177 lines
4.9 KiB
C
177 lines
4.9 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_TRANSFORMLIB_H )
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#define INCLUDED_TRANSFORMLIB_H
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#include "generic/constant.h"
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#include "math/matrix.h"
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#include "math/quaternion.h"
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/// \brief A transform node.
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class TransformNode
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{
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public:
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STRING_CONSTANT( Name, "TransformNode" );
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/// \brief Returns the transform which maps the node's local-space into the local-space of its parent node.
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virtual const Matrix4& localToParent() const = 0;
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};
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/// \brief A transform node which has no effect.
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class IdentityTransform : public TransformNode
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{
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public:
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/// \brief Returns the identity matrix.
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const Matrix4& localToParent() const {
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return g_matrix4_identity;
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}
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};
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/// \brief A transform node which stores a generic transformation matrix.
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class MatrixTransform : public TransformNode
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{
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Matrix4 m_localToParent;
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public:
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MatrixTransform() : m_localToParent( g_matrix4_identity ){
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}
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Matrix4& localToParent(){
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return m_localToParent;
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}
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/// \brief Returns the stored local->parent transform.
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const Matrix4& localToParent() const {
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return m_localToParent;
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}
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};
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#include "generic/callback.h"
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typedef Vector3 Translation;
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typedef Quaternion Rotation;
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typedef Vector3 Scale;
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inline Matrix4 matrix4_transform_for_components( const Translation& translation, const Rotation& rotation, const Scale& scale ){
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Matrix4 result( matrix4_rotation_for_quaternion_quantised( rotation ) );
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vector4_to_vector3( result.x() ) *= scale.x();
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vector4_to_vector3( result.y() ) *= scale.y();
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vector4_to_vector3( result.z() ) *= scale.z();
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result.tx() = translation.x();
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result.ty() = translation.y();
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result.tz() = translation.z();
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return result;
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}
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typedef bool TransformModifierType;
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const TransformModifierType TRANSFORM_PRIMITIVE = false;
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const TransformModifierType TRANSFORM_COMPONENT = true;
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/// \brief A transformable scene-graph instance.
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///
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/// A transformable instance may be translated, rotated or scaled.
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/// The state of the instanced node's geometrical representation
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/// will be the product of its geometry and the transforms of each
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/// of its instances, applied in the order they appear in a graph
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/// traversal.
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/// Freezing the transform on an instance will cause its transform
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/// to be permanently applied to the geometry of the node.
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class Transformable
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{
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public:
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STRING_CONSTANT( Name, "Transformable" );
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virtual void setType( TransformModifierType type ) = 0;
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virtual void setTranslation( const Translation& value ) = 0;
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virtual void setRotation( const Rotation& value ) = 0;
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virtual void setScale( const Scale& value ) = 0;
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virtual void freezeTransform() = 0;
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};
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const Translation c_translation_identity = Translation( 0, 0, 0 );
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const Rotation c_rotation_identity = c_quaternion_identity;
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const Scale c_scale_identity = Scale( 1, 1, 1 );
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class TransformModifier : public Transformable
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{
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Translation m_translation;
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Rotation m_rotation;
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Scale m_scale;
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Callback<void()> m_changed;
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Callback<void()> m_apply;
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TransformModifierType m_type;
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public:
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TransformModifier( const Callback<void()>& changed, const Callback<void()>& apply ) :
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m_translation( c_translation_identity ),
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m_rotation( c_quaternion_identity ),
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m_scale( c_scale_identity ),
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m_changed( changed ),
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m_apply( apply ),
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m_type( TRANSFORM_PRIMITIVE ){
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}
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void setType( TransformModifierType type ){
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m_type = type;
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}
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TransformModifierType getType() const {
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return m_type;
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}
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void setTranslation( const Translation& value ){
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m_translation = value;
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m_changed();
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}
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void setRotation( const Rotation& value ){
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m_rotation = value;
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m_changed();
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}
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void setScale( const Scale& value ){
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m_scale = value;
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m_changed();
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}
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void freezeTransform(){
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if ( m_translation != c_translation_identity
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|| m_rotation != c_rotation_identity
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|| m_scale != c_scale_identity ) {
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m_apply();
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m_translation = c_translation_identity;
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m_rotation = c_rotation_identity;
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m_scale = c_scale_identity;
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m_changed();
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}
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}
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const Translation& getTranslation() const {
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return m_translation;
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}
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const Rotation& getRotation() const {
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return m_rotation;
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}
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const Scale& getScale() const {
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return m_scale;
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}
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Matrix4 calculateTransform() const {
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return matrix4_transform_for_components( getTranslation(), getRotation(), getScale() );
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}
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};
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#endif
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