
|
class GlobalModuleRef;
|
||
|
typedef GlobalModuleRef<OpenGLBinding> GlobalOpenGLModuleRef;
|
||
|
|
||
|
inline OpenGLBinding& GlobalOpenGL(){
|
||
|
return GlobalOpenGLModule::getTable();
|
||
|
}
|
||
|
|
||
|
#if GDEF_DEBUG
|
||
|
#define GlobalOpenGL_debugAssertNoErrors() GlobalOpenGL().assertNoErrors( __FILE__, __LINE__ )
|
||
|
#else
|
||
|
#define GlobalOpenGL_debugAssertNoErrors()
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#endif
|