273 lines
7 KiB
C
273 lines
7 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_SELECTABLE_H )
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#define INCLUDED_SELECTABLE_H
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#include <cstddef>
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#include "generic/vector.h"
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#include "scenelib.h"
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#include "generic/callback.h"
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class SelectionIntersection
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{
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float m_depth;
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float m_distance;
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public:
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SelectionIntersection() : m_depth( 1 ), m_distance( 2 ){
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}
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SelectionIntersection( float depth, float distance ) : m_depth( depth ), m_distance( distance ){
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}
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bool operator<( const SelectionIntersection& other ) const {
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if ( m_distance != other.m_distance ) {
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return m_distance < other.m_distance;
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}
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if ( m_depth != other.m_depth ) {
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return m_depth < other.m_depth;
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}
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return false;
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}
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bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon ) const {
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return float_equal_epsilon( m_distance, other.m_distance, distanceEpsilon )
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&& float_equal_epsilon( m_depth, other.m_depth, depthEpsilon );
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}
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float depth() const {
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return m_depth;
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}
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bool valid() const {
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return depth() < 1;
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}
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};
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// returns true if self is closer than other
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inline bool SelectionIntersection_closer( const SelectionIntersection& self, const SelectionIntersection& other ){
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return self < other;
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}
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// assigns other to best if other is closer than best
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inline void assign_if_closer( SelectionIntersection& best, const SelectionIntersection& other ){
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if ( SelectionIntersection_closer( other, best ) ) {
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best = other;
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}
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}
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class VertexPointer
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{
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typedef const unsigned char* byte_pointer;
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public:
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typedef float elem_type;
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typedef const elem_type* pointer;
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typedef const elem_type& reference;
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class iterator
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{
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public:
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iterator() {}
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iterator( byte_pointer vertices, std::size_t stride )
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: m_iter( vertices ), m_stride( stride ) {}
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bool operator==( const iterator& other ) const {
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return m_iter == other.m_iter;
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}
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bool operator!=( const iterator& other ) const {
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return !operator==( other );
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}
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iterator operator+( std::size_t i ){
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return iterator( m_iter + i * m_stride, m_stride );
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}
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iterator operator+=( std::size_t i ){
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m_iter += i * m_stride;
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return *this;
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}
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iterator& operator++(){
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m_iter += m_stride;
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return *this;
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}
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iterator operator++( int ){
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iterator tmp = *this;
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m_iter += m_stride;
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return tmp;
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}
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reference operator*() const {
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return *reinterpret_cast<pointer>( m_iter );
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}
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private:
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byte_pointer m_iter;
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std::size_t m_stride;
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};
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VertexPointer( pointer vertices, std::size_t stride )
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: m_vertices( reinterpret_cast<byte_pointer>( vertices ) ), m_stride( stride ) {}
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iterator begin() const {
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return iterator( m_vertices, m_stride );
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}
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reference operator[]( std::size_t i ) const {
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return *reinterpret_cast<pointer>( m_vertices + m_stride * i );
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}
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private:
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byte_pointer m_vertices;
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std::size_t m_stride;
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};
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class IndexPointer
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{
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public:
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typedef unsigned int index_type;
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typedef const index_type* pointer;
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class iterator
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{
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public:
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iterator( pointer iter ) : m_iter( iter ) {}
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bool operator==( const iterator& other ) const {
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return m_iter == other.m_iter;
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}
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bool operator!=( const iterator& other ) const {
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return !operator==( other );
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}
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iterator operator+( std::size_t i ){
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return m_iter + i;
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}
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iterator operator+=( std::size_t i ){
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return m_iter += i;
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}
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iterator operator++(){
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return ++m_iter;
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}
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iterator operator++( int ){
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return m_iter++;
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}
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const index_type& operator*() const {
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return *m_iter;
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}
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private:
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void increment(){
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++m_iter;
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}
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pointer m_iter;
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};
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IndexPointer( pointer indices, std::size_t count )
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: m_indices( indices ), m_finish( indices + count ) {}
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iterator begin() const {
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return m_indices;
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}
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iterator end() const {
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return m_finish;
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}
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private:
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pointer m_indices;
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pointer m_finish;
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};
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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class Matrix4;
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class VolumeTest;
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class SelectionTest
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{
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public:
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virtual void BeginMesh( const Matrix4& localToWorld, bool twoSided = false ) = 0;
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virtual const VolumeTest& getVolume() const = 0;
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virtual const Vector3& getNear() const = 0;
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virtual const Vector3& getFar() const = 0;
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virtual void TestPoint( const Vector3& point, SelectionIntersection& best ) = 0;
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virtual void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
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virtual void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
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virtual void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
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virtual void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
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virtual void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
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virtual void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
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virtual void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
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};
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class Selectable;
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class Selector
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{
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public:
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virtual void pushSelectable( Selectable& selectable ) = 0;
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virtual void popSelectable() = 0;
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virtual void addIntersection( const SelectionIntersection& intersection ) = 0;
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};
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inline void Selector_add( Selector& selector, Selectable& selectable ){
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selector.pushSelectable( selectable );
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selector.addIntersection( SelectionIntersection( 0, 0 ) );
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selector.popSelectable();
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}
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inline void Selector_add( Selector& selector, Selectable& selectable, const SelectionIntersection& intersection ){
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selector.pushSelectable( selectable );
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selector.addIntersection( intersection );
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selector.popSelectable();
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}
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class VolumeTest;
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class SelectionTestable
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{
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public:
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STRING_CONSTANT( Name, "SelectionTestable" );
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virtual void testSelect( Selector& selector, SelectionTest& test ) = 0;
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};
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inline SelectionTestable* Instance_getSelectionTestable( scene::Instance& instance ){
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return InstanceTypeCast<SelectionTestable>::cast( instance );
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}
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class Plane3;
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typedef Callback<void(const Plane3&)> PlaneCallback;
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class SelectedPlanes
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{
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public:
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virtual bool contains( const Plane3& plane ) const = 0;
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};
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class PlaneSelectable
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{
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public:
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STRING_CONSTANT( Name, "PlaneSelectable" );
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virtual void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) = 0;
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virtual void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ) = 0;
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};
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#endif
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