702 lines
22 KiB
C++
702 lines
22 KiB
C++
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*! \mainpage GtkRadiant Documentation Index
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\section intro_sec Introduction
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This documentation is generated from comments in the source code.
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\section links_sec Useful Links
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\link include/itextstream.h include/itextstream.h \endlink - Global output and error message streams, similar to std::cout and std::cerr. \n
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FileInputStream - similar to std::ifstream (binary mode) \n
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FileOutputStream - similar to std::ofstream (binary mode) \n
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TextFileInputStream - similar to std::ifstream (text mode) \n
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TextFileOutputStream - similar to std::ofstream (text mode) \n
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StringOutputStream - similar to std::stringstream \n
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\link string/string.h string/string.h \endlink - C-style string comparison and memory management. \n
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\link os/path.h os/path.h \endlink - Path manipulation for radiant's standard path format \n
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\link os/file.h os/file.h \endlink - OS file-system access. \n
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::CopiedString - automatic string memory management \n
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Array - automatic array memory management \n
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HashTable - generic hashtable, similar to std::hash_map \n
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\link math/vector.h math/vector.h \endlink - Vectors \n
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\link math/matrix.h math/matrix.h \endlink - Matrices \n
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\link math/quaternion.h math/quaternion.h \endlink - Quaternions \n
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\link math/plane.h math/plane.h \endlink - Planes \n
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\link math/aabb.h math/aabb.h \endlink - AABBs \n
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Callback MemberCaller0 FunctionCaller - callbacks similar to using boost::function with boost::bind \n
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SmartPointer SmartReference - smart-pointer and smart-reference similar to Loki's SmartPtr \n
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\link generic/bitfield.h generic/bitfield.h \endlink - Type-safe bitfield \n
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\link generic/enumeration.h generic/enumeration.h \endlink - Type-safe enumeration \n
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DefaultAllocator - Memory allocation using new/delete, compliant with std::allocator interface \n
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\link debugging/debugging.h debugging/debugging.h \endlink - Debugging macros \n
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*/
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#include "main.h"
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#include "globaldefs.h"
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#include "version.h"
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#include "debugging/debugging.h"
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#include "iundo.h"
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#include "uilib/uilib.h"
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#include "cmdlib.h"
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#include "os/file.h"
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#include "os/path.h"
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#include "stream/stringstream.h"
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#include "stream/textfilestream.h"
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#include "gtkutil/messagebox.h"
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#include "gtkutil/image.h"
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#include "console.h"
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#include "texwindow.h"
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#include "map.h"
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#include "mainframe.h"
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#include "commands.h"
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#include "preferences.h"
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#include "environment.h"
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#include "referencecache.h"
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#include "stacktrace.h"
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#if GDEF_OS_WINDOWS
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#include <windows.h>
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#endif
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void show_splash();
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void hide_splash();
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void error_redirect(const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data)
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{
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gboolean in_recursion;
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gboolean is_fatal;
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char buf[256];
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in_recursion = (log_level & G_LOG_FLAG_RECURSION) != 0;
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is_fatal = (log_level & G_LOG_FLAG_FATAL) != 0;
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log_level = (GLogLevelFlags) (log_level & G_LOG_LEVEL_MASK);
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if (!message) {
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message = "(0) message";
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}
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if (domain) {
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strcpy(buf, domain);
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} else {
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strcpy(buf, "**");
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}
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strcat(buf, "-");
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switch (log_level) {
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case G_LOG_LEVEL_ERROR:
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if (in_recursion) {
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strcat(buf, "ERROR (recursed) **: ");
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} else {
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strcat(buf, "ERROR **: ");
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}
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break;
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case G_LOG_LEVEL_CRITICAL:
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if (in_recursion) {
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strcat(buf, "CRITICAL (recursed) **: ");
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} else {
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strcat(buf, "CRITICAL **: ");
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}
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break;
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case G_LOG_LEVEL_WARNING:
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if (in_recursion) {
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strcat(buf, "WARNING (recursed) **: ");
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} else {
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strcat(buf, "WARNING **: ");
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}
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break;
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case G_LOG_LEVEL_MESSAGE:
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if (in_recursion) {
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strcat(buf, "Message (recursed): ");
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} else {
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strcat(buf, "Message: ");
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}
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break;
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case G_LOG_LEVEL_INFO:
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if (in_recursion) {
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strcat(buf, "INFO (recursed): ");
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} else {
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strcat(buf, "INFO: ");
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}
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break;
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case G_LOG_LEVEL_DEBUG:
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if (in_recursion) {
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strcat(buf, "DEBUG (recursed): ");
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} else {
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strcat(buf, "DEBUG: ");
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}
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break;
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default:
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/* we are used for a log level that is not defined by GLib itself,
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* try to make the best out of it.
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*/
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if (in_recursion) {
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strcat(buf, "LOG (recursed:");
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} else {
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strcat(buf, "LOG (");
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}
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if (log_level) {
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gchar string[] = "0x00): ";
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gchar *p = string + 2;
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guint i;
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i = g_bit_nth_msf(log_level, -1);
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*p = i >> 4;
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p++;
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*p = '0' + (i & 0xf);
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if (*p > '9') {
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*p += 'A' - '9' - 1;
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}
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strcat(buf, string);
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} else {
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strcat(buf, "): ");
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}
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}
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strcat(buf, message);
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if (is_fatal) {
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strcat(buf, "\naborting...\n");
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} else {
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strcat(buf, "\n");
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}
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// spam it...
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globalErrorStream() << buf << "\n";
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if (is_fatal) {
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ERROR_MESSAGE("GTK+ error: " << buf);
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}
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}
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#if GDEF_COMPILER_MSVC && GDEF_DEBUG
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#include "crtdbg.h"
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#endif
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void crt_init()
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{
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#if GDEF_COMPILER_MSVC && GDEF_DEBUG
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_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#endif
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}
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class Lock {
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bool m_locked;
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public:
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Lock() : m_locked(false)
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{
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}
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void lock()
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{
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m_locked = true;
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}
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void unlock()
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{
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m_locked = false;
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}
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bool locked() const
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{
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return m_locked;
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}
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};
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class ScopedLock {
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Lock &m_lock;
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public:
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ScopedLock(Lock &lock) : m_lock(lock)
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{
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m_lock.lock();
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}
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~ScopedLock()
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{
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m_lock.unlock();
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}
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};
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class LineLimitedTextOutputStream : public TextOutputStream {
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TextOutputStream &outputStream;
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std::size_t count;
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public:
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LineLimitedTextOutputStream(TextOutputStream &outputStream, std::size_t count)
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: outputStream(outputStream), count(count)
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{
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}
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std::size_t write(const char *buffer, std::size_t length)
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{
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if (count != 0) {
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const char *p = buffer;
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const char *end = buffer + length;
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for (;;) {
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p = std::find(p, end, '\n');
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if (p == end) {
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break;
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}
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++p;
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if (--count == 0) {
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length = p - buffer;
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break;
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}
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}
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outputStream.write(buffer, length);
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}
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return length;
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}
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};
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class PopupDebugMessageHandler : public DebugMessageHandler {
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StringOutputStream m_buffer;
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Lock m_lock;
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public:
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TextOutputStream &getOutputStream()
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{
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if (!m_lock.locked()) {
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return m_buffer;
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}
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return globalErrorStream();
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}
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bool handleMessage()
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{
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getOutputStream() << "----------------\n";
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LineLimitedTextOutputStream outputStream(getOutputStream(), 24);
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write_stack_trace(outputStream);
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getOutputStream() << "----------------\n";
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globalErrorStream() << m_buffer.c_str();
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if (!m_lock.locked()) {
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ScopedLock lock(m_lock);
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if (GDEF_DEBUG) {
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m_buffer << "Break into the debugger?\n";
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bool handled = ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO,
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ui::alert_icon::Error) == ui::alert_response::NO;
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m_buffer.clear();
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return handled;
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} else {
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m_buffer << "Please report this error to the developers\n";
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ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK,
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ui::alert_icon::Error);
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m_buffer.clear();
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}
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}
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return true;
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}
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};
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typedef Static<PopupDebugMessageHandler> GlobalPopupDebugMessageHandler;
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void streams_init()
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{
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GlobalErrorStream::instance().setOutputStream(getSysPrintErrorStream());
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GlobalOutputStream::instance().setOutputStream(getSysPrintOutputStream());
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}
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void paths_init()
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{
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g_strSettingsPath = environment_get_home_path();
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Q_mkdir(g_strSettingsPath.c_str());
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g_strAppPath = environment_get_app_path();
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// radiant is installed in the parent dir of "tools/"
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// NOTE: this is not very easy for debugging
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// maybe add options to lookup in several places?
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// (for now I had to create symlinks)
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{
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StringOutputStream path(256);
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path << g_strAppPath.c_str() << "bitmaps/";
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BitmapsPath_set(path.c_str());
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}
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// we will set this right after the game selection is done
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g_strGameToolsPath = g_strAppPath;
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}
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bool check_version_file(const char *filename, const char *version)
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{
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TextFileInputStream file(filename);
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if (!file.failed()) {
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char buf[10];
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buf[file.read(buf, 9)] = '\0';
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// chomp it (the hard way)
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int chomp = 0;
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while (buf[chomp] >= '0' && buf[chomp] <= '9') {
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chomp++;
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}
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buf[chomp] = '\0';
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return string_equal(buf, version);
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}
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return false;
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}
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bool check_version()
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{
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// a safe check to avoid people running broken installations
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// (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
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// make something idiot proof and someone will make better idiots, this may be overkill
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// let's leave it disabled in debug mode in any case
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// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
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if (GDEF_DEBUG) {
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return true;
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}
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// locate and open WorldSpawn_MAJOR and WorldSpawn_MINOR
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bool bVerIsGood = true;
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{
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StringOutputStream ver_file_name(256);
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ver_file_name << AppPath_get() << "WorldSpawn_MAJOR";
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bVerIsGood = check_version_file(ver_file_name.c_str(), WorldSpawn_MAJOR_VERSION);
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}
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{
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StringOutputStream ver_file_name(256);
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ver_file_name << AppPath_get() << "WorldSpawn_MINOR";
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bVerIsGood = check_version_file(ver_file_name.c_str(), WorldSpawn_MINOR_VERSION);
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}
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if (!bVerIsGood) {
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StringOutputStream msg(256);
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msg
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<< "This editor binary (" WorldSpawn_VERSION ") doesn't match what the latest setup has configured in this directory\n"
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"Make sure you run the right/latest editor binary you installed\n"
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<< AppPath_get();
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ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Default);
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}
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return bVerIsGood;
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}
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void create_global_pid()
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{
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/*!
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the global prefs loading / game selection dialog might fail for any reason we don't know about
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we need to catch when it happens, to cleanup the stateful prefs which might be killing it
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and to turn on console logging for lookup of the problem
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this is the first part of the two step .pid system
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http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
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*/
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StringOutputStream g_pidFile(256); ///< the global .pid file (only for global part of the startup)
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g_pidFile << SettingsPath_get() << "radiant.pid";
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FILE *pid;
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pid = fopen(g_pidFile.c_str(), "r");
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if (pid != 0) {
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fclose(pid);
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if (remove(g_pidFile.c_str()) == -1) {
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StringOutputStream msg(256);
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msg << "WARNING: Could not delete " << g_pidFile.c_str();
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ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
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}
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// in debug, never prompt to clean registry, turn console logging auto after a failed start
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if (!GDEF_DEBUG) {
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StringOutputStream msg(256);
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msg << "Radiant failed to start properly the last time it was run.\n"
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"The failure may be related to current global preferences.\n"
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"Do you want to reset global preferences to defaults?";
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if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO,
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ui::alert_icon::Question) == ui::alert_response::YES) {
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g_GamesDialog.Reset();
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}
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msg.clear();
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msg << "Logging console output to " << SettingsPath_get()
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<< "radiant.log\nRefer to the log if Radiant fails to start again.";
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||
|
ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
|
||
|
}
|
||
|
|
||
|
// set without saving, the class is not in a coherent state yet
|
||
|
// just do the value change and call to start logging, CGamesDialog will pickup when relevant
|
||
|
g_GamesDialog.m_bForceLogConsole = true;
|
||
|
Sys_LogFile(true);
|
||
|
}
|
||
|
|
||
|
// create a primary .pid for global init run
|
||
|
pid = fopen(g_pidFile.c_str(), "w");
|
||
|
if (pid) {
|
||
|
fclose(pid);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void remove_global_pid()
|
||
|
{
|
||
|
StringOutputStream g_pidFile(256);
|
||
|
g_pidFile << SettingsPath_get() << "radiant.pid";
|
||
|
|
||
|
// close the primary
|
||
|
if (remove(g_pidFile.c_str()) == -1) {
|
||
|
StringOutputStream msg(256);
|
||
|
msg << "WARNING: Could not delete " << g_pidFile.c_str();
|
||
|
ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*!
|
||
|
now the secondary game dependant .pid file
|
||
|
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
|
||
|
*/
|
||
|
void create_local_pid()
|
||
|
{
|
||
|
StringOutputStream g_pidGameFile(256); ///< the game-specific .pid file
|
||
|
g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
|
||
|
|
||
|
FILE *pid = fopen(g_pidGameFile.c_str(), "r");
|
||
|
if (pid != 0) {
|
||
|
fclose(pid);
|
||
|
if (remove(g_pidGameFile.c_str()) == -1) {
|
||
|
StringOutputStream msg;
|
||
|
msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
|
||
|
ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
|
||
|
}
|
||
|
|
||
|
// in debug, never prompt to clean registry, turn console logging auto after a failed start
|
||
|
if (!GDEF_DEBUG) {
|
||
|
StringOutputStream msg;
|
||
|
msg << "Radiant failed to start properly the last time it was run.\n"
|
||
|
"The failure may be caused by current preferences.\n"
|
||
|
"Do you want to reset all preferences to defaults?";
|
||
|
|
||
|
if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO,
|
||
|
ui::alert_icon::Question) == ui::alert_response::YES) {
|
||
|
Preferences_Reset();
|
||
|
}
|
||
|
|
||
|
msg.clear();
|
||
|
msg << "Logging console output to " << SettingsPath_get()
|
||
|
<< "radiant.log\nRefer to the log if Radiant fails to start again.";
|
||
|
|
||
|
ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
|
||
|
}
|
||
|
|
||
|
// force console logging on! (will go in prefs too)
|
||
|
g_GamesDialog.m_bForceLogConsole = true;
|
||
|
Sys_LogFile(true);
|
||
|
} else {
|
||
|
// create one, will remove right after entering message loop
|
||
|
pid = fopen(g_pidGameFile.c_str(), "w");
|
||
|
if (pid) {
|
||
|
fclose(pid);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*!
|
||
|
now the secondary game dependant .pid file
|
||
|
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
|
||
|
*/
|
||
|
void remove_local_pid()
|
||
|
{
|
||
|
StringOutputStream g_pidGameFile(256);
|
||
|
g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
|
||
|
remove(g_pidGameFile.c_str());
|
||
|
}
|
||
|
|
||
|
void user_shortcuts_init()
|
||
|
{
|
||
|
StringOutputStream path(256);
|
||
|
path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
|
||
|
LoadCommandMap(path.c_str());
|
||
|
SaveCommandMap(path.c_str());
|
||
|
}
|
||
|
|
||
|
void user_shortcuts_save()
|
||
|
{
|
||
|
StringOutputStream path(256);
|
||
|
path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
|
||
|
SaveCommandMap(path.c_str());
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
crt_init();
|
||
|
|
||
|
streams_init();
|
||
|
|
||
|
#if GDEF_OS_WINDOWS
|
||
|
HMODULE lib;
|
||
|
lib = LoadLibrary( "dwmapi.dll" );
|
||
|
if ( lib != 0 ) {
|
||
|
void ( WINAPI *qDwmEnableComposition )( bool bEnable ) = ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
|
||
|
if ( qDwmEnableComposition ) {
|
||
|
qDwmEnableComposition( FALSE );
|
||
|
}
|
||
|
FreeLibrary( lib );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
const char *mapname = NULL;
|
||
|
char const *error = NULL;
|
||
|
if (!ui::init(&argc, &argv, "<filename.map>", &error)) {
|
||
|
g_print("%s\n", error);
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// Gtk already removed parsed `--options`
|
||
|
if (argc == 2) {
|
||
|
if (strlen(argv[1]) > 1) {
|
||
|
if (g_str_has_suffix(argv[1], ".map")) {
|
||
|
if (g_path_is_absolute(argv[1])) {
|
||
|
mapname = argv[1];
|
||
|
} else {
|
||
|
mapname = g_build_filename(g_get_current_dir(), argv[1], NULL);
|
||
|
}
|
||
|
} else {
|
||
|
g_print("bad file name, will not load: %s\n", argv[1]);
|
||
|
}
|
||
|
}
|
||
|
} else if (argc > 2) {
|
||
|
g_print("%s\n", "too many arguments");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// redirect Gtk warnings to the console
|
||
|
g_log_set_handler("Gdk", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
|
||
|
G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
|
||
|
G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
|
||
|
g_log_set_handler("Gtk", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
|
||
|
G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
|
||
|
G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
|
||
|
g_log_set_handler("GtkGLExt", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
|
||
|
G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
|
||
|
G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
|
||
|
g_log_set_handler("GLib", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
|
||
|
G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
|
||
|
G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
|
||
|
g_log_set_handler(0, (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
|
||
|
G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
|
||
|
G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
|
||
|
|
||
|
GlobalDebugMessageHandler::instance().setHandler(GlobalPopupDebugMessageHandler::instance());
|
||
|
|
||
|
environment_init(argc, (char const **) argv);
|
||
|
|
||
|
paths_init();
|
||
|
|
||
|
if (!check_version()) {
|
||
|
return EXIT_FAILURE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
create_global_pid();
|
||
|
|
||
|
GlobalPreferences_Init();
|
||
|
|
||
|
g_GamesDialog.Init();
|
||
|
|
||
|
if (g_GamesDialog.m_bGamePrompt == false) {
|
||
|
show_splash();
|
||
|
}
|
||
|
|
||
|
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
|
||
|
|
||
|
remove_global_pid();
|
||
|
|
||
|
g_Preferences.Init(); // must occur before create_local_pid() to allow preferences to be reset
|
||
|
|
||
|
create_local_pid();
|
||
|
|
||
|
// in a very particular post-.pid startup
|
||
|
// we may have the console turned on and want to keep it that way
|
||
|
// so we use a latching system
|
||
|
if (g_GamesDialog.m_bForceLogConsole) {
|
||
|
Sys_LogFile(true);
|
||
|
g_Console_enableLogging = true;
|
||
|
g_GamesDialog.m_bForceLogConsole = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
Radiant_Initialise();
|
||
|
|
||
|
user_shortcuts_init();
|
||
|
|
||
|
g_pParentWnd = 0;
|
||
|
g_pParentWnd = new MainFrame();
|
||
|
|
||
|
hide_splash();
|
||
|
|
||
|
if (mapname != NULL) {
|
||
|
Map_LoadFile(mapname);
|
||
|
} else if (g_bLoadLastMap && !g_strLastMap.empty()) {
|
||
|
Map_LoadFile(g_strLastMap.c_str());
|
||
|
} else {
|
||
|
Map_New();
|
||
|
}
|
||
|
|
||
|
// load up shaders now that we have the map loaded
|
||
|
// eviltypeguy
|
||
|
TextureBrowser_ShowStartupShaders(GlobalTextureBrowser());
|
||
|
|
||
|
|
||
|
remove_local_pid();
|
||
|
|
||
|
ui::main();
|
||
|
|
||
|
// avoid saving prefs when the app is minimized
|
||
|
if (g_pParentWnd->IsSleeping()) {
|
||
|
globalOutputStream() << "Shutdown while sleeping, not saving prefs\n";
|
||
|
g_preferences_globals.disable_ini = true;
|
||
|
}
|
||
|
|
||
|
Map_Free();
|
||
|
|
||
|
if (!Map_Unnamed(g_map)) {
|
||
|
g_strLastMap = Map_Name(g_map);
|
||
|
}
|
||
|
|
||
|
delete g_pParentWnd;
|
||
|
|
||
|
user_shortcuts_save();
|
||
|
|
||
|
Radiant_Shutdown();
|
||
|
|
||
|
// close the log file if any
|
||
|
Sys_LogFile(false);
|
||
|
|
||
|
return EXIT_SUCCESS;
|
||
|
}
|